Making progress compared to your previous Laura video, yeah. Handful of general notes since I don't know much about her intricacies when playing as her:
So, since SFV shit the bed on having helpful tutorials, I guess I have to go to youtube... has anyone done a good series trying to teach people the basics?
Option selects are not too relevant in this game with how Capcom is actively trying to cut down their uses or outright removes them, so ignore them for now. Regarding basics:Well, I'm the average old school SF2/Alpha player who knows how to play shoto characters and understands concepts like zoning and footsies. But I have no idea what it actually means to option select, when to use V-trigger, what to do on wake up, how to deal with certain matchups, etc.
So I technically know how to play, but literally have no idea what I'm doing.
Everyone get discord so we can communicate during.
I tried joining but it keeps saying invalid or expired.
I tried joining but it keeps saying invalid or expired.
Is there a schedule of when everybody on here plays. I would like to get in on this.
We doing scrub night Saturday ?
Perma link:
Quote to see my link.
We don't have a schedule, but when we play group sessions it's usually on Saturdays. Now that SFV has 8 player lobbies, we can set do lobbies regularly.
I don't see why not.
Cool! What time do you guys usually play? I should be able to do it this weekend. I need to practice my trashcan Laura.
I'm ready when you are ,cindi
2hrs?I'm at work. Ready at 10 pm ct.
More on turns:
https://www.youtube.com/watch?v=RMpeMaU564g
Things I still need to work on:
1. Anti-air. During our session I got a few in. Need more consistency. Big weakness.
2. Punishing. You whiffed a Critical Art and I didn't use an EX command grab because I'm a dumb dumb.
3. Work on throw range and command grab range.
Haven't seen this floechart
You also got me dizzy alot(thanks to my mashing) and should do some training into combos. Seen a Laura do full charge HP fireball into forward HP Hp ending with the sky grab
I tried to do that but you ended up blocking my f HP.
It's another good punish though. Thanks for the reminder.
I meant when i was dizzy. I remember you doing while not dizzy and blocking it
good thing mika plays close range and in your face tooYeah, I know. I'll work on it!
I suggested Rashid because your style is in your face. Cammy would have been my second choice, but it seems you're about grapplers.
Better than the army of Kens out there
Thanks for the advice manHahaha! Indeed.
I would rather take a thousand random Ken SRKs than accidentally get hit by a single Mika irish whip. It's so infuriating for some reason! And it happens a lot even when I'm expecting it.
Cindi -- re: dizzy combos, I've been labbing with Laura trying to find the most optimal ones, and I'd be happy to share my findings. A lot of the Laura stuff out there right now is old, suboptimal, or VERY specific and setup-oriented, so I've been mostly on my own in terms of optimizing the basic stuff. Is everyone still planning on playing later?
Ironfist -- Cindi's right about you going a bit crazy and how unsafe it is, but quite honestly, I think that if you want to play that brash, unpredictable style and still grapple, then Mika is absolutely your character. Mika can definitely play crazy and get away with it if she calculates her risks properly.
Cindi stop r.mika is bae
till guile that is guile is real bae
Things to work on:
- Anti air
- wakeup
- reads
SFGod is showing to be probably the most useful SFV channel with videos like How To Read Players In Street Fighter 5 and What Is The Shimmy?
Add hit confirm to lp bolt to the list. Every time you miss it, you are missing a mixup opportunity.
I'd rather fight an army of Mikas any day of the week.Better than the army of Kens out there
Making progress compared to your previous Laura video, yeah. Handful of general notes since I don't know much about her intricacies when playing as her:
- Look into which of Birdie's moves are punishable. There were a good few that you left on the table when you did block them.
- Examples: the sporadic Bull Head, his diving slide (down-forward HP) when not at max range, his shoulder bash (forward HP) and EX Bull Horn.
- Need to refine your anti-airing; I know it's difficult on Laura, but the Birdie got too much freedom with his jump-ins regardless.
- On that note: you were jumping around a little too much yourself given how good Birdie's cr. MP is, but I noticed you typically tried in anticipation of him doing something.
- The rhythm of your button presses could use more variety; you usually kept the same 'x amount of hits' style of pattern.
- To clarify: no tick throw attempts, nothing like a shimmy to try and whiff punish / CC a careless button press, no slight deviations in a block string to catch him off-guard, et cetera.
- Could be wrong about this, but I feel you weren't really using V-Trigger activation for extending combos yet or to make unsafe moves not punishable.
- You backed off quite a bit when the can was present. If you're allowed to, walk forward and block it as soon as possible. Intentionally hit it too if he likes to go for the leap grab afterwards.
Option selects are not too relevant in this game with how Capcom is actively trying to cut down their uses or outright removes them, so ignore them for now. Regarding basics:
- Offense, Defense and Throws.
- A training routine how to practice anti-airing. Said channel also has a really in-depth video on footsies, if you want to brush up your knowledge.
- Official character guides that explains the general utility behind their tools and more.
- "Once you start winning consistently online..."
- This channel also has a bunch of educational videos covering various subjects.
- A 5-minute fundamentals video on how to use Training Mode.
- Daigo's thoughts / notes on "the 6 Main Skills for Fighting Game Players."
Hopefully this'll suffice.
They might have meant that, on counter hit you can link an lp bolt into a standing jab and cancel that into another lp bolt.Mind expounding? I only ever do LP bolt after a hit confirm.
Mind expounding? I only ever do LP bolt after a hit confirm.