For me it's
Killzone 2.
It's 2009, a friend of mine had the game just before release and I got the chance to watch this spectacle on PS3 for a few minutes.
I was immediately blown away. It was the dark and dirty warshooter that I had only known from the
TRAILER before and that I had been waiting for.
So a few days later I had the game too and I started playing Killzone 2 on Veteran to get the most out of the game.
It was hard, sometimes very hard, but all in all I got through it quite well and I never had the feeling of being treated unfairly by the game.
Often a handful of tries were enough to get ahead. I can remember being thrilled from start to finish and I was sure I would finish the campaign within a few days.
I was looking forward to telling my friends about my heroic acts of war.
Until this moment:
The Visari Palace, with its uninterrupted onslaught of rocket launcher-carrying, constantly firing army of Helghast. No rest, no safe haven.
For hours I sat at this fight and the small thought that the game was suddenly becoming unfair turned into a big frustration.
At some point I gave up in indignation, tried no further. Weeks later I still wanted to finish the game, but I couldn't get into the controls and the mood,
my only way out - I lowered the difficulty level.
It was not a satisfying ending for me. Not because of the story, but because I didn't make it.
Still today I must think about it.
I still think to myself today that I simply should have gone through with it.
10 years is a long time. Maybe I have enough distance now to try again...
What is your moment of shame when you failed because of your own expectations and the difficulty of the game?