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The GiantBomb Quick Look Thread

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kylej said:
Sorry bro, I'll try to keep it classy like you from now on.
2jcd5rb.gif

That's all I ask.

;-)
 
I turned that Bloody Good Time quicklook off. It was so annoying seeing brad just fumble about and sounding bored. Maybe it would have been best if he played a match before (or at least learned the controls first)

I Think Im gonna get it though, it's cheap and I love The Ship and Trouble in Terrorist Town and the AC Brotherhood beta.
 
Vik_Vaughn said:
Serious question - Did the shit smell have any effect on the recording of the bombcast?

I would assume they record it today. I don#t think they got it done yesterday if they left the office after 2 hours there.
 
Lijik said:
Even better than the 18 minutes it took to get all the games was the 40 or so seconds it took for them to climb to the top of a leaderboard of 7000 people.
yup. Shooting the first soldier shot Jeff up to about 15th or whatever from 7001. I had me a good lol.
 
That Bloodstone QL was unbearble to watch. I get that there is the option to turn on the cell phone when you get lost or need directions, but Jeff plays it in such a way that he never, ever wants to find things for himself. Bloodstone might not be the most explore-y game but come on. It's there if you need it, and the levels are very lineair, so using the cell phone is kind of dumb IYAM.

And yes, the Daniel Craig model looks kinda (like) dopey :D
 
Deepack said:
That Bloodstone QL was unbearble to watch. I get that there is the option to turn on the cell phone when you get lost or need directions, but Jeff plays it in such a way that he never, ever wants to find things for himself. Bloodstone might not be the most explore-y game but come on. It's there if you need it, and the levels are very lineair, so using the cell phone is kind of dumb IYAM.

And yes, the Daniel Craig model looks kinda dopey :D

Yeah that sort of thing really pisses me off, when reviewers or just gamers in general (mostly press people though) complain that there's something that makes the game too easy or something. In this case it's an option, it doesn't look like you NEED to use it. I mean that first enemy encounter, why was Jeff using it after he'd already seen the enemies? What was he getting out of it there? He could see them all clear as day and yet he still used the mode.

If it takes away the challenge then don't fucking use it, don't hold it against the game that you ruin the experience for yourself.

The argument was fair for Arkham Asylum because that was a game where you really did need to use Detective vision to keep a tab on enemy movement and look out for secrets. I don't think it is in this case though.
 
randomlyrossy said:
Yeah that sort of thing really pisses me off, when reviewers or just gamers in general (mostly press people though) complain that there's something that makes the game too easy or something. In this case it's an option, it doesn't look like you NEED to use it. I mean that first enemy encounter, why was Jeff using it after he'd already seen the enemies? What was he getting out of it there? He could see them all clear as day and yet he still used the mode.

If it takes away the challenge then don't fucking use it, don't hold it against the game that you ruin the experience for yourself.

The argument was fair for Arkham Asylum because that was a game where you really did need to use Detective vision to keep a tab on enemy movement and look out for secrets. I don't think it is in this case though.
I get that reviewers don't have a lot of time and need to cover a shit ton of games, especially this time of year, but it indeed seems unfair to hold it against the game.
 
randomlyrossy said:
The argument was fair for Arkham Asylum because that was a game where you really did need to use Detective vision to keep a tab on enemy movement and look out for secrets. I don't think it is in this case though.
When they're showing you enemy alertness with this thing, what reason would you ever have to turn it off if you want to make sure you're not in line of sight or whatever? There comes a point where it becomes a question of "if you can use something with no penalty and there's absolutely no reason not to do it, why would you ever turn it off?" I don't think they should get a free pass because you don't have to use it if you don't want to when, much like Detective Mode, there's absolutely no reason not to essentially play the game that way, as annoying and stupid as it is to watch Jeff turn it on every other second even when there's clearly only one way he can even go.

You can probably tell that I don't think this Bond game looks so hot.
 
Deepack said:
That Bloodstone QL was unbearble to watch. I get that there is the option to turn on the cell phone when you get lost or need directions, but Jeff plays it in such a way that he never, ever wants to find things for himself. Bloodstone might not be the most explore-y game but come on. It's there if you need it, and the levels are very lineair, so using the cell phone is kind of dumb IYAM.

And yes, the Daniel Craig model looks kinda dopey :D

yeah, I switched off after 8 minutes. It's not like Arkham Asylum where there's ton of hidden paths and pickups and content. It's a fucking linear shooter. It's like those Counterstrike hacks that let you see through walls and highlight enemies in orange. You could put it on to make the game easier but why would you want to ruin it like that? Blood Stone put in all those blur and flash artifacts between transitions to discourage people from using it like that.
 
I AM JOHN! said:
When they're showing you enemy alertness with this thing, what reason would you ever have to turn it off if you want to make sure you're not in line of sight or whatever? There comes a point where it becomes a question of "if you can use something with no penalty and there's absolutely no reason not to do it, why would you ever turn it off?" I don't think they should get a free pass because you don't have to use it if you don't want to when, much like Detective Mode, there's absolutely no reason not to essentially play the game that way, as annoying and stupid as it is to watch Jeff turn it on every other second even when there's clearly only one way he can even go.

You can probably tell that I don't think this Bond game looks so hot.

But when you then complain that it makes the game too easy/less fun you are, in fact, illustrating the very reasons not to do it and what the penalty is. If you don't find it less fun, do whatever you want. If you think choosing to do something that makes the game less fun for you is an inherent flaw in the game... I dunno. How do you want to do stealth at that point?

Daniel Craig model looks almost literally like Dopey with the big ears and the rest of the head too small for his body.
 
stupei said:
But when you then complain that it makes the game too easy/less fun you are, in fact, illustrating the very reasons not to do it and what the penalty is. If you don't find it less fun, do whatever you want. If you think choosing to do something that makes the game less fun for you is an inherent flaw in the game... I dunno. How do you want to do stealth at that point?

Wouldn't it be fair to say that, for right or for wrong, games that are poorly balanced such that a player has to make their own challenge are generally trashed for doing so? For example, if you had an RPG that was widely considered to be easy based on the way the game encourages you to play it, but it was possible to do a low level run or a no magic run or what have you, and those runs make the game compelling and challenging, we'd still criticize the game for being too easy.

Batman generally sets up the game in such a way that although it is certainly possible to exert willpower, the way the majority of people play the game in terms of using Detective Mode creates an unbalanced game. It's true that an individual player can fix that and have a great time. But on aggregate, that's a flaw with the game--the default way through the game impoverishes the player's experience.

Now, of course, Batman AA was such an excellent game in so many respects that criticisms like Detective Mode or shitty bosses don't really serve to undermine the game but rather to point out areas of improvement, but that's besides the point.

Obviously a case like, say, Dead Space's optional glowing trail would be not as bad as Batman but worse than hint systems in adventure games. *shrugs*
 
stupei said:
But when you then complain that it makes the game too easy/less fun you are, in fact, illustrating the very reasons not to do it and what the penalty is. If you don't find it less fun, do whatever you want. If you think choosing to do something that makes the game less fun for you is an inherent flaw in the game... I dunno. How do you want to do stealth at that point?
Because I don't think saying "you can choose not to do it" is a free pass. If it's the "wrong" way to play the game, then it's up to the developers to desgin some part of the gameplay in there to actively discourage you from using or abusing it, far more than making the screen vaguely jittery while moving and it going away when you aim or vault over something. I ain't no game maker, but that strikes me as game design 101.
 
stupei said:
But when you then complain that it makes the game too easy/less fun you are, in fact, illustrating the very reasons not to do it and what the penalty is. If you don't find it less fun, do whatever you want. If you think choosing to do something that makes the game less fun for you is an inherent flaw in the game... I dunno. How do you want to do stealth at that point?

Daniel Craig model looks almost literally like Dopey with the big ears and the rest of the head too small for his body.

There's a difference between the penalty being something actually tangible or just being an annoying graphical effect.

There's also a difference between having a choice to make the game easier, or having a choice to make the game harder.

There needs to be an incentive not to use something if using it breaks something, particularly if that something is the atmosphere or un-annoyingness of the game. Detective Mode could stay on all the time, and turning it off had no benefit except looking better.

Imagine if you played a game and you had a choice between a crosshair or shadows. Most people would take the crosshair and bitch about the shadows.
 
Stumpokapow said:
Wouldn't it be fair to say that, for right or for wrong, games that are poorly balanced such that a player has to make their own challenge are generally trashed for doing so? For example, if you had an RPG that was widely considered to be easy based on the way the game encourages you to play it, but it was possible to do a low level run or a no magic run or what have you, and those runs make the game compelling and challenging, we'd still criticize the game for being too easy.

Batman generally sets up the game in such a way that although it is certainly possible to exert willpower, the way the majority of people play the game in terms of using Detective Mode creates an unbalanced game. It's true that an individual player can fix that and have a great time. But on aggregate, that's a flaw with the game--the default way through the game impoverishes the player's experience.

Now, of course, Batman AA was such an excellent game in so many respects that criticisms like Detective Mode or shitty bosses don't really serve to undermine the game but rather to point out areas of improvement, but that's besides the point.

Personally I don't think choosing not to use a tool that is designed to allow you to make the game easier (should you choose) is making my own challenge. The challenge is inherent in the scenario. The tool is there to make things easier for people who want to make the game easier. Actively engaging with those tools is the same thing as playing the game on Normal instead of Hard. You can do it if you want to do it, but then saying you are disappointed by a lack of challenge or by how much easier Normal is than Hard is baffling to me.

In your example you are talking about not using certain types of attacks or choosing to not engage with something that is the actual basic structure of the gameplay. The equivalent to this in Arkham Asylum wouldn't be Detective Mode; it'd be a run through without takedowns from above or choosing not to use the explosive gel.

The only times when I felt obligated to use Detective Mode were when I was looking for Riddler hints or was about to blow up a wall with a goon on the other side. The game rewards you with fairly nice graphics and more rewarding gameplay if you choose not to flip the easy switch every time. Other than a straight MGS rip off with a map and line of sight forming a triangle, I'm not sure what alternatives people would prefer in these scenarios. Detective Mode is something you can turn on if you are having trouble playing the game without it. You can turn it off at any time. There are no achievements or penalties linked to flipping it on or off as often as you the player choose to.

To me the criticisms against modes like this seem a bit like complaining that there's a hint button in this point and click adventure and the game is so easy when you use it constantly to tell you what to do next, where's the fun in that.

I AM JOHN! said:
Because I don't think saying "you can choose not to do it" is a free pass. If it's the "wrong" way to play the game, then it's up to the developers to desgin some part of the gameplay in there to actively discourage you from using or abusing it, far more than making the screen vaguely jittery while moving and it going away when you aim or vault over something. I ain't no game maker, but that strikes me as game design 101.

I never said it was the wrong way to play the game. People who say "I don't like playing the game in Detective Mode" or consider it a problem are saying it's the wrong way to play the game, but also seem to think it's the only way to play the game. That is 100% untrue.

I mean, I'm confused by your objections. You would rather they make the screen something you have to use only sometimes or penalize you actively for using it? You think that would make people complain less? People who say they hate it now but can't resist flipping the easy switch once they know it's there would still want to do so, they'd just bitch that now it's less convenient.
 
This just seems weird to be that people complain about this stuff and question why would you turn it off. I would think 'it makes it more enjoyable' is a good enough reason. It's like asking why you would play on hard mode when you could play on easy. Well, these days people do it for points and shit like that, but for me it was because I wanted to.

It reminds me that Crysis really does have the best difficulty system. As you raise the difficulty level, various assists get turned off. It makes you rethink how to tackle battles because you have to think more as a player. But at the same time, you could can do everything on higher difficulties on the ones, you're just not forced to anymore. I guess some people really need direction or someone to tell them what to do. I'm fine with free will and all that.

Also reminds me of New Vegas on PC. There are mods out now that make Hardcore mode more hardcore by adding weight to bottlecaps and having your health stats drain quicker. There is no tangible reward for playing that way other than the satisfaction of having to work harder to achieve something.
 
stupei said:
But when you then complain that it makes the game too easy/less fun you are, in fact, illustrating the very reasons not to do it and what the penalty is. If you don't find it less fun, do whatever you want. If you think choosing to do something that makes the game less fun for you is an inherent flaw in the game... I dunno. How do you want to do stealth at that point?
The player has to assume that playing this way was the developer's intent, since one of the game designer's jobs is to use the game's rules to control the player's actions, hopefully in a fun direction. Game theory is only concerned with optimal play that's consistent with the rules of the game. Once the player makes up rules outside of the game they're basically metagaming. Metagaming can be fun but it doesn't absolve the designer of their responsibility.
 
The Pinball FX2 QL is up, it's weird when they talk about things to add Jeff says he wants to see licensed tables, Jeff talks about Black Knight and stuff. Surprised he seems to be unaware of Williams Pinball Hall of Fame, which is IMO better than FX2 (especially physics) and includes stuff like Black Knight, Space Shuttle, Funhouse, etc.

Pinball FX2

EDIT: lol, although it appears he wrote a review of Williams Hall of Fame, so I don't understand why he doesn't just play that if he wants to play Black Knight.
 
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