jediyoshi
Member
Aquavelvaman said:
That may be the most Brad being Brad quick look ever
Aquavelvaman said:
kylej said:Sorry bro, I'll try to keep it classy like you from now on.![]()
slaughterking said:
slaughterking said:
Xater said:This game looks teeeerrible.
Oh man, 18mins in and they are still trying to buy the games :lolLiK said:
And cut short by smell of sewage.rezuth said:Oh man, 18mins in and they are still trying to buy the games :lol
"NOTHING STOPS THE GAME ROOM QUICK LOOK!" :lolDanne-Danger said:And cut short by smell of sewage.
cuevas said:is GB slow for anyone else? It's barely loading...
Vik_Vaughn said:Serious question - Did the shit smell have any effect on the recording of the bombcast?
Xater said:I would assume they record it today. I don#t think they got it done yesterday if they left the office after 2 hours there.
Didn't read any tweets about a delay from Ryan, correct me if im wrong.Vik_Vaughn said:Serious question - Did the shit smell have any effect on the recording of the bombcast?
Vik_Vaughn said:Serious question - Did the shit smell have any effect on the recording of the bombcast?
From Ryan's Twitter, should be nearly up:Vik_Vaughn said:Serious question - Did the shit smell have any effect on the recording of the bombcast?
while the bombcast compresses, I encourage all of you to invest in YOURSELVES with the complete Larry Sanders box set. http://is.gd/gDDNF
Bah, getting errorshamchan said:
Even better than the 18 minutes it took to get all the games was the 40 or so seconds it took for them to climb to the top of a leaderboard of 7000 people.LiK said:
great, they picked the worst level from the game...hamchan said:
Oh god yes :lolcuevas said:
Brad is fucking terrible in this. Made the game look so much worse than it is, poor developers.Aquavelvaman said:
yup. Shooting the first soldier shot Jeff up to about 15th or whatever from 7001. I had me a good lol.Lijik said:Even better than the 18 minutes it took to get all the games was the 40 or so seconds it took for them to climb to the top of a leaderboard of 7000 people.
cuevas said:
Deepack said:That Bloodstone QL was unbearble to watch. I get that there is the option to turn on the cell phone when you get lost or need directions, but Jeff plays it in such a way that he never, ever wants to find things for himself. Bloodstone might not be the most explore-y game but come on. It's there if you need it, and the levels are very lineair, so using the cell phone is kind of dumb IYAM.
And yes, the Daniel Craig model looks kinda dopey![]()
I get that reviewers don't have a lot of time and need to cover a shit ton of games, especially this time of year, but it indeed seems unfair to hold it against the game.randomlyrossy said:Yeah that sort of thing really pisses me off, when reviewers or just gamers in general (mostly press people though) complain that there's something that makes the game too easy or something. In this case it's an option, it doesn't look like you NEED to use it. I mean that first enemy encounter, why was Jeff using it after he'd already seen the enemies? What was he getting out of it there? He could see them all clear as day and yet he still used the mode.
If it takes away the challenge then don't fucking use it, don't hold it against the game that you ruin the experience for yourself.
The argument was fair for Arkham Asylum because that was a game where you really did need to use Detective vision to keep a tab on enemy movement and look out for secrets. I don't think it is in this case though.
cuevas said:
Sonic Boooom, Sonic Boooom, Sonic Booooooooom!cuevas said:
When they're showing you enemy alertness with this thing, what reason would you ever have to turn it off if you want to make sure you're not in line of sight or whatever? There comes a point where it becomes a question of "if you can use something with no penalty and there's absolutely no reason not to do it, why would you ever turn it off?" I don't think they should get a free pass because you don't have to use it if you don't want to when, much like Detective Mode, there's absolutely no reason not to essentially play the game that way, as annoying and stupid as it is to watch Jeff turn it on every other second even when there's clearly only one way he can even go.randomlyrossy said:The argument was fair for Arkham Asylum because that was a game where you really did need to use Detective vision to keep a tab on enemy movement and look out for secrets. I don't think it is in this case though.
Deepack said:That Bloodstone QL was unbearble to watch. I get that there is the option to turn on the cell phone when you get lost or need directions, but Jeff plays it in such a way that he never, ever wants to find things for himself. Bloodstone might not be the most explore-y game but come on. It's there if you need it, and the levels are very lineair, so using the cell phone is kind of dumb IYAM.
And yes, the Daniel Craig model looks kinda dopey![]()
I AM JOHN! said:When they're showing you enemy alertness with this thing, what reason would you ever have to turn it off if you want to make sure you're not in line of sight or whatever? There comes a point where it becomes a question of "if you can use something with no penalty and there's absolutely no reason not to do it, why would you ever turn it off?" I don't think they should get a free pass because you don't have to use it if you don't want to when, much like Detective Mode, there's absolutely no reason not to essentially play the game that way, as annoying and stupid as it is to watch Jeff turn it on every other second even when there's clearly only one way he can even go.
You can probably tell that I don't think this Bond game looks so hot.
stupei said:But when you then complain that it makes the game too easy/less fun you are, in fact, illustrating the very reasons not to do it and what the penalty is. If you don't find it less fun, do whatever you want. If you think choosing to do something that makes the game less fun for you is an inherent flaw in the game... I dunno. How do you want to do stealth at that point?
Because I don't think saying "you can choose not to do it" is a free pass. If it's the "wrong" way to play the game, then it's up to the developers to desgin some part of the gameplay in there to actively discourage you from using or abusing it, far more than making the screen vaguely jittery while moving and it going away when you aim or vault over something. I ain't no game maker, but that strikes me as game design 101.stupei said:But when you then complain that it makes the game too easy/less fun you are, in fact, illustrating the very reasons not to do it and what the penalty is. If you don't find it less fun, do whatever you want. If you think choosing to do something that makes the game less fun for you is an inherent flaw in the game... I dunno. How do you want to do stealth at that point?
stupei said:But when you then complain that it makes the game too easy/less fun you are, in fact, illustrating the very reasons not to do it and what the penalty is. If you don't find it less fun, do whatever you want. If you think choosing to do something that makes the game less fun for you is an inherent flaw in the game... I dunno. How do you want to do stealth at that point?
Daniel Craig model looks almost literally like Dopey with the big ears and the rest of the head too small for his body.
Stumpokapow said:Wouldn't it be fair to say that, for right or for wrong, games that are poorly balanced such that a player has to make their own challenge are generally trashed for doing so? For example, if you had an RPG that was widely considered to be easy based on the way the game encourages you to play it, but it was possible to do a low level run or a no magic run or what have you, and those runs make the game compelling and challenging, we'd still criticize the game for being too easy.
Batman generally sets up the game in such a way that although it is certainly possible to exert willpower, the way the majority of people play the game in terms of using Detective Mode creates an unbalanced game. It's true that an individual player can fix that and have a great time. But on aggregate, that's a flaw with the game--the default way through the game impoverishes the player's experience.
Now, of course, Batman AA was such an excellent game in so many respects that criticisms like Detective Mode or shitty bosses don't really serve to undermine the game but rather to point out areas of improvement, but that's besides the point.
I AM JOHN! said:Because I don't think saying "you can choose not to do it" is a free pass. If it's the "wrong" way to play the game, then it's up to the developers to desgin some part of the gameplay in there to actively discourage you from using or abusing it, far more than making the screen vaguely jittery while moving and it going away when you aim or vault over something. I ain't no game maker, but that strikes me as game design 101.
The player has to assume that playing this way was the developer's intent, since one of the game designer's jobs is to use the game's rules to control the player's actions, hopefully in a fun direction. Game theory is only concerned with optimal play that's consistent with the rules of the game. Once the player makes up rules outside of the game they're basically metagaming. Metagaming can be fun but it doesn't absolve the designer of their responsibility.stupei said:But when you then complain that it makes the game too easy/less fun you are, in fact, illustrating the very reasons not to do it and what the penalty is. If you don't find it less fun, do whatever you want. If you think choosing to do something that makes the game less fun for you is an inherent flaw in the game... I dunno. How do you want to do stealth at that point?
wow, Jeff does overplay that cellphone thing a bit.hamchan said: