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The GiantBomb Quick Look Thread

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chogidogs said:
Vinny's dream was more entertaining than the actual games.

Came to post this. I think Vinny may be working too much, his dreams sound like his editing.

Also, shocking Jackal investigative report, current champion dishonored in point farming scandal.
 
hamchan said:

oh Elite's Jesus is back :D

I used to have Human cannonball and was so much fun , Golf is bad tho.

anyway if Atari makes Flashback 3 with all Game Room Atari games ( Flashback 2 has only 40 games) I will buy another it , playing these games with actuall hardware and controller is different experience ( better one ) than on 360 imo.


cuevas said:

shitty floaty jump physics again , smh@ Sony.
 
I was wondering how the Game Room QL was 30+ minutes when they had just about covered all the new releases in 15 minutes.
 
Tron Evolution actually looks alright. I was really suprised when I heard it runs on Unreal. This is probably UE3 game that looks the least like it's using that engine. Good for them.
 
1. Surprised that Tron Evolution does not look like crap. (Accounts from E3 made it sound broken and ugly).
2. Did not know de Blob had gone multi-platform. Interested for PS3.

I've really become a fan of these Quicklooks.
 
Archaix said:
I want to buy this game just because they gave an entertaining Quick Look EX. I could almost forgive the awful main character animation because of it.

Almost.

The run animation is so good.

I think the aliasing is what's killing it for me.
 
Totobeni said:
shitty floaty jump physics again , smh@ Sony.

Which is completely intentional. If you'd followed the LBP2 threads at all you would know the jumping is completely customisable in create mode for user created levels.
 
Oh my god.

I cant believe they couldnt figure out that they already fought the Croagunk. Holy shit.

"I gotta go find that other Croagunk that Venasaur wants me to fight!

Seriously ? :lol :lol
 
SalsaShark said:
Oh my god.

I cant believe they couldnt figure out that they already fought the Croagunk. Holy shit.

"I gotta go find that other Croagunk that Venasaur wants me to fight!

Seriously ? :lol :lol
Sometimes their stupidity is downright shocking. :lol
 
Didn't they go back to Venusaur after the fight, but he still said they had to beat him in a skill event the first time? I think the confusion was perfectly understandable. I wouldn't have thought about talking to him twice, either...
 
Oxx said:
:lol Michael Pachter-chu

fucking awesome.

SalsaShark said:
Oh my god.

I cant believe they couldnt figure out that they already fought the Croagunk. Holy shit.

"I gotta go find that other Croagunk that Venasaur wants me to fight!

Seriously ? :lol :lol

Because after they beat it, they went back to Venasuar and he said he they had to do the challenge or w/e with him.
 
Danielsan said:
Sometimes their stupidity is downright shocking. :lol
Hahaha, well played.

Rufus said:
Didn't they go back to Venusaur after the fight, but he still said they had to beat him in a skill event the first time? I think the confusion was perfectly understandable. I wouldn't have thought about talking to him twice, either...
Venusaur is pretty clear. Go fight Croagunk, go beat Spearow at a skill game. This game is for 8 year olds. :lol
 
Crewnh said:
Venusaur is pretty clear. Go fight Croagunk, go beat Spearow at a skill game. This game is for 8 year olds. :lol
Yeah, but I think he still said defeat Croagunk after they'd done just that, or am I totally tripping here? Okay, just checked, Venusaur repeated it because they hadn't done the Spearow thing before they went to talk to him. Which is why they thought they had to do a skill game against a Croagunk as well.

...What am I even talking about here, fuck. :lol
 
Crewnh said:
Venusaur is pretty clear. Go fight Croagunk, go beat Spearow at a skill game. This game is for 8 year olds. :lol

Who the fuck designs kids games with stretches of dialogue that go on for over 2 dozen lines back to back?
 
Teaching kids to read... Poke-style.

But I think the phrasing was a little unclear regarding the Crogunk/Fearow stuff.
 
jediyoshi said:
Who the fuck designs kids games with stretches of dialogue that go on for over 2 dozen lines back to back?

Probably the same people who design kids games that can't be fully experienced without strategy guides.
 
Just watched the De Blob 2 Quick Look. I skipped out on the first one, but the second one is looking pretty ace, there.
 
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