• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The GiantBomb Quick Look Thread

Status
Not open for further replies.
Tamanon said:
I don't get it....they didn't say the game was bad, or not fun. Just that it was hard and harsh. True statements that even fans would agree with, that's the only reason the game even sticks out is that it's much harder than any other 3rd person RPG. It's like an old school PC game.
Jeff pretty much said it was shit.

Watching the Bayonetta quick look, now THAT game looks like shit.
 
EviLore said:
Streamlining strikes a nerve for me too. It leads to scenarios like Deus Ex ---> Deus Ex Invisible War, System Shock 2 ---> Bioshock, Baldur's Gate 2 --> KotOR, ad infinitum, i.e. extreme regression of game mechanics to appeal to the widest possible audience at the expense of people capable of appreciating some complexity.


I thought Bioshock and Kotor hit a great balance. well, the regen chambers in Bioshock is an exception, from my POV but it wasn’t a dealbreaker.

Both were great games.

Deus Ex 2 went too far, I think.

But what’s wrong with game devs trying to get more people to play them? Why should the folks putting up the cash be satisfied with an increasingly smaller pool of hardcore players getting the chance to enjoy their games?

getting game difficulty “right" is tough. really tough. But I appreciate games that have systems in place to allow players of different mindsets to have fun.
 
As I imagined the Quick look was pretty painful to watch.
Vinny did a good enough job for well.. Vinny.
He genuinely tried to learn and understand the game and inform himself prior to the quick look, so kudos for that Vinny.

But ultimately we're talking about Jeff Gerstman and Vinny Caravella here.
I enjoy Giant Bomb because of the humor these guys bring to the table. They have tons of personality. If you're looking for intelligent insight in games... well we're talking about people who still didn't understand the simplest mechanics of Persona 4 after 90 hours of play time. :lol

Dave on the other hand is a PC gamer and therefor is far more willing to play to games that don't hold your hand as if you were four year old. Kudos to Dave for being awesome.
 
lol. This thread has now offically become hilarious and about everything except that Quick Look with people promoting separate agendas or grievances.
 
In all honesty, I think Jeff would've understood Persona 4 much more if he had control of the controller at any time in the Velvet Room, since you can talk to Igor and he'll explain everything about fusion.:lol
 
LCfiner said:
But what’s wrong with game devs trying to get more people to play them? Why should the folks putting up the cash be satisfied with an increasingly smaller pool of hardcore players getting the chance to enjoy their games?

Nothing, but don't expect the group that liked the games they way they were to necessarily like it when you try and make your game appeal to a broader audience.
 
Danielsan said:
As I imagined the Quick look was pretty painful to watch.
Vinny did a good enough job for well.. Vinny.
He genuinely tried to learn and understand the game and inform himself prior to the quick look, so kudos for that Vinny.

But ultimately we're talking about Jeff Gerstman and Vinny Caravella here.
I enjoy Giant Bomb because of the humor these guys bring to the table. They have tons of personality. If you're looking for intelligent insight in games... well we're talking about people who still didn't understand the simplest mechanics of Persona 4 after 90 hours of play time. :lol


Dave on the other hand is a PC gamer and therefor is far more willing to play to games that don't hold your hand as if you were four year old. Kudos to Dave for being awesome.


I’m watching the endurance run now (at episode 60) what mechanics of persona 4 did they not get till the end? was it the fusions? they seem to be doing ok at the point that I’m at with the videos (around 25 hours in).
 
LCfiner said:
I’m watching the endurance run now (at episode 60) what mechanics of persona 4 did they not get till the end? was it the fusions? they seem to be doing ok at the point that I’m at with the videos (around 25 hours in).

The only mechanic they never fully understood was the skill inheritance. Everything else, they grasped. It didn't even seem to interfere with them because all they ever wanted to pass on was passive skills.
 
Tamanon said:
The only mechanic they never fully understood was the skill inheritance. Everything else, they grasped. It didn't even seem to interfere with them because all they ever wanted to pass on was passive skills.

ok, thanks for the clarification. I noted that early on they weren’t messing around enough with fusions but they got their asses in gear by the 2nd main dungeon, I thought.
 
I think I'm going to follow with Dave's thought of waiting to buy this game around the 2010 mid-year drought*. I have a thing for stupidly hard games, regardless of how well I can actually play them.

And, yeah. Jeff always says exactly what he thinks, he's not very modest. If he doesn't like something, he's going to let that through. I think Vinny and Dave were far more reserved on their thoughts of Demon's Souls - they both seemed pretty interested in the concepts of it, but like most sane people they're anxious of how fucking crazy that game looks.

* EDIT: That is, if the game comes to Australia. Or if I import.
 
I'm kind of hoping Dave does a Dragon Age endurance run. That could be pretty dope considering the multitude of stories possible.
 
Tamanon said:
Oh yeah, also, they're horrible at what skills to keep for Yosuke.:lol
Not just Yosuke. Nearly every persona got turned to shit.
Almost always deleting spells like agidyne for maragidyne also made me shake my head in disbelieve. Especially because they were so keen on mana preservation with their shitty invigorate skill that they passed on to every single persona. :lol
 
Danielsan said:
Not just Yosuke. Nearly every persona got turned to shit.
Almost always deleting spells like agidyne for maragidyne also made me shake my head in disbelieve. Especially because they were so keen on mana preservation with their shitty invigorate skill that they passed on to every single persona. :lol
That's pretty much how I played Persona 3. I had no clue about fusing or any of that...I just shot myself in the head and got in piles.
 
Kritz said:
And, yeah. Jeff always says exactly what he thinks, he's not very modest.

And that's why we love him. I love Demon's Souls but I'm glad he brings the same attitude to every game he talks about.
 
EviLore said:
Streamlining strikes a nerve for me too. It leads to scenarios like Deus Ex ---> Deus Ex Invisible War, System Shock 2 ---> Bioshock, Baldur's Gate 2 --> KotOR, ad infinitum, i.e. extreme regression of game mechanics to appeal to the widest possible audience at the expense of people capable of appreciating some complexity.

I think you're forgetting one important thing:

Deux Ex - PC
Deux Ex IW - PC/Xbox

System Shock 2 - PC
Bioshock - PC/Xbox 360

BG2 - PC
KOTOR - Xbox

When they started creating with consoles in mind, that's when it started to shift. Demon's Soul started as a console (PS3) game. What are they gonna do? make it harder and have Demon's Soul 2 be on PC (PLEASE DO THIS!). Dead Rising might be another example. We'll see how DR2 turns out.
 
Linkzg said:
When they started creating with consoles in mind, that's when it started to shift. Demon's Soul started as a console (PS3) game. What are they gonna do? make it harder and have Demon's Soul 2 be on PC (PLEASE DO THIS!). Dead Rising might be another example. We'll see how DR2 turns out.

yea good luck with that, Demon's Souls is a Sony-owned IP. made by From Software with help from Sony Japan Studio. good thing too cos i wouldnt stand to play this kind of game with a damn mouse and keyboard.. the gameplay is freaking awesome with a dualshock!

i personally cant wait to see what they'll do next for the PS3, apparently the game has sold decently so something similar but even better might be coming our way... if it's another brutal dark fantasy RPG i will scream from joy! Demon's Souls 2... i'm not worthy!
 
the funny thing is, I would be far more likely to give this game the time of day on PC as opposed to on a console. it's a weird psychological thing, when I'm sitting down in front of my PC, I'm more patient and willing to learn complex game-systems, whereas when I'm sitting with a controller in hand, I'm much more likely to write it off as 'clunky'.
 
Linkzg said:
I think you're forgetting one important thing:

When they started creating with consoles in mind, that's when it started to shift. Demon's Soul started as a console (PS3) game. What are they gonna do? make it harder and have Demon's Soul 2 be on PC (PLEASE DO THIS!). Dead Rising might be another example. We'll see how DR2 turns out.

Deus Ex - PC/PS2. Just saying.

There is no reason why any of those games had to be made simpler that has anything to do with consoles.

From Software has been making difficult, inaccessible Western-styled ARPGs exclusively for consoles for ages. There is nothing about consoles that has made this more difficult for them.

If a Demon's Souls 2 is made, it will not come to the PC.
 
sonicmj1 said:
Deus Ex - PC/PS2. Just saying.

There is no reason why any of those games had to be made simpler that has anything to do with consoles.

From Software has been making difficult, inaccessible Western-styled ARPGs exclusively for consoles for ages. There is nothing about consoles that has made this more difficult for them.

If a Demon's Souls 2 is made, it will not come to the PC.

Deux Ex was PC, then later there was a PS2 verison. Just like there was KOTOR on PC later on. Day and date matters more because it's more telling which version was the lead. All I'm saying is, there is enough proof that games were made more simple when they design process started to include console gaming in them.

The Demon's Soul 2 on PC was a joke, btw...
 
How different was Deus Ex PC vs the PS2 version ? I remember playing both (PC not much at all, PS2 quite a bit on a rental). Was alot of fun as i remember. Did they change anything considerably or was it exactly the same ?
 
Here is a tip to the Giantbomb guys. Let Dave play Demon Souls.

Ogs said:
How different was Deus Ex PC vs the PS2 version ? I remember playing both (PC not much at all, PS2 quite a bit on a rental). Was alot of fun as i remember. Did they change anything considerably or was it exactly the same ?

It's been awhile but I'm pretty sure they were exactly the same besides the visual and controls of course.
 
You know, Vinny was a good sport, and I don't think he outright said anywhere that he hated the game, just that he found it difficult. Which I guess it can be! The only person on that QL that was being a hard sell was Jeff. Which I guess is a little distressing because Jeff, along with Ryan, I believe are the primary editorial forces behind that site, but... whatever. At least they're acknowledging it.
Cat in the Hat said:
It's been awhile but I'm pretty sure they were exactly the same besides the visual and controls of course.
I've never played Deus Ex PS2 but I remember hearing about certain levels that were once large areas being segmented into two or more areas due to memory limitations.
 
Some people in this thread are overreacting
Vinny was very informative and helpful about the game, especially to people like me who had no idea what the game played like. Even if some information was wrong, we're human, we make mistakes and then we learn.The hate towards him is kinda mindboggling when he was the most positive towards the game and said he would definitely keep playing. Kudos to Vinny.
They never said the game was unfair, just harsh. They are right about this.
The only negative person was Jeff but he probably isn't the one reviewing it.
 
lawblob said:
Wow at that Bayonnetta demo. Sonic rings... hit L1 to make her dance for you...

I don't even...
Did you see where she gets naked and her hair turns into a dragon. Bayonetta needs to hire BioWares marketing department for this schlock.
 
Cat in the Hat said:
I think Vinny is just to nice to say shut the fuck up to Jeff. He kinda just goes with the flow.

Yeah Vinny is a nice guy. When Jeff was talking it seemed like Vinny was gonna say something but didn't.

Also :lol @ the bloodstains from people jumping off ledges. So awesome.
 
lawblob said:
Wow at that Bayonnetta demo. Sonic rings... hit L1 to make her dance for you...

I don't even...

It's like they saw Final Fantasy X-2 and said "I can make you feel even more uncomfortable"
 
Quick Looks would be boring if there was no criticism involved. Warranted or not. That's just like their opinions, man.
 
lawblob said:
Wow at that Bayonnetta demo. Sonic rings... hit L1 to make her dance for you...

I don't even...
you need to play it. the game is absurdly fun, everything sort of clicks together in a weird-way when you're actually controlling the character.

the dance thing is a taunt, by the way :lol
 
Danielsan said:
As I imagined the Quick look was pretty painful to watch.
Vinny did a good enough job for well.. Vinny.
He genuinely tried to learn and understand the game and inform himself prior to the quick look, so kudos for that Vinny.

But ultimately we're talking about Jeff Gerstman and Vinny Caravella here.
I enjoy Giant Bomb because of the humor these guys bring to the table. They have tons of personality. If you're looking for intelligent insight in games... well we're talking about people who still didn't understand the simplest mechanics of Persona 4 after 90 hours of play time. :lol

Dave on the other hand is a PC gamer and therefor is far more willing to play to games that don't hold your hand as if you were four year old. Kudos to Dave for being awesome.
Stupid. So fucking utterly stupid. This fucking post. Oh god.
 
Cat in the Hat said:
Here is a tip to the Giantbomb guys. Let Dave play Demon Souls.

No. I'm glad they let Vinny take the helm. I thought the QL was perfect. They had Jeff's non-masochistic view, Dave's hardcore view and Vinny who was neutral who found positives and negatives for the product.

It was an informative Quick Look.
 
No_Style said:
No. I'm glad they let Vinny take the helm. I thought the QL was perfect. They had Jeff's non-masochistic view, Dave's hardcore view and Vinny who was neutral who found positives and negatives for the product.

It was an informative Quick Look.
Jeff went in that room be a hater. He provided nothing constructive except "ughh"
 
I was on the fence regarding Demon's Souls, but that quicklook kind of sold me on the game actually. It looks different from mostly everything that's out there, and that's kind of an almost impossible thing to find in this console generation.
 
I thought the QL for Demon's Souls was pretty informative, you got a nice mix of views as well. Also, for all of the people getting shitty about it and saying how incorrect they were about things like MP regen..you do realize that he's early in the game and probably hasn't encountered those things right? Way to jump the gun and make yourselves look like an ass:lol
 
guys the giant bomb crew is funny and all but you need to understand that in order to be a gaming journalist you literally have to be terrible at playing videogames

there is not a single journalist at a a single major gaming website who is not embarrassingly horrible at every single videogame on earth, it's time we accept this and move on
 
Cday said:
Not true, he seemed to be the only one concerned about Vinny falling to his death.
Yeah that's true. So he's conflicted at best :p


EmCeeGramr said:
guys the giant bomb crew is funny and all but you need to understand that in order to be a gaming journalist you literally have to be terrible at playing videogames

there is not a single journalist at a a single major gaming website who is not embarrassingly horrible at every single videogame on earth, it's time we accept this and move on
Somewhere Luke Smith smiled.
 
Cday said:
Not true, he seemed to be the only one concerned about Vinny falling to his death.

Dont forget him freaking out about Vinney running around with only a sliver of health. I thought it was pretty funny because I felt the same way.
 
hamchan said:
They never said the game was unfair, just harsh. They are right about this.
The only negative person was Jeff but he probably isn't the one reviewing it.

Am I missing something because from the quick look, it sure as hell looked unfair! Like how the hell are you supposed to get past that Cthulhu like squid without grinding or knowing a trick around him?
I mean the very first enemy you encounter in only the 2nd level of the game & he died 4 times against it?
4 hits & you're dead, add the fact the enemy has projectile weapons where he can attack you from across the room, but you can't target him from that far. Plus a close up bomb like attack that radius is so big that if you even parry/dodge back, it will still hit you.

Lastly, if you die twice before getting to your death spot, all your experience/souls are lost for good!? That is just plan unfair.
 
Cat in the Hat said:
Jeff went in that room be a hater. He provided nothing constructive except "ughh"

I think he provide the view of an average gamer that enjoys repetitive, long-arsed games that get hyped to hell here because they're difficult (see Godhand). I'm pretty sure the majority of people seeing Vin play the game were thinking the same thing, Jeff doesn't deserve to get hated on just because he's not a masochist like you.

I say this as someone who's considering buying a PS3 just because this game looks so awesome. This quicklook didn't deter me at all, in fact it made me want it more and I'm pretty sure that if you're the kind of person who'd like this game you'd feel the same. So I don't get why the hell people need to hate when he's just giving an opinion that's not all that difficult to believe?
 
FTWer said:
Am I missing something because from the quick look, it sure as hell looked unfair! Like how the hell are you supposed to get past that Cthulhu like squid without grinding or knowing a trick around him?
I mean the very first enemy you encounter in only the 2nd level of the game & he died 4 times against it?
4 hits & you're dead, add the fact the enemy has projectile weapons where he can attack you from across the room, but you can't target him from that far. Plus a close up bomb like attack that radius is so big that if you even parry/dodge back, it will still hit you.

Lastly, if you die twice before getting to your death spot, all your experience/souls are lost for good!? That is just plan unfair.

He said that wasn't necessarily the second level. He had other places he could have potentially gone. He assumed he wasn't prepared for that battle yet.
 
Status
Not open for further replies.
Top Bottom