• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The GiantBomb Quick Look Thread

Status
Not open for further replies.
Rez said:
I find this super-fascinating. Having that feeling of community, even when you're playing by yourself, is such an awesome thing.

I agree, it really is interesting how From have approached integrating its online aspect into the game. Personally, I'd argue that it's intrinsically asian too, with it's focus on a solitary, personal play experience backed up by purely optional co-operative aspects. I genuinely struggle to imagine a western dev in the current gaming climate taking this approach without muddying the essence of the thing with voicechat and permanent, game-spanning parties and whatnot.

There was a really nice post made by Jostifer in the Official Thread on the subject of the online that I'll quote here, since it's pretty relevant. I couldn't agree more with the observation of how simple and yet elegant the whole thing is. The last sentence is a bit cringe-worthy in its box-quotiness though. :)

Jostifer said:
In any case, people would be grossly mistaken if they think the difficulty is the single thing which makes this game special.

The game is pushing the RPG boundaries further than any other game in years. Really, the games online component is borderline revolutionary. It is multi-dimensional. It's solitude in a MMO environment. The game wraps a forum over it's game world like a texture in the form of messages (that are very helpful or full of deceit) but not only that, it also stores (death) replay files on this world wrapped forum as well as game invites! And they are always to the point since they're located in the very area of interest. The idea is so incredibly brilliant and superbly elegant, it's the most ingenious new gameplay feature I have seen since I can't remember the last time. There are also the other online nuggets like seeing live specters of other gamers, being mortal or in soul form, statues of the worlds greatest players, invading another players dimension and joining up with their foes, one boss actually being player controlled...

Then you have highly addicting, highly satisfying gameplay set at a realistic pace. An item system that is all about crafting versus looting and a leveling system that lets you go in any direction you desire. The thickest, crudest and most delicious atmosphere, a hardcore RPG that scares you like the best horror titles. Terrific art, level design, demons and vision. All that backed up by rules of a harsh world with absolute zero leniency. In Demon's Souls you are what you have it in yourself to be.

The game's not for everyone, but it's a treat for those that it is for.
 
I don't see what people are complaining about. Shit, I'm surprised Vinny had all of that knowledge in tow for the quick look. If anything he broke down gameplay rather well.
 
Gilgamesh said:
With an important correction like this I bet his entire opinion of the game has changed.


Yeah that a pretty damn big omission to have when demoing the game. Going to a level your not supposed to for several hours. Typical Quick Look uninformed playthroughs.
 
FTWer said:
Yeah that a pretty damn big omission to have when demoing the game. Going to a level your not supposed to for several hours. Typical Quick Look uninformed playthroughs.
Who cares. I get what the game's about. You're acting like people are too stupid to make up their own minds beyond the Quick Looks and are impulse buyers who act at the whim of Jeff and crew.
 
Gilgamesh said:
With an important correction like this I bet his entire opinion of the game has changed.
Is it really a correction when he said that there was another world you could go to IN THE VIDEO? the only people confused are the ones ho couldn't sit through the quick look.
 
FTWer said:
Yeah that a pretty damn big omission to have when demoing the game. Going to a level your not supposed to for several hours. Typical Quick Look uninformed playthroughs.

Vinny said that it was one of a couple places he could go at that point.
 
FTWer said:
Yeah that a pretty damn big omission to have when demoing the game. Going to a level your not supposed to for several hours. Typical Quick Look uninformed playthroughs.

Vinny said it was a level higher than his character could handle, were you not listening?
 
Spirit of Jazz said:
The area didn't seem that huge given he said that he just had to go down the stairs and pull a leaver to fight a boss in the space of 15 minutes. Maybe I miss-head him?
No Vinny was simply mistaken. If he had made it downstairs he would have been able to switch a lever which would have opened a shortcut (for if you die). The actual lever that opens the boss gate is farther along and after pulling that lever there is still more to of the level to get through to get back downstairs infront of the gate via another shortcut.

FTWer said:
Yeah that a pretty damn big omission to have when demoing the game. Going to a level your not supposed to for several hours. Typical Quick Look uninformed playthroughs.
It's not necessarily a level you're not supposed to go to.
After beating the first boss in world 1 the game opens up to the player. From there on out you have 6 options. Go to 1-2, 2-1, 3-1, 4-1 and 5-1. Some levels may be harder than others but technically you should be able to get through any of them. Going to 2-1 is preferred though. :lol
 
I'm used to Gerstmann dismissing some games due to learning curves. His review of BlazBlue basically reads "I didn't feel like learning how to play this game, do I didn't."

The Quick Look did intrigue me, looking past some of their attitudes. Games that are difficult in that way can be a helluva lot of fun to get through. I liked the slow, deliberate nature of the combat. Really a lot of these quick looks are exactly that, and they have no problem with giving critical first impressions, so you have to take 'em with a grain of salt or two.

Sadly I don't have a PS3 at the moment, but if I ever get the chance I'll definitely check this game out.
 
EviLore said:
Yes, devs, please "streamline" every game for members of the enthusiast press (and their devoted minions) so that they can press A to win, saving them embarrassment when playing anything that requires a modicum of skill for their online videos.

You are confusing streamlining with simplifying. I don't mind a complex game, hell I prefer a complex game, I get extremely bored of 1 button games, it's why I turn every assist off in a game like Forza 3, but let me use an example. ArmA 2, it's a pretty great game but has an ancient, terrible UI and command menu. If they streamlined it it would make it easier to make on the fly commands and keep on going rather than fighting with it trying to figure out where the hell a command is or how to select something.

Using old and annoying mechanics to add difficulty is absurd and a lot of developers still do it, japanese or over wise. It makes you fight the game rather than fighting difficult enemies or complex puzzles or whatever.
 
voodoopanda said:
I'm used to Gerstmann dismissing some games due to learning curves. His review of BlazBlue basically reads "I didn't feel like learning how to play this game, do I didn't."

The Quick Look did intrigue me, looking past some of their attitudes. Games that are difficult in that way can be a helluva lot of fun to get through. I liked the slow, deliberate nature of the combat. Really a lot of these quick looks are exactly that, and they have no problem with giving critical first impressions, so you have to take 'em with a grain of salt or two.
They can be fun, for some people. Not everyone likes that level of difficulty. Hell, I have the game, rolled a thief because the scout type is typically the class I like to play in RPGs if I can. Wanted to hurl my ds3 through the screen / snap it in half, at least a dozen times in the first non-tutorial level. Eventually you just get it, that death is woven into the game as part of the gameplay.

Yes it's frustrating sometimes, to lose your progress and souls, but that comes as a result of you fucking up, and not because the game has some sort of unfair advantage. Reviewers aren't lying about there being a true sense of accomplishment, it felt great to finally finish the first area and kill the boss (which I did on the first try after many attempts to get to it).

Anyway, again it's really something that will depend on the individual if they will enjoy it or not. I can't fault the guys at GB for giving their opinion on a game -- it's not wrong, but this is definitely one of those "your mileage may vary" situations.
 
One question: Is there any way to put those Quick Looks onto my PSP or my iPhone? Would love to watch them while being on a bus ride. :)
 
snap0212 said:
One question: Is there any way to put those Quick Looks onto my PSP or my iPhone? Would love to watch them while being on a bus ride. :)

Yeah I would love to download some of these quicklooks or at least TANG.
 
Darklord said:
You are confusing streamlining with simplifying. I don't mind a complex game, hell I prefer a complex game, I get extremely bored of 1 button games, it's why I turn every assist off in a game like Forza 3, but let me use an example. ArmA 2, it's a pretty great game but has an ancient, terrible UI and command menu. If they streamlined it it would make it easier to make on the fly commands and keep on going rather than fighting with it trying to figure out where the hell a command is or how to select something.

Using old and annoying mechanics to add difficulty is absurd and a lot of developers still do it, japanese or over wise. It makes you fight the game rather than fighting difficult enemies or complex puzzles or whatever.

Good thing Demon's Souls doesn't have old and annoying mechanics to add difficulty arbitrarily, then.
 
snap0212 said:
One question: Is there any way to put those Quick Looks onto my PSP or my iPhone? Would love to watch them while being on a bus ride. :)

I download the quick looks....
This works most of the time but if not just do a save as on a media.giantbomb/etc link if you can put it on a page (try putting it into keepvid.com and then "save as" on the
"No links found on http://media.giantbomb.com/video/vf_demonssouls_ql_100909_1500.flv" etc
 
elrechazao said:
I really like the game, but you don't think the game has a poor and old fashioned ui?

Wait... what is wrong with the UI? I thought it was pretty intuitive. I only kind of wish it was easier to compare stats of equipment.
 
Zefah said:
Wait... what is wrong with the UI? I thought it was pretty intuitive. I only kind of wish it was easier to compare stats of equipment.

Intuitive? That menu is a lot of things, but intuitive it isn't. It's using design and style choices straight out of a PS1 RPG
 
Just watched the Demons Souls quick look. I really want this game, hopefully my friends and family love me enough to give me $60 in birthday money this week so I can buy it.
The gender slider in the character creation part cracked me up, that shit is weird.
 
EviLore said:
Good thing Demon's Souls doesn't have old and annoying mechanics to add difficulty arbitrarily, then.
elrechazao said:
I really like the game, but you don't think the game has a poor and old fashioned ui?

From how you've posted this in reply to EviLore's comment, can I presume you're suggesting the game's UI has been specifically designed in such a way as to make the game arbitrarily difficult?
 
FTWer said:
Calm down, the quick look just wasn't all that in-depth on all parts of the game.

Yeah, it's almost as if it's meant to be a quick look or something.

this thread is hilarious

Kloid said:
From how you've posted this in reply to EviLore's comment, can I presume you're suggesting the game's UI has been specifically designed in such a way as to make the game arbitrarily difficult?

No, just suggesting that the guy he was quoting was correct about the UI being somewhat outdated. I'm sure some might disagree, but to me it is quite old fashioned and reminds me of a UI from a game a decade old or so.
 
Guess what...

I just got home from the store with a brand new copy of Demon's Souls, a game I had never heard of before watching that quick look.

Thanks Giant Bomb for turning me onto a cool game!
 
Zeouterlimits said:
I download the quick looks....
This works most of the time but if not just do a save as on a media.giantbomb/etc link if you can put it on a page (try putting it into keepvid.com and then "save as" on the
"No links found on http://media.giantbomb.com/video/vf_demonssouls_ql_100909_1500.flv" etc
Protip: If you want to download embedded media, use some firefox extension that streamlines the process effectively, for example DownloadHelper.
To save GiantBomb flash videos, press play on the page and then right-click, choose DownloadHelper -> Media -> something.flv -> Download
The extension also supports converters, which might come in handy if you want to convert stuff on the fly.
 
wmat said:
Protip: If you want to download embedded media, use some firefox extension that streamlines the process effectively, for example DownloadHelper.
To save GiantBomb flash videos, press play on the page and then right-click, choose DownloadHelper -> Media -> something.flv -> Download
The extension also supports converters, which might come in handy if you want to convert stuff on the fly.
Yeah, that's what I normally do on my own pc, not possible on library computers unfortunately, so that's why I came up with the 'work around'.
 
Y2Kev said:
Can you please explain how the UI looks "old fashioned"?

I believe it's called grasping, y2kev.

This is such a weird reaciton to the quick look. People who haven't played it are acting like they have because they watched 20 or so minutes of someone playing while those who did play it defend. It's like a blind man trying to fight a brick wall and never making contact.

Darklord said:
And now for something completely different. A quick look!

Gridrunner Revolution - 13:00

That's like the ending of Speed Racer as a video game. I kinda want it.
 
SirPenguin said:
Intuitive? That menu is a lot of things, but intuitive it isn't. It's using design and style choices straight out of a PS1 RPG

What is exactly wrong with it? I can get behind you if you are just saying the icons looks shitty and the fonts make the game look dated, but I didn't see anything wrong with the actual interface. You have all your equipment slots visible and your inventory is displayed and neatly organized. What is so lacking about it?
 
wmat said:
Protip: If you want to download embedded media, use some firefox extension that streamlines the process effectively, for example DownloadHelper.
To save GiantBomb flash videos, press play on the page and then right-click, choose DownloadHelper -> Media -> something.flv -> Download
The extension also supports converters, which might come in handy if you want to convert stuff on the fly.

Thanks, Downthemall for some reason couldn't grab the video =/.
 
elrechazao said:
Yeah, it's almost as if it's meant to be a quick look or something.

this thread is hilarious

People mentioned this before in some of the other Quick Looks, if they just outright don't know how to play the game or give out wrong information, that is not good a good indication of the game.
 
FTWer said:
People mentioned this before in some of the other Quick Looks, if they just outright don't know how to play the game or give out wrong information, that is not good a good indication of the game.

so now it's "they're bad at the game", instead of:

FTWer said:
Calm down, the quick look just wasn't all that in-depth on all parts of the game.

Keep moving the goalposts around. It would be easier to just say you don't like giantbomb since that seems to be the only consistent thought you have.

It's a quick. look. Stop crying about it not being in depth on "all parts" of the game.
 
elrechazao said:
so now it's "they're bad at the game", instead of:



Keep moving the goalposts around. It would be easier to just say you don't like giantbomb since that seems to be the only consistent thought you have.

It's a quick. look. Stop crying about it not being in depth on "all parts" of the game.

So you'll respond to him but not Y2Kev?
 
Status
Not open for further replies.
Top Bottom