I get it, but it doesn't matter what kind of game it is if I hate the characters. they're just ugly and horrible and vile with nothing good about them... I don't need to spend my time or money on that.
you can have evil characters who aren't such a drag.
I think Brad is thinking "hey, he's so broke that he's getting low paying gigs, like indie games!" as opposed to "hey, he's so cool he decided to do this free game for free!".
I couldn't blame him, as he probably has no idea what DudeBro II really is.
I haven't quite grasped what the game's about though, other than it being a forum funny gone awry. And I occasionally read a few pages of the thread, amongst other stuff.
I haven't quite grasped what the game's about though, other than it being a forum funny gone awry. And I occasionally read a few pages of the thread, amongst other stuff.
I haven't quite grasped what the game's about though, other than it being a forum funny gone awry. And I occasionally read a few pages of the thread, amongst other stuff.
No, it means exactly the opposite: it's not a mish-mash of forum memes, because most of them get tired fast and have no real meaning outside GAF.
So, while you may see
a Believe written somewhere, or a poster portraying a plane taking off towards the sunset
, those wouldn't be the focus but just a couple of Easter eggs that don't hinder the experience should you not get the joke.
That's also the reason why saying it's "a game based on some unfunny joke that got old very fast" (a comment I used to see around a couple of months ago) is fundamentally wrong: you can't possibly base a whole game on a joke title, not even if it's as epic as the one Cuyahoga (major props) came with. It wouldn't simply have the strength to justify months and months of work, and wouldn't have enough meat for people to play it (yeah, okay, there are bros and it's dawg time... now what?), especially if they don't know the story behind the title (and most of then probably won't).
And that's precisely the reason why it's being made as a game first, instead of a collection of jokes: to make something people would want to play and (hopefully) have fun.
Sorry for going overboard, though, but I really wanted to clarify this
No, it means exactly the opposite: it's not a mish-mash of forum memes, because most of them get tired fast and have no real meaning outside GAF.
So, while you may see
a Believe written somewhere, or a poster portraying a plane taking off towards the sunset
, those wouldn't be the focus but just a couple of Easter eggs that don't hinder the experience should you not get the joke.
That's also the reason why saying it's "a game based on some unfunny joke that got old very fast" (a comment I used to see around a couple of months ago) is fundamentally wrong: you can't possibly base a whole game on a joke title, not even if it's as epic as the one Cuyahoga (major props) came with. It wouldn't simply have the strength to justify months and months of work, and wouldn't have enough meat for people to play it (yeah, okay, there are bros and it's dawg time... now what?), especially if they don't know the story behind the title (and most of then probably won't).
And that's precisely the reason why it's being made as a game first, instead of a collection of jokes: to make something people would want to play and (hopefully) have fun.
Sorry for going overboard, though, but I really wanted to clarify this
No, it means exactly the opposite: it's not a mish-mash of forum memes, because most of them get tired fast and have no real meaning outside GAF.
So, while you may see
a Believe written somewhere, or a poster portraying a plane taking off towards the sunset
, those wouldn't be the focus but just a couple of Easter eggs that don't hinder the experience should you not get the joke.
That's also the reason why saying it's "a game based on some unfunny joke that got old very fast" (a comment I used to see around a couple of months ago) is fundamentally wrong: you can't possibly base a whole game on a joke title, not even if it's as epic as the one Cuyahoga (major props) came with. It wouldn't simply have the strength to justify months and months of work, and wouldn't have enough meat for people to play it (yeah, okay, there are bros and it's dawg time... now what?), especially if they don't know the story behind the title (and most of then probably won't).
And that's precisely the reason why it's being made as a game first, instead of a collection of jokes: to make something people would want to play and (hopefully) have fun.
Sorry for going overboard, though, but I really wanted to clarify this
Fair enough, I totally understand where you're coming from. I just figured killing robot zombies from the back of a hijacked dinosaur works well enough as a game mechanic in it's own right to not matter if people get the joke or not. Well doesn't matter, that's just what I'd do as a token inside joke.
Fair enough, I totally understand where you're coming from. I just figured killing robot zombies from the back of a hijacked dinosaur works well enough as a game mechanic in it's own right to not matter if people get the joke or not. Well doesn't matter, that's just what I'd do as a token inside joke.
Haha, I know what you mean, man... actually some inside jokes can be turned into ideas that are funny for everyone, even if they ignore their origin. I just wanted to clarify that even though we're making a game with a strong comedy component, the focus is still on the game itself
I get it, but it doesn't matter what kind of game it is if I hate the characters. they're just ugly and horrible and vile with nothing good about them... I don't need to spend my time or money on that.
you can have evil characters who aren't such a drag.
Oh, that wasn't my impression anyway. All I'm saying is that apart from numerous assets, some characters and the overall vibe, nothing's really definitive about it, at least from the outside.
I know there's smart people working on it though, so I'm confident overall.
Oh, that wasn't my impression anyway. All I'm saying is that apart from numerous assets, some characters and the overall vibe, nothing's really definitive about it, at least from the outside.
I know there's smart people working on it though, so I'm confident overall.
Yeah, it's not ready to be shown yet so there may understandably be some confusion. More than showing placeholder elements, we'd rather skip this step and show directly something that's close enough to the final release, so we're intentionally withholding media (well, as much as possible for our setup) until the build starts being representative enough of how the game is supposed to look/play like.
Hopefully we'll end up with a good product, that's the goal at least. And thanks for trusting us
Yeah, it's not ready to be shown yet so there may understandably be some confusion. More than showing placeholder elements, we'd rather skip this step and show directly something that's close enough to the final release, so we're intentionally withholding media (well, as much as possible for our setup) until the build starts being representative enough of how the game is supposed to look/play like.
Hopefully we'll end up with a good product, that's the goal at least. And thanks for trusting us
You kind of have to play like that if you want to be good at it, just so you have the most situational awareness possible, to see when you're standing in a void zone plus everything that's happening around you. ESPECIALLY if you're a tank (which Rorie is), you need to be aware of 50 different things at once.
Please note before reading this post: I've never played WoW before, but I've played other, older MMOs:
After watching this quicklook and knowing nothing about Cataclysm, it sounds like Blizzard has taken all of the original "zones" in WoW and changed them around. Towards the middle it looked like they were flying over a zone that used to be a desert but now is full of water. My question is, how is this going to work for people who dont buy Cataclysm? How can two versions of the same area exist in the same place for different players?
The game is changing for everyone with patch 4.0. Cataclysm adds new races, professions, and level 80-85 content. The old world stuff will be changed for everyone, even if you haven't bought a single expansion.
Please note before reading this post: I've never played WoW before, but I've played other, older MMOs:
After watching this quicklook and knowing nothing about Cataclysm, it sounds like Blizzard has taken all of the original "zones" in WoW and changed them around. Towards the middle it looked like they were flying over a zone that used to be a desert but now is full of water. My question is, how is this going to work for people who dont buy Cataclysm? How can two versions of the same area exist in the same place for different players?
The Warcraft universe has always had humor in it. Goblins have always been one of the technically advanced races and in Cataclysm you get to see their home.
Damn it. My Flash plug-in for Firefox has shit the bed and every single fix online has done absolutely nothing to help. I can't watch a single video on GB.
Damn it. My Flash plug-in for Firefox has shit the bed and every single fix online has done absolutely nothing to help. I can't watch a single video on GB.