Wow, the radio chatter by your commander is beyond grating! Could they overmodulate him any more? ><randomlyrossy said:
Wow, the radio chatter by your commander is beyond grating! Could they overmodulate him any more? ><randomlyrossy said:
I'm not suggesting they spend more resources, but limiting those choices to a few that actually matter. So instead of writing both sides of a dozen choices that don't matter, concentrate say on just four choices... but give them true divergence. The plot of ME2 was so paper thin it's not like it would be harmed by it. Honestly, what they should have done is cut down on the sheer number of crew members, and focused that time and money on improving the core story.kylej said:Welcome to the real world where time, money and manpower limits the amount of content a game can have. Yes, it would be nice if every choice you made had dramatic, game changing effects but that's not going to happen unless you personally give Bioware an extra $20 million.
Aaron said:The real truth is all of your choices don't mean shit. Save the council or not? Result is the same in ME2. Killed Alicia or that other guy? Result the same. Killed Wrex? Who cares? The differences amount to no more than window dressing, and no impact on the overall plot. It was all handled pretty poorly in my opinion. I would have much rather had less choices, but ones that actually impacted the game in a meaningful way. I saved the council in ME1 and they just ignore me in ME2? That doesn't even make sense! It's not at all consistent with their previous actions.
Ah yes, ":lol."Aaron said:I saved the council in ME1 and they just ignore me in ME2? That doesn't even make sense! It's not at all consistent with their previous actions.
All people want to play is Starcraft, so...Mindlog said:Ah yes, ":lol."
Atomic needs to go back to the well. It's about time we got a proper new Close Combat game. Someone make it happen.
Combat Mission is the superior series anyway, if you want to go towards more the sim side of things.firehawk12 said:All people want to play is Starcraft, so...
Besides, CoH stole their CC thunder.
Sega1991 said:Yikes. Counter-Strike Source is more visually impressive than Breach.
Nevermind Bad Company 2.
randomlyrossy said:
why does the character run like he has a limp? -.-randomlyrossy said:
Darklord said:
Darklord said:
Indeed. I played it on 1 difficulty higher and I really had to conserve and collect ammo. Brad was just stocked up and wasting ammo like nobody's business.ultron87 said:Regarding the Dead Space 2 Quick Look: Holy shit they give you a lot of ammo on Normal.
StuBurns said:The constant pop up in Crysis 2 is horrible.
It's definitely not the closed betat they ran in November when they "opened it up a bit".randomlyrossy said:The download is labeled as Beta, presumably it was the closed beta download that they've just opened to everyone.
Hahaha. (Paraphrased) "This is what all first-person shooters would have become if Duke Nukem Forever released on time and became the Call of Duty of its day."Darklord said:
You saved money by not downloading a demo?scoobs said:Man that crysis 2 demo could not look more boring. Saved me some money thank you GB![]()
I'm buying the game day one regardless, and on PS3 where it could well be a complete mess. I was just pointing out I really don't like the way it does that, it's really distracting, I'd rather it just look worse and all be loaded in.randomlyrossy said:The download is labeled as Beta, presumably it was the closed beta download that they've just opened to everyone. So I'd give it the benefit of the doubt for now. That being said having played it it doesn't look great. There's a ton of motion blur that makes it look really ugly to me. It reminds me of the motion blur in the Halo Reach beta that made it look really bad too.
SpudBud said:Quick Look: Crysis 2 Multiplayer Demo (360) 29:37
No jump buttons were harmed during the making of this quicklook.
Even though I didn't have fun with the demo/beta it was infuriating that they didn't even do one of the bigger jumps once. Even when they were fooling around with the ground pound they were doing the normal jump. I think they should look at the controls before showing the game to their audience.SpudBud said:Quick Look: Crysis 2 Multiplayer Demo (360) 29:37
No jump buttons were harmed during the making of this quicklook.
SpudBud said:Quick Look: Crysis 2 Multiplayer Demo (360) 29:37
No jump buttons were harmed during the making of this quicklook.
SpudBud said:Quick Look: Crysis 2 Multiplayer Demo (360) 29:37
No jump buttons were harmed during the making of this quicklook.
BobJustBob said:Ugh. Crysis was more (half) of a flawed gem than a great game but it is a shame to see it like this. If I want Call of Duty, I will play that. Abandoning your audience to go after someone else's will leave you with neither. Been seeing a lot of this sort of thing lately.
Thought as much when he described the demo during the Breach QL.Jay-B said:You saved money by not downloading a demo?
Anyway, another cringe worthy QL where Brad hasn't yet figured out how to exploit the game's unique mechanics. Of course it's gonna play like CoD if you don't use the fucking suit.
Your in luckfirehawk12 said:I hope they're doing the Catherine demo.
that catherine is.. somethingThe Dutch Slayer said:
The Dutch Slayer said:
NameGenerated said:
He means beaten.Oni Jazar said:bleh? This QL is awesome.
Everything looks awesome except the shove-boxes gameplay.The Dutch Slayer said:
Yeah, everything from the cool intro to their weirdly interesting cutscenes (both real time and animated) seems so cool. But if climbing towers by pushing boxes is the only thing I actually play in there... not enough.randomlyrossy said:Kinda disappointed if the main gameplay element of Catherine is that block pushing stuff, maybe there's more to the stuff outside that with coversation stuff or what not. It's a very intriguing game all the same.