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The GiantBomb Quick Look Thread

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rudds said:
We have a winner, folks!

Some of the assumptions you guys make are asinine. Do you really think we don't know what v-sync is?

I propose a new videos series, Internet Looks

First one, Rudds posting on GAF
Second one, searching the cosplay section on animevice
Third one, Gary found Will's phone on goes on twitter
 
HamPster PamPster said:
I want Vinny to review the new Deux Ex novel

Thats actually a neat idea. Like write a short review or something on the books he's read. I like to read VG novels but theres plenty I haven't touched.
 
Dizzy-4U said:
Thanks, mate.

HamPster PamPster said:
I propose a new videos series, Internet Looks

First one, Rudds posting on GAF
Second one, searching the cosplay section on animevice
Third one, Gary found Will's phone on goes on twitter[
I'm missing a lot more, but that'll get you started.
Sounds like GFW for Web 2.0.
 
Danne-Danger said:
So he's really just dense then.

There's no way you could play the same preview that plenty of people on GAF has played and spout the same bullshit he did on that E3 podcast.

It'd be nice if you could get him to come in here so he can explain himself! :)

With that level of heavy-handed nonsense, not a chance.
 
Danne-Danger said:
So he's really just dense then.

There's no way you could play the same preview that plenty of people on GAF has played and spout the same bullshit he did on that E3 podcast.

It'd be nice if you could get him to come in here so he can explain himself! :)
That's pretty damn rude.
 
rudds said:
With that level of heavy-handed nonsense, not a chance.
I would like to see what his problems are without name calling. I'm honestly curious what some journalists don't see in it that people on GAF do.

Also, is he technically allowed to talk about it? I'm not sure what the preview build leak did to the NDA.
 
zoner said:
Also, is he technically allowed to talk about it? I'm not sure what the preview build leak did to the NDA.
SquareEnix traditionally has very strict NDAs and review embargos, so I wouldn't expect anything to come out about it until maybe the Monday before release.
 
brianmcdoogle said:
Which is the dinosaur one that Jeff or Ryan walks out of and Brad finishes? I think it is the one with What the Foxtrot line
Jurassic: The Hunted.


It's great whenever Jeff really laughs like he did after that line, because it's like a sudden shrill hyena scream.
 
Danne-Danger said:
So he's really just dense then.

There's no way you could play the same preview that plenty of people on GAF has played and spout the same bullshit he did on that E3 podcast.

It'd be nice if you could get him to come in here so he can explain himself! :)
Yeesh, no wonder the Giant Bomb guys don't usually post on GAF.
 
Danne-Danger said:
So he's really just dense then.

There's no way you could play the same preview that plenty of people on GAF has played and spout the same bullshit he did on that E3 podcast.

It'd be nice if you could get him to come in here so he can explain himself! :)

You're giving Bomb GAF a bad name
 
EmCeeGramr said:
That's pretty damn rude.
Yeah and I apologize, but it's really hard to see his angle if he's played the same game as we all did. Up until now the assumption was that he and everyone else played it under bad conditions, with that out of the way there are very few explanations left.

I mean really, Deus Ex was "his favorite game of all time" and yet he came out and said that it wasn't looking very good and that they built it on Invisible War rather than Deus Ex. And that's just some of the bullshit I heard, I can't recall everything now. I don't see how anyone could get that from the preview. He's free to shed some light on it if he wishes but his opinion goes against what everyone says in our preview thread, it'd be nice to hear how he came to his conclusions.

Every now and then people came into the preview thread worried about what they heard on GiantBomb and whatever, and they could quickly be comforted by the fact that what they heard was simply not true. Personally I'm sick and tired of journalists spreading misinformation, which is also why I came out so hostile here. It happens.

*And a link to the thread for comforts' sake: http://www.neogaf.com/forum/showthread.php?t=431958

"Dense" was very harsh, it's just that something doesn't seem to be getting through to him in this case.
 
If you only played the first hour of a beta-build of the first Deus Ex, you'd think it's not a very good game either. I'm sure they'll be blown away by the entire package if they can get over their initial nitpicks.
 
You're kind of a dick, but I'll reply before meeting up with friends anyway.

One, that you can't tolerate *one* contrarian opinion is ridiculous. Get over it. :P

I played about four or five hours of the preview build. I'm not sure if the leak was any different.

The gold/black stylization seemed to be masking some poor texture work in the early areas, both the dialogue and the voices (oh god, the voices) felt contextually out of place in a Heavy Rain fashion, and I found myself quickly falling into the same playstyle tropes of the original Deus Ex (tranq, wait for for poor AI to pass out, come outside from wall, tranq the next one, repeat ad naseum), which was fine in the original game but I'm pretty well over it now.

Consequently, I was bored.

The reason I haven't said or written anything but surface-level criticism/commentary is because I didn't play the whole thing.

I put down the build when the game finally started to open up, figuring it was better to wait for the final product, since I would play it regardless of quality. That said, what I played, I wasn't very impressed with, and my comparisons to Prey 2 were in the similarities in gameplay: giving players a dozen options to approach various combat scenarios and choosing which ones fit your style. Strip away everything else about Deus Ex and that's at the core or what makes that game special.
 
If the game, like the original and Prey 2, allows for multiple approaches to combat and exploration, I'd suggest to not let yourself slip into what you did in Deus Ex and try playing in a different style. Put some points in different abilities.
 
Patrick Klepek said:
You're kind of a dick, but I'll reply before meeting up with friends anyway.

One, that you can't tolerate *one* contrarian opinion is ridiculous. Get over it. :P

I played about four or five hours of the preview build. I'm not sure if the leak was any different.

The gold/black stylization seemed to be masking some poor texture work in the early areas, both the dialogue and the voices (oh god, the voices) felt contextually out of place in a Heavy Rain fashion, and I found myself quickly falling into the same playstyle tropes of the original Deus Ex (tranq, wait for for poor AI to pass out, come outside from wall, tranq the next one, repeat ad naseum), which was fine in the original game but I'm pretty well over it now.

Consequently, I was bored.

The reason I haven't said or written anything but surface-level criticism/commentary is because I didn't play the whole thing.

I put down the build when the game finally started to open up, figuring it was better to wait for the final product, since I would play it regardless of quality. That said, what I played, I wasn't very impressed with, and my comparisons to Prey 2 were in the similarities in gameplay: giving players a dozen options to approach various combat scenarios and choosing which ones fit your style. Strip away everything else about Deus Ex and that's at the core or what makes that game special.
I'll give you a taste of the preview thread then:

Calavera520 said:
I'm beginning to see some negativity on this game in E3 coverage which I don't quite get. Isn't what they're playing pretty close to this build? In my estimation the game is great. It's as though the gaming press has gone full console and any bit of old (but GOOD) design is frowned upon.
subversus said:
the press are a bunch of idiots as usual.
FoeHammer said:
I was surprised at their impressions as well, but they did mention that the environment that it was played in wasn't really conducive to the type of game Deus Ex is.
Zenith said:
This is why beta leaks are good. We no longer have to rely on the impressions of barely-literate pond life.
Robobandit said:
One of their (Giant bomb) specific complaints was that they found an air vent in the demo level but there was a really long drop down to the bottom, meaning that you needed the Icarus landing system augmentation to be able to go that way.

My guess is that they didn't spent enough time looking around.. and if you're at e3 with other press members waiting to play, then you're not going to get the amount of time to look for all of the available options that someone playing at home is going to get.

I just hope when it comes time for the game to be reviewed that some reviewers are willing to sit down and really explore the game fully. I know that from my time with the leaked build that this is a day one purchase and currently my most anticipated title, but I want Eidos Montreal to do well and enjoy the success they deserve.

It takes balls to pick up this particular franchise with it's oft-rabid fans and some of consolization's most vocal opponents and create something like this, especially as the first game they've worked on.
And with that out of the way:
Chairman Yang said:
A few preview build comments:

* if Deus Ex: Human Revolution was a pure stealth game, it would be top-tier. The enemies behave a lot more convincingly than usual. I especially like it when they turn their heads independently of their bodies, which can give a nasty surprise to players used to robotic search paths. The cover system is absolutely brilliant design, because it works really well for stealth and combat alike.

* Hacking is really cool. I love being able to occasionally hack a system without triggering the detection.

* The augs are so, so much better than in Deus Ex.

* I was a bit concerned about the writing/story initially. Now I'm not.

* The conversational system is incredible, and easily one of the best in the genre. Granted, I haven't been using the Social Enhancer aug, which might make things too easy, but so far picking the right dialogue responses has been challenging and fascinating. It's nothing like Bioware's output and it might even trump Obsidian.

Unless the full game has a drastic drop in quality, Human Revolution is going to end up better than Deus Ex. For reference, Deus Ex was in my top 3 games of all time.
BoobPhysics101 said:
Since it's now allowed...

I've had the game since about 2 hours after it leaked.

It truly captures the original Deus Ex's atmosphere and feeling, they've got it spot on in fact.

Not sure if it's true that the graphics are at their lowest settings, but I've got it running in DirectX 11 with maxed out options and it looks great. Texture work is high-res, character models look good, and it runs at 60-80 FPS constant. If the final version looks better, it's going to be impressive indeed.

So far I haven't encountered very many bugs. The cover system feels straight out of Rainbow Six Vegas, which is a good thing. Gunplay feels solid, and the 'feel' of the guns is great. I'm playng it with a 360 gamepad (I know, shoot me now) and the controls are very slick and easy to use. You have the option of having pop-up action guides come up that help you figure out what you can do when in cover. You can actually transition to an adjoining side of a wall when in cover, which means you can totally circle around an object without leaving cover. Why don't more games do this?

The voicework is really impressive. Every character you meet feels unique, rather than being Random NPC #56 With The Same Voice Actor (shame on you, Oblivion.)

There's a lot more to say, but I don't have the time to post truly detailed impressions. The game looks like it's going to be a home-run, and a truly worthy sequel to Deus Ex. I'll be pre-ordering my PC version today because of how good this leak is.

Congrats to Eidos, this should be a big hit for them this year.
Truant said:
Impressions from yalls favorite poster Truant, true TLDR style, just the way yalls like it.

- Yes, it feels like a Deus Ex. Different than the first, in many ways, but the feel is there.
- Missions are fairly open. I actually managed to leave behind a bunch of hostages since I was so focused on the stealth. That was a big part of the mission, and I completely ignored it.
- You can talk your way out of almost any situation. Almost overpowered, but I enjoy the writing, so I don't really care.
- Guns feel weak, but headshots are thankfully instakill. Most enemies go down in one or two shots with the revolver, but the feel of the guns still sucks.
- Music and sound are both incredible. Very atmospheric.
- It looks surprisingly good even on low settings, especially the outdoor hub areas. It's one of those games you have to see for yourself to really appreciate. The artstyle makes the game look dated in videos.
- KB/M and 360 pad are interchangeable. Move the stick, and gamepad mode is activated instantly, with full hud/menu changes and all. Same goes if you move the mouse or press a button on the KB. Awesome stuff.
- OLD SCHOOL CLUNKY INVENTORY FUCK YES. Descriptions for all items. Manual tetricide.
- Augs seem pretty limited. No supercool stuff from what I've gathered so far.
- XP gained from killing enemies, hacking, and other stuff.
- Dialogue is good. Jensen is perfect, nails the DX vibe, sounds like a younger JC most of the time.
- Disappointingly few items to pick up, but that could be just this early build. The reason it sucks is because you come across these awesome rooms with tons of stuff laying around, and you can't interact with anything.
- Stealth is SUPER FUN. Works like it should, no stupid meters or indicators. If you can be seen, you can be seen. If you make noise, they will hear you. Takedowns are cool, but the animations take a little too long.
- Looting enemies. Fuck yes.
- Bodies can be dragged around and hidden.
- 0451
- "hidden" side missions that don't pop up in your quest log, but reward you with items and XP. For example, you find an email regarding some guy having stolen a bunch of supplies, and hidden them somewhere. You eventually track them down, and you can keep them for yourself. Fun stuff like that.

I'll be taking questions, so shoot.
User33 said:
Time for my impressions (these could be long) and there may be light spoilers.

I'll start off by being honest. I wasn't impressed initially. While the introduction is fantastic and perfectly sets the atmosphere of the game the opening level was disappointing. You start off walking around Sarif Industries with no control over your character, save for the camera. Even the camera is restricted such that you can't turn it 360 degrees. Then once that's over with you run through corridors with an infinite use assault rifle with no option for stealth. EM calls this "easing casual gamers into the Deus Ex experience". I call it "dull".

Things take a turn for the better once that sequence is over and you're in Sarif Industries for the first time since the attack. Its a little bigger than UNATCO but somewhat lacking the same soul. Remember being able to interact with pretty much every object in a room in the original? In Human Revolution you're lucky if you can interact with more than a door, computer, desk and e-books. You won't run into as many familiar faces as the original either. Pritchard/Malik/Sarif are all interesting, but UNATCO just had so many great characters like Gunther, Manderley, etc.

There are a few secrets hidden within Sarif Industries which reminded me of the good old days including plenty of hidden vents and shafts. I didn't take too long though since I didn't want the hostages to die (they die if you wait too long).

Going into the first "real" mission I slowly became a bit more optimistic yet I still wasn't sold. There were clearly multiple paths through missions of course and there were certainly some great moments like hearing listening to the UNATCO theme on the radio in the kitchen and having a guard barge in catching me off guard (I wasn't watching the radar). Finding the hostages was thrilling since you had to hack a machine that would release poisonous gas if you weren't fast enough. The mission concluded with a social "boss fight" which requires you to say the right things in order to achieve a desired outcome (in this case defusing a hostage situation). I successfully convinced the man to let the hostage go.

Up until this point I was enjoying myself, but didn't really feel like I was playing a "Deus Ex" game. The soundtrack was excellent, the story and writing filled with foreshadowing, and the level I played truly felt like a Deus Ex level. However, something was missing. Then I walked out of Sarif Industries into Detroit.

Wow. This was the moment that completely changed my mind on the game and kept me playing until 4 am. Detroit is huge and more importantly dense. Not only is the area arguably bigger than any hub in the original (including Hong Kong and the canals) but there was just so much more to do. Sidequests are lengthier and have far more options for branching out/options. There are dozens of apartment rooms you can infiltrate and rob (plus read other people's email). So many hidden paths (I moved a dumpster to a fence and stacked a crate on it to make a shortcut), so many people to talk to, I spent hours here. One of the greatest moments was when I realized that there was an intricate sewer system below the town too creating yet another way to get around.

There's a main mission where you have to infiltrate a police station and there are honestly at least five ways just to get into the building. The different pathways each have their own pros and cons though. The entrance from the sewer might require a lot of hacking, but you'll be right next to your objective once you get in. Convincing the receptionist may be difficult but you'll be able to roam the office without being shot at. Plus plenty of vents, computer security systems, this was Deus Ex.

I don't want to spoil too much so I think I'll stop here. Here's a brief pros and cons list

(+)
+Superb soundtrack with some remixes of old Deus Ex tunes and ambient originals
+Classic Deus Ex gameplay is back. Tons of ways to approach an objective, limited only by your skills and creativity
+I didn't mention the augs, there's just as much depth as the original despite not having a skill system. Each "aug" type has its own skill tree allowing you to create exactly the type of character you want
+No "black and white" morality system. Everything is left up to your own morals and discretion
+Sidequests are lengthy, tie in to the plot and are just as enjoyable as the main plot
+Hacking minigame is surprisingly fun and deep. I never got bored of it
+Writing is great and voice acting is surprisingly consistent. There's also tons of foreshadowing in emails/ebooks that you can easily overlook
+Tons, and I mean TONS of references to the original. Characters, organizations, lines, music, etc

(-)
-The graphics obviously. Everybody knows this
-AI is a bit wonky but this could be due to bugs
-Not being able to interact with as many objects as the original
-Poor opening sequence that I already mentioned
-Sarif Industries doesn't have the same charm that UNATCO did
-Pre-rendered cutscenes
-Cover/radar make stealth a bit too easy at times
-Unavoidable bossfight at the end of the demo

Overall, I'd say this game definitely lives up to the Deus Ex name and is a definite contender for GOTY. I wasn't sold at first but I'm glad I stuck with it.

Feel free to ask me any questions as I'm currently on my second playthrough through the demo.
INDIGO_CYCLOPS said:
So I'll just offer up some minor impressions:

-I spent quite a bit of time with this game, and even though the intro sequence is a bore, it does offer some good information and sets up the story well. After that, the game really kicks in.

-The locale is just fucking amazing; such a detailed world. The art direction is one of the best things this game has going for it. A great blending of ideologies and art movements, architecture, literature etc etc. I spent a lot of time reading eBooks and emails (Just couldn't help myself, the hacking mini-game is so awesome). There's a lot of lore and underlying plot going on here. Feels exactly like the first game.

-I love the cover system, though I don't recommend toggle (who would). Gun-play seems fine, I've had no complaints. Ammo seems to be somewhat scarce, but there are vendors. Problem is, I don't know how often they restock.

-Movement is janky right now, but I suspect that to be just a beta-build issue

-I was able to complete missions in a variety of satisfying, and I mean SATISFYING ways. I blasted through one, talked my way through another, and went non-lethal/stealth through the major ones.

-Side quests are very deep, and remind me a lot of both the first game and Vampire: Bloodlines...

-Adam's apartment = fucking awesome. Ever play the Blade Runner game? Well, let's just say it hearkens back to that feeling you get...

-I think one main concern I have is the level of detail with NPCs. Most seem to be placeholders as there are character models that are reused for race and gender. Voices too. Again, I suspect this to be just placeholder stuff. I also have a feeling graphics settings aren't quite optimized yet. I had issues in the beginning turning off 3D, somehow it was enabled. DirectX 11 has gamma issues. I'd bet most issues will be squared away by launch. This is obviously an older build.

Overall, the depth and variety in this game is outstanding. The team has outdone themselves by far, and this will please both non-Vets and Vets of the first game. It hearkens back to what made the first game so awesome, SO AWESOME. I really can't express enough just how successful the team is. They fucking nailed it in my opinion. It will definitely scratch that "Cyberpunk" itch and then some.

Oh yea, and being able to play with highlighting off, and objective markers off is just great.

I had a really positive experience, and I'm glad I could share it with people. Thanks GAF mods!

Edit: I forgot to comment on the score. Has got to be one of my favorite scores in the last few years. Really adds another dimension to the game. It's amazing.

My build:

I put points into lifting heavy objects, hacking, and some stealth. I hacked the shit out of most things I could.

Using the stun-gun is so fun!
The English Conquistador said:
My impressions of the game.

Great:

-The game feels like Deus Ex from the get-go. I didn't particularly like the first Deus Ex, but I liked the world and its atmosphere.

-The writing is great, and incredibly engaging.

-Character animations are convincing, and though the game isn't the best looking game out there, I often appreciate the detail put into the emotion shown on characters faces. Especially with a cop I spoke to named Haas. Very gripping stuff...

-Combat feels pretty beefy, guns sound loud and pack quite a bit of punch. Gun fights can often feel a little off, much like the original Deus Ex, but when a firefight goes well, it's pretty good.

-Characters are all very interesting. I found myself engrossed in the relationship between Adam and his friend Malik, who drives the "BEE" aircraft. Like I mentioned earlier, the writing is excellent, and completely makes these characters believable.

-Atmosphere and art design is pretty much second to none. I swear, the amount of times I've just looked around, taken pictures via fraps and looked at them thinking of how much they look like drawings. Detroit looks pretty messed up too. It's bright and has incredible architect, but underneath lies a dark sinister side. The darker aspect to the city is fleshed out via the homeless, the prostitutes and gang members. The city feels a lot like Blade Runner, dirty and dangerous. But It feels alive though, thriving, not to mention looking absolutely stunning as well.

-The music is some of the best I've heard in gaming. I can't really say much more than that. It shines especially in the intro credit sequence. Absolutely phenomenal soundtrack so far.

Not so great:

The Janky ai, while not awful, is definitely ridiculous at times. Often I'll have been spotted slightly and only have another side to hide behind. After the guy has checked out the spot I'm at, the guy doesn't even check the other side. Which is literally a half a metre away from him. Yeah, that's kinda shitty.

Pre-rendered cutscenes. Really do not like this. I didn't like it in Mass Effect 2, and I certainly don't like it in this. The change from clear crisp looking real time, to poor quality cutscenes is really jarring.


That's about it. I don't really have any issues with the game except for the above. Hopefully the ai will be better in the final game. Either way, the game will still be stellar. I could write more but I've stated the basics.

I was going to the get this game, I've had the collectors edition on pre order for a long long time. But this just sealed the deal for me. It's as deep as Deus Ex gets, while modernizing itself to suit 2011. The wait till be even harder, but now that I've had a sip, I want the full glass.
NIN90 said:
A true sequel to Deus Ex. Amazing music too.
Ended up playing for 5 hours this evening.

But the narrow FOV and the poor mouse controls are killing me.
bengraven said:
Wow, this really is Deus Ex. Once the tutorial area is done, the next area feels very much like the intro to DX1. Also, XP is back! And you get it for finding hidden areas again! When the XP message popped up while I was in a heating duct, I felt like I was home again.

Love the injokes that start up right away.

Also
Final Fantasy XXVII lol

I'll give better impressions tomorrow. Just want to say I'm glad DX is back.

Hopefully it'll wash away some of that bad taste you got from your time with the preview.


Anyway, thanks for replying! Though you really shouldn't be encouraging my kind of behavior. I hope you can see why your opinion stands out for a lot of us here. But you didn't play the whole thing, I guess that explains your criticism.
 
Patrick Klepek said:
giving players a dozen options to approach various combat scenarios and choosing which ones fit your style. Strip away everything else about Deus Ex and that's at the core or what makes that game special.
That's what makes Halo and to a lesser degree Crysis special. But that's not what makes Deus Ex great for me.

Edit: Personal attacks aside. I guess we can all just agree to disagree.
 
Something tells me, Danne-Danger, that you have the game preordered and that you will like it regardless of any critical or fan reaction. The extent that you are going to because of Patrick's lone dissent is that you already have your mind made up regarding the quality of the not-yet-released game. I hope you enjoy it when you comes out, but I know you will.
 
brianmcdoogle said:
Something tells me, Danne-Danger, that you have the game preordered and that you will like it regardless of any critical or fan reaction. The extent that you are going to because of Patrick's lone dissent is that you already have your mind made up regarding the quality of the not-yet-released game. I hope you enjoy it when you comes out, but I know you will.
It's just really annoying to have to clean up after paid journalists. I'll buy the game, sure. But when people flood a Rage thread saying that they expected it to be like Fallout 3 because of what the press said or that they're worried about Deus Ex because of what they heard on the Bombcast or Weekend Confirmed (which was also a target for the backlash above) it really gets on my nerves, but we have a lot of bright people on this board that'll set the record straight in those cases. People turn to these guys for reliable information, when that information doesn't correspond with what the rest of the world is saying then that's a problem in my eyes. I love helping people out when they have questions about games, and I love discussing games with other people, but things like this gets in the way over and over again. It's frustrating. There's a reason why the gaming press has such a bad rep on GAF.

Maybe in this case Klepeck should've taken another stance on the game since he didn't play that much of it. The press is so quick to categorize and shoot things down that they rarely stop to think about what they're saying. It gets brought up in this very thread all the time. Just try to keep an open mind, you know? Like Vinny, he's a good guy.

And I've played the same preview that he has, probably, as have the people I quoted above. It'd be nice if you felt that you could trust the press and not hope for a preview to leak for every game.
 
Danne-Danger said:
It's just really annoying to have to clean up after paid journalists. I'll buy the game, sure. But when people flood a Rage thread saying that they expected it to be like Fallout 3 because of what the press said or that they're worried about Deus Ex because of what they heard on the Bombcast or Weekend Confirmed (which was also a target for the backlash above) it really gets on my nerves, but we have a lot of bright people on this board that'll set the record straight in those cases. People turn to these guys for reliable information, when that information doesn't correspond with what the rest of the world is saying then that's a problem in my eyes. I love helping people out when they have questions about games, and I love discussing games with other people, but things like this gets in the way over and over again. It's frustrating. There's a reason why the gaming press has such a bad rep on GAF.

Maybe in this case Klepeck should've taken another stance on the game since he didn't play that much of it. The press is so quick to categorize and shoot things down that they rarely stop to think about what they're saying. It gets brought up in this very thread all the time. Just try to keep an open mind, you know? Like Vinny, he's a good guy.

And I've played the same preview that he has, probably, as have the people I quoted above. It'd be nice if you felt that you could trust the press and not hope for a preview to leak for every game.
Or people could figure out that journalists aren't always right about every single thing ever. Maybe if people were a little more willing to do the research on something themselves and didn't rely on people to tell them everything about a game it wouldn't be an issue.

Also, you keep saying that Patrick "spread misinformation" but as far as I can tell all he did was give his opinion on the game. If someone is confusing opinion for fact, then that is a whole different problem unto itself.
 
Danne-Danger said:
It's just really annoying to have to clean up after paid journalists. I'll buy the game, sure. But when people flood a Rage thread saying that they expected it to be like Fallout 3 because of what the press said or that they're worried about Deus Ex because of what they heard on the Bombcast or Weekend Confirmed (which was also a target for the backlash above) it really gets on my nerves, but we have a lot of bright people on this board that'll set the record straight in those cases. People turn to these guys for reliable information, when that information doesn't correspond with what the rest of the world is saying then that's a problem in my eyes. I love helping people out when they have questions about games, and I love discussing games with other people, but things like this gets in the way over and over again. It's frustrating. There's a reason why the gaming press has such a bad rep on GAF.

Maybe in this case Klepeck should've taken another stance on the game since he didn't play that much of it. The press is so quick to categorize and shoot things down that they rarely stop to think about what they're saying. It gets brought up in this very thread all the time. Just try to keep an open mind, you know? Like Vinny, he's a good guy.

And I've played the same preview that he has, probably, as have the people I quoted above. It'd be nice if you felt that you could trust the press and not hope for a preview to leak for every game.
You're being rude again. Patrick is just giving his opinion so what's with this "clean up" nonsense.
 
darkressurection said:
Also, you keep saying that Patrick "spread misinformation" but as far as I can tell all he did was give his opinion on the game. If someone is confusing opinion for fact, then that is a whole different problem unto itself.
The opinion Patrick gave also included that the AI wasn't good. Which is mirrored in some of the impressions that were quoted.
 
darkressurection said:
Or people could figure out that journalists aren't always right about every single thing ever. Maybe if people were a little more willing to do the research on something themselves and didn't rely on people to tell them everything about a game it wouldn't be an issue.

Also, you keep saying that Patrick "spread misinformation" but as far as I can tell all he did was give his opinion on the game. If someone is confusing opinion for fact, then that is a whole different problem unto itself.
A lot of the time we can't though, which is why the leaked preview was such a blessing in this case. If it hadn't leaked I'd have to trust Klepeck and Weekend confirmed since I don't tend to sift through previews. It wasn't just Klepeck that had this opinion, but other journalists as well. People couldn't see where they were coming from when they tried the preview. The general feeling was that they had "written off" HR, saying it was bad and whatnot.

Yeah, "misinformation" is more generalized for what you'd usually have to deal with. Look up the thread about Rage not being able to do open world games for a recent example. The biggest issue this time was his comparison to IW, but that's under the rug now since he didn't spend enough time with it to get to the meaty part of the preview.

Again, it's wrong by me to just go for Klepeck in this case, it's just that that was the catalyst. A lot of this other stuff is more about the press in general.
 
LiK said:
People raging about journalists/reviewers' opinion about a game that isn't out yet? Huh?
Well the assumption is that the preview that the journalists played and the one that was leaked are the same thing. So actually a lot of people played the exact same section that the previews/impressions were based on. So actually this is the best case in which to make a comparison. This is a rather rare opportunity where people got to play the same thing as journalists did and form their impressions quiet a while before the game is out.
 
Lostconfused said:
Well the assumption is that the preview that the journalists played and the one that was leaked are the same thing. So actually a lot of people played the exact same section that the previews/impressions were based on. So actually this is the best case in which to make a comparison. This is a rather rare opportunity where people got to play the same thing as journalists did and form their impressions quiet a while before the game is out.
Oh ok, thanks.
 
So the reason why the gaming press has such a bad rep on GAF is because they all don't say the same thing? Bullshit. Patrick was voicing a few early concerns from what he'd played, which is fine. He's not saying don't buy it or anything like that.

On that subject, I'd like to think most people aren't insentient fools who hang off every word a reviewer writes. You're playing up the importance of a single writer's opinion in a vast pool of opinions. I'm sure Patrick would be one of the first to tell you to look a) consider multiple opinions and b) ultimately, buy what you feel like. It's not hard.
 
Wait, the combat is boring when all you do is shoot a tranq dart at the AI and then wait for it to fall asleep? :OOOOOOOOOOOOOOOOOOOOOOOOO Holy cow!
 
MarshMellow96 said:
On that subject, I'd like to think most people aren't insentient fools who hang off every word a reviewer writes.
Not to agree with Danne Danger's insane ramblings at all but, I'd like to believe that too.

Note the emphasis.
 
MarshMellow96 said:
So the reason why the gaming press has such a bad rep on GAF is because they all don't say the same thing? Bullshit. Patrick was voicing a few early concerns from what he'd played, which is fine. He's not saying don't buy it or anything like that.

On that subject, I'd like to think most people aren't insentient fools who hang off every word a reviewer writes. You're playing up the importance of a single writer's opinion in a vast pool of opinions. I'm sure Patrick would be one of the first to tell you to look a) consider multiple opinions and b) ultimately, buy what you feel like. It's not hard.
It's not that, it's the "you're playing it wrong" feeling that you'll see mirrored from a lot of gaffers once a game has come out and people can gauge their experience in comparison to what the press said. This time we just got it earlier since the preview leaked. But again, Klepeck is safe, he didn't play enough of it and his opinion doesn't carry as much weight as it did when I thought he played the whole thing.

And personally I don't care about reviews except from a select few journalists. I don't read many previews, the bombcast and Weekend Confirmed was my only exposure to what the press had to say about HR. In this case I'm excited for HR (after I played it) and I feel that fans should know that it's a good game that's true to its roots. Which I'm sure is what a lot of people were hoping for.
EmCeeGramr said:
Not to agree with Danne Danger's insane ramblings at all but, I'd like to believe that too.

Note the emphasis.
Hey now, I'm quite sane!
 
jeez, the man is entitled to his own opinion. i found it interesting that he spoke of it playing like the first one (shoot with tranq, hide, etc) to the point of boredom. this is the most negative comment he made on the game. that it was more of the first game to an extreme. well, that's great for me because i have never played the first game and regret missing out on it. i hope this plays exactly like the first game, since i have heard many people say deus ex is one of the greatest pc games of all time.
 
Danne-Danger said:
But again, Klepeck is safe, he didn't play enough of it and his opinion doesn't carry as much weight as it did when I thought he played the whole thing.
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