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The GiantBomb Quick Look Thread

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backflip10019 said:
Wow, the way that Jeff is playing BF3 makes it look super frustrating and not fun at all.
Plus he complains about weird stuff, like what people write in chat. Really? Would have been good to see the other classes as well.
 
StuBurns said:
The Dark Souls QL really impressed me, I never played the first one, and didn't plan to try this one, but I'll see if I can get Demon's Souls cheap, and maybe give it a try.

Ironically it was their QL of Demon's Souls that solidified my belief I'd hate it.
Out of curiosity, what impressed you in the Dark Souls QL and made you think you'd hate the game in the Demon's Souls QL? I agree that this one did a much better job of showing off the game, especially because Vinny and Matt had a better understanding of it, but I thought that there wasn't enough in the Demon's Souls QL to actually form a decent impression of the title.
 
electroshockwave said:
Out of curiosity, what impressed you in the Dark Souls QL and made you think you'd hate the game in the Demon's Souls QL? I agree that this one did a much better job of showing off the game, especially because Vinny and Matt had a better understanding of it, but I thought that there wasn't enough in the Demon's Souls QL to actually form a decent impression of the title.
I'm guessing Jeff's absence.
 
electroshockwave said:
Out of curiosity, what impressed you in the Dark Souls QL and made you think you'd hate the game in the Demon's Souls QL? I agree that this one did a much better job of showing off the game, especially because Vinny and Matt had a better understanding of it, but I thought that there wasn't enough in the Demon's Souls QL to actually form a decent impression of the title.
I'm not sure really, I'd have to watch the Demon's Souls one again to see. I seem to remember it being mostly (if not all) in some horrible dungeon place, I remember it looking like it was really clunky. It just didn't seem like it'd be fun at all. The Dark Souls QL didn't look too hard at all, it looked completely fair. It was mostly outside in these quite nice environments visually. It could also be my new obsession with Game of Thrones making me lust for any bleak traditional fantasy setting I can get that's distorting my view of the game.

I was interested in Demon's Souls, but they never put out a demo, and I wasn't ever interested enough to take a blind punt after not being impressed by the quicklook and put off by all the claims it was crazy hard. I'm fine with a game being very hard, as long as it's also fair, like Ninja Gaiden, but at the time it looked like the difficulty was possibly from poor controls, which I wouldn't put up with.
Goldmund said:
I'm guessing Jeff's absence.
I'm not a Jeff hater at all.
 
I was onboard with the QL until the last few moments when he ran threw a handful of areas and I realised just how big the game was. That shit was scary.
 
That Dark Souls QL was one of the funniest I've seen in a long time.
Rorie is so quotable in this!
"So one of those tips out there was to.... Fuck Me!"
 
LiK said:
damn right. he WROTE strategy guides for Gamespot for years. man is a hardcore gamer.

I was even using his Advance Wars Days of Ruin one recently. At least, I would have been, if Gamespot had bothered to provide it in anything other than a linear format so I could skip straight to the bit I needed to be at. :T
 
Majine said:
DICE games have the best sound design of all FPSes.
Can you still choose War Tapes from Bad Company 2?
 
Dizzy-4U said:
Quick Look: Tetris Axis (34:40 min.) (Ryan / Patrick)

1964501-1_super.png
 
StuBurns said:
I'm not sure really, I'd have to watch the Demon's Souls one again to see. I seem to remember it being mostly (if not all) in some horrible dungeon place, I remember it looking like it was really clunky. It just didn't seem like it'd be fun at all. The Dark Souls QL didn't look too hard at all, it looked completely fair. It was mostly outside in these quite nice environments visually. It could also be my new obsession with Game of Thrones making me lust for any bleak traditional fantasy setting I can get that's distorting my view of the game.

I was interested in Demon's Souls, but they never put out a demo, and I wasn't ever interested enough to take a blind punt after not being impressed by the quicklook and put off by all the claims it was crazy hard. I'm fine with a game being very hard, as long as it's also fair, like Ninja Gaiden, but at the time it looked like the difficulty was possibly from poor controls, which I wouldn't put up with.

I'm not a Jeff hater at all.

one of the things that makes demons souls so good is the controls, its methodical, but controls fantastically, the combat is very satisfying. without a doubt the combat system I enjoyed the most this gen.
 
BobTheFork said:
I just can't watch the DS QL. Still in blackout mode and I haven't seen any footage yet!

You're a stronger man than I, cracked about 2 weeks ago and now I'm scouring for as much info as possible to decide on a starting class and build
 
That Dark Souls quicklook pushed me over the fence. I was thinking about cancelling my amazon pre-order, but if the back half of the quicklook was any representation of that game, I need to at least give the game a shot.

Just out of curiosity though, how different do magic or parry based characters play? The one thing that made the game seem unappealing was how boring the actual combat was outside of the boss fights. Every single fight just seemed like hold block->attack, repeat until dead.

I really wish they would have tried to kill that knight at the top of the tower or the red-cape guy, as they seem like much more interesting enemies to fight than those skeletons.
 
sixghost said:
That Dark Souls quicklook pushed me over the fence. I was thinking about cancelling my amazon pre-order, but if the back half of the quicklook was any representation of that game, I need to at least give the game a shot.

Just out of curiosity though, how different do magic or parry based characters play? The one thing that made the game seem unappealing was how boring the actual combat was outside of the boss fights. Every single fight just seemed like hold block->attack, repeat until dead.

I really wish they would have tried to kill that knight at the top of the tower or the red-cape guy, as they seem like much more interesting enemies to fight than those skeletons.

You know that Chinese insult "May you live in interesting times?" That is the Souls way: "interesting" often means "misery". Fun misery, but misery nonetheless!
 
Darn, was I mistaken, but didn't it say there would be a Splinter Cell Trilogy Quick look yesterday on the "Coming up on Giant Bomb" thing. I remember it said the Joust video, and Splinter Cell, but that was never posted.

Kinda bummed, cuz I was looking forward to hearing them complain about that game, lol. Nah JK, I mainly was curious to see if Ryan was doing the quick look to see what he thought of the games in comparison to the quick look they did for the horrible 3DS version of Chaos Theory.
 
sixghost said:
Just out of curiosity though, how different do magic or parry based characters play? The one thing that made the game seem unappealing was how boring the actual combat was outside of the boss fights. Every single fight just seemed like hold block->attack, repeat until dead.
Rorie's go-to fighting style was rather dull, but that's just how he's favouring to play -- even within his weapon of choice, the spear, he's chosen a specific fighting style (1-handed). Assuming combat in Dark is similar to Demon's', one of the advantages of going 2-handed is that it reduces stamina bars a lot quicker. You see how against the shield-using enemies he'd keep getting blocked? If he'd put his own shield away at that point and gripped his pole with both arms he would have been able (with good positioning and timing) to blow through their defences in two, perhaps three strikes. And again if the combat is the same as the previous games, there'll be damage types, with some enemies particularly resistant to Piercing (that Bull thing may be one) -- with a focus on spear+arrows, that'll mean some enemies are a bastard to whittle down.

tl;dr - The combat in Dark Souls is likely far, far more nuanced than the QL showed. That said, the name of the game is, on the first playthrough at least, just staying alive. Fortune (and speed-runs) favour the brave however.
 
_Alkaline_ said:
Chaos Theory is a genuinely fantastic game.
To be fair I never played the third installment. The first one got crazy hyped up reviews and bored me to tears. Pretty much indifferent to the entire experience.
 
Danielsan said:
To be fair I never played the third installment. The first one got crazy hyped up reviews and bored me to tears. Pretty much indifferent to the entire experience.

The original (and Pandora Tomorrow) aren't anything special. They're clunky and needlessly punishing. I like PA's atmosphere and refinements but Chaos Theory was when the design finally equalled the production values.
 
_Alkaline_ said:
The original (and Pandora Tomorrow) aren't anything special. They're clunky and needlessly punishing. I like PA's atmosphere and refinements but Chaos Theory was when the design finally equalled the production values.
Thanks for the input. Maybe I'll download Chaos Theory from PSN some time.
 
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