I Jeff's defence, Ace Combat games are kind of awful. I used to play a loooot of Ace Combat and I really enjoyed the bits where they made you fly super fast through tunnels or take out ridiculous flying fortresses, but the bread and butter missions where you just shoot down a hundred nameless jets for half an hour are even less interesting to watch than they were to play. And the newest Ace Combat games seem to be trying to distance themselves from the heady days of tunnels and bossfights in favour of just drab, monotonous 'realism' which puts the basic gameplay of 'get tone, fire off two missiles, repeat' into stark relief. This close-up shaky-cam stuff they're doing in this game looks seems pretty neat but by the end of the Quick Look I felt like I'd seen about all it had to offer. I'll give the demo a try but I'm really not expecting much more than the same old game again without the cool setpieces.
That opening cutscene where you control the guy's head as he walks through that building is really jittery, too.