Following Game Informer's 3.25/10, another review steps in for the 360 version of the game:
http://www.eurogamer.net/article.php?article_id=89051
3/10
So a film that arguably deserved a decent videogame tie-in seems to have ended up getting by far the worst scores of any licensed game this year.
I also have to wonder about the worth and future of Shiny Entertainment.
Nobody but nobody sets out wanting to make a bad game. When you've tried your best with the limited resources, assets and time available, carefully balancing your design ideas with a movie studio's agenda in a precarious compromise, rushing against all odds to get your game out on the same day as the movie, having some oblivious critic gleefully walk all over your efforts must sting. Imagine being asked to create a game that identically follows the events and aesthetics of a film that hasn't even been shot yet? It must be development purgatory. So, before we get started, know this SEGA and Shiny: we understand. We sympathise.
But we also remember that on the other side of this sorry equation sits Timmy, a twelve-year-old 360 owner hoping for Skate or PGR4 this Christmas. His mother, nervous about videogame stores and their sweaty clientele and chunky staff, instead walks into Woolworths, scans the shelves for a suitable present for her son and settles, naturally enough, on the warm familiarity of The Golden Compass. He liked the book and she's seen the film's advertisements on the side of the bus and, besides, it's got Nicole Kidman and James Bond in it, so it must be good, right? She doesn't know how these things work. She doesn't know the rules and little Timmy will have a rotten Christmas because of it.
The ideas aren't all bad and on paper this must have sounded like a rich and promising game. However, the game far overreaches itself and the coding, visuals and execution of those ideas is comprehensively unpolished. The problems with The Golden Compass are, of course, symptomatic of wider problems with the cancerous videogame tie-in genre. Trying to turn each narrative scene from a film into an interactive game is an exercise in wrong-headed futility. While movie studios continue to want a tie-in videogame hitting shop shelves on the same day that the movie itself hits cinemas, the quality of these games will never improve. Had the game had another six months to a year of development time, many of its problems and rough edges might have been smoothed and the score below perhaps doubled, a fact that will bring little comfort to either the development team or little Timmy this Christmas.
http://www.eurogamer.net/article.php?article_id=89051
3/10
So a film that arguably deserved a decent videogame tie-in seems to have ended up getting by far the worst scores of any licensed game this year.
I also have to wonder about the worth and future of Shiny Entertainment.