I am probably in the mood for a golf game this summer but Everybody's Golf is coming out in August... Decisions.
I loved the first one, but it was a performance and optimization nightmare. Hopefully it performs better this time around. I'll also snag it on PC this time.
I loved the first one, but it was a performance and optimization nightmare. Hopefully it performs better this time around. I'll also snag it on PC this time.
I'm in the closed beta for The Golf Club 2, and while I can't say a whole lot about it specifically yet, I can say that using comparable graphics settings to what I used in The Golf Club, TGC 2 is performing at a 25% faster frame rate. where I was seeing 42 to 45 FPS in TGC 1, I'm getting 60 to 75 FPS in TGC 2!
Gameplay wise, it is a much deeper and more rewarding game, thanks to the new swing more swing path sensitive and tempo dependent swing interface, particularly in the game's hardest of three difficulty levels. I wish they could offer at least a 9 hole demo, because the beauty of this new multidimensional interface has to be experienced first hand to be fully appreciated.
Thanks for the impressions. So many questions to ask, but I'll refrain from tempting you. Hope to start seeing more and more details as we inch closer to release.
I can add this... I'm currently playing the game in the medium difficulty level - "Player". The difficulty is derived from the club set you choose to use in the player creation/profile menu. I'd say that I shoot about 6 or 7 higher strokes, on average, with Player clubs in TGC 2, versus what I averaged with the one difficulty level in TGC 1. Add another 4 to 8 strokes to that for Tour clubs, at least in my experience.
The Standard clubs are easier to hit straight than TGC 1, but there's a cost for this straightness, and that's carry distance. As seen in HB Studios official stream of the game last week, Standard clubs driver carries 240 yards, on average, while the Player clubs driver is 265, and the Tour club driver 279. The penalties for tempo and swing path errors increase proportionally as you advance to higher club sets, so you get to pick your poison, so to speak.
I don't think we're going to get any real solid information on the console versions until E3, although they have come out and admitted that the XBox One version will be displayed at 1080p... the original TGC was released at 720p and then patched later to 900p.
I am probably in the mood for a golf game this summer but Everybody's Golf is coming out in August... Decisions.
I bought the first TGC on sale for PS4 and all I can say is that I will definitely wait for Everybody's Golf (I was in the beta).
I am probably in the mood for a golf game this summer but Everybody's Golf is coming out in August... Decisions.
Griss, with what you said in your post, I can promise you that you will dig The Golf Club 2. The variety of outcomes you'll see with this swing interface, even using "Player" clubs is astounding and realistic. I still sweat every tee and approach shot in the game, even with Player clubs... it's such a balanced challenge for most players, although I'm sure there will be a handful of cyborgs who will eventually churn out scores in the high 50's to low 60's, even with Tour clubs,
Sounds good, man.
What I'll specifically be looking out for:
Physics on the short irons - 7I to 9I never felt quite right to me in the first game - you could land an 8 iron almost vertically on the front of a flat green and see it run all the way through, and sometimes it felt like it would be running uphill. Perhaps this was more of a green speed issue but it often didn't feel right. A 9 iron into the middle of a reasonably flat medium speed green shouldn't be slipping off the back or side into a bunker as if you were playing Augusta.
Some kind of driving range / tutorial mode - the first game desperately needed one of these, and if the second game's swing has the range of outcomes you've described then this one will too.
Online interruptions - getting kicked from a single-player round of golf sucks really, really bad and with my poor connection happens often. They need to fix this.
Commentary - the first game had the worst sports commentary I've ever heard. Surely it's not the same guy?
Stats - the first game was terrible at tracking your stats and making it easy to see where you played over the last 10 or 20 rounds, what your scores were etc. A new stats section is essential.
Course finder - you need to be able to apply multiple filters. 'Tropical + medium difficulty' and so on.
HB Studios designed courses - I'm hoping that with the advanced course creator they're able to make courses with more character. Their hole layout skills are already excellent so I hope that continues.
If they get all of that stuff right we'll be looking at a classic.
I can respond to some of your points based on what was shown in the official Twitch stream last week:
Ball physics are markedly better. You can get any approach shot to behave like you'd expect it behave upon impacting the green.
They do have a driving range and a video tutorial menu.
Can't comment on multiplayer at this time due to NDA
John, the announcer from TGC 1 is back. Although I was one of those who liked him. He takes a more professional, broadcast quality tone now when covering tournaments though. I'm surprised at just how well he handles it. He'll make the wisenheimer cracks at you when commenting on a casual round though.
Can't comment on stats and course search filters due to NDA.
I think the courses have more character for reasons I can't go into at this point. They didn't do much in the official stream last week to highlight what I'm talking about. The multiple levels and flowing water add a lot, but there are more subtle things I'm thinking of that have a wider presence. I'll be able to go into detail once they broach them in a stream or a preview.
All those NDAs, lol.
I'm honestly surprised that they've shown off so little with a release coming within the next 4 weeks. Surely they'll have to produce some trailers soon?
Disappointed that John is back. Just didn't like him, nor his accent. Not sure where he's from, but he pronounces 'sorry' as 'soarry' and it would drive me mental when he did, ha.
More specifically, though, I just felt like I wasn't sure what the commentary in the first game was trying to be. McIlroy / Tiger games have professional TV commentary - it's not executed well but it makes sense and it works. Their descriptions of each hole on the tee is typically great, the rest less so. Everybody's Golf has a caddy - works great. What is John's role in TGC? Is he a commentator or out there as a caddy, or a friend/playing partner or what? If he was a friend you'd expect encouragement, but it felt like a stranger just following you around the course taking potshots at your play for his own (rather than your) amusement. After each hole he just robotically states your score rather than giving any context to how you did or are doing... it was just really poor for me.
Bought the first one and played 5 min.
After playing the golf games on wii/wii u, there's no fun in this.
Well, if you're not a fan of simulation style golf games, you'll likely find no fun in this one either. That's why there's a market for both simulation and arcade style golf games I reckon.
Maybe, but this game isn't very good. The graphics and animations are poor, and that is paramount in a sport that's dependent on the enjoyment of the view and course. And the controls and gameplay could be much better.
Course finder - you need to be able to apply multiple filters. 'Tropical + medium difficulty' and so on.
This is a big one for me as well. With the sheer amount of courses out there, I would very much welcome a more robust filter. Let the course creators tag their courses with various descriptors so that it's easier to narrow down the exact type of course a user wants to play.
I can't say to what degree there are, but yes, there is a more advanced course search filter in TGC 2 than there was in TGC 1. I didn't need it much in the beta, since there weren't but maybe 60 to 70 courses in the inventory anyway, many of which were added by the beta testers. I was able to easily find what I wanted with the search filter and I can see where it would be a big help once this goes public.
Even if you can't provide details, can you state if the game will have specific PS4 Pro features of any kind?
played lots of the first one on ps4. it was fun to play against elpresadors ghost and then watch the youtube video that led to its creation.
New trailer talking through online, communities and also some new mechanics.
https://youtu.be/m92DPwfppes
Going for it. Anybody knows if it features a golf course designer?
Going for it. Anybody knows if it features a golf course designer?
I skipped the first game because it looked like there wasn't much SP content like a career mode and things like that. Does this one have anything like a career mode or SP content?
The Golf Club 2 offers a dynamic, single-player Career mode, infinite hours of interactive golfing with online opponents, a new and improved course creator, cutting-edge swing mechanics, and a host of brand new, lush environments – all blending together seamlessly to create your dream golfing experience.
-KEY GAME FEATURES-
Become a Pro in Career mode.
Progress through a custom or pre-designed season by winning games and upgrading your clothing and gear, facing more difficult competition as you go.
Create Dynamic Golf Courses.
Build any golf course you can imagine with the largest collection of props, tools, water features, bridges, vehicles, crowds, and more!
Is this $40 just like the first one?