wolfmat
Confirmed Asshole
And 2 guys will buy it.MoFuzz said:I see your correction, and raise you another correction: By the time it hits on March 16, Assy Creed 2 will in fact be 4 months old.
Take that!
And 2 guys will buy it.MoFuzz said:I see your correction, and raise you another correction: By the time it hits on March 16, Assy Creed 2 will in fact be 4 months old.
Take that!
I assume this is what the four month delay was for. PC was originally supposed to come out same day as 360/PS3.Zefah said:Will Assassin's Creed 2 be affected by this?
Agyar said:Hey PC game maker guys, stop being jackasses and put your games on Steam exclusively instead of doing dumb shit.
HK-47 said:lol wut? Why would I just want it on Steam?
"Sorta" similar situation to Infinity Ward's IW.net for MW2. Look how that went.Snapshot King said:Hopefully this will damage review scores. It should, anyway.
Peronthious said:What will happen if I lose my Internet connection when I play the game?
If you lose your Internet connection the game will pause while it tries to reconnect. If the Internet Connection is unable to resume you can continue the game from where you left off or from the last saved game.
Fafalada said:As said above - server-side games have been accepted by much larger masses. Calling it DRM won't change that.
jaundicejuice said:Online authentication checks, background DRM software, having to create company specific accounts to tie to my games, limited installs and I'm the paying customer, or used to be. Shit like this combined with the DLC strategies many companies are adopting (pre-order specific content, retail chain specific content, selling missions mid-game or having DLC immediately after launch) drives me away from purchasing PC games.
When people who steal your games and get a better product than paying customers, there's something seriously fucked up with your business model.
If your internet is down while you play, you may resume at a later point when the internet's back is what it says.Razor210 said:So, if I get disconnected, wtf is this continue crap?
Oh god, I thought it just went into an offline mode based on the phrasing.wmat said:If your internet is down while you play, you may resume at a later point when the internet's back is what it says.
So this is essentially OnLive, except without cloud computing.wmat said:If your internet is down while you play, you may resume at a later point when the internet's back is what it says.
They're well aware of that. Ubisoft obviously feels that the number of people who would suddenly boycott their games due to this policy is less than the number of additional sales. Not very consumer-friendly but when has that ever mattered?Brashnir said:It's as if publishers are actively trying to drive away their audience with crap like this.
epmode said:They're well aware of that. Ubisoft obviously feels that the number of people who would suddenly boycott their games due to this policy is less than the number of additional sales. Not very consumer-friendly but when has that ever mattered?
This is a ridiculously naive thing to believe.Brashnir said:I believe that long term, anti-piracy measures have taken a larger toll on PC gaming than piracy has.
Consumer-unfriendly? Unfair? Sure.Htown said:This is the stupidest DRM I have ever heard of.
At least Steam will go, "hey it looks like you don't have a connection right now, you wanna restart in offline mode?" and I'll be like hell yeah and then I'll play whatever I want that's not online multiplayer.
Yet the number of people who mess with shit like spoofed servers has got to be multiple orders of magnitude lower than people who deal with "regular" cracked games.ZombieSupaStar said:ok I dont get it, any hackneyed half brained "plan" of drm companies come up with outside of U NEED TO LOGIN TO OUR MASTER SERVER TO PLAY WITH A ZILLION OTHER PEOPLE, like in WoW, or really popular fps games (yes I know about pirate shards, servers, but still the majority imo play on legit stuff), Will be cicumvented.
the pirates wont have to connect, they will find a way to "emulate" whatever the app is calling to and from, but the paying customer will be out on his ass when the net goes down.
ZombieSupaStar said:The pirates wont have to connect using this crap, they will find a way to "emulate" whatever the app is calling to and from, but the paying customer will be out on his ass when the net goes down.
Fredescu said:I was looking forward to Trackmania 2.
Yoritomo said:Are they publishing it? FFFFFFFFUUUUUUUU if they are.
brain_stew said:Nadeo are owned by Ubisoft.
dLMN8R said:Yet the number of people who mess with shit like spoofed servers has got to be multiple orders of magnitude lower than people who deal with "regular" cracked games.
The article makes it sound like saved games are only stored on the server, not stored locally at all. That means that hackers would have to:
1) Find a way to extract the saved game out of cached memory
2) Find out how to spoof the connection to the server
3) Find out how to interface the retrieved saved game with the spoofed server
4) Find out how to distribute those spoofed servers to people who actually want to play the game
And on and on and on.
I'm sure it'll eventually happen, but not any time soon. Just like Bioshock went for a month without being cracked (and then went on to sell more than a million copies on PC), just like how Splinter Cell: Chaos Theory took more than a year to be cracked, the same could easily hold true with this new system.
they aren't giving up control over their games any more than using securom gives up control over their games to Sony.dLMN8R said:1) Not every publisher wants to give up entire control of their game to Valve.
A good point, I'm actually against all PC versions of a game using steamworks, I don't like the monopolistic slant it has. But I do think that games sold on steam should use steamworks and/or no additional DRM.dLMN8R said:2) Impulse, Direct2Drive, and other already refused to carry Modern Warfare 2. Perhaps Ubisoft doesn't want that happening with their games
This is an incredibly fallacious argument. Bioshock only didn't get cracked right away because it was the very first game to use the new securom server side authentication; so no cracking group had seen it before. Subsequent games have been cracked pre-release, most notably the sims 3, so don't go holding it up as an example of DRM done right. NO drm scheme so far has been "effective" against piracy. Sure, if you want to invent a new DRM for every single game you release, it'll take longer to crack each one, but no company wants to pay for that kind of R&D. Steamworks games are "less" cracked than games using the Bioshock-esque securom since no one but Valve has the keys to decrypt them before release day.dLMN8R said:3) While Steam is "acceptable DRM" for many enthusiasts, that doesn't mean it effectively battles against piracy. Every Steamworks game is quickly and easily cracked, unlike Bioshock which took a month to get cracked, or Splinter Cell: Chaos Theory which took nearly a year
Well, they'll probably implement a workaround along the lines of "write stuff to registers at startup, write registers to file at shutdown". Because that way, all it needs is a general UbiHack which nops the networked savegame stuff and fakes the whole net-awareness thing.dLMN8R said:Yet the number of people who mess with shit like spoofed servers has got to be multiple orders of magnitude lower than people who deal with "regular" cracked games.
The article makes it sound like saved games are only stored on the server, not stored locally at all. That means that hackers would have to:
1) Find a way to extract the saved game out of cached memory
2) Find out how to spoof the connection to the server
3) Find out how to interface the retrieved saved game with the spoofed server
4) Find out how to distribute those spoofed servers to people who actually want to play the game
And on and on and on.
scotcheggz said:In fact isn't it an open debate that intrusive DRM actually hurts sales? I know I read about e-books getting more popular after DRM was thrown out, but is it also a possibilty for games or is it just a case of angry people speaking loudly?
Number 2 said:Sounds like Steam. ill pass.
dLMN8R said:The article makes it sound like saved games are only stored on the server, not stored locally at all. That means that hackers would have to:
1) Find a way to extract the saved game out of cached memory
2) Find out how to spoof the connection to the server
3) Find out how to interface the retrieved saved game with the spoofed server
4) Find out how to distribute those spoofed servers to people who actually want to play the game
Fredescu said:I was looking forward to Trackmania 2.
Brashnir said:protip: Steam doesn't require you to be logged in to play games.
They did, just not from the Steam version. Go buy it.Zzoram said:If they remove TAGES from Anno 1404: Dawn of Discovery, I'll buy it.
What I've seen in popular online games (both those I've worked on and others) shows a pretty even split between people that play single and multi player modes(when both are available). Actually some cases single player is dominant against what you'd expect based on the game type.brain_stew said:there's no guarnatees that it'll transition smoothly to all games.
The point is that with online games you don't have to. Portion(or possibly all) of gameplay-content is kept server-side - the only "hack" against that is to replicate the said content.Vaporak said:The first principle of DRM that people should be aware of is that you fundamentally can't make a secure system
ShockingAlberto said:Please don't do this to Splinter Cell, please don't do this to Splinter Cell