Eric WK said:Anybody have an explanation about the lack stickiness for this thread?
The Official Pokemon Diamond Thread didn't get the sticky treatment either X0
Eric WK said:Anybody have an explanation about the lack stickiness for this thread?
gohepcat said:I mean obviously. People just abandoned it after a few weeks because the weapon balance was so off that it was unfun to play.
Seriously.
While it's great that you have an opinion about this, it's obvious that the majority of Halo 2 players seem to have no problem with...well just about anything in the game. If given the opportunity you would probably ruin the entire game with your "fixes".
Halo 2's weapons balance was perfection
GhaleonEB said:I found them for the first time last night. Hit the start button at the title screen. The options are there, and you can toggle pages to customize your spartan as well.
Tieno said:It's defacto sticky?
Tieno said:It's defacto sticky?
It hasn't left the front page - or the top half of it - since I first made it. Hell, the Oblivion thread was stickied three seperate times and this will blow past that one to be the largest ever by the end of the day.Tieno said:It's defacto sticky?
gohepcat said:Halo 2's weapons balance was perfection
godhandiscen said:I wonder if the real official Halo 3 thread will surpass this.
ferrex said:I will offer this, though: it's a very deliberate decision, factors heavily into Halo's solid network performance (which I think is a tradeoff most people appreciate, even if they don't realize it), and we are still carefully considering situations where we might enable open channel voice when network performance permits it (smaller team games, for example.) And that said, I'm disengaging from that discussion, it's much too acrimonious right now.
Cheers.
ferrex said:As for the PTT thing, I'd love to write a Gamasutra scale article for you guys explaining the whys and hows, but I don't think it'd do much good (internet arguments, lawl.)
Son of Godzilla said:I'm starting to think the AR is overpowered. Every weapon has it's use, sure enough, but the AR seems a bit too versatile. I'd probably think it more balanced if it weren't such a beast up close.
XBL is so overstressed it's hilarious.
Oh and vehicles still feel incredibly weak to me. The Banshee or whatever does almost nothing but call attention to yourself.
Yup, that happened to me and since I'm not a big fan of team matches I'm avoiding them altogether now to prevent having to go back to the dashboard, then booting up Crackdown and then Halo 3. Just takes too long to take the risk.the disgruntled gamer said:2. I'm don't remember if this has already been talked about (it probably has), but a few times in Team Training someone has quit, and it shows that screen with the scores for a LONG while, then sends me back to the main menu.
the disgruntled gamer said:3. This isn't bad so much as a bug I thought I'd share, but I keep seeing people getting blown up and stuck in the ceiling, so they're just hanging there. It's sort of funny and creepy at the same time.
JB1981 said:I think the assault rifle is greatly balanced. I agree about the vehicles though. They're incredibly vulnerable (which is probably better than being able to run people over at will).
They're basically just transport vehicles.
GhaleonEB said:It hasn't left the front page - or the top half of it - since I first made it. Hell, the Oblivion thread was stickied three seperate times and this will blow past that one to be the largest ever by the end of the day.
And the Oblivion thread took over a year to get there, pushed by Shivering Isles and a small influx of PS3 owners picking it up.
I fear - and I mean really and truely fear - the official Halo 3 thread. (Which I'll make late August.)
And thanks for the update, ferrex.
ferrex said:As for the PTT thing, I'd love to write a Gamasutra scale article for you guys explaining the whys and hows, but I don't think it'd do much good (internet arguments, lawl.)
I will offer this, though: it's a very deliberate decision, factors heavily into Halo's solid network performance (which I think is a tradeoff most people appreciate, even if they don't realize it), and we are still carefully considering situations where we might enable open channel voice when network performance permits it (smaller team games, for example.) And that said, I'm disengaging from that discussion, it's much too acrimonious right now.
KarishBHR said:anyone else having the problem where split screen does not use the whole screen? Its acting like I have a 4:3 display when in split screen (black bars on left and right side).
Using vga cable if that makes a diff
4. The grenades are under-powered. You practically have to stand on them to get killed by them. I'd like to see them get a damage boost.
ferrex said:Hey folks,
The "Loading Information..." errors are related to the ones we were working on last night. The engineers are working towards permanent solutions (rather than just throwing more servers at the problem), so they may persist for a little while. Rest assured that the problem is not being ignored, though.
As for the PTT thing, I'd love to write a Gamasutra scale article for you guys explaining the whys and hows, but I don't think it'd do much good (internet arguments, lawl.)
I will offer this, though: it's a very deliberate decision, factors heavily into Halo's solid network performance (which I think is a tradeoff most people appreciate, even if they don't realize it), and we are still carefully considering situations where we might enable open channel voice when network performance permits it (smaller team games, for example.) And that said, I'm disengaging from that discussion, it's much too acrimonious right now.
Cheers.
KarishBHR said:anyone else having the problem where split screen does not use the whole screen? Its acting like I have a 4:3 display when in split screen (black bars on left and right side).
Using vga cable if that makes a diff
1. Am I crazy? No one else has talked about this, so I'm wondering if I'm the only one: The respawns on High Ground keep screwing me. Several times I've been spawned right in the open in the middle of a gunfight and been quickly killed by people with Carbines and BRs. This has happened several times, not just once, and I'm wondering if it has happened to any of you.
That reminds me, Tieno and I were playing a miserable game of One Bomb on Valhalla and I was defending and blew someone up, and he was hanging from the ceiling, so I just sad there and shot the corpse and stuff. The only good part of that drubbing.got2bekidding said:LoL, I was blown up one time on High Ground while under one of the grated catwalks and body flew upwards and my fat Spartan Head shot through the grate and I hung by my neck.I said "ouch" :lol
Captain N said:Anyone wish that the beta would've had at least one map from Halo 2?
I wanted Last Resort :-(Captain N said:Anyone wish that the beta would've had at least one map from Halo 2?
The only way I would agree with that is if grenades weren't so plentiful.the disgruntled gamer said:4. The grenades are under-powered. You practically have to stand on them to get killed by them. I'd like to see them get a damage boost.
Captain N said:Anyone wish that the beta would've had at least one map from Halo 2?
gohepcat said:Halo 2's weapons balance was perfection
gohepcat said:Halo 2's weapons balance was perfection
gohepcat said:Halo 2's weapons balance was perfection
JdFoX187 said:How did you "still" the theater? I'm guessing that's how you took those.
only if you reference it in the next Bungie podcast.LukeSmith said:Sounds like something for Bungie.net! OMG WRITE IT
JdFoX187 said:How did you "still" the theater? I'm guessing that's how you took those.
Well there's JubJub for Lockout. It's not a remake, but Frankie keeps praising it as Lockout's sucessor like Valhalla is Coagulation's sucessor.Sullichin said:I think that's a feature of his TV.
As for H2 maps I'd want remixed for 3:
Lockout
Midship
Zanzibar (check)
that's it.
JdFoX187 said:Well there's JubJub for Lockout. It's not a remake, but Frankie keeps praising it as Lockout's sucessor like Valhalla is Coagulation's sucessor.
Your screens are awesome Tap.TAPOUT said:more halo3 goodness
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Thank god. I was afraid I was the only one, and you'd all call me crazy. Yeah, it's so bad that I now veto High Ground (which is a great map) when it comes up in Team Slayer.alkaline black said:No, you're right. The spawns on High Ground are awful in Team Slayer games. Awful to the point where it has cost me games because one moment, the entire team will switch to spawning behind you inside the base, then once they're dead, they're spawning behind you outside the gate again. It's pretty ridiculous.
Also, in regular Slayer games, it's not uncommon to start the match and get killed within the opening moments because a lot of times you spawn like 10 feet away from someone else in the open.. it happens a lot in the garage inside the base.
I love terrorizing people on Snowbound with the Ghost, but nobody uses the 'hog on Valhalla, and I don't understand why. I'm pretty happy with the Ghost.Dirtbag 504 said:All this talk about weak grenades...
I think its just the brute spiker grenades that feel a little underpowered, but they make for easier sticks. I bet if they got a small damage bump people wouldn't complain, there a little tricky to use still.
Additionaly, noone is using the warthog/ghost anymore! Maybe it just has to be a guas-hog for anyone to care? And the ghost needs a damage boost, the ar just takes it apart! That I fully endorse.
Ramirez said:I disagree, you have to actually land the grenade pretty close to someone and then it does exactly what they should do, soften someone up. In Halo 2 it was practically impossible to escape a barrage of grenades being thrown at you, their damage and area of damage was so high.
And vehicles aren't weak, unless you're counting the MongooseWe had some games last night where nutter and ironclad just rode around in the hog all match and raped the other team I think the Ghost on Snowbound is best used if you just stay far back from the action and soften the enemies up for your teammates to clean up really, the map isn't big enough to really own with it solo.
soco said:does anyone else still have the expired issue when logging in?