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The Halo 3 Beta Thread

Crypto said:
That's the only way to do it from what I can tell.

If you're charging up right in front of someone, you'll die unless they're incompetent.

Exactly, which is why I laugh when people say it needs tweaking. Pro Tip: Don't run straight into a guy charging the laser :P

You're DaAnswer3, am I right?

Yes.
 
I've found when I have the laser, the best thing to do is keep charging it. That way if you come across somebody, you won't have to wait as long.
 
JdFoX187 said:
I've found when I have the laser, the best thing to do is keep charging it. That way if you come across somebody, you won't have to wait as long.

Yep, but sometimes I have a hard time remembering to stop charging if noone is around, wasted ammo. :(
 
What's everyone's favorite map so far? Everyone seems to love Valhalla, but it's my least favorite. Maybe that's because I've played it so many damn times. Or maybe it's because of the size.

I want some Zanzibar!

Chargin' mah laz0r pics are banned, I think..
 
Crypto said:
If you're charging up right in front of someone, you'll die unless they're incompetent.

STOP GIVING AWAY MY STRATEGY!!!

Next you'll tell them I use the sniper rifle as a MELEE weapon.
 
Ramirez said:
I've gotten so many kills on High Ground with the laser, particularly charging up at th beginning and poking my head out to take out the sniper :lol

Im usually the guy that snipes your cheap ass laser, i hate that thing. on high ground i run and grab the sniper and try to kill you (the laser guy) first thing, getting killed buy that thing sucks!:D
 
Is Valhalla the dusty one? That's my favorite.

Lots of twists and turns, lots of hidden places, very complex level.

High Ground (if it's the wide open one I'm thinking of) is too open for my liking, but it's good for vehicles and teamplay and sniping (ugh).

Snowbound is cool, I like the force fields, that's where I hang around and there are a lot of them. A lot of people don't seem to 'get' the fields and try to shoot through them.
 
Crypto said:
Is Valhalla the dusty one? That's my favorite.

Lots of twists and turns, lots of hidden places, very complex level.

High Ground (if it's the wide open one I'm thinking of) is too open for my liking, but it's good for vehicles and teamplay and sniping (ugh).

Snowbound is cool, I like the force fields, that's where I hang around and there are a lot of them. A lot of people don't seem to 'get' the fields and try to shoot through them.

you got High Ground and Valhalla switched there.
 
Laika said:
yea, same with the rockets, on defense I always end up grabbing them
I haven't even used the RL yet. I know where it is, but eh.. don't care. :lol

Ramirez said:
I've gotten so many kills on High Ground with the laser, particularly charging up at th beginning and poking my head out to take out the sniper :lol
Reminds me of a team game we had last night.

We're in Valhalla and I'm on the right side of the map in the middle. I see two targets heading to our base, one on the complete opposite side of the map and another heading down the middle with the Laser. I call out their positions and circle around to take the guy closing in from the left.

Right afterwards I see the target laser start beaming towards our base. All of a sudden, *BOOM* headshot. Snake shoots him between the eyes with a sniper from the base. :lol! Right afterwards he says something like, "Sniper vs Laser... Sniper wins". Total 80's action movie quote right there. So I grab the laser and mop up the guy on the left and another right behind him.

It's like people don't know that everyone knows where you are as soon as you charge it up. :D
 
Rorschach said:
What's everyone's favorite map so far?
I love 'em all, but I'd say I've had the most fun with High Ground so far. Works well on all gametypes. And it's not too big, and not too small, which works well with the overall pace of the matches.

And of course, it's ideal for 1 Flag CTF, which is my favorite objective gametype. :)... Too bad I've been having such poor luck with it on High Ground since I started playing though. :/

I don't believe I've played any CTF variants on Valhalla yet though. There are some available in the Skirmish playlist, no?
 
Laika said:
you got High Ground and Valhalla switched there.

OK, I wasn't sure.

I never remember map names, but I can usually remember every nook and cranny and where all the weapons and ammo are, over time.

Still can't remember most of the map names to games I used to love and play tons of, Quake series for example.
 
Ramirez said:
I've gotten so many kills on High Ground with the laser, particularly charging up at th beginning and poking my head out to take out the sniper :lol

That is the trick with the laser. Charge it in a place where you are safe, and then quickly search for targets when it is about to firer.

On a side note, it works well for closeup battles if you use it correctly. The trick is to continuously charge it, releasing the charge before you fire only when no target it is near you. This way you always have it pre-charged a little when you get into a fight with someone. They tried to make it where you will always loose a closeup battle if you start to charge it at the start of the battle, but I found if you always have it a little pre-charged before the battle starts you will always come out on top.
 
Of course there is "dragging" or autoaim in the Halo 3 beta. Every weapon has it, it is easy to spot. There is less than Halo 2, more akin to Halo 1. But it is there, MAKE NO MISTAKE about this.

The autoaim is, after all, the reason why the Halo-series is so easy too control.
 
Rorschach said:
What's everyone's favorite map so far?


High Ground is my favorite so far. So much detail and perfectly symmetrical.

then it probably goes Valhalla because I like the Blood Gulch vibe. Snow bound is great though. Its hard to choose
 
SpokkX said:
Of course there is "dragging" or autoaim in the Halo 3 beta. Every weapon has it, it is easy to spot. There is less than Halo 2, more akin to Halo 1. But it is there, MAKE NO MISTAKE about this.

The autoaim is, after all, the reason why the Halo-series is so easy too control.

Way less autoaim in Halo 3 than most console shooters. COD3 is a good example, about 10x the drag, the menu even has options to turn it on and off in that.
 
I love throwing out the bubble shield, jumping in, throwing a couple grenades then jumping out and watch the other team jump in it and explode
 
Laika said:
I love throwing out the bubble shield, jumping in, throwing a couple grenades then watch the other team jump in it and explode

I did too, but I noticed a few people are getting wise to this trick.
 
Cleared the cache and managed to play 2 whole rounds before it froze again.


Liking the game though...it does feel better than Halo 2, like on they said on the 1upShow, all the weapons (i got a chance to use) feel useful now, Im not hunting the map for the 'right' combo.
 
My biggest complaint is that matchmaking is sometimes incredibly slow, but i'm sure that will be worked out by the end of the beta.

Oh and shotty snipers on valhalla = ass.
 
Anyone else like how the shield doors and the bubble shield create these great non-combat moments of tension? The other day I was behind a shield door and a blue guy was on the other side...we just stare at each other, trying to fake it, going forward, backward...grenade, dodging, kind of like this duel from a western movie...who draws first?
 
i bet y2kev is a filthy CAMPER.

i love doing this, people go jealous on you and are all like ''kick this mother****er LIEK RITE NOW. <3 camping
 
Tieno said:
Anyone else like how the shield doors and the bubble shield create these great non-combat moments of tension? The other day I was behind a shield door and a blue guy was on the other side...we just stare at each other, trying to fake it, going forward, backward...grenade, dodging, kind of like this duel from a western movie...who draws first?
I have that happen a lot. Some times it's entertaining, other times it's down right annoying.
 
raYne said:
Reminds me of a team game we had last night.

We're in Valhalla and I'm on the right side of the map in the middle. I see two targets heading to our base, one on the complete opposite side of the map and another heading down the middle with the Laser. I call out their positions and circle around to take the guy closing in from the left.

Right afterwards I see the target laser start beaming towards our base. All of a sudden, *BOOM* headshot. Snake shoots him between the eyes with a sniper from the base. :lol! Right afterwards he says something like, "Sniper vs Laser... Sniper wins". Total 80's action movie quote right there. So I grab the laser and mop up the guy on the left and another right behind him.

It's like people don't know that everyone knows where you are as soon as you charge it up. :D

:lol :lol :lol

I totally forgot about that. I wish I recorded that one. :lol

Which leads me to this: Bungie, gimme voice recording options for replays. Moments such as this need to be heard to be believed. :lol
 
bud said:
i bet y2kev is a filthy CAMPER.

i love doing this, people go jealous on you and are all like ''kick this mother****er LIEK RITE NOW. <3 camping

omg once i camped a base in valhalla, but i got owned. I'm not good enough to camp.

I am in DoD on the PC though. I used to camp in kalt with the machine gun and just kill people as soon as they would come through the gate at about 2/5ths the map's length.

I love DoD.
 
Just watched almost 2 hours of film, ranging from Camper bore fest to OMGWTF DID I JUST SEE. I should have some nice footage tomorrow, like some VIP game where the guy playing gets the untouchable medal, but never gets to be the VIP himself. And he definitely wasn't hiding.
 
SnakeXs said:
:lol :lol :lol

I totally forgot about that. I wish I recorded that one. :lol

Which leads me to this: Bungie, gimme voice recording options for replays. Moments such as this need to be heard to be believed. :lol
I totally couldn't believe you said it. I was just "wait, what?" and started laughing. Good thing I was out of Proximity range 'cause it was hilarious. :lol
 
Tieno said:
Anyone else like how the shield doors and the bubble shield create these great non-combat moments of tension? The other day I was behind a shield door and a blue guy was on the other side...we just stare at each other, trying to fake it, going forward, backward...grenade, dodging, kind of like this duel from a western movie...who draws first?
I love those moments - they really add a lot to the gameplay and tension. I've had whole teams doing a mini-standoff beween them. I was in a standoff in VIP, where the VIP and two defenders were inside and our VIP and two defenders where outside. Then the fourth guy on our team runs up behind us and just plows right in. We basically said "**** it" and dove in too.

(We got owndizzled :lol )
 
Sai said:
It certainly decreases the tension, which I missed. But to be honest, I loved the fact that I didn't have to sniff around for health packs anymore.
I've played months of Halo multiplayer, and in my experience most people don't actively go running for health after a battle. It's something to keep in mind, but at two packs per map and a minute (or longer?) respawn it's not something that people I've played with (and I've played with some good people) have made a big deal out of. You try to grab it when you're in the opposing team's base and almost dead, but you aren't going to run back to your base from the cliff on Blood Gulch every time you lose a bar.
A friend suggested a possible solution for both sides not too long after the December '06 EGM: Bring back the health guage, have it regenerate slowly once the player has avoided sustaining any damage after a certain period of time; the time, and the rate at which the health regenerates can be adjusted accordingly through the player traits.
As long as it's a pretty slow regeneration, I'd be okay with it and consider it an improvement. But I'd much prefer the Halo system, where you can't shrug off past battles at all without a (relatively rare!) health pack. It encourages calculated risk taking and allows sacrifice moves - in Halo 2 and 3 if you don't kill them you've died in vain. It also makes battles less ... rabid, as there's no monkey on your back screaming YOU HAVE TO KILL HIM NOW OR YOU'RE WORTHLESS, WORTHLESS GO GO GO. More strategic options open up when you have people with different health levels. "Sai is heading for our base, but he should be almost dead," or "Shit guys, I'm in the hills behind blue base but I'm in the red - I'll have to wait for somebody else to help me out!" You can wound the guys in the warthog heading for your flag without having to finish them off - your teammates can build off of your success.

Also, Shotgun, Sniper, and Rocket games are more fun with no shields.
A return to Halo's... 90°, was it? That would be nice.

For the record, what is Halo 2's?
Halo: 90°
Halo 2: 60°
Halo 3: 72° (Someone from Bungie called me out like a hundred pages ago, and looked this up. Also said it might not be final, but I don't know how seriously he meant it.)
Half-Life 2: 75° (PC gamers not used to it got motion sickness.)
Counterstrike: Source: 90°
Unreal Tournament 2004: 90°
Call of Duty: 80°
Doom 3: 90°
Quake 4: 90°

When more people than ever will be playing on widescreen TVs anyway, dropping the FoV makes little technical sense. I would be very interested to hear a Bungie rep explain this choice (not in a trolling way - in a curiosity way!). I feel like I've got blinders on in Halo 2, which really hampers my enjoyment of it.
I had no complaints with the grenades in Halo 2 after the first update.
My inexperience with Halo 2 leaves me with nothing to say here :(
But the maps, I would appreciate it if you elaborate a bit more on that. I'm trying to understand what it is that Halo 1 purists are looking for in map design.
Yeah. Map design suffered with the introduction of assault and defense gameplay types. Don't get me wrong - those can be fun. But Halo 2 had too many of them, dropping the symmetrical maps geared for traditional CTF and the general slayer maps geared for general slayer. Halo 2 also had enormous levels, and not many intimate ones. Halo 2 also complicated and abstracted things, due in part to the influence of the new objective gametypes. Complex corridors and structures became the norm, while Halo one maps are relatively pure. Just look at the changes to Blood Gulch, or see Zanzibar or that indoor map with the elevator. Compare these to Longest. Even Damnation, possibly Halo's most difficult to learn map (olol Chiron) isn't too bad. In general, Halo 2 MP map architecture is very closed, while, in general, Halo MP map architecture is pretty open.

I feel that level design was also hurt by Halo's success. The Halo maps are almost raw in comparison to the Halo 2 maps, which had been gone over and over by the devs. Every jump you can just barely make has been engineered to be just barely makeable. Every sniping nook was made to be a sniping nook, and if you can hop out through the window in the new Battle Creek there was somebody who decided to let you. (I recognize that this paragraph is kind of silly, but it's all about the feeling - of course they playtested Halo's maps, too.)

Also, fall damage as a tool in map design made lots of things possible in Halo that weren't in Halo 2.
Before, I argued that the lunges took away a bit of the "finesse" found in Halo's multiplayer's melee combat, when all I was really trying to say is that it made it too easy for scrubs to get a hit in. :P

The truth is that, at least in my experiences, there were few instances where I was at that range in Halo 1, they simply weren't as big of a factor in Halo 1's multiplayer. Though this could be partly thanks to the prominence of the ol' M6D.
Yeah, aside from having to relearn melee distances, this is pretty low on the list of things that bother me!
 
Tieno said:
Anyone else like how the shield doors and the bubble shield create these great non-combat moments of tension? The other day I was behind a shield door and a blue guy was on the other side...we just stare at each other, trying to fake it, going forward, backward...grenade, dodging, kind of like this duel from a western movie...who draws first?

Hell yeah! Now you just need Duel of the Fates blaring in the background.
 
GhaleonEB said:
I love those moments - they really add a lot to the gameplay and tension. I've had whole teams doing a mini-standoff beween them. I was in a standoff in VIP, where the VIP and two defenders were inside and our VIP and two defenders where outside. Then the fourth guy on our team runs up behind us and just plows right in. We basically said "**** it" and dove in too.

(We got owndizzled :lol )
The shield doors officially make oddball awesome. I would have the ball and just dance around the door punching people as they got close. :lol
 
Oh and I am itching to play some before I bounce to the BRMC concert tonight. Hit me up on AIM: Atwood333 or PM me if anyone wants to start a party or needs an extra guy. Gamertag: ianswoody
 
I'm not as good with Halo 3 as I was at Halo 2. My kill-to-death ratio is around .7 in Halo 3 and it was never below 1 in Halo 2. I think part of the problem is that most of my friends have moved on and don't even own a 360, much less the H3 beta. It seems I always get matched up against a team that plays really well together, and my team rarely does. I think I need to update my friend's list. So please take pity on me and add me to your friend's list. GT: xxxSofaKingxxx
 
JdFoX187 said:
They need to have the announcer say whether you gained or lost the lead. There are times when I'm fighting VIP in Snowbound and I have no idea when we scored or if we lost or gained the lead. I hope that'll be in the final version


Yeah, I remember seeing videos with those audio cues back in... why doesn't it say when you gained the lead in slayer etc?
 
This is an amazing game. The balance has got so much better. It seems that you can actually do something with the needler this time. Also, no noob combos so far. Even better, nobody yells at me that "you suck how can you have so few kills!!". Well, once. Way better than the kindergarten that was Halo 2. Maybe the mod bannings help.

It's great that this time I can leave feedback on quitters. I really take time to do it and encourage others to do so too. Nothing is less motivating than losing one or two team mates out of four.

This is currently my only complaint. I've concluded that teams of four overall are too small for Halo. They're way too volatile to getting unbalanced. Just have one pro or complete beginner and you win or lose 90% of the time. Six must be minimum size in matchmaking.
 
Found the reason why the Beta refuses to work for me (Game Over error) whatever I do: Speedtouch router.

If you own a Speedtouch ADSL Modem or Router, you will not be able to play the Beta. Way to go Bungie.. :(
 
tahrikmili said:
Found the reason why the Beta refuses to work for me (Game Over error) whatever I do: Speedtouch router.

If you own a Speedtouch ADSL Modem or Router, you will not be able to play the Beta. Way to go Bungie.. :(
Could you elaborate? How did you find this out? (xbox support, bungie forums, etc)
 
Chittagong said:
This is an amazing game. The balance has got so much better. It seems that you can actually do something with the needler this time. Also, no noob combos so far. Even better, nobody yells at me that "you suck how can you have so few kills!!". Well, once. Way better than the kindergarten that was Halo 2. Maybe the mod bannings help.

It's great that this time I can leave feedback on quitters. I really take time to do it and encourage others to do so too. Nothing is less motivating than losing one or two team mates out of four.

This is currently my only complaint. I've concluded that teams of four overall are too small for Halo. They're way too volatile to getting unbalanced. Just have one pro or complete beginner and you win or lose 90% of the time. Six must be minimum size in matchmaking.


6v6? Nah, only on a big map maybe (Valhalla).

~60 posts and this is past the Oblivion thread. It should be stickied, it's starting to drift to the bottom of the first page.
 
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