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The Halo 3 Beta Thread

Oblivion said:
Wow this thread is friggin huge. Why isn't it stickied?
The mods were too busy altering the title of the week-long sticky thread about the Sony Gamer's Day ("tons and TONS of games!!!!"; "no news until 5/17", "holy ****ing crap!!!") that they didn't have time. Cut them some slack. And now they're all tired and stuff.

(I have no ****ing idea why this isn't stickied. Oblivion thread was stickied THREE TIMES.)
 
DD-11 said:
Not this argument again. The argument always goes like this: I like it, so it's fair. Get a life and play by the rules

Except the argument didn't go like that. I brought up valid reasons why the combos aren't cheap/cheating. You, Ramirez, and JDfox decided to just close your eyes and pretend I didn't.

I'm done anyway, though I don't see what having a life has to do with "playing by the rules".
 
GhaleonEB said:
The mods were too busy altering the title of the week-long sticky thread about the Sony Gamer's Day ("tons and TONS of games!!!!"; "no news until 5/17", "holy ****ing crap!!!") that they didn't have time.
sonyland total

amirite?
 
Just played the closest Oddball game I have ever played.

On snowbound we won 100 to 99. We were winning big then they caught up and got it to 99-87 (I think we had 87) before we got the ball back and were able to hold on for the win.

Saved that film. Think everyone did on both sides.
 
thekad said:
Except the argument didn't go like that. I brought up valid reasons why the combos aren't cheap/cheating. You, Ramirez, and JDfox decided to just close your eyes and pretend I didn't.

I'm done anyway, though I don't see what having a life has to do with "playing by the rules".
And got shot down by everyone else pointing out how they actually, are.

When threads get this big, they move in cycles. I'm hoping this cycle doesn't get repeated for a few thousand posts.
 
thekad said:
Except the argument didn't go like that. I brought up valid reasons why the combos aren't cheap/cheating. You, Ramirez, and JDfox decided to just close your eyes and pretend I didn't.

I'm done anyway, though I don't see what having a life has to do with "playing by the rules".

The developers of the game say it's cheating, what more proof do you need? It wasn't intended, end of discussion really.
 
So is it just me or are plasma grenades pretty much obsolete now?

Spike grenades do everything that plasma ones do but they're more powerful (sticking the VIP with a plasma grenade won't kill him but one spike grenade will) and they're more useful since they stick to walls/surfaces.

Is there any reason to use plasma grenades over the spike nades?
 
Just finished a territories game on High Ground where I had 35 kills and 15 deaths. My K/D is still stuck at 1.72. I'm getting very irritated.
 
Sean said:
So is it just me or are plasma grenades pretty much obsolete now?

Spike grenades do everything that plasma ones do but they're more powerful (sticking the VIP with a plasma grenade won't kill him but one spike grenade will) and they're more useful since they stick to walls/surfaces.

Is there any reason to use plasma grenades over the spike nades?

That's what I was thinking. Only reason I can come up with is that they look cooler :)

The problem is that if you want to bounce grenades then you're most likely not planning on sticking the enemy, and since a frag grenade is more powerful than a plasma grenade(correct me if I'm wrong) you'd want to use that unless you want to stick the enemy. But if you want to stick the enemy you could just use a spike grenade :/

Edit: Well, one thing I just thought of is that since the explosion of plasma grenades are bigger than the spike grenade explosion, they are probably better for overturning/destroying vehicles.
 
Sean said:
So is it just me or are plasma grenades pretty much obsolete now?

Spike grenades do everything that plasma ones do but they're more powerful (sticking the VIP with a plasma grenade won't kill him but one spike grenade will) and they're more useful since they stick to walls/surfaces.

Is there any reason to use plasma grenades over the spike nades?
We need that gif of the dude who threw the grenade into the man cannon. That's why plasmas are still useful.
 
I know this is off topic but since the Halo 2 new maps thread doesn't get any love, i'm going to put this here.

Remember how we had to redownload the new maps in order to play matchmaking, and how we wouldn't get charged again for them? Well, I got charged for both downloads. :/ Is this a microsoft thing or a bungie thing? Who would I call to get my money back?
 
Well, I broke down, bought Crackdown and started on the beta.

This is pretty damned cool. Graphics are ace, action is frentic, and it brings a smile to my face.

With that said, I haven't played Halo since Halo 1 and I SUCK SO BAD. Wow. Well, I did ok on King of the Hill actually. But I completely suck horribly. Ugh. Oh well, practice, practice.
 
Well that was fun. At least if I was in prison I'd probably get an occasional reach-around but tonight was a total ass rape. I think Jesus doesn't want me to win a game or be even on a winning team.

Someone match me up with some one armed blind retards so I can kill them. Is there a setting for that?
 
Two things I've noticed:

1) NOBODY uses the Plasma Pistol. At All. They're really useless in any sort of combat arena. They apparently can disengage a vehicle for a short amount of time, but who is going to carry around a pissy weapon for secondary fire?

2) NOBODY uses the SMGs. This is morely due to [IMO] the fact that they're nearly useless in Halo 2. They are better though, they don't make you lose aim nearly as much as they did in two, but aren't nearly as good looking at their brute Brute Spiker equivelant.
 
Actually i've gotten a lot of us out of the plasma pistol, taking their sheilds off and also disabling an ATV. That was actually my coolest kill too, ATV was chasing me and he hit one of those placed gravity things, I shot his vehicle with the plasma pistol and while he was in the air finished him with a assault rifle.

I like the gun, it just has a more limited 'less guaranteed' use now. I also pickup the smg a lot as it's actually not crap in halo 3.
 
Rlan said:
Two things I've noticed:

1) NOBODY uses the Plasma Pistol. At All. They're really useless in any sort of combat arena. They apparently can disengage a vehicle for a short amount of time, but who is going to carry around a pissy weapon for secondary fire?

2) NOBODY uses the SMGs. This is morely due to [IMO] the fact that they're nearly useless in Halo 2. They are better though, they don't make you lose aim nearly as much as they did in two, but aren't nearly as good looking at their brute Brute Spiker equivelant.

I use the plasma pistol all the time... :'( I got a double kill today by stopping a warthog using it, people never suspect it. And in VIP on Valhalla I usually ALWAYS carry one. It is still possible to "noob combo" it, it just takes a lot more skill in firing the plasma pistol and knowing when to fire it so that it doesn't miss, and its mostly only useful in closer ranges.

I also use SMG's quite a bit, I prefer them over spikers. Actually, I hate spikers. I like the aesthetics and sound of the SMG's much more, as you said, the reason many don't pick them up is due to recalled memories of their suckage in Halo 2. They are just about the only things I dual wield, and I've killed people with an AR using just a single SMG in close range several times.
 
I didn't realize how much aim assist Halo 2 had until I've been stinking it up in Halo 3. Good lord. : \

The game is great, it requires a lot more skill.
 
Rlan said:
Two things I've noticed:

1) NOBODY uses the Plasma Pistol. At All. They're really useless in any sort of combat arena. They apparently can disengage a vehicle for a short amount of time, but who is going to carry around a pissy weapon for secondary fire?

2) NOBODY uses the SMGs. This is morely due to [IMO] the fact that they're nearly useless in Halo 2. They are better though, they don't make you lose aim nearly as much as they did in two, but aren't nearly as good looking at their brute Brute Spiker equivelant.

Actually the plasma pistol is very useful on VIP. Takes out their overshield in one shot then you just finish up with a melee or grenade or something. It's a lot harder to get kills with them now though, since the tracking was severely reduced. But that's a good thing, no more annoying noob combo (I still see people trying to do it though).

I've starting using the SMG's a bit more too now. SMG + Brute Spiker (dual wielded combo) is deadly. So far that seems to be the strongest combo.
 
DJ Sl4m said:
I tried it, I hated the demo.

I know some people don't like Crackdown at all, and it still blows my mind. I think it's one of the best games I've ever played. :\ It's funny how that game splits people right down the middle, they either love it or hate it (Dead Rising too).
 
Oblivion said:
Wow this thread is friggin huge. Why isn't it stickied?

I believe that we've only had 2 or 3 mods post in this thread, and then just one or two posts. The staff of the premier gaming forum just isn't interested in such a niche title. If only Bungie could incorporate protein folding into the game . . .
 
Sean said:
So is it just me or are plasma grenades pretty much obsolete now?

Spike grenades do everything that plasma ones do but they're more powerful (sticking the VIP with a plasma grenade won't kill him but one spike grenade will) and they're more useful since they stick to walls/surfaces.

Is there any reason to use plasma grenades over the spike nades?

i disagree. the plasma nades are still the best for holding a position and strategic use. if you need to hold an enemy at bay, or keep an enemy out of an area, the plasma nades are a better choise then frags or spikes because they are 1.) more visible and therefore a better deterrent, and 2.) have a more dangerous splash damage that isnt directed like a spike is.

if your low on shields and are able to quickly duck around a corner, or if your keeping baddies out of grabbing a territory, the sticky is your best tool still.
 
Vrolokus said:
I know some people don't like Crackdown at all, and it still blows my mind. I think it's one of the best games I've ever played. :\ It's funny how that game splits people right down the middle, they either love it or hate it (Dead Rising too).
I've never heard that one before, but okay.
 
I think Crackdown is good, and I enjoyed the demo, but not enough to buy the full game (money is a little tight). Correct me if I'm wrong: I played the demo through 3 or 4 times and I don't think that there is anything else in the full game that makes the price worth it. Sure I could hunt down agility orbs and have t more guys to fight, I could do a few more street races etc, but the core game is there. Is there anything left out that is surprising and really that different? This is a serious question.

I had the same experience with Viva Pinata. It's a neat little game, but I can play the game for a few hours here and there and have the essential experience of the game.
 
squicken said:
I believe that we've only had 2 or 3 mods post in this thread, and then just one or two posts. The staff of the premier gaming forum just isn't interested in such a niche title. If only Bungie could incorporate protein folding into the game . . .

What's protein folding if it isn't incorporated in to Halo?

Global f***ing WARMING
 
GunFingers said:
My ratio so destroys yours:

Games: 31
# Total Kills: 328
# Total Deaths: 361
# Kill/Death Ratio: 0.9086
# Total Assists: 161

:D

:lol nice.

So does anyone have any thoughts on this:

BadAss84 said:
One Q, is there normally a regular 2 flag CTF gametype in halp mp? 1 flag is a cool mode but i want some proper ctf ^^

Also, any tips on grenade use? I'm still pretty bad at using them, i tend to just miss and get killed when i try to throw one.

Thanks :p
 
Yes halo has many variations of ctf, classic ctf with 2 flags (with requirement of having your flag in the base too) is a usual halo mode.
 
goldenpp72 said:
that's like saying world 1 of mario 3 is good enough, ya don't need the full game.

People these days..

Your analogy doesn't make any sense.

Instead of being a sarcastic ass, why not answer the question? What changes? How is gameplay changed from the demo? I don't image the enemies behave differently or the bosses become more interesting?
 
BadAss84 said:
:lol nice.

So does anyone have any thoughts on this:



Thanks :p

halo has multiple ctf games. there is classic 2 flags with different rule sets (touch flag to return or have a set time when a "dead" flag returns, flag at home to score or not) as well as single flag ctf thats in the beta.

tips for nades... try to anticipate where a player is going, and throw in front of them. if you have the jump on someone that doesnt know your there, throw a nade before shooting to soften em up for an easier kill. if your about to die, throw a nade at your feet (if death from close combat) or again, where the enemy appears to be heading for a kill from beyond the grave (or at least to soften em up for a teammates easy kill). nades are also useful to assist in a retreat. toss one down while you run away. must decent players wont charge into a grenade to try and kill you. also, use them to keep players out of areas (capture points, the flag, the hill, etc)

also, each nade has its own best uses. learn those too. spikes are great for sticking players, or tossing into the ceiling or wall if you know a player is coming around a corner. plasmas are good for holding opponents at bay, and frags are best for softening opponents, or bouncing off walls to kill around corners
 
Nick said:
I've never heard that one before, but okay.

As an open world game, its solid if a bit repetitive towards the end. As a platformer, it is without question the best 3d platformer I've ever played. Keys to the city just makes that even better. Honestly at this point I feel it may be the best 360 game out there.

I can see why people looking for a GTA Clone wouldn't like the game though. Thats not where its strength lies.

PS World 1 of Mario 3 is the best World 1 of the Mario games. But thats because every world in Mario 3 is the best world of the Mario games. :lol
 
The enemies get armed with new weapons, the scenerios in which you fight bosses become more interesting and diverse, the different cities are awesome, the achievement hunting is incredibly well done, and of course, the more you level up the more you can do, it's called common sense. The game isn't insanely long or best game ever material but it's quite good all the way through, I would have bought it without the halo beta.
 
I had a nice bunch of games tonight.
Team Slayer on Valhalla
50 - 49
So awesome.

A friend made me play Gears of War with him today and it actually kind of gave me a headache. (because of the differences or something or other)
 
goldenpp72 said:
Yes halo has many variations of ctf, classic ctf with 2 flags (with requirement of having your flag in the base too) is a usual halo mode.

op_ivy said:
halo has multiple ctf games. there is classic 2 flags with different rule sets (touch flag to return or have a set time when a "dead" flag returns, flag at home to score or not) as well as single flag ctf thats in the beta.

tips for nades... try to anticipate where a player is going, and throw in front of them. if you have the jump on someone that doesnt know your there, throw a nade before shooting to soften em up for an easier kill. if your about to die, throw a nade at your feet (if death from close combat) or again, where the enemy appears to be heading for a kill from beyond the grave (or at least to soften em up for a teammates easy kill). nades are also useful to assist in a retreat. toss one down while you run away. must decent players wont charge into a grenade to try and kill you. also, use them to keep players out of areas (capture points, the flag, the hill, etc)

also, each nade has its own best uses. learn those too. spikes are great for sticking players, or tossing into the ceiling or wall if you know a player is coming around a corner. plasmas are good for holding opponents at bay, and frags are best for softening opponents, or bouncing off walls to kill around corners

Thanks :D That's good news.

One thing i always seem to do with nades is throw them at their feet, then they usually just run past it and escape the blast :p I'll try what you said :)
 
goldenpp72 said:
The enemies get armed with new weapons, the scenerios in which you fight bosses become more interesting and diverse, the different cities are awesome, the achievement hunting is incredibly well done, and of course, the more you level up the more you can do, it's called common sense. The game isn't insanely long or best game ever material but it's quite good all the way through, I would have bought it without the halo beta.

But you reach nearly full strength in the demo. From the reviews and impressions I read, the bosses get worse or at best are more of the same. The enemy AI is still pretty dim and you end up walking through them at any rate, regardless of what they are armed with from what I understand. I don't see the common sense here. I'm not criticizing the game, I think it's quite good, but the demo is essentially the whole game in microcosm.

In mario there is more game that is wildly different from world one. The Halo Beta has all sorts of stuff taken out, it's a tease. Forza gave us a track and a couple cars, but none of the tuning and customization. NHL 2007 just gives shootouts. Stop being so defensive and try to see my point.

The fun of Crackdown isn't getting to the end, it's messing around the city, finding orbs and killing thugs. All of that can be had in the demo.
 
Besides the basics of the gameplay in Crackdown, one of the parts you don't get in the demo is the full exploration. Exploration is always one of the biggest factor for me to play ANY game.

There are some cool weapons later on too, but I agree the demo gives you a lot of the basics.
 
Crypto said:
Besides the basics of the gameplay in Crackdown, one of the parts you don't get in the demo is the full exploration. Exploration is always one of the biggest factor for me to play ANY game.

There are some cool weapons later on too, but I agree the demo gives you a lot of the basics.

I can see that. I'm sure I'd be obsessively hunting for all the orbs, and that's what I always ended up doing in the demo. I'll pick it up once it because a greatest hit or whatever.
 
Jesus Christ. What the **** happened overnight. I was doing fine in Rumbe Pit last night, finishing on the better half usually. Now I started again and I'm taking a true humiliation, everybody else getting 15 - 25 kills, I'm getting 2-5 kills.
 
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