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The Halo 3 Beta Thread

Man, Bungie has to do something about the douchebags on your team who keep walking over the trip mine on purpose. That should not count as a betrayal.

tahrikmili said:
WTH is BTB?

big team battle (matchmaking playlist). though in halo 3 beta its only big team training (unranked version).
 
Ramirez said:
Well, after my bitching post, all of my BTB games were fine. When Bungie had the 6v6 list in Halo 2 I never lagged, which is why I found it odd. I always lagged in 8v8 though, but I hated 16 player games, Halo loses alot of it's magic for me with the more people you add.

I have played 7-8 games of BTB so far and havnt had much of a problem with lag at all.
 
Flesh Into Gear said:
I was having an alright time with BTB. Little lag here and there but nothing major. A huge difference from Halo 2 when I couldn't even attempt a lag free BTB.
Well, it's less players. I've had laggy matches on BTB every time it goes on Valhalla, but High Ground was alright and CTF was a lot more fun. I like neutral bomb better than offense/defense. Haven't played on snowbound.

I still want 8v8. :\ I know some people didn't like it, but I thought it was fun. Jacking tanks, flying all over the map, going on packed warthog runs with explosions all about, and having enough people to mount a defense and an offense making 2 flags better...good times. :D
 
Sean said:
Man, Bungie has to do something about the douchebags on your team who keep walking over the trip mine on purpose. That should not count as a betrayal.

It should probably just count as a suicide. Battlefield 2 had a huge problem with this and mines were practically useless because teammates would drive right over them, even though they were given this nice little indicator telling them where mines are (not sure if they fixed this since I stopped playing a long time ago). It isn't as bad in Halo since there aren't as many players and generally communication is much better. I guess the only way to avoid it for the moment is play with people that you trust. Luckily I think I've only gotten one betrayal so far with the mines.

Edit: The only problem with having no repercussions would be the griefers who would toss a mine at a warthog just as you mount up, etc :(
 
GhaleonEB said:
And you've got both the Spartan Laser and Missle Pod targeting you. Destroyed Banshees rain from the sky in the three games I've playe so far. (But oh my are they pretty.)
Those missile pods track Banshees like nobody's business, pulling u-turns in mid-air and tracking back across the map. Sheesh. Nearly every game I played tonight came up as Big Team Slayer on either High Ground or Valhalla, and then we'd veto it and get the other map ;_;
 
well, you can definitely fly yourself to (near) the top of the bases in valhala. pretty cheap sniper spot, hope that gets removed. funny, when you bail out of the banshee, it it remains up there, it gets nailed when the structure fires. very cool to watch, especially from below, but hopefully bungie could at least cause those blasts to kill any camping snipers up there as well. if you timed it right youd still be able to stay up there long enough to get several shots off but youd have to jump down before the next firing or youd be toast
 
Ok well I'm awake and ready to play! GT: QVT if anyone wants to invite me and Yama I just added you if you have some space.
 
When playing BTB, press X in the lobby and select "perfer good connection". i didn't get any lag when i did that. when it wasn't selected, it was a laggy pos
 
CreepingDea7h said:
It should probably just count as a suicide. Battlefield 2 had a huge problem with this and mines were practically useless because teammates would drive right over them, even though they were given this nice little indicator telling them where mines are (not sure if they fixed this since I stopped playing a long time ago). It isn't as bad in Halo since there aren't as many players and generally communication is much better. I guess the only way to avoid it for the moment is play with people that you trust. Luckily I think I've only gotten one betrayal so far with the mines.

Edit: The only problem with having no repercussions would be the griefers who would toss a mine at a warthog just as you mount up, etc :(

Yeah not sure what bungie can do about this. it's kind of a lose-lose situation. They could make it count as a suicide, but then griefers would throw the mine down at their teammates on purpose. But keeping it as a betrayal griefers will walk over it and try to boot you for doing nothing wrong...

I think the best solution is they could make it so that only the other team can set off the trip mine, but not really sure if that would be fair.


---

BTW, the warthog needs to be weakened. That thing is a beast, I hit it with a laser and only one of the three people die. Then it gets stuck with like 3 nades and keeps going. If anything the mongoose should be the most durable vehicle since it doesn't have a gunner. the warthog is too powerful/cheap now IMO especially since it seems easier to shoot the turret now.
 
the people who want more then 16 players boggle my mind, the amount of cluster**** noob crap that would go on with that is just insane.. hell 16 is pushing it, 8 is a good spot.
 
goldenpp72 said:
the people who want more then 16 players boggle my mind, the amount of cluster**** noob crap that would go on with that is just insane.. hell 16 is pushing it, 8 is a good spot.
Massive Slayer and Assault matches don't appeal to you? Valhalla could easily support 24 players.
 
First of all: Sorry for the late reply, PC hasn't been playing nice these past few days.

thatbox said:
I've played months of Halo multiplayer, and in my experience most people don't actively go running for health after a battle. It's something to keep in mind, but at two packs per map and a minute (or longer?) respawn it's not something that people I've played with (and I've played with some good people) have made a big deal out of.
Neither did I. My experiences with FPS was limited(were there many multiplayer FPS on the market that didn't have health packs in some form?), so I can say it was something I was used to.

I do miss being able to leave some long lasting damage to the opposing team in multiplayer, especially when it comes to CTF and Oddball gametypes. But I still appreciated the change in Halo 2 to an extent because I felt it changed the pace of objective gametypes--teams kept moving foward, there was more open combat, partly due to the fact that players could start out fresh after a short skirmish.

As long as it's a pretty slow regeneration, I'd be okay with it and consider it an improvement. But I'd much prefer the Halo system, where you can't shrug off past battles at all without a (relatively rare!) health pack.
That's why I think it should be something we can adjust, to give everyone a choice. Even if the way it's setup in Halo 2/3 at the moment has to be set as default, I'd appreciate the option to change it up for multiplayer sessions.

Has Bungie said much about the issue? Why the change in Halo 2 was ultimately made? I wonder if the thought of a adjusteable, regenerating health bar has been toyed with.

Halo: 90°
Halo 2: 60°
Didn't realize there was that much of a difference. Didn't notice there even was a difference in the FOV until I went back to Halo 1 a short while after I started playing Halo 2.

I believe it was part of the reason I was doing so terribly at close-range combat in Halo 2 for a while--that, and the melee lunges. Would the FOV also affect the player's perspective of walking speed? Making it feel slower in Halo 2?

... Or, did they really just move a bit slower? :P

Yeah. Map design suffered with the introduction of assault and defense gameplay types. Don't get me wrong - those can be fun. But Halo 2 had too many of them, dropping the symmetrical maps geared for traditional CTF and the general slayer maps geared for general slayer. Halo 2 also had enormous levels, and not many intimate ones. Halo 2 also complicated and abstracted things, due in part to the influence of the new objective gametypes. Complex corridors and structures became the norm, while Halo one maps are relatively pure. Just look at the changes to Blood Gulch, or see Zanzibar or that indoor map with the elevator. Compare these to Longest. Even Damnation, possibly Halo's most difficult to learn map (olol Chiron) isn't too bad. In general, Halo 2 MP map architecture is very closed, while, in general, Halo MP map architecture is pretty open.
I think I understand where you're coming from, I'm just not sure if I agree--that they suffered, that is. I'm one of those guys that prefers those objective gametypes, so the push for that in map design works in my favor. ;)

I guess that explains why I never really understood it until now. Were there any examples in Halo 2(the new, original maps, none of the remakes) that managed to capture what you're describing? Or at least came close?

Lockout?

Also, fall damage as a tool in map design made lots of things possible in Halo that weren't in Halo 2.
Agreed. I still kind of wish it would return to Halo, even if the damage doesn't turn out to be quite as severe, or inflicted at nearly the same distance as in Halo. While I've had some good times on Tombstone(though that time has been limited, unfortunately. :/), and appreciate some of the changes that have been made to Hang 'em High, it still feels like a completely different map without the threat of fall damage.

But with man cannons and the like...

http://www.neogaf.com/forum/showpost.php?p=4688590&postcount=568

Changes the game, certainly. But I can't say it ruins it, so I don't whine about it all that much.

[EDIT] - Eh, decided it would be best to post that question for Bungie at a later time of the day, to increase the chances of somebody seein' it.
 
6v6 is good for Valhalla, 12v12? wtf no. it's hard to coordinate as a team as it is, with 24 players it would be impossible. bigger does not equal better.
 
4v4 is perfect for High Ground. It's a fantastic map btw.

4v4 is good for Snowbound too, but 6v6 would also be cool.

Valhalla pretty much sucks.
 
I saw someone post a pretty decent list of all the ranks available so far. A friend of mine found this page listing all the ranks, what are required to gain them and so on. It goes up to 4 star general so its pretty good.

http://www.gruntsrus.com/viewpage.php?page_id=60

If it has been posted before Im sorry, I really didnt want to go through each page again, Ive already spent too much time in this thread pre and post beta release. Seems that it has died down some now that it is stickied though.
 
Ramirez said:
Halo loses alot of it's magic for me with the more people you add.


Been saying this from day 1! Why do you htink i moan at nutter for playing big team games. Neo GAF Halo2 clan was funny when playing big team. But it would be an absolute mess strategically.
 
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I had a great game of BTB CTF just before, everyone was working together to get the Flag and kill the other team, everyone was communicating very well, using the Warthog and Mongooses to confuse the other team, was all great. Also played a great VIP game too.

I'm so glad I can play CTF again. It never, EVER shows up on Halo 2 ever.
 
BTB 1 flag CTF on high grounds is the best mode ever. So much excitement and it's difficult on offense so you have to work with your teammates :D
 
chapel said:
I saw someone post a pretty decent list of all the ranks available so far. A friend of mine found this page listing all the ranks, what are required to gain them and so on. It goes up to 4 star general so its pretty good.

http://www.gruntsrus.com/viewpage.php?page_id=60

If it has been posted before Im sorry, I really didnt want to go through each page again, Ive already spent too much time in this thread pre and post beta release. Seems that it has died down some now that it is stickied though.

Thanks for that.

I went through this period yesterday where I just didn't have the urge to play for some reason. This makes me want to press on and hit those ranks.
 
Sean said:
BTW, the warthog needs to be weakened. That thing is a beast, I hit it with a laser and only one of the three people die. Then it gets stuck with like 3 nades and keeps going.

I took it out in BTB with a full crew and we terrorized the other team. As the driver it gave me like 12 assists and I had a good number of kills with it too. The thing was so beat up when I finally abandoned it. I think we took something like four near grenades, some close pod fire, countless BR/AR rounds, but the hog just kept on keepin' on.
 
i took it out with one laser hit and all the people in it last night. i have no clue how much damage they had taken on before i hit it though.




one thing i do not get with team skermish?

why do team slayer games come up when you select team skermish when slayer has it's own choice?
 
StranGER said:
i took it out with one laser hit and all the people in it last night. i have no clue how much damage they had taken on before i hit it though.

The laser seems to take it out in one shot, provided it's a clean, direct hit. No problems there.
 
i love how the banshee is much more balanced this time around. It's slightly harder to hover, and it limits how far down you can aim; therefore, most of the time you have to shoot on strafing runs instead of just hovering and dominating. The fuel pod is also a nice addition that surprisingly isn't unbalanced either. good stuff bungie.
 
goldenpp72 said:
the people who want more then 16 players boggle my mind, the amount of cluster**** noob crap that would go on with that is just insane.. hell 16 is pushing it, 8 is a good spot.

Anything less than 40 is obviously inferior :lol
 
Mojovonio said:
BTB is not laggy at all.

I got stuck in an alternate dimension in which my Spartan launched and then relaunched off the mancannon again and again. Again and again and again, repeating a two second loop coupled with the launch sound effect that repeated to match.

Then someone sniped my brain out of my helmet and I went to a black screen.

Yeah, I had a number of games that were alright, but I don't think we can say that BTB isn't laggy "at all." It is laggy. Really, really laggy.
 
I had a great moment last night as well.


Playing Territories on Valhalla in BTB last night, we had one flag left and 30 seconds.

The last flag was the flag on the main deck of the opposing teams base.

One guy is already there and I'm outside the wall.

So I come up for some support, but wanting to reload and being very tired form the long day, I pressed X by mistake and placed a tripmine right in front of the flag.

Also, the flag happens to be in front of the opening at the base's rear, where there is a ramp to go down or you could hop up to the main deck.

So the tripmine was down and armed.

Me: Whooops!

Teammate 1: Ah crap. Its fine, we're almost done.

Teammate 2: Hold on guys, I'm coming in.

Teammate 1: Don't jump in! There's a......."

So Teammate 2 jumps in from the opening in the back, lands right on the tripmine when we had maybe a second left to capture the territory, and all 3 of us died a glorious death.
 
I got pretty frustrated on High Ground last night. I kept getting it game after game on as far as Team Slayer goes, whichever team spawns on the beach has the advantage. They get the Sniper Rifle, and the Rockets. The other team gets the Laser, but can easily be picked off by the Sniper. So if a team is smart they just camp the beach where they spawn, control their weapons and win the game.
 
ToyMachine228 said:
They get the Sniper Rifle, and the Rockets..

both teams should rush the rockets and there should always be a fight for them.

I usually get them when I spawn IN the base.

It takes just as long for the people spawning on the beach to trek up the hill for them.
 
ToyMachine228 said:
I got pretty frustrated on High Ground last night. I kept getting it game after game on as far as Team Slayer goes, whichever team spawns on the beach has the advantage. They get the Sniper Rifle, and the Rockets. The other team gets the Laser, but can easily be picked off by the Sniper. So if a team is smart they just camp the beach where they spawn, control their weapons and win the game.

It just means that you need to up your defensive strategy.

The team with the high ground has the advantage, as there are only really 3 ways to get in to the base without opening the front gate. With the gravlift, through the bunker, or through the pipe.

Its pretty easy to control all 3 of these.

Keep in mind, the base holds the spartan laser with is an amazing defensive weapon, the power drainer, the brute shot and dual spikers.
 
Is anyone else having an issue to were someone quits the game and everyone goes to the black loading screen and never goes back to the game?

I'm assuming this is a bug, thus why its beta. Here is an example...

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=2795361&player=StUnNeR H2K

That was a neutral ball game on Vahalla. Now we didn't all quit out when we had the lead, in fact I haven't quit out of a single game in Halo 3. If it shows I did it was because of this bug. I would just like to verify I'm not the only one seeing this. It appears that someone, possibly the host quits and the game can't find another host? Or the new host isn't capable of handling everyone else? Thus everyone lags out or appears too?

I've also seen it to where I come back from the black loading screen and everyone is walking into the walls. I can still hear and talk to my team, but they verify they are still in the loading screen. One game it did this I betrayed a team member and it pulled him along with everyone else out of the loading screen when I did this.

Anyone else having issue's like this?
 
StUnNeR H2K said:
Is anyone else having an issue to were someone quits the game and everyone goes to the black loading screen and never goes back to the game?

I'm assuming this is a bug, thus why its beta. Here is an example...

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=2795361&player=StUnNeR H2K

That was a neutral ball game on Vahalla. Now we didn't all quit out when we had the lead, in fact I haven't quit out of a single game in Halo 3. If it shows I did it was because of this bug. I would just like to verify I'm not the only one seeing this. It appears that someone, possibly the host quits and the game can't find another host? Or the new host isn't capable of handling everyone else? Thus everyone lags out or appears too?

I've also seen it to where I come back from the black loading screen and everyone is walking into the walls. I can still hear and talk to my team, but they verify they are still in the loading screen. One game it did this I betrayed a team member and it pulled him along with everyone else out of the loading screen when I did this.

Anyone else having issue's like this?


Happened to me yesterday. Since everyone was walking into rocks or walls I went on a killing spree, then the game kicked everyone. My one moment of Halo 3 glory, ruined!
 
Hitler Stole My Potato said:
Happened to me yesterday. Since everyone was walking into rocks or walls I went on a killing spree, then the game kicked everyone. My one moment of Halo 3 glory, ruined!

LOL! Yeah I had the chance to kill the other team but passed on it since I was afraid they would come out screaming "You standbying ***!!!". It was funny though betraying my own team :) They came back going WTF? I wasn't here!! :lol
 
I've had a creepy bug yesterday. BTB One Flag CTF on High Ground, we won the first round, defended successfully in the second round and then the 3rd one begins.

I grab the BR, walk up to the base and... nobody's home. I was alone.

All my teammates were standing exactly where they spawned and couldn't move, but I could hear them talking (french or something, couldn't understand anything). But all of the enemies were simply gone, I was the only one playing for the last two rounds.

I saved the whole thing as a film.
 
The most valuable weapons in High Ground (IMO) are the needler and the carbine, both of which are 10x easier to get if yo u are IN the base. Grabbing the needler and rushing the beach is priceless.
 
tahrikmili said:
The most valuable weapons in High Ground (IMO) are the needler and the carbine, both of which are 10x easier to get if yo u are IN the base. Grabbing the needler and rushing the beach is priceless.

I don't get the carbine and AR. What do you have to do to make them effective weapons?
 
tahrikmili said:
The most valuable weapons in High Ground (IMO) are the needler and the carbine, both of which are 10x easier to get if yo u are IN the base. Grabbing the needler and rushing the beach is priceless.

The needler has fairly short effective range. Someone who grabbed a AR from the beach will kill you before you close the distance if you run out there with just the needler. From inside the base, I usually go grab the ATV thingy and dash for the rocket launcher, then head for the sniper who just grabbed the gun at the entrance of the cave. An easy kill usually.
 
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