tahrikmili
Member
WTH is BTB?
tahrikmili said:WTH is BTB?
Ramirez said:Well, after my bitching post, all of my BTB games were fine. When Bungie had the 6v6 list in Halo 2 I never lagged, which is why I found it odd. I always lagged in 8v8 though, but I hated 16 player games, Halo loses alot of it's magic for me with the more people you add.
Well, it's less players. I've had laggy matches on BTB every time it goes on Valhalla, but High Ground was alright and CTF was a lot more fun. I like neutral bomb better than offense/defense. Haven't played on snowbound.Flesh Into Gear said:I was having an alright time with BTB. Little lag here and there but nothing major. A huge difference from Halo 2 when I couldn't even attempt a lag free BTB.
Sean said:Man, Bungie has to do something about the douchebags on your team who keep walking over the trip mine on purpose. That should not count as a betrayal.
Those missile pods track Banshees like nobody's business, pulling u-turns in mid-air and tracking back across the map. Sheesh. Nearly every game I played tonight came up as Big Team Slayer on either High Ground or Valhalla, and then we'd veto it and get the other map ;_;GhaleonEB said:And you've got both the Spartan Laser and Missle Pod targeting you. Destroyed Banshees rain from the sky in the three games I've playe so far. (But oh my are they pretty.)
CreepingDea7h said:It should probably just count as a suicide. Battlefield 2 had a huge problem with this and mines were practically useless because teammates would drive right over them, even though they were given this nice little indicator telling them where mines are (not sure if they fixed this since I stopped playing a long time ago). It isn't as bad in Halo since there aren't as many players and generally communication is much better. I guess the only way to avoid it for the moment is play with people that you trust. Luckily I think I've only gotten one betrayal so far with the mines.
Edit: The only problem with having no repercussions would be the griefers who would toss a mine at a warthog just as you mount up, etc![]()
GhaleonEB said:16. (It was announced to be 16 in October, BTW.)
Massive Slayer and Assault matches don't appeal to you? Valhalla could easily support 24 players.goldenpp72 said:the people who want more then 16 players boggle my mind, the amount of cluster**** noob crap that would go on with that is just insane.. hell 16 is pushing it, 8 is a good spot.
Neither did I. My experiences with FPS was limited(were there many multiplayer FPS on the market that didn't have health packs in some form?), so I can say it was something I was used to.thatbox said:I've played months of Halo multiplayer, and in my experience most people don't actively go running for health after a battle. It's something to keep in mind, but at two packs per map and a minute (or longer?) respawn it's not something that people I've played with (and I've played with some good people) have made a big deal out of.
That's why I think it should be something we can adjust, to give everyone a choice. Even if the way it's setup in Halo 2/3 at the moment has to be set as default, I'd appreciate the option to change it up for multiplayer sessions.As long as it's a pretty slow regeneration, I'd be okay with it and consider it an improvement. But I'd much prefer the Halo system, where you can't shrug off past battles at all without a (relatively rare!) health pack.
Didn't realize there was that much of a difference. Didn't notice there even was a difference in the FOV until I went back to Halo 1 a short while after I started playing Halo 2.Halo: 90°
Halo 2: 60°
I think I understand where you're coming from, I'm just not sure if I agree--that they suffered, that is. I'm one of those guys that prefers those objective gametypes, so the push for that in map design works in my favor.Yeah. Map design suffered with the introduction of assault and defense gameplay types. Don't get me wrong - those can be fun. But Halo 2 had too many of them, dropping the symmetrical maps geared for traditional CTF and the general slayer maps geared for general slayer. Halo 2 also had enormous levels, and not many intimate ones. Halo 2 also complicated and abstracted things, due in part to the influence of the new objective gametypes. Complex corridors and structures became the norm, while Halo one maps are relatively pure. Just look at the changes to Blood Gulch, or see Zanzibar or that indoor map with the elevator. Compare these to Longest. Even Damnation, possibly Halo's most difficult to learn map (olol Chiron) isn't too bad. In general, Halo 2 MP map architecture is very closed, while, in general, Halo MP map architecture is pretty open.
Agreed. I still kind of wish it would return to Halo, even if the damage doesn't turn out to be quite as severe, or inflicted at nearly the same distance as in Halo. While I've had some good times on Tombstone(though that time has been limited, unfortunately. :/), and appreciate some of the changes that have been made to Hang 'em High, it still feels like a completely different map without the threat of fall damage.Also, fall damage as a tool in map design made lots of things possible in Halo that weren't in Halo 2.
I don't like coordination anyway. I really want 24 player Free for All.dralla said:it's hard to coordinate as a team as it is, with 24 players it would be impossible.
Nino said:I don't like coordination anyway. I really want 24 player Free for All.
That just means that you get 24 kills within a minute man.MMaRsu said:LOL
No thx![]()
Ramirez said:Halo loses alot of it's magic for me with the more people you add.
chapel said:I saw someone post a pretty decent list of all the ranks available so far. A friend of mine found this page listing all the ranks, what are required to gain them and so on. It goes up to 4 star general so its pretty good.
http://www.gruntsrus.com/viewpage.php?page_id=60
If it has been posted before Im sorry, I really didnt want to go through each page again, Ive already spent too much time in this thread pre and post beta release. Seems that it has died down some now that it is stickied though.
Sean said:BTW, the warthog needs to be weakened. That thing is a beast, I hit it with a laser and only one of the three people die. Then it gets stuck with like 3 nades and keeps going.
urk said:just kept on keepin' on.
StranGER said:i took it out with one laser hit and all the people in it last night. i have no clue how much damage they had taken on before i hit it though.
goldenpp72 said:the people who want more then 16 players boggle my mind, the amount of cluster**** noob crap that would go on with that is just insane.. hell 16 is pushing it, 8 is a good spot.
Mojovonio said:BTB is not laggy at all.
ToyMachine228 said:They get the Sniper Rifle, and the Rockets..
ToyMachine228 said:I got pretty frustrated on High Ground last night. I kept getting it game after game on as far as Team Slayer goes, whichever team spawns on the beach has the advantage. They get the Sniper Rifle, and the Rockets. The other team gets the Laser, but can easily be picked off by the Sniper. So if a team is smart they just camp the beach where they spawn, control their weapons and win the game.
Mojovonio said:It just means that you need to up your defensive strategy.
StUnNeR H2K said:Is anyone else having an issue to were someone quits the game and everyone goes to the black loading screen and never goes back to the game?
I'm assuming this is a bug, thus why its beta. Here is an example...
http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=2795361&player=StUnNeR H2K
That was a neutral ball game on Vahalla. Now we didn't all quit out when we had the lead, in fact I haven't quit out of a single game in Halo 3. If it shows I did it was because of this bug. I would just like to verify I'm not the only one seeing this. It appears that someone, possibly the host quits and the game can't find another host? Or the new host isn't capable of handling everyone else? Thus everyone lags out or appears too?
I've also seen it to where I come back from the black loading screen and everyone is walking into the walls. I can still hear and talk to my team, but they verify they are still in the loading screen. One game it did this I betrayed a team member and it pulled him along with everyone else out of the loading screen when I did this.
Anyone else having issue's like this?
Hitler Stole My Potato said:Happened to me yesterday. Since everyone was walking into rocks or walls I went on a killing spree, then the game kicked everyone. My one moment of Halo 3 glory, ruined!
tahrikmili said:The most valuable weapons in High Ground (IMO) are the needler and the carbine, both of which are 10x easier to get if yo u are IN the base. Grabbing the needler and rushing the beach is priceless.
Mojovonio said:I don't get the carbine and AR. What do you have to do to make them effective weapons?
StUnNeR H2K said:Carbine is just a point and spam the trigger on their head as fast as you can... They die fairly quick![]()
tahrikmili said:The most valuable weapons in High Ground (IMO) are the needler and the carbine, both of which are 10x easier to get if yo u are IN the base. Grabbing the needler and rushing the beach is priceless.