pooteeweet
Banned
FOV is 90 for Halo, 70 for Halo 2, and 72 for Halo 3--I think.
Well, that's enough to be noticeable, for sure. Halo 2 felt like firefights were more claustrophobic, for lack of a better term. Halo 3 feels much better.GeoNeo said:Yeah, they increased it by 12 degrees over Halo 2.I also notice people are more prone to motion sickness when the FOV is so restricted.
I'd read a few times that it was 60 in Halo 2. Not sure how accurate it is.pooteeweet said:FOV is 90 for Halo, 70 for Halo 2, and 72 for Halo 3--I think.
pooteeweet said:FOV is 90 for Halo, 70 for Halo 2, and 72 for Halo 3--I think.
pooteeweet said:Yeah, I could be wrong guys. I thought ferrex addressed the FOV topic in this thread, but I can't seem to find it.
ferrex said:Yes, but here I'm just a lurker, waiting for bugs (that I don't already know about) to surface. Some of you are my testers now, heheh!
Incidentally, because I edited it out of my first post while I double checked, the FOV is currently around 72 degrees, subject to tweaking.
Fixed2BeBroken said:no this is a true story, i am on the phone with 18004myxbox now.
and im pissed, cause I read all the stories and just figured they didnt take care of thier xbox.
I took care of mine, and I rarely used it cause I work so much...yet it still ****ing broke. peice of shit
Mister Toups said:What's so bad about a narrow field of vision? It lets you see things in more detail and aim more precisely, both of which are important for a game like Half Life 2. As long as the levels are designed around that limitation (which they are in HL2) the loss of peripheral vision doesn't ever cripple you.
Frankly I almost always prefer narrow FOV's because 3D rendering looks ugly and unnatural with a wide FOV. It also feels more "natural" to me as it feels more like the way we actually look at things -- ie, you can see a lot of things in front of you, but you're only ever focused on a relatively small portion of it wherever your attention is directed. Computer monitors/TV screens are usually about the same size, so it makes sense for things to be presented that way. A wide FOV gives me information overload.
When you pick up certain weapons or enter vehicles. I don't have much experience with either, so I won't hazard a guess as to what the FOV is for third person. In HL2, though, the FOV reverts to 90 when you enter a vehicle.Mister Toups said:Doesn't Halo3 have a third person mode? Does that help at all?
Continuing to use Halo, that situation is largely avoided because the only things relevant to you that you have to watch out for are, in general, six feet tall. It's rare to find a situation in which someone is so far away that the difference between 90 and 72 hurts you (even in 480i), but relatively common to be up against somebody else in CQC, when the extra 18 degrees on the periphery very tangibly helps you avoid being whacked in the back. It also helps that although the delivery system is analog, once you've played through the game, or have played a few hours of multiplayer, you can interpret it almost digitally. Like in SMB, there are only so many tiles, and you can pretty quickly learn a 3D shooter's geometry set well enough that even slightly stretched things can be quickly categorized. I find that, also, most distortion occurs around the edges of the screen, which makes sense because it's the same deal with wide angle lenses on cameras.Mister Toups said:Though there are functional advantages to a low FOV, particularly for console titles. If you're running on a small SD television, a wider FOV means individual details get scrunched up and shrunk. In a game like Halo, in particular, which is full of wide open spaces, it means it's more difficult to identify objects when they are too far away. You can see more information, but the quality of the information decreases.
This isn't so much of an issue for the 360 or for PC games, granted. Though not everyone has a PC powerful enough to display games at high resolutions and not everyone plays 360 games on a HDTV.
ha ha ha that is awesomeNino said:![]()
I didnt want to keep this from you guys. That's me on a Mongoose. Thanks again for 'filming' it MMaRsu!doing 4 barrel rolls, riding away clean
did the frag cause that roll or is there some other way to do it?Nino said:![]()
I didnt want to keep this from you guys. That's me on a Mongoose. Thanks again for 'filming' it MMaRsu!doing 4 barrel rolls, riding away clean
I think my terrible driving skills did. I'll check the full vid to make sure.JB1981 said:did the frag cause that roll or is there some other way to do it?
:lol :lol :lol :lolNino said:![]()
I didnt want to keep this from you guys. That's me on a Mongoose. Thanks again for 'filming' it MMaRsu!doing 4 barrel rolls, riding away clean
Nino said:![]()
I didnt want to keep this from you guys. That's me on a Mongoose. Thanks again for 'filming' it MMaRsu!doing 4 barrel rolls, riding away clean
i would hope so! you only shot him about 10 times with the BR. lolMMaRsu said:Btw I killed you afterwards, you know that right? :lol
I have one movie I want to have a little animated gif of as well...
Nino said:![]()
I didnt want to keep this from you guys. That's me on a Mongoose. Thanks again for 'filming' it MMaRsu!doing 4 barrel rolls, riding away clean
Check your XBL inbox, I'll hook it up.MMaRsu said:Who can do this?
JdFoX187 said::lol That was great. Dude should have used a Brute grenade though. I slaughter mongooses with those![]()
op_ivy said:holy shit, i didnt think anyone played more then ramirez![]()
It's mesmerizing. The animation of the Spartan when the 'Goose rights itself is a great detail. It's so realistic how he subtly shifts weight around.Cipher said::lol :lol :lol
I can't stop watching it.
Nino said:![]()
I didnt want to keep this from you guys. That's me on a Mongoose. Thanks again for 'filming' it MMaRsu!doing 4 barrel rolls, riding away clean
Nino said:![]()
I didnt want to keep this from you guys. That's me on a Mongoose. Thanks again for 'filming' it MMaRsu!doing 4 barrel rolls, riding away clean
GhaleonEB said:It's mesmerizing. The animation of the Spartan when the 'Goose rights itself is a great detail. It's so realistic how he subtly shifts weight around.
I still like the Plasma grenades the most, but I think once I get more accustomed to the Spike grenades, they'll be my favorite. <3Laika said:What is everyone's favorite grenades? Plasma no longer. It's hard to choose between frag and spike. I get so many death from the grave from frags, and they are great to bounce off walls where you think enemies are. I might have to go with spikes, when you stick someone it is the best feeling.
I've had the same thing happen to me one time, with the mongoose. It's great!Nino said:![]()
I didnt want to keep this from you guys. That's me on a Mongoose. Thanks again for 'filming' it MMaRsu!doing 4 barrel rolls, riding away clean
Why the hell is that a .doc on Savefile?apocalidiot said:
SLAYER SETTINGS
SCORE TO WIN
TEAM SLAYER
SCORING
TEAM SCORING
KILL POINTS
ASSIST POINTS
DEATH POINTS
SUICIDE POINTS
BETRAYAL POINTS
LEADER KILL BONUS
HEADSHOT BONUS
BEATDOWN BONUS
ASSASSINATION BONUS
LEADER TRAITS
SHIELDS AND HEALTH
DAMAGE RESISTANCE
SHIELD MULTIPLIER
SHIELD RECHARGE RATE
SHIELD VAMPIRISM
IMMUNE TO HEADSHOTS
WEAPONS AND DAMAGE
DAMAGE MODIFIER
PRIMARY WEAPON
SECONDARY WEAPON
GRENADE COUNT
GRENADE REGENERATION
INFINITE AMMO
WEAPON PICKUP
MOVEMENT
PLAYER SPEED
PLAYER GRAVITY
VEHICLE USE
SENSORS
MOTION TRACKER MODE
MOTION TRACKER RANGE
APPEARANCE
VISUAL EFFECT
ACTIVE CAMO
WAY POINT
LEADING TEAM TRAITS
SHIELDS AND HEALTH
DAMAGE RESISTANCE
SHIELD MULTIPLIER
SHIELD RECHARGE RATE
SHIELD VAMPIRISM
IMMUNE TO HEADSHOTS
WEAPONS AND DAMAGE
DAMAGE MODIFIER
PRIMARY WEAPON
SECONDARY WEAPON
GRENADE COUNT
GRENADE REGENERATION
INFINITE AMMO
WEAPON PICKUP
MOVEMENT
PLAYER SPEED
PLAYER GRAVITY
VEHICLE USE
SENSORS
MOTION TRACKER MODE
MOTION TRACKER RANGE
APPEARANCE
VISUAL EFFECT
ACTIVE CAMO
WAYPOINT
ROUND SETTINGS
NUMBER OF ROUNDS
TIMELIMIT
ROUNDS RESET
MAP OVERRIDES
BASE PLAYER TRAITS
SHIELDS AND HEALTH
DAMAGE RESISTANCE
SHIELD MULTIPLIER
SHIELD RECHARGE RATE
SHIELD VAMPIRISM
IMMUNE TO HEADSHOTS
WEAPONS AND DAMAGE
DAMAGE MODIFIER
PRIMARY WEAPON
SECONDARY WEAPON
GRENADE COUNT
GRENADE REGENERATION
INFINITE AMMO
WEAPON PICKUP
MOVEMENT
PLAYER SPEED
PLAYER GRAVITY
VEHICLE USE
SENSORS
MOTION TRACKER MODE
MOTION TRACKER RANGE
APPEARANCE
VISUAL EFFECT
ACTIVE CAMO
WAYPOINT
WEAPONS ON MAP
GRENADES ON MAP
VEHICLE SET
INDESTRUCTIBLE VEHICLES
POWERUP OVERRIDES
RED POWERUP TRAITS
DURATION
SHIELDS AND HEALTH
DAMAGE RESISTANCE
SHIELD MULTIPLIER
SHIELD RECHARGE RATE
SHIELD VAMPIRISM
IMMUNE TO HEADSHOTS
WEAPONS AND DAMAGE
DAMAGE MODIFIER
PRIMARY WEAPON
SECONDARY WEAPON
GRENADE COUNT
GRENADE REGENERATION
INFINITE AMMO
WEAPON PICKUP
MOVEMENT
PLAYER SPEED
PLAYER GRAVITY
VEHICLE USE
SENSORS
MOTION TRACKER MODE
MOTION TRACKER RANGE
APPEARANCE
VISUAL EFFECT
ACTIVE CAMO
WAYPOINT
BLUE POWERUP TRAITS
DURATION
SHIELDS AND HEALTH
DAMAGE RESISTANCE
SHIELD MULTIPLIER
SHIELD RECHARGE RATE
SHIELD VAMPIRISM
IMMUNE TO HEADSHOTS
WEAPONS AND DAMAGE
DAMAGE MODIFIER
PRIMARY WEAPON
SECONDARY WEAPON
GRENADE COUNT
GRENADE REGENERATION
INFINITE AMMO
WEAPON PICKUP
MOVEMENT
PLAYER SPEED
PLAYER GRAVITY
VEHICLE USE
SENSORS
MOTION TRACKER MODE
MOTION TRACKER RANGE
APPEARANCE
VISUAL EFFECT
ACTIVE CAMO
WAYPOINT
YELLOW POWERUP TRAITS
DURATION
SHIELDS AND HEALTH
DAMAGE RESISTANCE
SHIELD MULTIPLIER
SHIELD RECHARGE RATE
SHIELD VAMPIRISM
IMMUNE TO HEADSHOTS
WEAPONS AND DAMAGE
DAMAGE MODIFIER
PRIMARY WEAPON
SECONDARY WEAPON
GRENADE COUNT
GRENADE REGENERATION
INFINITE AMMO
WEAPON PICKUP
MOVEMENT
PLAYER SPEED
PLAYER GRAVITY
VEHICLE USE
SENSORS
MOTION TRACKER MODE
MOTION TRACKER RANGE
APPEARANCE
VISUAL EFFECT
ACTIVE CAMO
WAYPOINT
RESPAWN SETTINGS
RESPAWN TIME
SUICIDE PENALTY
BETRAYAL PENALTY
LIVES PER ROUND
ADVANCED RESPAWN SETTINGS
RESPAWN MODIFIERS
SYNCHRONIZE WITH TEAM
RESPAWN TIME GROWTH
RESPAWN ON KILLS
RESPAWN TRAITS
DURATION
SHIELDS AND HEALTH
DAMAGE RESISTANCE
SHIELD MULTIPLIER
SHIELD RECHARGE RATE
SHIELD VAMPIRISM
IMMUNE TO HEADSHOTS
WEAPONS AND DAMAGE
DAMAGE MODIFIER
PRIMARY WEAPON
SECONDARY WEAPON
GRENADE COUNT
GRENADE REGENERATION
INFINITE AMMO
WEAPON PICKUP
MOVEMENT
PLAYER SPEED
PLAYER GRAVITY
VEHICLE USE
SENSORS
MOTION TRACKER MODE
MOTION TRACKER RANGE
APPEARANCE
VISUAL EFFECT
ACTIVE CAMO
WAYPOINT
SOCIAL SETTINGS
TEAM CHANGING
FRIENDLY FIRE
BETRAYAL BOOTING
OBSERVERS
GDJustin said:We weren't even trying to kill them, just trying to get crazy air, etc. They were assholes and kept sticking us, lasering us, etc. After they were up like 30 to 5 you'd think they'd have joined the party and gotten in the hog with us, or something![]()
Vrolokus said:They probably, you know, wanted to play for real. Not watch two yahoos jumping a warthog for 15 minutes.
Default.Ramirez said:What sensitivity do most of you use? People sound dumbfounded when I tell them I use default. >.>
Campaign says hi.Nino said:I'm gonna start coming up with some awesome modes and write them down so I can create them right away on September 26th![]()
HAHA yeah its funny, one kid ended a voice war with something snotty like "well I don't like you, huhph!" and made it sound like he just won a bitch fest, he must have been like 13 or something. :lolJdFoX187 said:I'm leaving feedback against every kid under age in this game. I'm sorry but Bungie said you had to be at least 18 years of age to get into the Beta. I'm sick and tired of hearing little kids rap, talk shit and scream at the top of their lungs in these games. I've had enough. I might not get them banned, but if I leave enough feedback, maybe I won't have to put up with them near as much.