Well isn't just like that tech lead lady that left Microsoft?I think the important takeover is these are directors and leads leaving in the middle of development. That is newsworthy.
Developers are realizing how empty and unfulfilling big-budget game development is.
Developers are realizing how empty and unfulfilling big-budget game development is.
Every time someone puts up a thread about someone from Sony losing a job should include Mort's post into their initial post
Holy shit. Logic. Reason. Sound conclusions based on rational thought. Can this post be stickied? It seems like every time someone even hints at a professional's shift in job status, we get Finding Nemo seagulls level of inane uninformed noise and panic.
All these people leaving sucks for sure, but there is a lot of really good talented people out there that would be their dream to work at one of these studios. Who's to say that somebody with a shit ton of passion and ambition won't take the place of some of these people leaving and have the studio better off?
I think none of the departures matter to me, UC3 was crap, GoW3 wasn't very good, DC was barely maintaining 30fps with one car on the track, etc.
But Jamie Griesemer is a notable loss. I don't think SS was a considerable step up in combat design ironically, but he has a pretty impeccable CV, and I'd like to have seen him go on to head a project at SP. He does have a tendency to move around though, so I don't think it was really part of any 'exodus'.
Holy shit. Logic. Reason. Sound conclusions based on rational thought. Can this post be stickied? It seems like every time someone even hints at a professional's shift in job status, we get Finding Nemo seagulls level of inane uninformed noise and panic.
100 million dollar spent over 4 years with (let's say) 1 year full production? I don't think that this is possible.
AAAA gaming doesn't leave much room for either risk or failure.
Consolidating to a small number of retail mega blockbusters is generally seen as the safe approach, and not everyone fits with that.
Square Enix did this shift recently as an example.
That's strange, someone said it in the other thread, and I was sure I'd read the same thing, that he'd worked at RAD, DICE, Valve and other places, I don't know who I'm confusing him with then.How exactly does he move around a lot? This is what he did prior to going to Sucker Punch...
They should run game developers like movie studios. Make them independent of the ideas and concepts, and independent from failure.
If the game fails because of the execution then you need to re manage the studio, do whatever it takes to get it so the products are well made. If the concept fails then those responsible for the concept should go. They should use outside scripts, directors, just outside elements way more.
The way they have its almost a guarantee for stagnation as they drive these ideas into the ground with studios that can only do one thing. The talent should be able to translate to almost anything within reason. The could share assets resources between developers to make it easier.
For instance you could have Respawn to make the next Fifa. Ok maybe too far but have some of the devs whom have some interest move and lead the project for a time.
Even if this is 100% true, it still doesn't bode well for SCEA in particular, and WWS.
I'm pretty miffed that sony has shown almost nothing beyond the launch titles and the order yet. I've just been assuming they're holding back, but to show off the morpheus without even a prototype of an exclusive is... worrying. I fear that the worldwide studious "comeback" talk from late last year was far off the mark.
Is there some sort of massive restructuring going on or something?
That's strange, someone said it in the other thread, and I was sure I'd read the same thing, that he'd worked at RAD, DICE, Valve and other places, I don't know who I'm confusing him with then.
What ms shown, whats nintendo shown? e3 is around the corner why in the world would they show stuff before that any of them?. If you read anything on mopheus its in devlopment and ways away from shipping, heck theyve been saying games need to be built from the ground up, jeff from giantbomb said they had a ground up demo built just for it what more do you expect from a device that is ways away.
I want some positive Sony news for once with games. Uncharted 4 trailer, Drive Club looking better than ever, The Order gameplay demo, Guerilla Games new IP in a crazy fantasy setting, Media Molecule new IP more creative, Bend rebooting Syphon Filter, The Last Guardian re-revealed, Gran Turismo 7 Prologue, Last if Us port and etc.
Sony really need to start bringing in the goods. So far they only have 3 upcoming AAA games announced, which one was delayed and the other got a brief teaser. Both Killzone and Knack were dissapointments , however while inFamous has some flaws its a good start to the right direction.
Is there some sort of massive restructuring going on or something? Last E3 Sony made it look like everything was peaches and cream and that devs were excited to work on new hardware. Cue talks of hundreds of studios lining up to work on PS4.
Then Sony Santa Monica moved studios, started hiring, then laid off 50 of its staff. Stig leaves, then we have two huge Uncharted devs leaving, Infamous lead game dev leaves, Driveclub goes "back to the drawing board" lead game designer leaves, three of Sony's World Wide Studios have more layoffs.
So what the hell is going on? Sony seemed to be making a PS2-like comeback, well they certainly advertised as such, and with HUGE PS4 sales you would think first party games would be a lock. But damn the wind has just dropped from the sails.....kinda depressing all around.
If morpheus ever comes out, I'm assuming it will have software. I don't think it's outrageous to expect them to present a game that they're working on, even if it's just a proof of concept.
MS owns like, no studios anymore, and Nintendo, as has been WIDELY OBSERVED AND COMMENTED ON has a disastrous dearth of software titles.
I don't think comparing Sony's massive amounts of studios' outputs to these two companies does Sony any favors.
I'm not worried.. Things change sometimes. For different reasons.
Plus they could start using Hollywood accounting techniques whereby nothing ever makes money ever.
It's over, period. Sony lost their last ace, and that's the end of their PS4 hopes and dreams.
It's not hyperbole, it's not fanboy drivel. It is LITERALLY it for PS4. Sony has nothing left, nothing they can reveal tomorrow would fix the hole now created. There is no reason left for any one, hardcore or casual, to substantively invest in a PS4. Except if they want to play Ratchet and Clank. Which will also come to Xbone at some point.
The age of Sony is done.
Stig and his team spent almost 100 million dollars on a game that failed every QA test that took. The game sucked. They shitcanned the game and a lot of the people involved. They offered stig a spot on barlog's project - he didn't want to go from game director to something lesser so he quit.
Why would they show now when e3 isnt far away, its not as if the other two are swimming in games. Take a look back when move was first shown, it was shown with tech demo nothing more, from what i read the shark demo does a great job at showing the tech off thats where its at right now, why would they show or announce games for it when they more than likely dont even know if or when its coming to market for consumers to buy.
It's over, period. Sony lost their last ace, and that's the end of their PS4 hopes and dreams.
It's not hyperbole, it's not fanboy drivel. It is LITERALLY it for PS4. Sony has nothing left, nothing they can reveal tomorrow would fix the hole now created. There is no reason left for any one, hardcore or casual, to substantively invest in a PS4. Except if they want to play Ratchet and Clank. Which will also come to Xbone at some point.
The age of Sony is done.
famousmortimer said:Guerilla Cambridge is working on a vita game that is shit and won't sell. They slim down as they retool for another project.
That posted will be quoted a lot me thinks.
Stig and a 100mill dollar game? wow indeed.
The Evo guy makes sense too. It (Driveclub) went from launch to not even having a release date.
....Sony's shift to indies.
You mean after KZ:M?Guerilla Cambridge is working on a vita game that is shit and won't sell. They slim down as they retool for another project.
Normal turnover combined with heightened scrutiny?
I would be surprised if they're expecting notable third party exclusives, not that they need them either though.Sony is in first position, they expect third party exclusive titles to come naturally, they don't sound too eager to repeat what happened last gen: spend a fortune across several minor studios to create smaller exclusives because they weren't getting any from the outside.