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The horror... the horror... games of 2014.

It makes so much sense with the Wii U Gamepad that it won't happen.
But Iwata said they need more games using the Gamepad.

At this point I really don't care what platform it's on. I mean all 3 of them have advantages for this game right now. But I just need my FF itch already :(.
 
yeah, this post...looks like Fancy found it though =/



fair point, i guess i just wanted something that felt fresh/legit scary again. 4 was straight action but fantastic and not without its scare moments, anyway.

That oven man scare...I think that is the only jump scare that got a legit "horror lets play omg stop" reaction out of me.


Uh...anyway here is the demo for Neverending Nightmares for people that havent played it:

http://www.neverendingnightmares.com/NeverendingNightmaresDemo.exe

I dunno if I want to give it a shot or not, but here goes I guess.

EDIT: Fran Bow too -
http://killmonday.wordpress.com/games/
 
Can't wait for The Evil Within (Id Tech 5 wonky MegaTextures aside) but The Vanishing Of Ethan Carter looks drop dead gorgeous.

Edit: I mean come on.

I made an example showing off one of their demos in that article.

vanishing_of_ethan_carter_by_aloo81-d7e1qcp.gif
 
While I hope Evil Within is good, I never had much hope for it as for as any sort of survival-horror revival. It seems to be Mikami's continuation of RE4, and that game was barely a survival-horror game itself.
If it's on the same level as RE4 I'd still be excited for it even if it's not as survival horror oriented as some people want.
 
Maybe Capcom can ride this wave and finally get Haunting Ground and Clock Tower 3 on the PS2 Classics Store! Personally, I don't care anymore because I found them both reasonably priced recently, but others have not had that luck!
 
For PS3?! Yay!

I'm too happy now.

http://ca.ign.com/articles/2014/03/27/until-dawn-a-good-fit-for-project-morpheus

Until Dawn, a teen horror flick game, is moving from PlayStation 3 and onto PlayStation 4 and Project Morpheus, according to a recent report.

Sources told Polygon that developer Supermassive Games is bringing the missing-in-action title to the PlayStation 4, and specifically, Project Morpheus. When Polygon questioned Sony executive Shuhei Yoshida about the report, his response was that that would be a "very interesting" move. "I think that's, in terms of genre, that's a really good fit," Yoshida said. "If you really want to make serious games for Morpheus, the game design would be really, really different."

Yoshida confirmed the game is still in development — though no response was given for what platform — which reinforces what IGN heard nearly a year ago. Originally announced in 2012, Until Dawn has been under the radar ever since, with very little information revealed about the Sony-published game.

IGN previewed Until Dawn late in 2012 and was impressed with the Move-controlled title, also noting how visually pleasing the horror game looked. Sony revealed Project Morpheus last week at GDC, but no release window was announced. Similarly, there is no release date yet for Until Dawn.
 
Here's a longer description of the closed door demo I saw at PAX today. The tweet above that described it as "utterly lifeless" was right on the money.

The demo was live gameplay and lasted about 15-20 minutes. They played through two areas and showed off the combat and some of the locales. I didn't see anything that I hadn't seen in a trailer so far, in terms of locations.

The first area was that strange area from the trailers with the destroyed city and shifting cliffs. The first 3/4 of this part was just walking through the environment. It came across as completely dull. The character seemed completely unfazed by the way that the environment kept changing (e.g. at several points, buildings and the floor collapse right in front of him and there's no reaction). Towards the end of the section, they introduce the enemies. The player was equipped with a shotgun, sniper rifle, pistol, and a crossbow. There were some stealth elements that reminded me very strongly of The Last of Us (and not in a good way). In fact, it even had a very similar animation that occurs when an enemy grapples onto you. At the end, the guy encountered a water monster which he tried to distract by throwing bottles in the water, but the part ended when he was eaten by it.

The second area was a sort of puzzle section that took place in that strange industrial section that's been in the trailers. Throughout this section, the Box-head character was stalking the guy as he was trying to turn a set of valves. The Box-man can be killed normally by shooting him, but he comes back constantly. This sounded cool at first, but at no point did it seem that the guy was in danger. Add to that the fact that the section seemed to consist solely of:

1. Turn valve
2. 75% through turning valve, Box head shows up
3. Kill Box-head
4. Rinse and repeat

At the end, maybe one or two people clapped. It felt like the room had been super disappointed.

Performance-wise, the demo would hitch up at points (actually freeze for a second or two), but I attribute this to the game simply being still in development. I wasn't sure what platform it was being demo'ed on, but it didn't look great at all.

*Sigh* This sounds depressing :(
 
That oven man scare...I think that is the only jump scare that got a legit "horror lets play omg stop" reaction out of me.

chainsaws didn't mess with you a bit? mind you, i mean the classic RE jump-scares, like doggies coming through windows...the silent hill/fatal frame type of psych/etc horror was never really what i looked for in the series.

No I agree that's why I said I hope it turns out good and can wash off some of the RE5 and 6 stink.

agreed.
 
So... TEW sounds like a third-person Outlast. Guess I'll have to live with RE4 being the last great horror-sorta shooter.
 
No I agree that's why I said I hope it turns out good and can wash off some of the RE5 and 6 stink.
I was agreeing that it can still be really good even if it's not some sort of survival-horror revival, and yes hopefully Mikami saves us from the train wreck that RE has become.
 
Amnesia didn't do anything that wasn't done already, except contain a story that made people question their morals and utilize an actual novel for the base (an HP Lovecraft story).

It just used fp camera and borrowed some gameplay mechanics from Haunting Ground and Clock Tower (panicking, hiding, supernatural, etc).

Not to mention, Penumbra was the beginning. It came out before Amnesia.

(Not bashing Amnesia btw. I love it.)

Agreed, I feel Amnesia was the right game at the right time with the blossoming indie scene at that point for people to take notice. It didn't do anything new cos Penumbra already did it first.

Why yes, I am bitter that Penumbra doesn't get enough attention, in fact I think it's better than Amnesia >_>
 
Evil Within and Alien Isolation are the only 2 i can't wait to play.
And to be honest i'm terrified about both of them...If they're gonna be any good i mean.
Even though i've never been disappointed with Mikami, i haven't seen anything to completely hype me about TEW so far. I hope i will be served crow, i'll eat it with great satisfaction.
 
I'll add it to my Steam wishlist for a sale, but I'm not extremely excited about a 3DS port.

Its more resident evil than 6 thats for sure. I found it to be quite enjoyable had that old school flavor mixed with some modern mechanics.
 
Here's a longer description of the closed door demo I saw at PAX today. The tweet above that described it as "utterly lifeless" was right on the money.

The demo was live gameplay and lasted about 15-20 minutes. They played through two areas and showed off the combat and some of the locales. I didn't see anything that I hadn't seen in a trailer so far, in terms of locations.

The first area was that strange area from the trailers with the destroyed city and shifting cliffs. The first 3/4 of this part was just walking through the environment. It came across as completely dull. The character seemed completely unfazed by the way that the environment kept changing (e.g. at several points, buildings and the floor collapse right in front of him and there's no reaction). Towards the end of the section, they introduce the enemies. The player was equipped with a shotgun, sniper rifle, pistol, and a crossbow. There were some stealth elements that reminded me very strongly of The Last of Us (and not in a good way). In fact, it even had a very similar animation that occurs when an enemy grapples onto you. At the end, the guy encountered a water monster which he tried to distract by throwing bottles in the water, but the part ended when he was eaten by it.

The second area was a sort of puzzle section that took place in that strange industrial section that's been in the trailers. Throughout this section, the Box-head character was stalking the guy as he was trying to turn a set of valves. The Box-man can be killed normally by shooting him, but he comes back constantly. This sounded cool at first, but at no point did it seem that the guy was in danger. Add to that the fact that the section seemed to consist solely of:

1. Turn valve
2. 75% through turning valve, Box head shows up
3. Kill Box-head
4. Rinse and repeat

At the end, maybe one or two people clapped. It felt like the room had been super disappointed.

Performance-wise, the demo would hitch up at points (actually freeze for a second or two), but I attribute this to the game simply being still in development. I wasn't sure what platform it was being demo'ed on, but it didn't look great at all.
https://www.youtube.com/watch?v=Yg03q100E4g
 
I made an example showing off one of their demos in that article.

Hot Damn!

Though I do get the feeling like 2014 is a tentative release at best. Still looking and sounding great so far considering the change in direction from their days at People Can Fly. Definitely going to give Dear Esther a run for its money in the scenic view stakes.
 
Sounds like it might be more of a straight up action game with horror elements instead of the other way around.

Anything else would be a waste of Mikami's talents. One of my fears with this game is that he'll try catering to people who think the spooky garbage people "let's play" to generate YouTube hits are good videogames.

Anyway, the demo sounds like it was on an easy difficulty, so I wouldn't trash it too much yet.

The whole point of being a horror game is the tension and vulnerability. With a lot of these games that you would prefer, the combat takes away those two aspects and just relies on cheap scare tactics.

Interesting how plenty of games on are their hardest modes have a lot of tension and make you a lot more vulnerable.
 
I'm kind of worried many of them will be style over substance hollow scare-hallways.

First person, cool style, decent graphics, and a whole lot of scripted cheap scares and old horror tropes, but i'm trying to stay positive about it, because it could go either way.

I mean when i think about it, the classic Resident Evil or Silent Hills didn't have a particularly deep gameplay, so whatever.
 
Agreed, I feel Amnesia was the right game at the right time with the blossoming indie scene at that point for people to take notice. It didn't do anything new cos Penumbra already did it first.

Why yes, I am bitter that Penumbra doesn't get enough attention, in fact I think it's better than Amnesia >_>

Yep.

I rather like them equally but Penumbra is so short. Black Plague was great, but so short! :(


Its more resident evil than 6 thats for sure. I found it to be quite enjoyable had that old school flavor mixed with some modern mechanics.

I honestly don't see why people say this. REV and 6 had an identity crisis. Jill's parts in Rev were my favorite and were such a close link to originals it made me happy, but the moment we had to play Chris, Parker, and Keith parts, the game became a chore for me and action became the sole factor of the game. 6 wasn't much better in that Leon's early parts and a few of Ada's (and maybe one of Jake's) were nice attempts but they too fell flat.

The good news is someone involved in these games knows what horror is, but they seem to be overshadowed by the action guy each time. Let's just hope that's no longer a huge factor lol
 
Anything else would be a waste of Mikami's talents. One of my fears with this game is that he'll try catering to people who think the spooky garbage people "let's play" to generate YouTube hits are good videogames.

So you want it to be an action game devoid of scares/puzzles like RE4 then?

This dude's magnum opus was Remake, he needs to put out a game that surpasses it.
 
I seriously don't know how Revelaitons has the reputation that it does. The action heavy parts make up a huge chunk of the game and they're far worse than RE6, which at least has incredibly enjoyable combat even though the campaigns are kind of tedious.

The boat itself has some atmosphere, but there still aren't interesting puzzles or really anything like old RE beyond having a sense of place on the ship.

Agreed.

I mean really if we're gonna expect RE to get better, let's not give thanks for receiving crappy horror games. Let's applaud the good and call out the bad. That's the only way we're gonna get anywhere.

EDIT:
I just wanted to point out how Jill's parts are the only thing reminiscent to old RE. The other 3 are full blown action and even Jill's eventually gets to that point. It's just like Leon's in 6. 2 hours worth of horror, the rest is action.

I like these games but I'm not gonna pretend they're something they aren't.
 
Its more resident evil than 6 thats for sure. I found it to be quite enjoyable had that old school flavor mixed with some modern mechanics.

No, Resident Evil 6 is "more Resident Evil". Whatever the hell that means. Everything Revelations tries to do, Resident Evil 6 does better; It even has a better boat! In any case, it's not very old school and its mechanics look a little less than modern when compared to even 4, let alone 6.

So you want it to be an action game devoid of scares like RE4 then?

RE4 had scares, it is just not enough of a brain-dead game to be about scares.
 
The Forest looks so cool, but it is being largely ignored by GAF due to its PC exclusivity for the time being.

End of May will be awesome, Transistor + Forest release within two days of each other.
 
I'm interested in all the ones that aren't first-person and don't support VR, because the ones that do have already become interchangeable... and they're not even out yet.

Thank god for Mikami. I am seriously hyped for The Evil Within at this point. It's so nice to see what looks like a proper survival-horror with a decent budget behind it released these days.

By the way, I don't know if you want to include Murasaki Baby, but that looks pretty freakin' eerie.

Is that "aren't in first person" as a category and "don't support VR" as a category too? Or is that "aren't in first person and don't support VR?"

Personally, I'm of the belief that if it's horror, it best be in first-person. Problem is, all these guys are borrowing from Amnesia, and weaponless horror might as well just plain not exist.
 
I dunno, what is "deep gameplay"? Silent Hill games have some devious puzzles if you've never done them before, requiring far more brainpower than literally any game not called Space Chem from the last five years. RE could get close to that as well. For modern gamers the idea of not being able to blow ammo all over the place would make them almost prohibitively hard.

I'm thinking Dino Crisis 1, for example.
 
Just wanted to post some screenshots & information of The Vanishing of Ethan Carter.

TVoEC_ScreenShot_01.jpg

TVoEC_ScreenShot_02.jpg

TVoEC_ScreenShot_03.jpg

TVoEC_ScreenShot_04.jpg


In The Vanishing of Ethan Carter, you play as Paul Prospero, an occult detective who receives a disturbing letter from Ethan Carter and realizes that the boy is in grave danger. When Paul arrives in Ethan’s home of Red Creek Valley, he realizes things are even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul comes to see might not be the only murder to investigate. Using both regular and supernatural detective skills, Paul must figure out what happened to the missing boy.

Via a First-Person Perspective, you explore and interact with the environment in order to discover the truth. Paul has a supernatural gift that allows him to visualize the final moments of anyone who’s been murdered. The more clues you discover, the clearer and longer Paul’s vision. Exactly how much you are able to discern from a corpse is entirely up to you. You might discover the motivation of the murderer, or find a hint of where to go next – or both.

Direct Source: http://www.theastronauts.com/2013/09/reveal-first-game-screenshots/
 
I'm the same way. I love old school RE and SH but the new games in RE have been pretty good. I don't need them to necessarily be ruminative horror games even though that is one of my favorite genres, because they're pretty likable games as it is.

Just seems weird to prop up RE:R just because it's slightly gloomier yet easily the worst of the post-survival horror games.

I felt the same way about Lost In Nightmares. Everybody was saying it was the return of horror, and what I got was a really shitty, ill-conceived take on RE5 with a darker color palette.

Sometimes I wonder if people like the idea of "classic Resident Evil" so much that press releases are enough to influence their feelings while playing a game, despite the reality.
 
I'm the same way. I love old school RE and SH but the new games in RE have been pretty good. I don't need them to necessarily be ruminative horror games even though that is one of my favorite genres, because they're pretty likable games as it is.

Just seems weird to prop up RE:R just because it's slightly gloomier yet easily the worst of the post-survival horror games.

I felt the same way about Lost In Nightmares. Everybody was saying it was the return of horror, and what I got was a really shitty, ill-conceived take on RE5 with a darker color palette.

*brofist*

Horror games are my life but I never had a hard time accepting RE. I think it's because of the background to the games. There's so much lore to them that I can take whatever they dish out.

I would love a horror RE for 7 because we've been without one for so long but if not, I just hope it's playable. And that's one thing that's consistent with the series. Each installment is playable. The gameplay usually is wonderful.

LiN was intense tho. But yep, it was pale in comparison to the likes of the classics. I honestly believe Jill makes these games lol whenever she shows up, the nostalgia gets the better of all of us and we instantly feel close to that old time.

Just wanted to post some screenshots & information of The Vanishing of Ethan Carter.



Direct Source: http://www.theastronauts.com/2013/09/reveal-first-game-screenshots/

Holy---!

Wow that's beautiful! :0
 
Routine and The Forest look really interesting. I really want to see more space survival horror...and less zombie stuff of course. Some more third person gameplay wouldnt hurt.
 
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