Well, it is a comeback mechanic from failing to avoid being grabbed (on higher difficulties, it isn't much of one). On one hand, it may be more likely because now there's a bunch of enemies who pounce on you from far away. On the other, you have counter, dodge, and all the around more mobility (in addition to good ol' shotgun blasts) to stop yourself from being grabbed.
EDIT: So in a sense, the more "wiggle the sticks" means something to you, the worse you are at the game.
Oh yeah, DreadOut demo had me legit shook. Fuck that shit.
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In the demo, the player quickly pulled out a shotgun and blasted the Keeper with the weapon until the creature's body shuddered, collapsed and the safe's door popped open and a blood poured out in thick rivulets.
Running through the dungeon, Castellano picked up some gear from different rooms including a flashlight and what appeared to be gears. The gears, I was told later, can be used to craft ammo for certain weapons. In this case, the player created special bolts for a crossbow that can freeze enemies in an explosion of ice.
Later, we see the weapon in action as Castellano shoots the Keeper with a bolt, freezing him solid and allowing him to blast away at the creature until it collapses.
The Keeper's ability to respawn isn't just used to allow the creature to return to antagonize Castellano over and over again. In one scene, the detective manages to slip away from the creature and finds himself on the other side of a cage from the Keeper.
Undaunted, the Keeper grabbed his the barbed safe on his neck and slowly started to pull it forward, struggling to rend the tendons that attached it to his body until finally it popped loose, releasing a stream of blood and seemingly killing the Keeper. But the gouts of blood that poured from the safe door oozed through the cell bars and then into another nearby safe, growing a new giant body and attacking Castellano.
As Castellano ran from the creature he stepped on a trap, barbed wire shoot from the device, wrapping like steel vines around his leg. After freeing himself, the detective managed to open a vault door and escape through it, closing the door behind him. As the door swung shut on the view of the Keeper, you could see the creature pulling at his head, trying to wrest it free from his neck. The sound of a head popping loose could be clearly heard through the door. Castellano ran, rounded a corner only to discover a safe laying on the ground. As he approached it, it popped off the ground, strands of barbed wire shooting out and grabbing Castellano's face. The safe slammed against the detectives head, barbed wire wrapping around the head until he manages to pull it loose. When the safe fell to the ground, it grew a body and the Keeper gave chase.
Where the first demo looked almost like a standard shooter with zombies and a couple of twists, the second demo was a startling take on horror with a surprising macabre twist.
Oh man!, a new horror game by them would be glorious. Maybe after Gravity Rush 2?I wouldn't mind if the guys behind Silent Hill Downpour get another go on a next gen SH, if they can improve a lot.
I have some hopes for Alien Isolation if only because I'm a fan of the franchise.
Still have to finish Outlast, but many of the current horror games seem to fall into the same line of giving your scares via the first person perspective, not a bad thing by itself but many of those games look the same somehow.
However, the horror game I want most is a new Siren by Project Siren. They are the people with the highest chance of producing something that can be mentioned among Silent Hill 2 etc.
I still can't believe they didn't follow up with a proper sequel on PS3 with the same engine etc. (did they really do Blood Curse just to test episodic content?!).
I won't give up hope!
However, the horror game I want most is a new Siren by Project Siren. They are the people with the highest chance of producing something that can be mentioned among Silent Hill 2 etc.
I still can't believe they didn't follow up with a proper sequel on PS3 with the same engine etc. (did they really do Blood Curse just to test episodic content?!).
I won't give up hope!
3. — "It's a staple, but I'd like to make an adventure epic in a vast imaginary world. User communication is becoming a standard feature, but I'd like to have people having fun sharing their experiences of what they felt or saw rather than just items or parameters. That, or something you can clear in a few hours, like a first person supernatural nightmare experience."
I wouldn't mind if the guys behind Silent Hill Downpour get another go on a next gen SH, if they can improve a lot.
I have some hopes for Alien Isolation if only because I'm a fan of the franchise.
Still have to finish Outlast, but many of the current horror games seem to fall into the same line of giving your scares via the first person perspective, not a bad thing by itself but many of those games look the same somehow.
However, the horror game I want most is a new Siren by Project Siren. They are the people with the highest chance of producing something that can be mentioned among Silent Hill 2 etc.
I still can't believe they didn't follow up with a proper sequel on PS3 with the same engine etc. (did they really do Blood Curse just to test episodic content?!).
I won't give up hope!
"You'll smash the buttons and wiggle the sticks" it's not a core mechanic of RE, it is a mechanic of the newer or current inferior REs though.
As a fan of old survival horror games like galerians, Dino Crisis, Clock tower and all the likes, i feel that the only games that come close to a modern adaptation of the concept this past gen are Siren and The Last of US.
I'm pretty sure that they were planning to do a sequel. One of Sony's divisions even had an art contest where the winners Shibito would be included in the next game. But Sony let Toyama make his dream game, which was Gravity Rush. With that said, he has said that he wants to make another horror game
http://kotaku.com/5990489/japanese-developers-weigh-in-on-the-ps4
I wonder if the team even still exists? Man the first 2 siren games were great. Ok looking up info seems that they renamed themselves to team gravity? So if thats the case means these are the guys working on Gravity Rush 2 then, which means if there was going to be another siren game by them wouldnt be out till GR2 is done.
Siren 2003 PlayStation 2
Forbidden Siren 2 2006 PlayStation 2
Siren: Blood Curse 2008 PlayStation 3
Gravity Rush 2012 PlayStation Vita
Gravity Rush 2 TBA PlayStation Vita
Resident Evil's had stick-shaking since RE2.
Also, ZombiU is much, much closer to classic RE than TLoU. Play it.
Lifeless, it's a game not a movie. Plus CoD infused endorphins don't mix well either. I'm saying I don't buy it from a public demo. Some people hate silent hill, so?
It's a video games valves, killing monsters, repeat... Camera zoomed game mechanics wouldn't help either. We have 20+ indie horror games that do that in FP perspective.
I say these perspectives are complete bias. Wait until it launches. Forget saying "ouch".
Dying Light isn't a horror game. the AI is dumb as shit, on one of the IGN videos the guy is free running on top of zombies.
Zombies =/= horror
The whole point of being a horror game is the tension and vulnerability. With a lot of these games that you would prefer, the combat takes away those two aspects and just relies on cheap scare tactics.
Polygon has a longer description of the boxman sequence from The Evil Within. It actually sounds kinda interesting
http://www.polygon.com/2014/4/11/5606228/the-evil-within-demo-pax-east
It seems like a lot of the fears for the game seem to center around that first demo which sounds like it plays out from a typical sequences from "horror" games since the release of RE4. I'm not particularly liking the descriptions i'm hearing of it because Mikami gave the impression that saving ammo was going to be important like it once was in horror game. But it just seems like you're pumping magazines into enemies during that section.
These look pretty decent. I was always too much of a pussy to get into horror games, so Amnesia was my first one (lights out, headphones, all alone I figured was best). I enjoyed it a lot, and I wouldn't mind seeing some actual horror games like it in the future.
Also, has there ever been a horror game that deals with the fear of the deep ocean that is done effectively? I'd like to see something like that as a horror game. The stuff that lurks down there is absolutely terrifying.
I wouldn't mind if the guys behind Silent Hill Downpour get another go on a next gen SH, if they can improve a lot.
I have some hopes for Alien Isolation if only because I'm a fan of the franchise.
Still have to finish Outlast, but many of the current horror games seem to fall into the same line of giving your scares via the first person perspective, not a bad thing by itself but many of those games look the same somehow.
However, the horror game I want most is a new Siren by Project Siren. They are the people with the highest chance of producing something that can be mentioned among Silent Hill 2 etc.
I still can't believe they didn't follow up with a proper sequel on PS3 with the same engine etc. (did they really do Blood Curse just to test episodic content?!).
I won't give up hope!
A game released last year? This ressurgence is clearly caused by games like Amnesia: The Dark Descent and Slender.I blame the Last of Us. In fact, you forgot to add the PS4 version of the game to the list.
These look pretty decent. I was always too much of a pussy to get into horror games, so Amnesia was my first one (lights out, headphones, all alone I figured was best). I enjoyed it a lot, and I wouldn't mind seeing some actual horror games like it in the future.
Also, has there ever been a horror game that deals with the fear of the deep ocean that is done effectively? I'd like to see something like that as a horror game. The stuff that lurks down there is absolutely terrifying.
"You'll smash the buttons and wiggle the sticks" it's not a core mechanic of RE, it is a mechanic of the newer or current inferior REs though.
DreadOut need to be in the OP .
Alright, DreadOut info (I-am-hyped) post.
Um, no?
The whole point of horror is to be faced with something repulsive and frightening.
Tension and vulnerability have nothing to do with this, and it's an emotion you could convey in things like Half-Life or a sports game if you wanted to.
You're describing terror.
Forgotten Memories comes out this summer I believe. iOS/WiiU release, followed later by a PlayStation release.
http://m.youtube.com/#/watch?v=51OUkPKSKHM
What you're describing might be "horror" from a dictionary perspective, but that does not accurately describe the horror genre of gaming. The horror genre grew out of Japanese horror films which, contrary to western horror films, are about tension and extreme fear. The psychology of fear. There is some gore as well, but it's not the primary factor.
Look at Fatal Frame, one of the best examples of the horror genre. You're alone in a haunted village with vengeful ghosts, and all you have is a camera. Most of the time you're walking through empty rooms. It's about fear, tension, vulnerability. Night of the Living Dead started the modern zombie thing, but it wasn't about gore, it was a metaphor for all the social conflict going on in the late 60s. This idea of repulsion, or fright from hideous monsters, is a modern western invention. But the idea of a monster, the fear of it, is much more powerful than its visage.
I mean we can debate all day about the difference, and what is horror and what is not, but traditional horror games are about the feeling of powerlessness and the psychology of that fear. Some modern games have tried to focus on shock value and gore porn in the mold of the Evil Dead films, and that's fine if you're into that, but I don't think it's entirely accurate to put those kinds of games under the same genre.
Still clinging to hope for The Evil Within being good, but can't say I would be surprised if it was lame.
#icant #noway
was playing Outlast.....i cant remember ever turning a game off so fast.
#icant #noway
was playing Outlast.....i cant remember ever turning a game off so fast.