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The iPad/iPhone/iPod Touch Gaming |OT2| Part II

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whitehawk said:
Okay, so why doesn't Namco fix the controls for Katamari Damacy. They make me use the accelerometer and I hate it. They should just map the left half the screen as the left analog sick, and the right as the right analog. Then I can swipe two fingers forward to roll forward, or one forward and one finger backwards to turn. It's so simple, and it would make the game playable. Then just optimize the game for the newer hardware and it would be one of the best games on the App Store.

Damn you Namco! Why don't you want my money!?
I've been wanting those controls ever since it was rumored :/
 
FlyinJ said:
My biggest qualm with Battleheart is sprite-occlusion. How do you guys deal with this? For instance, I have my healer behind my fighter, and I want to select my fighter. It just seems to randomly pick one or the other when I put my finger over them.

Or is that supposed to be part of the game play, managing to not get sprites behind each other?

oh i totally agree with you about that. it's something i hope (and i bet) they will address in an update.
 
RuneFactoryFanboy said:
I bought Nova 2 but I am not feeling it at all. I’m finding it very hard to grasp why so many people have such praise for the gyro controls. It makes me look like a moron by moving my iPod around like it’s a camera, and little tilts don’t seem to be enough either because my brain wants to just keep tilting to do a full 180 turn. This is why I wish Gameloft would have updated the original Nova demo with the gyro controls.

I’ll try the standard controls tonight and hopefully the game is more fun with those. If not, oh well at least it was only 99 cents.

I agree. I just cannot play these games on the iphone, as much as I wish I could. Gyro doesn't work for me as I had hoped it would, and the standard controls are no better. I'm surprised these shooters are so popular with these touch controls.
 
dallow_bg said:
You have 4.2?

:(
I've never been able to get it to run.
I miss playing it.

Only thing I haven't tried is deleting and reinstalling. I just didn't want to lose my data.
Just messed with it a bit on 4.2.1, worked fine.

And apparently the last time I opened the map was when I was on vacation in Hawaii...took me a while to figure out why Boy was still stretched off screen even after zooming out a bunch.
 
I picked up the Skelly DLC for 100 Rogues.
OMG this is so much fun. I've got a good feeling about my current run. 250G and I'm still on the 2nd floor. Shame Skelly's HP is so depressing...
 
Any recommendations for games like Yipe 5?

- turn-based w/ no quasi-real-time component (e.g. remove Sword of Fargoal)
- light-hearted grinding and exploration
- death does not equal game over (e.g. remove 100 rogues)

I'm avoiding real-time D-pad games like the plague. Also having fun with Dungeon Raid and Puzzle Quest.

The Quest was too slow and methodical. Yipe 5 is quick and light -- perfect for winding down the day.
 
japtor said:
Just messed with it a bit on 4.2.1, worked fine.

And apparently the last time I opened the map was when I was on vacation in Hawaii...took me a while to figure out why Boy was still stretched off screen even after zooming out a bunch.
Deleted and reinstalled.

Works now!

It's beautiful on iPad!
 
Jedeye Sniv said:
Yeah, personally I'd take music over a podcast any day. I think I've listened to the first ICTS record about 50 times, I listen to a podcast once. I love the sound of the record so much.

On a gaming note, after 2 hours I think I've finally got the hang of Battleheart. I didn't realise you can upgrade the weapons as well as buying them. It's a bastard hard game (for me at least) but I like the style and I like how strategy can be employed with the group. My current team is mage, cleric, knight and rogue but after reading through the thread I'm tempted to swap out my cleric for a bard. What does the GAF hivemind think?

Also, I'm probably being dumb but how do you take your special power icons off the screen? They take up valuable space since that's where I put my magic characters to keep them out of the way of the battle.
I love you guys! New music in 4-6 weeks.

On topic, after weeks of solid play: Solar Minotaur Rescue is easily the best iPhone game ever. I don't know why it isn't more beloved. The graphics?
 
Robert Ashley said:
On topic, after weeks of solid play: Solar Minotaur Rescue is easily the best iPhone game ever. I don't know why it isn't more beloved. The graphics?
I think for a lot of people it's just that the controls are pretty hard to get a handle on.
 
Robert Ashley said:
On topic, after weeks of solid play: Solar Minotaur Rescue is easily the best iPhone game ever. I don't know why it isn't more beloved. The graphics?
I adore it.
It doesn't get a lot of marketing though.
 
Cooking Dash (from PlayFirst, makers of Diner Dash) is FREE for the moment, a cross-promotion the App Store is doing for Facebook. You don't need to do anything special to get this game for free.

http://itunes.apple.com/us/app/cooking-dash/id325411773?mt=8

mzl.zuxpjlgr.320x480-75.jpg
 
catapult37 said:
Love Battleheart, but I do kind of agree with this criticism. They should add some little clickable character portraits at the top; that would take care of everything.
It certainly is a problem, but not enough to not recommend the game and give it a terrible score.
 
Jedeye Sniv said:
Yeah, personally I'd take music over a podcast any day. I think I've listened to the first ICTS record about 50 times, I listen to a podcast once. I love the sound of the record so much.

I know this is wildly off topic, but I've listened to the ALWW podcasts many many times. My favorite bits are Desert Bus for Hope, the EGM crew reminiscing (especially Sean Baby on giving Carnage Rally 1 out of 10 because of the cover - "suck our BALLS!") and the guy with the huge cock.

The production values are also awesome, reminds me of Radiolab.
 
I don't know why all apps don't support playing your own music, it's really annoying sometimes. Basically makes me not want to play the game if I can't use my own music.
 
Ultimoo said:
I don't know why all apps don't support playing your own music, it's really annoying sometimes. Basically makes me not want to play the game if I can't use my own music.

yeah I really wish I could play Sword & Poker while listening to podcasts on my iPod
 
Robert Ashley said:
I love you guys! New music in 4-6 weeks.

On topic, after weeks of solid play: Solar Minotaur Rescue is easily the best iPhone game ever. I don't know why it isn't more beloved. The graphics?

Wholeheartedly agreed. I was just thinking why there isn't a huge thread for Minotaur Rescue on GAF, and then I realized it's because iPhone games are confined to the ghetto (this thread).

japtor said:
I think for a lot of people it's just that the controls are pretty hard to get a handle on.

This is the best controlling game there is on iPhone. Light-years better than any dual-sticks crammed onto a touchscreen.
 
Robert Ashley said:
I love you guys! New music in 4-6 weeks.

On topic, after weeks of solid play: Solar Minotaur Rescue is easily the best iPhone game ever. I don't know why it isn't more beloved. The graphics?
Aww yeah, new music! Let the hype begin :D

And yeah, minotaur Rescue is insanely good, it's as perfect a score attack game as I've played on the system. Definitely the graphics are a major issue though, when games like NOVA are popular despite playing like smelly ass it's hard for quality games like this to get a look in. I think that much like awesome indie music, retro stylings are a lot more niche than us hardcore fans give it credit.

Superhyped for Minter's next game too, if he keeps knocking them out every few months I'll be one happy retrogamer.
 
Jedeye Sniv said:
Aww yeah, new music! Let the hype begin :D

And yeah, minotaur Rescue is insanely good, it's as perfect a score attack game as I've played on the system. Definitely the graphics are a major issue though, when games like NOVA are popular despite playing like smelly ass it's hard for quality games like this to get a look in. I think that much like awesome indie music, retro stylings are a lot more niche than us hardcore fans give it credit.

Superhyped for Minter's next game too, if he keeps knocking them out every few months I'll be one happy retrogamer.

I mean people love Geometry Wars– albeit it is prettier. But Minotaur Rescue has bleats of goats from Oregon Trail for sound effects. Definitely wins in the audio department. And MR just speaks to me in a way GW didn't. Although I loved me some Geo Wars.

While on the subject of barn animals, has anyone seen Llamasoft's site where they've posted tons of pictures of the sheep that they live with? It's totally cool.
 
tetrisgrammaton said:
I mean people love Geometry Wars– albeit it is prettier. But Minotaur Rescue has bleats of goats from Oregon Trail for sound effects. Definitely wins in the audio department. And MR just speaks to me in a way GW didn't. Although I loved me some Geo Wars.

While on the subject of barn animals, has anyone seen Llamasoft's site where they've posted tons of pictures of the sheep that they live with? It's totally cool.
Yeah, but Geo Wars is super modern as well. The neon, the undulating background, the sounds... It's a slick current gen production. A few bells and whistles aside Mino Rescue is unashamedly old skool. It's totally minimalist and pretty hardcore in the way it plays too. I love the way it plays but I can see a 16 year old with a stunted attention span playing it for a round and being very put off by the learning curve. Hell, even going by my gamecenter FL that seems to be the case with gaffers too.

I think another issue is the sheer churn of the app market , if a game doesn't have some major mass market appeal it's very easy for it to get lost in the shuffle and forgotten about. A game has two or three days to shine and then it's on to the next one.
 
I finally understand the hate for virtual joysticks... (and I know what fixes it for me) I used to play on my 3GS, which I always have in an Otterbox Defender case (full protection, incl hard plastic over the screen, you can throw your iPhone with this thing). When I switched to the iPhone 4 and didn't have my new Defender case for it yet, I played games on it without a case and also tried playing with a 'normal' case I borrowed from a friend... It was horrible. I realized that the bulkiness and grip that my Defender case added does so much for how I can hold the device and move my thumbs accurately, it is just nuts. I now have my Defender case for the iPhone 4 and it's even better than the 3GS's, it honestly feels very close to holding a console controller.

Gaming impressions: switching from a 3GS to an iPhone 4:

- Most games run smoother and look a TON better (srsly, did NOT expect Retina games to look THIS good).
- I love Infinity Blade even more now.
- Finally able to play Castle of Magic and it's pretty great (fantastic platformer, doesn't support Retina but had a horrible framerate on 3GS and below, couldn't stand it).
- The high resolution IS hard to handle for some engines: Aqua Moto Racing 2 has its shader fx disabled on the water, resulting in simpler water fx than on the 3GS. Mirror's Edge seems to have window reflections disabled. Also, Infinity Blade has anti-aliasing disabled but it's awesome how the resolution is so high that this is is unnoticeable, no-AA might even look better on Retina with such pixel density so maybe they disabled it for aesthetics rather than performance.
- Gyro is amazing. It's just 'okay' how it's implemented in Nova 2 imo though. But playing Rage with controls set to 'virtual window' while standing and moving around like a crazy person is incredibly immersive.
- Non-Retina games with blurry upscaling still look great imo, I'd prefer nearest-neighbour-pixel-doubling but it really doesn't matter much to me.



Also... I just discovered that Beatmaker 2 is out. Holy shit!! Anyone who likes to play around with making music on the iPhone in a semi-serious way, check this out, it beats EVERYTHING. I've played around with most of the best music production apps but this is something else... It's beautiful, slick, brilliant UI design and so damn powerful and full-featured as a 'mobile production studio'.
 
Reese-015 said:
Also... I just discovered that Beatmaker 2 is out. Holy shit!! Anyone who likes to play around with making music on the iPhone in a semi-serious way, check this out, it beats EVERYTHING. I've played around with most of the best music production apps but this is something else... It's beautiful, slick, brilliant UI design and so damn powerful and full-featured as a 'mobile production studio'.

Yeah, I saw that the other day but the price is insanely high. I found Beatmaker 1 to be a little finickety, I don't know if I can justify spending 11 quid on something that I may or may not enjoy working with. If it was £5 I would buy it though... funny how the perceived value of software is so much lower on iOS.
 
Jedeye Sniv said:
Yeah, I saw that the other day but the price is insanely high. I found Beatmaker 1 to be a little finickety, I don't know if I can justify spending 11 quid on something that I may or may not enjoy working with. If it was £5 I would buy it though... funny how the perceived value of software is so much lower on iOS.

I know, I sequenced most of my experiments in Beatmaker 1 and it was often reeeally finecky indeed. But dude... Trust me. Beatmaker 2's UI is a fantastic example of making a complex application with tons of controls very accessible and a total pleasure to fiddle with. They owned it this time, I love it. Only thing that sliiightly disappointed me is that even with tons more samples, filters and also synthesizers this time around, I was almost convinced that I was even going to ditch Thumbjam, Dopplerpad, Filtatron and Amplitube to just do everything in Beatmaker. But after playing around with it for a few hours I realized that, while Beatmaker 2's built in stuff is pretty damn good, it doesn't beat that combo of apps I was using before yet. But major props to them for coming close.
 
graywolf323 said:
yeah I really wish I could play Sword & Poker while listening to podcasts on my iPod


I have never had a problem with this. If an app pauses your music/podcasts, I usually just hit the button on the mic, and start it back up.


I turn the music and sound effects off in every single game I play.
 
Reese-015 said:
Also... I just discovered that Beatmaker 2 is out. Holy shit!! Anyone who likes to play around with making music on the iPhone in a semi-serious way, check this out, it beats EVERYTHING. I've played around with most of the best music production apps but this is something else... It's beautiful, slick, brilliant UI design and so damn powerful and full-featured as a 'mobile production studio'.

Agh Beatmaker 2, really? I dropped $10 on the first one and still haven't gotten around to using it much, but now a whole new app? No updates? Thanks guys....
 
jessecuster said:
I have never had a problem with this. If an app pauses your music/podcasts, I usually just hit the button on the mic, and start it back up.

wait what? I've tried fast switching back to music and starting it back up then fast switching back to Sword & Poker but it just pauses whatever I was playing again
 
Have a little problem with an App on my new Ipad.

Downloaded a game called "Full Deck Solitaire". It works for some time, but after a while (normally one day) the app stops working. I need to delete it and redownload it to make it work.. when I press the app, it loads the start screen but then it just stops.

is this normal..?
 
catapult37 said:
Agh Beatmaker 2, really? I dropped $10 on the first one and still haven't gotten around to using it much, but now a whole new app? No updates? Thanks guys....

Beatmaker 1 is pretty old now and has had its significant updates. Beatmaker 2 is a completely new thing, can't really be seen as an update, it's pretty different and way deeper.
 
graywolf323 said:
wait what? I've tried fast switching back to music and starting it back up then fast switching back to Sword & Poker but it just pauses whatever I was playing again

Just hit the little button on the mic on your headphones and it should start your music/podcast right up.
 
Robert Ashley said:
I love you guys! New music in 4-6 weeks.

That soon? Awesome!

I adore the first album, can't wait to hear what you guys come up with next.


Uh, on topic....Dungeon Raid is still awesome, it's my go to game when listening to an audiobook or something like that.
 
I think apples (the fruit) interfere with the touchscreen, I just ate one and got a little bit of juice on my finger and in my post-lunch Battleheart session the screen wouldn't recognise all kinds of orders. Damn, so frustrating!

Delicious irony that Apple are bought low by their namesake. Delicious apple too :)
 
jessecuster said:
Then you have a problem.


All iPhones come with headphones with a mic.

My first 3G didn't. It came with the newer style headphones (squishy rubber cord) but no mic.

The next few 3Gs we bought all came with a mic, and the 4 has the mic & volume controls.
 
jessecuster said:
Just hit the little button on the mic on your headphones and it should start your music/podcast right up.
Ah, goddamn it. I really want to be able to do this but I don't want to give up my decent headphones and go back to the crappy iPhone ones. Does anyone sell a 'dongle' to sort this?
 
Reese-015 said:
Anyone who likes to play around with making music on the iPhone in a semi-serious way, check this out, it beats EVERYTHING. I've played around with most of the best music production apps but this is something else... It's beautiful, slick, brilliant UI design and so damn powerful and full-featured as a 'mobile production studio'.

thanks for the impressions. i've yet to bite the bullet, but i did buy beatmaker1 when it came out so eventually i'll hop on the beatmaker2 bandwagon. would you say that they improved the sequencing as well? and i forget, but is it a universal app now?
 
I'm interested in getting the iPad BTTF, since I want to be able to hand the game to people who might not be gamers but like BTTF, and the iPad might make it easier than keyboard/joystick movement controls, but I'll await reviews.
It also looks pricy at $10 (unless NZ prices are usually different).
 
hyp said:
thanks for the impressions. i've yet to bite the bullet, but i did buy beatmaker1 when it came out so eventually i'll hop on the beatmaker2 bandwagon. would you say that they improved the sequencing as well? and i forget, but is it a universal app now?

From what I can tell (don't have an iPad), it's not universal yet. It makes excellent use of the Retina resolution, though, and the iPad is pretty important for this kind of app so I'm expecting them to go universal at some point.

*Everything* has improved heaps and sequencing is one of the things that has gotten the biggest overhaul of all. It's really intuitive now to just record pad-tapping to the sequencer and then adjust it afterward, they have a slick and very user-friendly UI for duplicating, instancing and moving around segments and they dropped the whole strange way in which you had to define and lock down how many bars your segment for a specific track is gonna be. I'm seriously not exaggerating when I say that I wish that all other PC music production software I've ever played with would be this user-friendly, the workflow is so easy and straight-forward without being dumbed down or limited.
 
Hanmik said:
Have a little problem with an App on my new Ipad.

Downloaded a game called "Full Deck Solitaire". It works for some time, but after a while (normally one day) the app stops working. I need to delete it and redownload it to make it work.. when I press the app, it loads the start screen but then it just stops.

is this normal..?
It,s possible it's just hanging and the state has been saved so it appears stuck there. Instead of redownloading, have you tried removing it from the multitasking tray when it gets stuck?
 
Jedeye Sniv said:
Yeah, but Geo Wars is super modern as well. The neon, the undulating background, the sounds... It's a slick current gen production. A few bells and whistles aside Mino Rescue is unashamedly old skool. It's totally minimalist and pretty hardcore in the way it plays too. I love the way it plays but I can see a 16 year old with a stunted attention span playing it for a round and being very put off by the learning curve. Hell, even going by my gamecenter FL that seems to be the case with gaffers too.

I think another issue is the sheer churn of the app market , if a game doesn't have some major mass market appeal it's very easy for it to get lost in the shuffle and forgotten about. A game has two or three days to shine and then it's on to the next one.


Maybe they should have priced it higher. Then people might feel motivated to give it a chance. Also, it wouldn't hurt if some actual game sites covered it, but "lol iPhone games."
 
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