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The iPad/iPhone/iPod Touch Gaming |OT2| Part II

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Bboy AJ said:
You're welcome. HD here.

Do any other iPad owners absolutely refuse to buy a game unless it's iPad optimized? I cant be the only one.

I own an iPad and iPod Touch 4G. However, I tend to lean towards purchasing the iPod-versions of games for anything that doesn't benefit from a larger screen, because I commute to work and the portability aspect is most important for me. For example, I suffered through the weaker controls of Infinity Blade on my iPod, because I spend 2 hours commuting on the train every day.

Sadly, most iPad versions offer little more than a bloated pricepoint and increased resolution. In fact, they actually lack some functionality (you can play iPod games on an iPad, but not vice versa).
 
rhino4evr said:
I just got it for a $1

Anyway...so my review of Chaos Rings...Too Easy!!

Once you get to level 20+ you are practically invincible. Even if you take on higher level enemies, they go down pretty quickly. I think letting your HP refill after every fight was a major design error

A thousand times this. It got soooo boring after a while. Sure it looks pretty enough, but for a game that expensive I was expecting a much meatier experience. I guess FFXIII fighting system spoiled me.
 
rhino4evr said:
I just got it for a $1

Anyway...so my review of Chaos Rings...Too Easy!!

Once you get to level 20+ you are practically invincible. Even if you take on higher level enemies, they go down pretty quickly. I think letting your HP refill after every fight was a major design error

You need to consistently be choosing the level zone atleast 11+ over your current level, but it is pretty easy. If your characters are level 20, you should be playing in the 30-40 or 40-50 zones not the 20-30 one. Once you get to a certain point, there's no difference except you get much more experience, 51-60 is the same difficulty as 91-100, so just pick 91-100.

Pui Pui is the only challenging fight, and that's not even that hard once you hit level 80.
 
rhino4evr said:
I just got it for a $1

Anyway...so my review of Chaos Rings...Too Easy!!

Once you get to level 20+ you are practically invincible. Even if you take on higher level enemies, they go down pretty quickly. I think letting your HP refill after every fight was a major design error

While it is generally a bit easy. Giving you health refill every time you finish a fight is the best thing any RPG could ever do.
 
Bought two $10 credits by mistake (don't ask me how) and now I'm hanging with $40 on my account and I already bought everything I wanted. :lol

Well, here's hoping for a strong 2011!
 
While searching for Carcassonne, I happened upon an listing for Ancient Trader for the iPad. Has this not been mentioned before? When this game came out as an Indie 360 game, I felt that it was better suited for the iPad. I haven't grabbed it yet since I'm at work, but I definitely will:

Ancient Trader
 
RelentlessRolento said:
Meow Meow Happy Fight dropped to .99

http://itunes.apple.com/app/meow-meow-happy-fight/id361384085?mt=8

mzl.ddtacera.320x480-75.jpg


worth it? It's made by the Piyo Blocks people


also, Ultimate Mortal Kombat 3 is def broken but it dosnt deserve the heat its getting honestly. I'm damn impressed by it actually. The new graphics make it feel like a new game honestly or at least UMK3 HD. Plus its just old school fun.
Nope.

Feel that my money went to waste and the achievements are a joke.
 
catapult37 said:
It sounds like you are using iTunes to load a copy of the mp3 into the app's sandbox (the privileged address space in which it runs). From what I've heard / am hearing in this thread, apps still can't access the music library directly. Can you DJ with a song on your device that you've not specifically added to the app?


That is no longer true. There are APIs for developers to get direct access to the iTunes music library. MPMediaQuery allows the developer to fetch songs from the actual library on the device and then play it back.
 
Minsc said:
You need to consistently be choosing the level zone atleast 11+ over your current level, but it is pretty easy. If your characters are level 20, you should be playing in the 30-40 or 40-50 zones not the 20-30 one. Once you get to a certain point, there's no difference except you get much more experience, 51-60 is the same difficulty as 91-100, so just pick 91-100.

Pui Pui is the only challenging fight, and that's not even that hard once you hit level 80.
How do I fight Pui Pui? New game plus? I was fighting and destroying Level 50 monsters at Level 30..I always picked the highest difficulty available.

Also I downloaded Game Dev Story and played for about 2 hours straight. Amazing game!! Can't believe no one has thought of it before! The Critics are way harsh!
 
heringer said:
Bought two $10 credits by mistake (don't ask me how) and now I'm hanging with $40 on my account and I already bought everything I wanted. :lol

Well, here's hoping for a strong 2011!

Dead Space will be out very soon on iOS. I'm not sure how good it'll be, but heres hoping.
 
HildyB said:
Missed it, seems it was like a 1hr sale... or someone made a booboo:lol


Ok, I was going by the website since I can't have my phone in the workplace. Just went to the car and bought it for $0.99 :D
 
Captain N said:
Better than some of the 2D DS Spider-Man games?

Having not played those I can't comment. Sorry had forgotten all about them. Still worth the download for .99 cent.

edit: also, your avatar always puts me in a trance for atleast a few seconds.
 
Keyser Soze said:
In my opinion, all these are good/great games. A lot are on sale too right now, so pick a few and see how you get on. There is no real order to this list, just games I bought that I find myself playing regularly.

[list/snip]

Thanks man, awesome list!


Need for Speed: Hot Pursuit


NFS is good? O_O Wow.

There are LOADS of good iPhone game, but I just hate them on iPad :/

:( Bummer.

japtor said:
Yeah the Cave stuff is great on iPad, better than on iPhone/iPod personally cause the massive extra space the iPad gives you.

Hell yeah!

Pac-Man CE is kinda hard, but playable. I use the funky control layout on iPhone, but it's not usable on iPad. On there I use swipes which are manageable up until the higher speeds. I've seen a high score video with the swipe method so it's usable if you're quick enough I guess. There's a few other methods too, but the swipe is probably best for iPad.[/QUOTE]

Ugh! Thanks for the imput!



Jonnyram said:
The Cave games play very well on iPad.
Other stuff you might be interested in:
Plants vs Zombies HD
Carcassonne
Infinity Blade
Space Invaders Infinity Gene
Chaos Rings HD
The Incident
Canabalt
Fruit Ninja HD
Flight Control HD
Spider
Edge
Zen Bound 2

They all have native iPad support.

Fusebox said:
Those are great recommendations, I'd add:

Chaos Rings HD
Plants vs Zombies HD
World of Goo

Ok, you guys are awesome! :D
I'm good for a while, what's the best way to be up to date on sales or whatever?
Any rss feed or Neogaf's my only hope?
 
got home last night at midnight and decided to buy game dev story..started it up for a minute before hitting the sack and next thing i know its 2:30.

fuck me this game is good
 
ringlord said:
While searching for Carcassonne, I happened upon an listing for Ancient Trader for the iPad. Has this not been mentioned before? When this game came out as an Indie 360 game, I felt that it was better suited for the iPad. I haven't grabbed it yet since I'm at work, but I definitely will:

Ancient Trader

Oh man, I wish this was on iPhone as well. Great game.
 
Foob said:
got home last night at midnight and decided to buy game dev story..started it up for a minute before hitting the sack and next thing i know its 2:30.

fuck me this game is good

It's $0.99 now... should've waited!

everyone else: BUY IT NOW!
 
I hated NFS: Hot Pursuit at first but once they rid the game of the cop only scenarios I found it to be much more enjoyable although motion controls have never really rubbed me the right way, especially racing games. Gyroscope support on FPS games (when implemented properly) is awesome however.
 
Dash Kappei said:
I'm good for a while, what's the best way to be up to date on sales or whatever?
Any rss feed or Neogaf's my only hope?

Download an App called Appshopper, and use that to keep track of things. There are loads of filters for it, so you can find new apps, look for apps that have just dropped in price, and you can see the history of price drop/increases so you can to judge if a game is prone to fluctuating in price so you wont make a mistake of buying high. If you set up an account (free) you can then create a wishlist of games you are interested in, and it will alert you if it drops/rises in price, usually within minutes of it happening.

This thread is good too though, as there is lovely great people around that are better at telling you if a game is worthwhile that an automated service
 
I feel like I'm missing out on Game Dev Story lol, I really can't get into it.

Ninjump seems like a lot of fun after having tried the lite version, would you guys recommend it?
 
I've got some Christmas cash burning a whole in my pocket right now and the only thing I need to know before blowing it is if the 4th gen ipod touch can play infinity blade?
 
swoon said:
it's fun until you have cash flow, then it's not a game anymore. so 30mins of 2 hours of fun.

Yeah, the game has a horrendously broken positive feedback loop. Make money, spend money, make more money!

It's quite satisfying to just fund ridiculously expensive games - the equivalent of getting David Simon, Banksy and Lady Gaga to do script, graphics and sound duty - and sell 10 million copies, but it should have ended at like Year 15.

Plus, it needs leaderboards. And a short, 10 year mode that has no buffs from the last game, so its just a case of seeing who can make the most cash / sell the most copies in a 10 year period. That'd be fun.

As it is, it's a fun one-time experience that starts to drag in the last few years.
 
Lettuce said:
What are the CAVE games that are out of the iphone/ipad then??
DoDonPachi Resurrection (aka DDP Daifukkatsu) and Espgaluda II. I think DDP is the better of the two cause some tweaks they did with the buttons, but both are pretty great. They're not designed for iPad (not enough RAM apparently) but look fine in 2x mode, and as I said, the controls are improved simply cause the extra space to move around in.

They also made an original iPhone game based on Mushi, Mushihimesama Bug Panic, but the controls don't scale as well to iPad...and while I think it's pretty good, it has some glaring gameplay flaws personally, but if you like dual stick shooters I'd recommend it though. It's one of the best dual stick shooters on the platform probably, it's just not as good as DDP or ESPG2.
Bboy AJ said:
Do any other iPad owners absolutely refuse to buy a game unless it's iPad optimized? I cant be the only one.
You're missing out on the Cave stuff!

I've generally been going with iPhone versions cause I'm cheap, and when the gameplay doesn't suffer as a result of the screen size. I think the only iPad only ones I've gotten are when they've been on sale and/or when the iPad one provides some extra incentive like more modes or expanded play fields and stuff, and a few cases where I wouldn't bother playing on my iPhone.
 
McBacon said:
Yeah, the game has a horrendously broken positive feedback loop. Make money, spend money, make more money!

It's quite satisfying to just fund ridiculously expensive games - the equivalent of getting David Simon, Banksy and Lady Gaga to do script, graphics and sound duty - and sell 10 million copies, but it should have ended at like Year 15.

Plus, it needs leaderboards. And a short, 10 year mode that has no buffs from the last game, so its just a case of seeing who can make the most cash / sell the most copies in a 10 year period. That'd be fun.

As it is, it's a fun one-time experience that starts to drag in the last few years.

What I really want is an iPad version that is just a ton of iPhone size windows. One showing constant sales data, one showing the game studio, one showing the stats for your game currently in development and so on.
 
Vinterbird said:
What I really want is an iPad version that is just a ton of iPhone size windows. One showing constant sales data, one showing the game studio, one showing the stats for your game currently in development and so on.

Yeah, I hope Game Dev Story 2 is for iPad too.
 
I really don't get why game dev story is hailed as a great game here when FB games are pretty much condemned. Outside of have less timed re-engagement, and social gating, it basically is VERY similar to a FB management game at its core. Is it just because the game doesn't spam you with virals?
 
japtor said:
You're missing out on the Cave stuff!

I've generally been going with iPhone versions cause I'm cheap, and when the gameplay doesn't suffer as a result of the screen size. I think the only iPad only ones I've gotten are when they've been on sale and/or when the iPad one provides some extra incentive like more modes or expanded play fields and stuff, and a few cases where I wouldn't bother playing on my iPhone.
Hey, I'm interested. They just need to properly port it to the iPad :D
 
Bboy AJ said:
Hey, I'm interested. They just need to properly port it to the iPad :D
I dont' think there's much to port. Those games originally run at much lower resolution than either Iphone or Ipad, and they were not redrawn for Iphone release either. So if you look at it from that angle, they haven't been 'properly' made for Iphone either. However, they are extremely high quality games with great controls and new modes and music added especially for idevices.
 
hioh631 said:
I've got some Christmas cash burning a whole in my pocket right now and the only thing I need to know before blowing it is if the 4th gen ipod touch can play infinity blade?

Certainly can! It looks and plays great.
 
With so many people asking "what are some good games? what should I get?" I thought I would start doing some full fledged reviews of my own. I'll do more if you guys like it and/or I'll stop if big review posts get too obnoxious. I figure I might be able to help give more insight since a lot of iOS review sites out there read like press releases rather than reviews and are so quick to slap a "recommended" rating on anything half-decent.

I often find when reading reviews I wish I knew the reviewers bias and how much they completed the game before passing judgment on it. In regards to bias, I will do my best to put down anything about myself I think would affect my review (positively or negatively). I will also list how much I paid for the game as I think it factors in with a games overall enjoyment. I also won’t be giving out scores, ratings or anything of that nature. I’ve always thought it's silly to try and sum up an entire game with a number. If you’re interested in the game and my thoughts about it then it won’t kill you to take a few minutes to read. So without further ado here's a game I just finished:






Zenonia2.png

By GAMEVIL Inc.
ver 1.7 reviewed on an iPod Touch 4th gen


MyBackground.png


My Bias
-I didn’t play the original Zenonia
-I grew up on SNES RPG's
-I enjoy the grindy nature of Korean RPGs
-I am drawn to games with Anime art styles

My Completion
-Completed the main story with Paladin class (Lu)
-109 hours (which surprises me a lot since it didn’t feel like nearly that many)

How much I paid for it
$1.99


Review.png


The story of Zenonia 2 follows what has become a very cliché tale of a group of young heroes chosen to save the world. Quite frankly the story just wasn’t very good. However I found that despite how bad the story was it really didn’t affect my enjoyment of this game. While the game could have benefited from a good story to drive you from point A to point B, I simply shrugged it off as nonsensical fluff text in between the fun parts of the game.

photo2.png

How many times have we heard this line in a video game?

Along the way many villagers will ask you to perform side quests for them. I did a good handful of these side quests but towards the last quarter of the game stopped caring. Almost every single time the “quest” consists of either collecting a certain item or killing a certain amount of enemies. Needless to say these side quests don’t add anything to the overall story and just serve as a vessel to earn rewards.

This is a Korean RPG at heart which means it has a sort of mindless grinding flavor to it. I've played a few KRPGs before so I didn’t really have a problem with this as it never got so bad that I was irritated I had to grind. There were very few parts when I had to put the games progress on hold and grind, and when I did the time went by quick. I admit I actually like the laid back style of killing countless enemies just for the sole purpose of reaching that next level.

photo.png

Something tells me the localization team was having too much fun

During about the first half of the game I had a big problem with weapon/armor durability. As you attack and get hit the durability ratings for your equipment go down and once they reach zero they become unusable. There were a few times I got frustrated because by the time I fought all the way to the next dungeon, fought all the way through that dungeon and finally reached the boss my equipment was close to breaking. This meant I had to go all the way back to town and try again avoiding enemies. I guess I just don’t understand why equipment has durability in the first place as I feel it adds nothing to the experience and only serves as an annoyance.

If I understand correctly Zenonia 2 was originally a game developed for Korean cell phones and then ported to the iOS platform. I mention this because the game is very choppy/janky at times and does not look at all optimized for iOS devices. When you are walking around towns and fighting in fields (a majority of the game) it’s a lot less noticeable than during the games story sequences. I think part of what creates this effect is that the game is tile based (think Pokémon movement) and so every time a character moves it has to walk one full tile instead of a smooth little nudge. Luckily Zenonia 2 boasts some really nice sprite work and environments that help to counteract this and give it a feeling of visual polish. In addition to the great sprite work there are quite a few flashy effects during battle that are subtle and yet provide a nice look & feel.

photo4.png

Look at me cut the heck out of this log

Musically this game has some nice tracks in it. I am quite fond of the first town theme and it gets stuck in my head a lot. The only bad part about these tracks is that they are such short loops. The music reminds me of the 16bit days of old when a themes melody had to be good because there were no orchestras or choirs to hide that there was no melody. Some of the dungeon tracks get a little aggravating because they are SUCH short loops and when grinding for a good hour you get sick of it. Thankfully the game lets you toggle music off for these parts and play your own music.

photo5.png

Some of the dungeon music will do this to you

The on screen D-Pad controls are alright, not the best I’ve used but certainly not the worst. Like with most Gamevil games, you can customize the size and position of the on-screen controls. I ended up making the D-Pad as large as I could and as tight into the corner as possible. This helped because the D-Pad will abruptly stop functioning if you finger slides off its edge which during frantic fights put me in some real binds. It also doesn’t respond quick successive taps in different directions. So for example if I wanted to run just one step left and one step up I have to tap left, wait half a second, then tap up. Too quick and it won’t recognize that second Up command. The only way to move that quickly is to slide your thumb around the D-Pad which isn’t as precise as a single tap. All said and done the D-Pad gets the job done and while it could be better, it didn’t prevent me from enjoying this game.

When you level up you are given stat points that you can use to increase your characters attributes. I personally have never liked these stat allocation systems because the OCD in me is too afraid I’ll screw it up. However with my Paladin I started off by pumping nothing by strength just to see how far I could get and never needed to pump another stat for the rest of the game. For the games other 3 character classes it may be different but it was something I didn’t have to worry about with Paladin.

photo3.png

Look at how cool my character is

As of version 1.7 there are numerous glitches to be found in this game. I’ve had the game crash on me a few times, refuse to load and just hang on the title screen a few times, and about midway through the game my item/skill hotkeys shifted around to weird spots and nothing I did would shift them back. I imagine this is all because this is a port rather than a game developed specifically for iOS devices. Still, while they didn’t happen often enough to make the game unplayable it was quite obnoxious when they did occur.

The equipment system in this game reminds me a lot of the Diablo series for the PC. Equipment is dropped by enemies and can either be one of 4 qualities: Normal, Magic, Rare & Unique. Each class of item comes with better bonus stats on it so finding a Unique piece of equipment is really great. Towards the second half of the game you start finding really fun bonus’s on equipment and can start to customize how your character plays. In my case I strived to equip my character with gear that added to his Critical Hit chances, and by the end of the game almost every single attack resulted with a critical. I love stuff like this in RPGs and this became one of the best parts of the end game.

The game has a crafting system as well but it’s not done very well. Its issue lies with the obscure ingredients needed to craft these items with no indication of where to find them. For the longest time I had all these crafting designs requiring Steel. I never did find any Steel nor found any recipe’s to make Steel. I eventually out-leveled the usefulness of the equipment I was trying to craft anyways, but the game is full of stuff like that. Very quickly I learned to simply ignore the crafting recipe’s that would drop from monsters because I knew finding the materials was a ridiculous task without some sort of FAQ.

With my Paladin the games difficulty was a cakewalk for the most part…….. except for the bosses. Almost every standard enemy did damage to me in the single digits while I was dishing out thousands and I don’t think I ever became in danger of dying out in the field. Yet, the bosses feel like hitting a brick wall of challenge. They can easily reduce your character to half health in one attack and are quite difficult to avoid. I remember trying to beat the first boss several times and I almost considered giving up it was so difficult. To make matters worse every boss will regenerate all its health back if you don’t finish it off quick enough.


ClosingComments.png


Despite my complaints and the games many nuances, Zenonia 2 still ended up being a fun game overall. Once you complete the main quest you can carry your character over to a new game on a harder difficulty. I may tackle that someday but after 109 hours I want to move on to something else. If anything, between 4 different character classes, a lengthy main quest, and an additional difficulty this RPG gives you a lot of content for your dollar. I’m glad I played it and I would recommend it to anyone who is looking for a meaty RPG for their iPhone/iPod/iPad.
 
What's happened to Soosiz?

I have the iphone game, and decided to buy the ipad version as my daughter loves it.

But now all versions say "no longer available" when you try to download them. They get as far as the icon, and that's it. :(

EDIT:

Should have checked first. From their website:

December 22, 2010 - Soosiz is currently unavailable due to a glitch in the App Store. We have contacted Apple on the matter and are waiting for them to fix the problem. We are very sorry for the inconvenience!

If you would like a notification when Soosiz is once again available, please send a quick email to our support address and we will notify you.

Bug reports, feature requests and other inquiries: support@touchfoo.com
 
cjelly said:
I caved an got Asphalt 6. What can I say, it's Asphalt. And I love it.

Check out this beast:

5304363217_f4f069b1f8.jpg
Does Ass6 have the problems 5 had where the last half of the game is completely unplayable and relies on riding walls due to it's speed?
 
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