The point is that the game
offers you an easy way out. And I'm not saying games shouldn't have easy modes. It's fine for a lot of games where the concept of the game isn't about the difficulty. But what I don't understand is how some people don't want that type of games to exist.
The thing you don't understand is that the existence of the
possibility to make things easier, even if from menu screen, alters the way the game is
presented to the players. People asking for an easy mode just proves it. What it currently is in normal mode is too intimidating for some people. They don't want the game to be presented the way it is. Clearly for them the inclusion of easy mode would make a difference, so why not the other way around too? It's not as if they literally can't play the game if it doesn't have an easy mode. Surely they can play it but for them the lowest possible difficulty being what it is is something they want to get rid of. Yeah, they don't want to get rid of the regular mode, but they want to get rid of the lowest difficulty being what it currently is.
So clearly the way the hard game is presented is something very distinct that makes other players love it and others dislike it.
Imagine someone being the biggest and toughest guy at school. People dread to even look at that guy. Now imagine that someone comes and says that actually if you go home and press this button he'll become smaller and weaker. The mere knowledge of that would have an effect on how intimidating that guy is. Sure, if you don't press the button he'll be just as tough as ever, but he surely feels much more dreadful without any knowledge of the option to make him weaker than if you had that knowledge.
How would the concept of Hell feel like if it suddenly included the possibility of you pressing a button now and that making Hell for you much less of a torment and maybe even something you can get out of? Sure, it feels nice to think this is an option, but it would make the overall concept of Hell less dreadful.
Some games just are intended to be like Hell without cooling water or the tough guy at school without a button to weaken him beforehand. Games like I Wanna Be The Guy and Super Meat Boy wouldn't be the same if they offered the easy way out.
The game is what it is from the intro screen to the end credits. The game is what is presented in the menu screen too. The possibility to go back to the menu screen and change the difficulty is part of the game. The game has certain settings and certain characters. Being able to change their behaviour or stats through the manu screen is all part of the game. And besides, some games offer you to change the difficulty form an in-game menu too so if, say, From Software would choose to put their difficulty settings on the in-game menu, it would then be exactly like having an overpowered weapon to be included in every boss room. Apparently in Sekiro there is a bell you can ring to put the game in a hard mode, so if they would make an easy mode, it could be an overpowered weapon in the first screen that you can choose to take or leave. That would be pretty much the same as having the option on the menu screen.
How many games that include easy and normal modes are notorious for their ultra hard mode? Not even the From Software games really are known to the general public for that. Those are known from their normal difficulty being really hard. If you would have an easy mode in games like that, that notoriety would drop like a stone. They wouldn't be known as games where it is impossible to make it less hard. With easy mode no-one would think anymore than the regular difficulty is the lowest possible difficulty because, well, it isn't.
The regular difficulty would be more like a super hard difficulty on the newest Doom. Is that game known for the general public for its hardest difficulty? No. Is Resident Evil 2 Remake known for the general public for its hardest difficulty? No. Would Resident Evil 2 Remake have a way different presentation if the only difficulty was its hardest mode? Of course, and it would be that to the point that there would be people telling the game should be different. Now, as the concept of RE2R isn't about its difficulty but it more or less has been built to be beatable by anyone, it's more ok to have an easy mode there than in a game that is first and foremost intended to be a hard game where even the developers' intent isn't that everyone should be able to see the ending.
This is hard to answer because there haven't been many games where an easy mode has been added afterwards. So you don't really know how the game would've felt like if the lowest possibile difficulty was the normal or the hard mode.
One that comes to my mind is that I very much dislike the rewind option in The Disney Afternoon Collection. The mere existence of it makes the games feel "lesser" than what they originally were. Even just thinking that this hard part could be doable by just pressing this rewind button even if I don't use it is completely unnecessary (and annoying) little thought game that never existed in the original games. And it's not about me being mad that someone else can play the game easier, but it's about this option being presented to me. The possibility changes the "aura" of the games. Part of the fun for me back in the day was to get a bit further until I either beat the game or failed to get any further. And both situations were ok for me. Now the addition of a button that rewinds time gives this odd sense of unimportance to the levels.
And sure, RE2R can be fun even with the possibility of having easy mode, but let's imagine that option would be taken away. Wouldn't that have an effect to the general "aura" of the game. How about leaving only the hard mode in? Surely now as the lowest possible difficulty would be very hard, the overall experience would be different. The late parts of the game would have more mystery to them as it would be very tough for even seasoned players to go that far. The overall tone of the game would be more dreadful and intimidating than what it now is. But that's not what the developers intended the game to be so that's not what it is. And it's ok.
In games like RE2R most people will not choose the hardest difficulty from the get go so that game would never have the aura of being really tough, but if that was the only difficulty the whole scenery of the game would feel different. Ok, maybe that just is something that you couldn't sense even then, but just because you wouldn't feel that doesn't mean the developers and the core audience didn't feel that either. It's clear as a day that this sense of intimidation is what the developers of certain games are after and they have their audience that really appreciates that approach and design philosophy. And why would anyone want to take that away when there already are countless of other games that offer the easy experience?
Exactly!
I still haven't finished Platoon and Rambo 3 on Commodore 64 and both are some of my favorite games ever. And hell, how about
Mr. Mephisto on C64 (it's MUCH harder than it looks in that video)? This game has only a few levels. I think I was never able to beat the second level and I still can't do it. This game had this "demo play" thing at the start screen and you could see glimpses of different levels and the last boss. Man, that level with Satan felt so mysterious to me and I still haven't been able to go that far, but I still love the game. This game specifically stayed in my mind because of the sense of MYSTERY its toughness allowed it to have. The mystery would be GONE if that game had an option to make it easier than what it at lowest was.
I've said it over and over again, but if people just could accept that games can beat you and not the other way around and find enjoyment from that fact, there would be a lot more games they would enjoy to play.