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The Last Guardian PS4 vs PS4 Pro Graphics Comparison + Frame-Rate Test

I'll try both modes on the Pro and decide if the extra resolution is worth the performance hit for me.
What about the HDR? Is it good?
 
a game with tons of years in the making, a game that SONY sent their ninja's to help a game that has no right to run like this when they are way better looking games on the console that run better too, THIS of all games my friend is the game that should have not been allowed to be shipped running like that after all this years, all the history behind it and all the extra help and backing it got from SONY.
and if the pro had been pushed to 2017 it would still run like shit on OG PS4.

according to the credits there is a significant number of western developers involved anyway, likely to help with the tech stuff.

you're reading way too much into this. sotc ran like SHIT and that's regarded as one of the best games of all time. are standards different now? yes, but this is a game that has been in development for far too long on an engine that has had to straddle console generations and is probably not going to be used for anything ever again.
 
their engine might not support checkerboarding - cerny did say devs would have to implement it themselves so it may just be too much work to justify it for them.

they should probably drop the res a bit though.

still insane to go with 1900p, which is actually higher than what Sony recommanded 3200x1800. If the performance isnt there then why go so far, even a 2560x1440 locked 30 fps would have been a lot better.
 
Disappointed at regular PS4 performance but I don't think it's going to destroy my experience with the game overall. The performance in PS2 SotC was far worse than what DF is showing here, iirc, and that didn't stop it from being one of my favourite games of all time. I do hope they address it, though. Expectations now are different than they were a decade ago.
 
i think skyrim still has issues with heavy alpha effects due to memory bandwidth

Ah, got it. Already forgot about this one.

Well, the only remaining game that runs worse is Skyrim but it's targeting native 4K so it's hardly a big deal.

Rise of the Tomb Raider is better on Pro, of course, but they still need to go back and fix the frame pacing bug.

If we were going to nitpick, I could say Ratchet and Clank since there are now scenes on Pro which do run worse but they are extremely uncommon and relegated to just a couple spots. It's otherwise very very smooth.

At this point, the Pro is in good shape.

Thanks for clarification on R&C. I thought I saw something similar. But as you said, it's really negligible.
 
A game with tons of years in the making, a game that SONY sent their ninjas to help, a game that has no right to run like this when they are way better looking games on the console that run better too, THIS of all games my friend is the game that should have not been allowed to be shipped running like that after all these years, after all the history behind it and all the extra help and backing it got from SONY.
They dont care man. They just want your money. Honestly i expect a patch but who knows when its coming. You all begged for it now here it is.
 
still insane to go with 1900p, which is actually higher than what Sony recommanded 3200x1800. If the performance isnt there then why go so far, even a 2560x1440 locked 30 fps would have been a lot better.
I agree with you, it does seem overly ambitious.
I mean, doesn't FFXV also have issues on the regular PS4? I know two games does not a strong case make, but it's still more than one.
yeah, but that's SE's fault and it's poor framepacing rather than framerate drops so it should be fixable as it's not present on the xbox one version.
 
Thing is that if the Pro didn't exist the likes of you and me would probably have gotten this exact same game with the exact same performance on the PS4.

It just sucks that we now have a better option so we feel like we're getting shafted.

This will definitely push me to get a pro.
This is the truth. Just because the pro is out some PS4 owners feel they're getting shafted because of this? Lol no. It would've been the exact same performance if the pro never existed.
 
This is not a surprise. Even the original games ran like utter crap. Everything about this game looks dated except the actual gameplay and AI which is unique. Just look at the camera and movement. It looks straight out of a game that came 15 years ago. This is what happens when you try to make a game without considering the technical constraints. It's no wonder it took so long to make it. They probably couldn't get it to run and they still can't.
 
This sounds like a complete and utter shitshow as a base PS4 owner. It's like... if I didn't read a thread like this I might have bought it and been enraged to deal with that kind of shit. Thankfully this can now become a hard pass.

I'm kind of shocked Sony would allow this.
 
based on this one game from a dev with a history of technical issues

OMG

people need to chill out.

To be fair, FFXV isn't exactly perfect on standard PS4 either. Pretty high-profile as well. Not saying Square is known for technical issues and whatnot, but a divide amongst PS4 players was merely inevitable with the "mid-generation upgrade" push, if not for the sole fact that developers have a higher threshold to work with.

I haven't bought a PS4 game in a long time, sadly. I enjoy the system, and there are plenty of recent games I'd love to purchase for said system, but I ran out of HDD space earlier in the year. Even after deleting everything I wasn't interested in/figured I would redownload later, I still only have room for one more big title install. So now I get to the point where I either A) Buy an external HDD, or B) Upgrade to the Pro, which has a larger HDD and will run my games more smoothly/with extra effects/etc. While the external is the cheaper option, the Pro seems to be the more beneficial option. Then you see issues like this and have to wonder just how significant the upgrade really is. Why spend $300+ on a system that you bought two years ago, just to play games optimally?
 
This is not a surprise. Even the original games ran like utter crap. Everything about this game looks dated except the actual gameplay and AI which is unique. Just look at the camera and movement. It looks straight out of a game that came 15 years ago. This is what happens when you try to make a game without considering the technical constraints. It's no wonder it took so long to make it. They probably couldn't get it to run and they still can't.
ICO runs fine. It's a locked 30fps at all times. It was running at 60fps during development too but they chose 30fps with blur.
 
So just about everything out there is anti-consumer then?

Every new smart phone, new car, new TV, new graphics card? We should stick with old technology?

I don't understand the logic there.


Well, the only remaining game that runs worse is Skyrim but it's targeting native 4K so it's hardly a big deal.

Rise of the Tomb Raider is better on Pro, of course, but they still need to go back and fix the frame pacing bug.

If we were going to nitpick, I could say Ratchet and Clank since there are now scenes on Pro which do run worse but they are extremely uncommon and relegated to just a couple spots. It's otherwise very very smooth.

At this point, the Pro is in good shape.

Not a framerate thing, but World of FF is still busted on Pro afaik. Don't think they'll ever fix it.
 
A lot of you act like you've never played a Ueda game. SotC ran at what felt like 15-20 fps for most of the game.

I'm pretty bummed that I can't play it with supersampling. Oh well.
 
Maybe it's over-generalizing, but it seems like when a dev includes supersampling and performance suffers, the pitchforks come out and players demand native 1080p.

When 1080p is the only option, the pitchforks come out and players demand supersampling, even if it would mean degraded performance.

I get it... it's about choice, but it's almost like even if you had both choices, some of you wouldn't be happy. Not for this game, anyway.

Yeah, at some point, something has gotta give

Im content and if its really an issue for some, consider a pc? I dunno
 
ICO runs fine. It's a locked 30fps at all times. It was running at 60fps during development too but they chose 30fps with blur.

That still bothers me. To bad that even the remaster ran with 30fps.

Oh, while you are here. A Team Ico centered DF Retro episode would be wonderful!
 
Thankfully, most of those are now fixed. There are very few games left that actually run worse!

If you're referring to TLOU, its Pro version also now looks worse on 1080p displays than before, thanks to supersampling being dropped altogether for a higher framerate. Even from the 30fps mode. That's not a "fix" I wished for.
 
Why the fuck is supersampling not available on 1080p TVs? TLOU, now this. This better not become the standard going forward, I'm loving the clean IQ on other titles.

Locked 30 on 1080p is great, but surely it's not that hard to give us a choice.
 
So, where is the outrage in multiple threads regarding the drop to 20fps in this game when there was an outrage of epic proportion for just some framepacing issues in FFXV?

Why the fuck is supersampling not available on 1080p TVs?

As I understood it, there is. You just have set your Pro settings to a forced 4K output. There is no option to switch in the game itself, like in FFXV or Tomb Raider.
 
4K mode still gives better performance than base PS4. I'll probably be playing this at 4K mode, can't sacrifice visual quality for a 2, 3 frame rate boost.

At least it's good we're seeing a clear distinction between base and Pro versions now.

That's the first thing I thought. 3 frames I won't ever notice but that bump in resolution is a worthy trade off IMO.
 
Sony seems to have definitely dropped the ball on having developers standardizing graphical options.

Pretty much this. Letting devs do it how they want has its benefits but when things like this happen (and probably will continue to happen, who knows) is when we need the platform holder to either enact or uphold the standardizing they have in place.
 
So, where is the outrage in multiple threads regarding the drop to 20fps in this game when there was an outrage of epic proportion for just some framepacing issues in FFXV?

Its not just some issue, the game is a stutter fest for the most part on base PS4. Unless you play the game in lite mode on a Pro.
 
So, where is the outrage in multiple threads regarding the drop to 20fps in this game when there was an outrage of epic proportion for just some framepacing issues in FFXV?

I'm guessing it's because this ultimately isn't as high profile of a game as FFXV, and it's somewhat expected due to the developer's history with technical issues.
 
Wow, Sony fucked up big time releasing this in such a technical state.

It's almost as if they're forcing you to purchase a Pro to enjoy the game :/

Remember those posts prior to the Pro's launch saying sony would never release something akin to Hyrule Warriors 3DS? No one should be surprised by this.
 
Its not just some issue, the game is a stutter fest for the most part on base PS4. Unless you play the game in lite mode on a Pro.

I played FFXV on HQ Pro mode, which has apparently the biggest framepacing issues, for over 40 hours and the framepacing never bothered me one tiny bit. ;)
I would certainly notice drops down to 20fps though...
 
I played FFXV on HQ Pro mode for over 40 hours and the framepacing issues never bothered me one tiny bit. ;)

Some people have different eyes! It bothers some, doesn't bother others. Still though, its an easy fix from what I read. Many game devs have fixed this issue in their games pretty fast. So the longer SE goes without a fix speaks volumes.
 
Man this regular PS4 performance. I don't think there is any chance of it getting patched either..

Constant drops to low 20s might be a deal-breaker for me, at least for full price at day 1.
 
Some people have different eyes! It bothers some, doesn't bother others. Still though, its an easy fix from what I read. Many game devs have fixed this issue in their games pretty fast. So the longer SE goes without a fix speaks volumes.

We are straying off the point. ;)
The point was the framepacing, that many didn't even notice, caused a huge outrage but a drop down to 20fps is received comparatively well. Some are even defending it in other forums. Someone there said:
"To be honest ICO and Shadow of the Colossus weren't exactly pinnacles of technology and graphics either. It's something you play for the story and atmosphere."
 
Are you referring to the original PS2 release or the remaster on PS3?
The original game on PS2.

I know very well since I literally just played through most of the game today on a PS2 while capturing it. It's a locked 30fps.

Possible that the last boss fight dips, though, can't recall but everything up through opening the main gate is smooth sailing.

If you're referring to TLOU, its Pro version also now looks worse on 1080p displays than before, thanks to supersampling being dropped altogether for a higher framerate. Even from the 30fps mode. That's not a "fix" I wished for.
Ah, right, if you're using a 1080p screen it's an issue.
 
I have no confidence in pre-ordering base PS4 games at this point, say what you will about Xbox One games underperforming but at least they're generally similar performance but with a lower resolution.
 
As I understood it, there is. You just have set your Pro settings to a forced 4K output. There is no option to switch in the game itself, like in FFXV or Tomb Raider.

You've misunderstood it a little. If you have your Pro hooked up to a 1080p TV, Pro will not let you set your video output to a forced 4K output. Only 1080p is available, the rest are greyed out.
 
20-25fps regularly is unacceptable - I also don't care what anybody says it doesn't look good enough for those frames either.
 
Sounds pretty good to me, but they should throw in a menu option to change between 1080p and 4K modes.

I will likely play at 4K. I don't want to change my systems options from game to game, it has increased IQ, and the performance is as good as / better than base PS4 so that makes be happy enough.
 
You've misunderstood it a little. If you have your Pro hooked up to a 1080p TV, Pro will not let you set your video output to a forced 4K output. Only 1080p is available, the rest are greyed out.
One workaround to this...

I believe if you picked up something like an HD Fury you could probably force 4K and then output 1080p. Haven't tried it, but we might look into it.
 
You've misunderstood it a little. If you have your Pro hooked up to a 1080p TV, Pro will not let you set your video output to a forced 4K output. Only 1080p is available, the rest are greyed out.

Oh, I see. That sucks. :/ If that 1080p mode would even have slight graphical improvements but it seems identical to base PS4...though with a stable framerate at least.
 
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