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The Last Guardian - Spoiler Thread

The barrels are made out the butterflys right? He doesnt need to reward them, they are brain controlled, but they seemed to be powered by the barrels.

True... "reward" is not exactly the right word. I assume they do have to eat and/or re-power though.

Good point actually. When I got stuck at this part, I went around the back on the debris and saw a barrel in the back of the statue so they're either stocked well, it's a goof or the humans serve another purpose like you said. Maybe blue humans become the goo around the master?

Oh. I didn't look behind it. A barrel that is a collectible (e.g. one that can be fed to Trico) or a barrel as part of that mechanization? If the latter, that strongly implies the barrels ARE a part of the process... and maybe we then go down the road of thinking that there WAS a purpose for all of this long ago, but that purpose is now gone and the mechanized Master simply follows its programming in an endless loop?
 
The Trico battle was an insane section. It's one thing having Trico. Have two of them, and you can freely climb on them, and you're interacting with the enviroment, and leaping down levels to follow the two as they fall and tumble, and there's armor throwing spears

Also I noticed how in moments where Trico is flying, you're always in control able to climb around on his back
 
The Trico battle was an insane section. It's one thing having Trico. Have two of them, and you can freely climb on them, and you're interacting with the enviroment, and leaping down levels to follow the two as they fall and tumble, and there's armor throwing spears

Also I noticed how in moments where Trico is flying, you're always in control able to climb around on his back

ye the set pieces are unreal in this game. I'm not sure which is my favorite but its between the cage and that one.
 
Oh. I didn't look behind it. A barrel that is a collectible (e.g. one that can be fed to Trico) or a barrel as part of that mechanization? If the latter, that strongly implies the barrels ARE a part of the process... and maybe we then go down the road of thinking that there WAS a purpose for all of this long ago, but that purpose is now gone and the mechanized Master simply follows its programming in an endless loop?

Yeah, it's part of the machine. I kept fiddling to try and get down the small hole and it kept spitting me out until I eventually got in and instantly died.

I don't think I was supposed to be there!
 
Shadow of the Colossus had a beautiful credits sequence, first showing all the Colossi you defeated as well has continuing the story. The Last Guardian's credits just shows clips throughout your adventure. I felt like the post-credits scene was going to end with baby Trico's, but we didn't get that and instead ended showing a Trico, but we don't know if that's the one you had the adventure with as there was another one freed at the end. Shadow of the Colossus' ending with the bird flying off into the distance left more of an impact for me than seeing Trico again.

About the post credit sequence

You can see four eyes in the cavern at the end, so both Trico and the other animal are alive

I finished it a couple of minutes ago and I'm wrecked. I seriously need a hug right now, some of the latter sequences are...rough.
 
I did tear up a little bit when i saw
adult boy and then when he was picking the shield up and teaching the others what can you do with it. I was pretty mind fucked of the previous scene where they almost killed Trico, i was in shock, i didnt figured out what to do for a minute after the tail scene.

There is a pool at the beginning of the game exaclty like the one in Shadow of the Colossus, where the
baby is born.

So the other Tricos (the bad Tricos),
had to steal children from other villages for the master of the village,
but i did'nt get why?

I can't compare this game with Ico and Sotc, they only things these games have in common is the emotional factor and Ueda's art style.
 
The most clever puzzle IMO was when you had to use the water displacement of Trico leaping into the pool to reach the lever

I can't compare this game with Ico and Sotc, they only things these games have in common is the emotional factor and Ueda's art style.
It's basically Ico on steroids
 
The most clever puzzle IMO was when you had to use the water displacement of Trico leaping into the pool to reach the level

Yup, that one was amazing. Really liked Trico flinging you up via catapult up to a grate as well.

Someone on Twitter brought up a good point about the sarcophagus near the end of the game. It didn't have a whole lot of plot relevance but surely it was important right?
 
I am scared. Taking a break from the game (like 10 mins lol)

I am already MUCH too attached to that Trico thing. Am scared...
 
Just finished the game,
Overall I like TLG a lot better than SOTC. All outdoor segments are masterpieces, and the puzzles are really clever. I wish they didnt have narration and show old boy at the end. I find the controls to be less frustrating than sotc; and the framerates are better as well. I highly recommend everyone play tlg on the og ps4, mostly for nostalgia purposes, and the 24fps cinematic feel that Ueda intended for all of his games.
 
Just finished the game,
Overall I like TLG a lot better than SOTC. All outdoor segments are masterpieces, and the puzzles are really clever. I wish they didnt have narration and show old boy at the end. I find the controls to be less frustrating than sotc; and the framerates are better as well. I highly recommend everyone play tlg on the og ps4, mostly for nostalgia purposes, and the 24fps cinematic feel that Ueda intended for all of his games.

I liked Shadow of the Colossus more on PS2 than PS3 because the shakier framerate added to the cinematic feeling of many of the Colossi. It bothered me a bit in The Last Guardian because the framerate felt stable (if not 30fps) in more cinematic areas but was unstable in random other places, usually with lots of trees.
 
Game came a long way, yet never strayed from its original vision
CblXF4w.png
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One of my favorite shots:
BGF1clal.jpg


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Trico squeezing through those tiny tunnels is probably the most impressive feat of animation in the game IMO
z5KCnrhl.jpg
 
I'm glad everyone here also found a couple of those bits super brutal. would have given this the M rating

I definitely was not expecting it.
 
I know it's cliche, but when Trico thought the boy is dead and try to wake him with her nose gently, the feels...
The sound, the animation, camera angle, music..perfect.
 
Trico not actually losing one of his eyes like it looked like he did made me feel better.
Was super happy to see this too
Yeah, this game pushes the T rating quite a bit. It looks like they managed to avoid an M largely due to the main enemies being animated suits of armor and not real humans.

Honestly seems like they didn't tell the ESRB everything. there's nothing here about watching trico getting eaten (which is totally what it looked like)
 
I got the feeling the Master of The Valley is an AI of some sort, made to create soldiers for a lost civilization (or he went renegade?). Children are kidnapped periodically to be cultivated to become the life-force liquid we feed Trico / energy for the whole place.

The villagers call the kidnapped children 'The Chosen Ones', because the thought that your son or daughter is taken away in the middle of the night for no reason can be unbearable.
 
I think the valley is some kind of pyramid or sleep chamber. The cold room, the fan, look like a big refrigerator to me.
It mind control Trico to kidnap kids and use them as energy to run the place.
 
It's just a vague theory at this point but I think that the Master of the Valley didn't build the castle and wasn't the original master of Toriko and the others. The mirror (which has the heads of the beasts on the handles) is clearly made to be used by someone human sized. Since it was hidden away in a sealed room and set into the sarcophagus, I'd say it hadn't been used in a very long time. The Master of the Valley didn't need the mirror to control the beasts and his soldiers relied on fear to tame them (the eyes). The many statues and such in the castle in the shape of the beasts make me think that whatever civilization lived there held them in much higher regard than the Master does.

There is probably some connection between the Master of the Valley and the sarcophagi since they're both inexplicably found in freezing rooms. I don't know if we'll ever know what that is though.
 
Disappointed the game isn't related to the SOTC/ICO universe.

I always thought it was amazing how SOTC pulled the rug under your feet with the horned baby thing.

I thought Dormin was the valley's master, the Guardians would be his bodyguards, the kid being the first one to defeat Dormin (hence Emissary), and the other guardians's power/magic would be banished to the forbidden land where they withered and wretched into the stone bound monsters that were the colossi.

Spinning-evil-marble-thing was a huge letdown plot wise that reminded me of that Oblivion movie with the sentient triangle-bot. It all seems clumsily conceived. I would have rather had a story in which the Guardians were friends to the humans long before Dormin subjugated them to feed off kid's souls, and by the end of the game, once your bond is strong enough, instead of having a Trico-airstrike-laser, you'd have a mask/or helmet that melded the Guardian with his keeper (kid) and you could wreck Dormin's shit controlling an awesome beast that you care about.

The gameplay possibilities of controlling Trico would have catapulted this straight to revolutionary status, worthy of its predecessor. The Trico platforming sections were nowhere near as exhilarating or engaging and taking down a colossus. They were basically cutscenes. Fighting the armor ghosts was also underwhelming. Trico just wrecking balled everything and I just felt like a third wheel...

It's a beautiful game with lot of heart but not what I had been waiting for.
 
What a masterpiece.

How about those lizards? I kept trying to pick them up.

What happens when you do continue after beating the game? Anyone find extras yet?
 
It's just a vague theory at this point but I think that the Master of the Valley didn't build the castle and wasn't the original master of Toriko and the others. The mirror (which has the heads of the beasts on the handles) is clearly made to be used by someone human sized. Since it was hidden away in a sealed room and set into the sarcophagus, I'd say it hadn't been used in a very long time. The Master of the Valley didn't need the mirror to control the beasts and his soldiers relied on fear to tame them (the eyes). The many statues and such in the castle in the shape of the beasts make me think that whatever civilization lived there held them in much higher regard than the Master does.

There is probably some connection between the Master of the Valley and the sarcophagi since they're both inexplicably found in freezing rooms. I don't know if we'll ever know what that is though.

Exactly what I think. Well, as these games leave several blanks in their lore, I prefer to interpret them and fill the gaps as I please and make my own story out of it. So let's discuss our made up stories filling the gaps and, maybe, get one crowd-thinked canon out of it, taking care of what is shown by the game itself. Or at least let me explain my own headcannon.

So, these ruins are human made and ancient. The master of the valley thing is a foreign entity made of magic or from another world or an ancient evil or whatever, but as it looks to rely on technology and not (or not only) on magic, I'd say it comes from another world rather than just being a god or demon.

For the villagers, being a chosen one is not a good thing necessarily, imo. It's just they understand they need to get rid of some chosen kids (or people) to be left alone for some time by the tricos. It's like the lady the dragon takes from time to time in several other fictions. A sacrifice so the dragon is entertained for some time and doesn't destroy the whole village.

The barrels are processed butterflies, at least in my mind, and the kids only feed the master of the valley alien thing. It's like a parasite that invaded the place, ended the humans and set up the mind control to have the tricos as its own guardians. The guardians are bad because they protect the evil master thing. Trico (our Trico) is "the last guardian" because he ends the guardian thing by taking the boy to where he destroys the antenna and the master. But not Trico really, as the last one really should be the last one who is still mind controlled, and Trico is the first one being non-controlled. Because he learns that the boys can be helpful and lovely, but I don't understand why he isn't controlled when the big antenna starts running. I thought it could be because him not having the headgear anymore but no, because he gets controlled anyway in the smaller antennas. That's a gap I still have to fill.

Anyway, the other Tricos, they don't die in my mind. They have awesome healing capabilities as seen on Trico, so even if they fall from that high, they should be cured later. Trico survives that fucking feast they made on him, so...

The "ivory" tower could be made by the "alien" master thing. It's different from the rest of the ruins, and it's still flawless. But then the mirror shield works on it and seems to be made by/for humans. Could be another thing.

At the end, there's 4 eyes indeed (I didn't notice until someone said it here) so that feeds my headcannon that Trico goes home (because they lived once there with the humans, until the thing came to control them and use them to exterminate the humans, plus their own armors now controlled by the thing, too). Proof of this is that there are trico statues over the ruins, some destroyed, because they are ancient from times where the humans revered them as godlike or something really helpful probably. Sooooo, I derail lol, Trico goes home to rebuild his tricos society and he gets a family with her girlfriend which is the other pair of eyes shown after credits. Maybe it's the reason why he hasn't go visit the Boy when he's older, because otherwise it's mean of him not paying some visit. Clearly the boy can't get there, it's Trico who has to make the trip, right?

Gonna comment further later but feel free to discuss or add or substract from this headcannon. :)

Also still have to comment on my favourite and most touching scenes, later.
 
Disappointed the game isn't related to the SOTC/ICO universe.

I always thought it was amazing how SOTC pulled the rug under your feet with the horned baby thing.

I thought Dormin was the valley's master, the Guardians would be his bodyguards, the kid being the first one to defeat Dormin (hence Emissary), and the other guardians's power/magic would be banished to the forbidden land where they withered and wretched into the stone bound monsters that were the colossi.

Spinning-evil-marble-thing was a huge letdown plot wise that reminded me of that Oblivion movie with the sentient triangle-bot. It all seems clumsily conceived. I would have rather had a story in which the Guardians were friends to the humans long before Dormin subjugated them to feed off kid's souls, and by the end of the game, once your bond is strong enough, instead of having a Trico-airstrike-laser, you'd have a mask/or helmet that melded the Guardian with his keeper (kid) and you could wreck Dormin's shit controlling an awesome beast that you care about.

The gameplay possibilities of controlling Trico would have catapulted this straight to revolutionary status, worthy of its predecessor. The Trico platforming sections were nowhere near as exhilarating or engaging and taking down a colossus. They were basically cutscenes. Fighting the armor ghosts was also underwhelming. Trico just wrecking balled everything and I just felt like a third wheel...

It's a beautiful game with lot of heart but not what I had been waiting for.



We are three days after release, I'm sure a lot of references to previous games need to be found still. You can infer a lot by what's there already.

And Dormin was never displayed as a completely evil entity so I'm glad the master of the tower and Dormin are not directly related. I think there's still a lot to discover about the world of The Last Guardian, there's nothing as direct as "baby with horns" but there are A LOT of visual connections to the other games, it's clearly the same world.

I personally don't want the Ueda games to reach a Zelda Timeline Theory level of complexity. I'm fine with them being loosely connected (that's why I'm not a fan of Mono = The Queen theory either, it makes everything feel small)
 
Disappointed the game isn't related to the SOTC/ICO universe.

I always thought it was amazing how SOTC pulled the rug under your feet with the horned baby thing.

I thought Dormin was the valley's master, the Guardians would be his bodyguards, the kid being the first one to defeat Dormin (hence Emissary), and the other guardians's power/magic would be banished to the forbidden land where they withered and wretched into the stone bound monsters that were the colossi.

Spinning-evil-marble-thing was a huge letdown plot wise that reminded me of that Oblivion movie with the sentient triangle-bot. It all seems clumsily conceived. I would have rather had a story in which the Guardians were friends to the humans long before Dormin subjugated them to feed off kid's souls, and by the end of the game, once your bond is strong enough, instead of having a Trico-airstrike-laser, you'd have a mask/or helmet that melded the Guardian with his keeper (kid) and you could wreck Dormin's shit controlling an awesome beast that you care about.

The gameplay possibilities of controlling Trico would have catapulted this straight to revolutionary status, worthy of its predecessor. The Trico platforming sections were nowhere near as exhilarating or engaging and taking down a colossus. They were basically cutscenes. Fighting the armor ghosts was also underwhelming. Trico just wrecking balled everything and I just felt like a third wheel...

It's a beautiful game with lot of heart but not what I had been waiting for.

It will probably related, but I am also disappointed it was not an obvious relation, like say Trico is actually Wander for SotC but transformed or something...

It's weird, but SotC didn't really get a good closure as opposed to the others.
 
Does anyone know what the "Fine Featherpainter" unlock looks like yet? I'm unlikely to find all of the barrels myself even if I replayed it and I can't find it anywhere.

We are three days after release, I'm sure a lot of references to previous games need to be found still. You can infer a lot by what's there already.

And Dormin was never displayed as a completely evil entity so I'm glad the master of the tower and Dormin are not directly related. I think there's still a lot to discover about the world of The Last Guardian, there's nothing as direct as "baby with horns" but there are A LOT of visual connections to the other games, it's clearly the same world.

I personally don't want the Ueda games to reach a Zelda Timeline Theory level of complexity. I'm fine with them being loosely connected (that's why I'm not a fan of Mono = The Queen theory either, it makes everything feel small)

It's a smidge too loose compared to what I was hoping for. Dormin's power is still present in the horned beasts and the Master of the Valley, but there's no direct and obvious connection like there was between SOTC and Ico (with the horned children such as Ico being descendants of Wander with a small piece of Dormin's power inside).

Hopefully there are still secrets left to find. I don't know how someone would do it but a translation of the various runes would be nice for starters. A hidden area like the Secret Garden would be the dream but I think the chances of that are slim at this point.
 
It's a smidge too loose compared to what I was hoping for. Dormin's power is still present in the horned beasts and the Master of the Valley, but there's no direct and obvious connection like there was between SOTC and Ico (with the horned children such as Ico being descendants of Wander with a small piece of Dormin's power inside).

Eh, it's not like the link between SotC and ICO was that substantial or overt. It was just a little wink/nod to fans of ICO at the end of SotC. Wander being
reborn as a baby with horns
does not conclusively mean that he spawned all of the horned children in the ICO plotline. It's just a nice little unifying detail that grounds them in the same world along with the art style that all of Ueda's games seem to share.
 
Does anyone know what the "Fine Featherpainter" unlock looks like yet? I'm unlikely to find all of the barrels myself even if I replayed it and I can't find it anywhere.



It's a smidge too loose compared to what I was hoping for. Dormin's power is still present in the horned beasts and the Master of the Valley, but there's no direct and obvious connection like there was between SOTC and Ico (with the horned children such as Ico being descendants of Wander with a small piece of Dormin's power inside).

Hopefully there are still secrets left to find. I don't know how someone would do it but a translation of the various runes would be nice for starters. A hidden area like the Secret Garden would be the dream but I think the chances of that are slim at this point.

I thought I was onto TLGs "secret garden" after you are rescued by Trico from the cage and you can climb up that massive archway on the vines. Turns out you can't go any higher once you reach the top of the arch...
 
I think the valley is some kind of pyramid or sleep chamber. The cold room, the fan, look like a big refrigerator to me.
It mind control Trico to kidnap kids and use them as energy to run the place.

That's kind of what I was thinking. They showed us that sarcophagus a couple times so it's like a pyramid, except maybe whatever is in it isn't dead but in stasis.
Interesting how all the Tricos with masks died.
 
Eh, it's not like the link between SotC and ICO was that substantial or overt. It was just a little wink/nod to fans of ICO at the end of SotC. Wander being
reborn as a baby with horns
does not conclusively mean that he spawned all of the horned children in the ICO plotline. It's just a nice little unifying detail that grounds them in the same world along with the art style that all of Ueda's games seem to share.

It's not spelled out because Fumito Ueda likes to leave it up to the player but it's pretty clear to me that Dormin's power is in Wander and that Wander passes that down. His own selfishness in trying to revive Mono leads to his descendants being cursed. Nothing in TLG even hints at such a connection that I could find.

I thought I was onto TLGs "secret garden" after you are rescued by Trico from the cage and you can climb up that massive archway on the vines. Turns out you can't go any higher once you reach the top of the arch...

So did I. They tease the vines multiple times but they never seemed to actually lead anywhere that couldn't be reached in other ways. Maybe there were some hidden somewhere that I missed.
 
So did I. They tease the vines multiple times but they never seemed to actually lead anywhere that couldn't be reached in other ways. Maybe there were some hidden somewhere that I missed.

Well, after finishing the game I started again to check some things and I noticed the climbable vines in the first water area. They lead to a barrel I hadn't found in my playthrough.

For example.
 
Well, after finishing the game I started again to check some things and I noticed the climbable vines in the first water area. They lead to a barrel I hadn't found in my playthrough.

For example.

That's kind of what I've been assuming they'd lead to after learning there are 90 something barrels in the game. I thought I was being reasonably thorough and only found 40 something of them.
 
Replaying the game now, taking it extra slow to observe and study everything. I love the little touches in the boy's animations. In the area where you find the shield, he'll rub his arms and walk in place to try and stay warm and breathe into his hand. Also like the way you tumble and barely catch yourself when you reverse direction fast while running

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Is the shield made from the same material as the sword from Shadow of the Colossus?

===

Is the shield and sarcophagus supposed to imply that at one point these creatures were mounts and weapons for human fighters?
 
Replaying the game now, taking it extra slow to observe and study everything. I love the little touches in the boy's animations. In the area where you find the shield, he'll rub his arms and walk in place to try and stay warm and breathe into his hand. Also like the way you tumble and barely catch yourself when you reverse direction fast while running

==

Is the shield made from the same material as the sword from Shadow of the Colossus?

===

Is the shield and sarcophagus supposed to imply that at one point these creatures were mounts and weapons for human fighters?

I assume Wander's sword and the mirror are related in some way.

I definitely think that there was a human civilization in the castle that pre-dates the Master and that they fought alongside the beasts. The statues and the beast heads on the grip of the mirror make me think that they were better masters to the beasts than the Master of the Valley is. I'm unclear on whether or not they were mounts but it would make sense if they were.
 
Is the shield and sarcophagus supposed to imply that at one point these creatures were mounts and weapons for human fighters?

I get the feeling that at some point a civilization of humans lived within the Nest. I don't know if they used Tricos as mounts or anything, but they probably relied on them for protection or maybe worshipped/revered them as evidenced by all of the architecture resembling them. But they probably did use the shield as a means of directing Tricos to attack specific things.

The question I'm most interested in answering through collective discussion and investigation is just what the hell the Master of the Valley even is and what it's supposed to represent. I know Ueda is always like, "eh, nothing means anything" in his interviews, but c'mon. There has got to be some kind of symbolism or metaphor going on with the Master and the mist/symbols that it uses to control things.
 
I get the feeling that at some point a civilization of humans lived within the Nest. I don't know if they used Tricos as mounts or anything, but they probably relied on them for protection or maybe worshipped/revered them as evidenced by all of the architecture resembling them. But they probably did use the shield as a means of directing Tricos to attack specific things.

The question I'm most interested in answering through collective discussion and investigation is just what the hell the Master of the Valley even is and what it's supposed to represent. I know Ueda is always like, "eh, nothing means anything" in his interviews, but c'mon. There has got to be some kind of symbolism or metaphor going on with the Master and the mist/symbols that it uses to control things.

It's just a feeling I have and not based on anything concrete but the Master seemed more like a core that was regenerating to something larger than a complete being to me. It certainly doesn't have full awareness of its surroundings and the defense mechanism it employs seems to be more proximity based than anything. It doesn't know the boy is in the room with it and even if you completely remove its barrier it only lashes out for a short time before returning to its starting position. The Master's form doesn't seem complete to me and it doesn't seem like it could have put itself in that chamber without help. Since the elevator and turbine use the mirror as a key and due to the fact that the mirror wasn't in possession of the Master or his soldiers, I have to think that the tower and turbine weren't built by the Master. It could be that there were humans at some point that enshrined the Master there, but that would beg the question of where those humans went and why they were replaced with shadow warriors in armor. The Master is certainly sentient enough to issue orders to his soldiers and control the beasts but beyond that it's hard to see it as a fully formed being.

There are so many questions and so few answers.
 
There are so many questions and so few answers.


Compared with other team ico games there are almost too many answers! I was actually suprised how much explanation they gave to the whole ordreal. I was not even expecting to be told why those trios carry off those kids.
 
I forgot to have Toriko shoot his lightning at the windmill the first time I played. Going back through, I was wondering if anything would happen when I shined the light on it, but all it did was explode into splinters when the lightning hit it :P

Also I've realized that the barrel counter continues into NG+ so there are fewer barrels in the world than I thought there were. This also means I should have the max level outfit rather soon.

Compared with other team ico games there are almost too many answers! I was actually suprised how much explanation they gave to the whole ordreal. I was not even expecting to be told why those trios carry off those kids.

There are a lot of answers about specifics of what happened to characters but pretty much none about the Master or where the game fits into the timeline.
 
Anyone else think the design of the Master of the Valley looks very similar to the glyphs on the colossi from SotC (just obviously spherical)?
 
Anyone else think the design of the Master of the Valley looks very similar to the glyphs on the colossi from SotC (just obviously spherical)?

Nah. All three of Ueda's games use glyphs because they all also use fictional languages. They seem to use different symbol sets in each game, though.
 
The most clever puzzle IMO was when you had to use the water displacement of Trico leaping into the pool to reach the lever
I loved this puzzle, easily one of my most memorable/favs puzzles in a game! This game has so many memorable puzzles/set pieces, I'm still in awe tbh.
 
I loved this puzzle, easily one of my most memorable/favs puzzles in a game! This game has so many memorable puzzles/set pieces, I'm still in awe tbh.

My favorite platforming puzzle is climb the giant glass eye thing, it make all uncharted platforming look like child's play. (Still love uncharted tho)
 
I loved this puzzle, easily one of my most memorable/favs puzzles in a game! This game has so many memorable puzzles/set pieces, I'm still in awe tbh.

Yep, that water displacement one was one of my favorites as well, but I think the escaping-from-the-cage segment was the best overall. That was just so well done.

After playing through the game one more time I think I'll make a thread about the environment/puzzle design in this game. It's very uncommon in a major release these days to see a game with these kind of challenging, physics-driven environmental puzzle solutions that respect the player's intelligence and patience.

I also love how the platforming isn't Uncharted-esque in that it actually requires precision or else you'll often fall to your death. That being said, it would've been nice if the controls were a little more responsive to better accommodate that level of precision at times.
 
I forgot to have Toriko shoot his lightning at the windmill the first time I played. Going back through, I was wondering if anything would happen when I shined the light on it, but all it did was explode into splinters when the lightning hit it :P

Also I've realized that the barrel counter continues into NG+ so there are fewer barrels in the world than I thought there were. This also means I should have the max level outfit rather soon.



There are a lot of answers about specifics of what happened to characters but pretty much none about the Master or where the game fits into the timeline.

I was shooting at the thing as if it was the solution to that place, first time I got up. I didn't even know where the hell Trico was, because I couldn't see shit. That part was a bit of a let down to me, with the incomprehensible black ball thing, and all I was frustrated first with the elevator, I thought I had to leave Trico behind and he would eventually go up from outside on his own (I was VERY sad to leave him behind anyway, and even then I was trying for a lot of minutes, but he would always follow me <3), then I didn't have a clue how to pass the black ball thing until it magically restored itself more slowly when I didn't waste it fully instead of aiming at it until it was empty of black. And then the fan thing... it was clear I had to stop the fans so Trico could get up but then instead of thinking I should go up too I only thought of destroying shit with upgraded tail-rays and I was emarrasingly trying for some time.

So, you can collect the same barrels and they stack until you unlock everything? Weird, if so.

And yes, I enjoyed how the "visible" story is better laid out than in the other two games but there's still room for imagining and deciding what happens behind the curtains, and the backstory and lore is still totally "in the air" for us to discern or invent or decide on.
 
Yep, that water displacement one was one of my favorites as well, but I think the escaping-from-the-cage segment was the best overall. That was just so well done.

After playing through the game one more time I think I'll make a thread about the environment/puzzle design in this game. It's very uncommon in a major release these days to see a game with these kind of challenging, physics-driven environmental puzzle solutions that respect the player's intelligence and patience.
How was escaping the cage a puzzle? Feel like I'm missing something
 
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