What i mean is, that just because a game has a strict narrative and well written (and only one) Ending, that doesn't mean that all games should follow a rule of taking choice out of the player, OP (and you) makes it sound like quality suffers from giving choice, which is flat out wrong, quality suffers from poor writing.
Games are an immersive, interacting medium, stories in games are fine, but taking away from the player is counter productive for the medium.