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The Last of Us - Multiplayer trailer

I'm kind of... disgusted by this. As in... making a game, something that should be fun... about brutally killing each other. Which is something I haven't felt since that Modern Warfare 2 commercial where all these people (business men, hot dog sellers, etc.) just start pulling out guns and shooting at each other.

I guess I'm just not a fan of making brutal, realistic violence into a game.
 
Love it. I still want clickers in it though, ND!
 
End the trailer with the wallhack... yeah they don't really get me. This game is for other people I guess.
 
I'm kind of... disgusted by this. As in... making a game, something that should be fun... about brutally killing each other. Which is something I haven't felt since that Modern Warfare 2 commercial where all these people (business men, hot dog sellers, etc.) just start pulling out guns and shooting at each other.

I guess I'm just not a fan of making brutal, realistic violence into a game.

Awww <3
 
ShackNews said:
Multiplayer in The Last of Us successfully captures the high-tension gunplay that defines the single-player campaign. However, it's bizarre that there are only two modes to choose from, given the many possibilities afforded by the world of TLOU. Most notably, there are no modes where any of the Infected are involved. There's no horde mode, there's no co-op mode, nor is there a mode where you can play as one of the Infected. Undoubtedly, more modes will be introduced via DLC, but with only two modes at launch, it begins to feel repetitive quite quickly.

That's just holy shit bad. Infected should populate the map, because they are core to The Last of Us. Metal Gear Online had cardboard boxes, The Last of Us' online deserves to have Clicker's roaming the map. People throwing bottles and bricks to get Clicker's away from themselves, or redirect them to enemies. It's just so obvious.
 
Does the clan "survive 12 weeks" and the events they showed mean its a coop offline thing too?
It's a meta game that occurs between matches. Basically when you first sign on you choose a faction and depending on how you do in the next 12 matches your clan will either grow/survive or die.

How The Last Of Us Multiplayer Ties Into The Story

Before you even enter a multiplayer match you pick a faction; either the Hunters or the Fireflies. The difference is largely aesthetic, but once chosen you’ll be put into a crew. This crew will be filled with NPC survivors, initially five but increasing exponentially with each match played. You start on Week 1, Day 1; your objective is to survive for as long as you can.

It ties into the lore of the world well, though the details of this are provided with little more than a menu screen with a radar on the right. The radar includes a dot that represents every survivor you have in your group. You’ll require supplies to keep your group alive, which is initially fairly low but as the group increases in size so will the requirements. Supplies are gathered in two ways: first by claiming them from the bodies of anyone you kill in a match and secondly by converting any claimed gear (from loot caches) into supplies. Each match counts as a day, with the necessary supplies being deducted after each match. Any leftover are bundled into a total, which acts as an XP system enabling unlocks of new weapons, upgrades, buffs and customisation options for your character.

As you progress through the days, however, you’ll encounter a number of problems – from zombie attacks to sickness – that can be overcome with missions. These missions ask that you complete a set number of actions during a set number of matches. This might be special executions, headshots or any other number of trackable statistics. Successfully complete this and sick survivors will be cured or more survivors gained.

It ties neatly into the world of The Last Of Us, but isn’t nearly as impressive as it sounds. It’s all done through a handful of menu options, and lacks the personal touch – names aside – to make it feel like a fully-fledged part of the multiplayer.
http://www.nowgamer.com/features/1949817/the_last_of_us_multiplayer_all_the_facts.html
 
Yup... that looked fantastic. Something very different. Like others have said, the slower pace is really nice.
 
I'm interested in the clans of a lot of people trying to survive for 12 weeks. Slower combat and being more tactical seems like it will lead to tense scenarios. I just hope the way the MP feels is different enough from anything so that people's interests will not wane.

Do we know why ND waited so long to show anything about MP? What benefits doing this?

Maybe they saw the poor sales of GOD:A and figured it would be better to wait until the very last moment, well after the single player experience was emphasized.
 
Hmmm...Looks like a third person shooter to me. The crafting makes me realize that I'd love to see a modern looking (but not too graphics heavy) zombie/minecraft game. Run around the city breaking into walmarts and homedepots to cobble together weapons and shore up whatever run down base you are defending. Would have to be first person and a lot of the console's resources (and the cloud) dedicated to making the world persistent and interactive.
 
As I said in the other thread this looks interesting to me. I liked UC multiplayer and am willing to give this a try.
 
Was anyone else expecting some kind of Asynchronous mode where one team plays as humans and the other as Clickers? Not sure how playing as the Clickers would have worked, but it just seemed like a given.
 
That's just holy shit bad. Infected should populate the map, because they are core to The Last of Us. Metal Gear Online had cardboard boxes, The Last of Us' online deserves to have Clicker's roaming the map. People throwing bottles and bricks to get Clicker's away from themselves, or redirect them to enemies. It's just so obvious.

Last of Us is not just about Clicker's, much of the game is about surviving against other survivors out there and their gangs. The MP is basically that, your gang versus another group of survivors fighting over the limited resources.
 
Last of Us is not just about Clicker's, much of the game is about surviving against other survivors out there and their gangs. The MP is basically that, your gang versus another group of survivors fighting over the limited resources.

Last of Us is not just about survivors, much of the game is about surviving against infected out there and their groups.
 
Seems kind of strange to have a game about surviving a massive outbreak of infected monsters but not have any infected monsters in the multiplayer.

I understand the game's as much about the breakdown of society and civility given limited resources, but without the element that inspired that fundamental breakdown rearing its head every now and then to remind everyone why it's such a do-or-die situation, the empathetical commentary on the human element is just snuffed out. It just becomes a bunch of savages killing each other for kicks.
 
That... was a much better trailer than the 3 minute leak from a couple days ago. The audio is soooooo good.
 
Oh my God that looks amazing. I can see myself using stealth and getting behind the enemies and taking them down one by one. We need a Gaf clan.
 
Some of those different scenarios listed after the "Can You Survive 12 Weeks?" tag looked really interesting. Dysentery Outbreak?! Are members of your clan going to be incapacitated or need constant water intake due to dehydration, affecting stamina (i.e. aiming, running, etc..)?

I don't understand what Listen mode brings to MP to make it better. It seems totally unnecessary to me and it can only break the game.

Well I think it's there to be of assistance to new players, just as it is in the SP campaign. However I've read that the Listen ability in MP is a skill and not a Mode, so that it'll only be available for a limited amount of time that could be upgraded/lengthened if you rank up your character in that way.
 
Last of Us is not just about Clicker's, much of the game is about surviving against other survivors out there and their gangs. The MP is basically that, your gang versus another group of survivors fighting over the limited resources.

Well yeah, not just about Clicker's, but it seems strange to ignore a core aspect. Especially when it's implementation would only add to the gameplay, and its uniqueness. I suppose that's where a lot of my complaints come from, spoiled opportunity.

The scarcity of ammunition isn't replicated.
The role of the infected (as the 'Oh shit, get out of dodge'-game changers, as shown in the very first trailer for The Last of Us) is ignored.
The impact of the weaponry isn't replicated (where I imagined it would play like One in the Chamber, where the threat of a gun isn't always backed by a bullet, because bullets are hard to come by. Like the first demo for The Last of Us).
Listen mode is implemented (where it's omission in the E3 demo lended to a lot of the drama; 'Holy shit, I didn't know he was around that corner').
There's a Chao tending minigame that seems to try, desperately, to cling to the narrative.

It all seems very ... standard.
 
This still looks interesting. Which there was more of a threat instead of general deathmatch.

I bet the season pass will include a game mode where it's humans vs humans but with the infected and clickers scattered around the map. Maybe even a mode where you control the infected.
 
Some of those different scenarios listed after the "Can You Survive 12 Weeks?" tag looked really interesting. Dysentery Outbreak?! Are members of your clan going to be incapacitated or need constant water intake due to dehydration, affecting stamina (i.e. aiming, running, etc..)?

It's just a meta game... there's no real meat on it.

I agree - Listen mode doesn't belong in the multiplayer mode.

ND is apparently in love with that shit.
 
Last of Us is not just about survivors, much of the game is about surviving against infected out there and their groups.

Oh so witty of you, we in 1st grade now?

Don't see all the complaints when it's a pvp mode and it's appropriate to the setting the game is based in. A coop mode with clickers would be nice to see too but sadly that doesn't seem to be in the game?
 
I'm guessing the supplies are cog wheels icon that you see, more cog mean more buying power in-game with weapon upgrade and ammo (shotgun purchase)?

Depending on your character skillset. each kill give +100 downed enemy & +10 Skill Bonus (each person)

You can play the role of the medic unlike UC2/UC3 MP? Medic symbol on the head when the sniper shot him.

Seems that Situational Awareness is back with the guy camping at the end (see through wall perk)
 
Not to say Naughty Dog won't eventually have a hardcore mode without listen mode, but i really want people to think about what not having listen mode would mean for the gameplay.

the game is already going to be camp heavy and slow paced, but without it, people would just back into corners and never go anywhere. we dont yet know the cooldown on using it or the range of it, but we know it lasts only a brief moment. i think it's a good thing that will spur action and make camping less safe.. assuming these are relatively large maps with lots of nooks and crannies, this can only be a good thing in my opinion. we see in the trailer sneaking up on enemy players is a big part of the gameplay.

since everyone has access to it, it's fair. people just getting ahead of themselves and ready to blame the game for "cheap deaths" and sucking over an imaginary boogeyman. get over it, people can find you and you can find them. it's cat and mouse.
 
Some of those different scenarios listed after the "Can You Survive 12 Weeks?" tag looked really interesting. Dysentery Outbreak?! Are members of your clan going to be incapacitated or need constant water intake due to dehydration, affecting stamina (i.e. aiming, running, etc..)?

All it means, it appears, is that you will have to spare some of the resources you would use to craft items in-game, to help out your 'clan' (such as leaving cloth and alcohol, forgoing your ability to craft Molotov cocktails).
 
Wow..People complain that the multiplayer is not needed then when its released they complain its not what they expected..GAF

I think ND was trying to put all the spotlight on the SP experience. The MP is just an added value. Don't like it, don't play it
 
I don't understand what Listen mode brings to MP to make it better. It seems totally unnecessary to me and it can only break the game.
In also seems to totally work against the stealth approach.

Wow..People complain that the multiplayer is not needed then when its released they complain its not what they expected..GAF

I think ND was trying to put all the spotlight on the SP experience. The MP is just an added value. Don't like it, don't play it
When it gets praised as "Best MP ever conceived" I think it's not wrong to complain.
 
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