I didn't mean wonky as in jittery, I mean the way at 1:18 the shooter's crosshair can't catch up to the target. Makes it look like there's analog acceleration issues.
Probably just less auto aim than most shooters.
I didn't mean wonky as in jittery, I mean the way at 1:18 the shooter's crosshair can't catch up to the target. Makes it look like there's analog acceleration issues.
Might be something you can upgrade, like weapon sway in single player.I didn't mean wonky as in jittery, I mean the way at 1:18 the shooter's crosshair can't catch up to the target. Makes it look like there's analog acceleration issues.
Love it. I still want clickers in it though, ND!
I'm kind of... disgusted by this. As in... making a game, something that should be fun... about brutally killing each other. Which is something I haven't felt since that Modern Warfare 2 commercial where all these people (business men, hot dog sellers, etc.) just start pulling out guns and shooting at each other.
I guess I'm just not a fan of making brutal, realistic violence into a game.
ShackNews said:Multiplayer in The Last of Us successfully captures the high-tension gunplay that defines the single-player campaign. However, it's bizarre that there are only two modes to choose from, given the many possibilities afforded by the world of TLOU. Most notably, there are no modes where any of the Infected are involved. There's no horde mode, there's no co-op mode, nor is there a mode where you can play as one of the Infected. Undoubtedly, more modes will be introduced via DLC, but with only two modes at launch, it begins to feel repetitive quite quickly.
It's a meta game that occurs between matches. Basically when you first sign on you choose a faction and depending on how you do in the next 12 matches your clan will either grow/survive or die.Does the clan "survive 12 weeks" and the events they showed mean its a coop offline thing too?
http://www.nowgamer.com/features/1949817/the_last_of_us_multiplayer_all_the_facts.htmlHow The Last Of Us Multiplayer Ties Into The Story
Before you even enter a multiplayer match you pick a faction; either the Hunters or the Fireflies. The difference is largely aesthetic, but once chosen youll be put into a crew. This crew will be filled with NPC survivors, initially five but increasing exponentially with each match played. You start on Week 1, Day 1; your objective is to survive for as long as you can.
It ties into the lore of the world well, though the details of this are provided with little more than a menu screen with a radar on the right. The radar includes a dot that represents every survivor you have in your group. Youll require supplies to keep your group alive, which is initially fairly low but as the group increases in size so will the requirements. Supplies are gathered in two ways: first by claiming them from the bodies of anyone you kill in a match and secondly by converting any claimed gear (from loot caches) into supplies. Each match counts as a day, with the necessary supplies being deducted after each match. Any leftover are bundled into a total, which acts as an XP system enabling unlocks of new weapons, upgrades, buffs and customisation options for your character.
As you progress through the days, however, youll encounter a number of problems from zombie attacks to sickness that can be overcome with missions. These missions ask that you complete a set number of actions during a set number of matches. This might be special executions, headshots or any other number of trackable statistics. Successfully complete this and sick survivors will be cured or more survivors gained.
It ties neatly into the world of The Last Of Us, but isnt nearly as impressive as it sounds. Its all done through a handful of menu options, and lacks the personal touch names aside to make it feel like a fully-fledged part of the multiplayer.
I'm interested in the clans of a lot of people trying to survive for 12 weeks. Slower combat and being more tactical seems like it will lead to tense scenarios. I just hope the way the MP feels is different enough from anything so that people's interests will not wane.
Do we know why ND waited so long to show anything about MP? What benefits doing this?
Can you play mode without the wall hack?
Nope.
why?
That's just holy shit bad. Infected should populate the map, because they are core to The Last of Us. Metal Gear Online had cardboard boxes, The Last of Us' online deserves to have Clicker's roaming the map. People throwing bottles and bricks to get Clicker's away from themselves, or redirect them to enemies. It's just so obvious.
Last of Us is not just about Clicker's, much of the game is about surviving against other survivors out there and their gangs. The MP is basically that, your gang versus another group of survivors fighting over the limited resources.
I don't understand what Listen mode brings to MP to make it better. It seems totally unnecessary to me and it can only break the game.
Last of Us is not just about Clicker's, much of the game is about surviving against other survivors out there and their gangs. The MP is basically that, your gang versus another group of survivors fighting over the limited resources.
This still looks interesting. Which there was more of a threat instead of general deathmatch.
I don't understand what Listen mode brings to MP to make it better. It seems totally unnecessary to me and it can only break the game.
Some of those different scenarios listed after the "Can You Survive 12 Weeks?" tag looked really interesting. Dysentery Outbreak?! Are members of your clan going to be incapacitated or need constant water intake due to dehydration, affecting stamina (i.e. aiming, running, etc..)?
I agree - Listen mode doesn't belong in the multiplayer mode.
Last of Us is not just about survivors, much of the game is about surviving against infected out there and their groups.
Not to say Naughty Dog won't eventually have a hardcore mode without listen mode, but i really want people to think about what not having listen mode would mean for the gameplay.why?
Some of those different scenarios listed after the "Can You Survive 12 Weeks?" tag looked really interesting. Dysentery Outbreak?! Are members of your clan going to be incapacitated or need constant water intake due to dehydration, affecting stamina (i.e. aiming, running, etc..)?
Oh so witty of you, we in 1st grade now?
In also seems to totally work against the stealth approach.I don't understand what Listen mode brings to MP to make it better. It seems totally unnecessary to me and it can only break the game.
When it gets praised as "Best MP ever conceived" I think it's not wrong to complain.Wow..People complain that the multiplayer is not needed then when its released they complain its not what they expected..GAF
I think ND was trying to put all the spotlight on the SP experience. The MP is just an added value. Don't like it, don't play it