• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Last-Stop-Speak-In-Hyperbole Official Revolution Specs Thread

littlewig said:
I don't get it either, but it's better than just assuming that development costs for porting will increase.

No one really knows though, but given that developing for the Rev will be similar to developing for the GC because they have the same API specifications, cost and development resources/time shouldn't be as high as say learning the new hardware for PS3.

The idea is that publishers want to create games for the leading platforms first and then port them to the most similar platforms to reach a broader audience. Sony first, then Microsoft (since that's a one two shot: X-BOX & PC) and then *maybe* Nintendo. GCN was easy to make games for developers *but* publishers go where the money is. Not saying money couldn't be made on GCN, just that 'cos of some of the choices Nintendo made (purple lunchbox, limited online, limited memory in some ways, lower disc capacity, etc) publishers instantly made GCN last priority. Nintendo got downgraded, shitty and late ports of most games and alot of times didn't get any ports at all. This was a major factor in why the ports never sold so well and thusly less support over time for Nintendo.

Going into next generation we see Microsoft trying to be the lead platform by coming out first, matching Sony in some areas (memory) and leveraging the PC as an open invitation. For instance, a game made on X-BOX can be ported to PC & later PS3...this is ideal for multiplatform publishers. Sony is going for a different approach by trying to make it harder for games to be ported from PS3 due to it's overall power, CELL structure (7 co-processors, multi-threading nightmare) and of course the larger capacity BR disc format. This could backfire, but it'll most likely mean PS3 specific games like MGS4 will stay exclussive.

Nintendo's approach isn't to make ports harder, but (if the talk of 128MB or less of memory are true) to pretty much make them plain impossible. Ports don't hardly sell on Nintendo platforms anyways right...and the ports that did make it were late and shoddy and really didn't help Nintendo's mindshare did they? Nor did they make much money for 3RD parties either! Plus Revolution is to be an "alternatve" system and/or a "complimentary" system to the others right? So why should it have the same games? Even if Nintendo losses all those ports, they gain more exclussive Revolution specific content. Games made for the new interface will be hard to port to other systems that don't have such an interface as well. This will likely mean less overall 3RD party support, but the games that will come will be unique to the platform and made for it more exclussivly 'cos game makers are pretty much forced to be creative rather than relying on pretty graphics or quick/easy ports.

Nintendo has to lead the way though and make Revolution a viable/profitable platform by giving it system selling games that are going to create a userbase that outside publishers can't ignore. The Revolution is much like the NES in that it's giving Nintendo a new starting ground...and the introduction of the NES was the only period in where Nintendo actually attracted support thanks to them taking risks rather than getting support 'cos they were the current market leader (NES to SNES, SNES to N64, GB to GBA to NDS). In the first year of the NES's life Nintendo had launched the NES sports line, SMBros., SMBros. 2, Legend Of Zelda, Adventures Of Link, Balloon Fight, Wrecking Crew, Metroid, Mach Rider, Excitebike, Punch Out!...some of these games were just fun filler content, but the rest defined the system and the company (and possibly the whole of gaming) and gave the NES a userbase that, again, outside game makers could not ignore! This is what Nintendo needs to do with Revolution so that 3RD parties will follow.

Exclussives > Ports
 
SickBoy said:
But that's not a valid postal code (OMG M3wThr33 revealed!!! Break out the lynch mob!!) ;)

As for this thread, Quel disappointment... just goes to show you how much GAF can talk about nothing. It's funny, but not like Seinfeld, more like "funny-disturbing."

Whoops. Got it wrong...

T2L-1H2
 
Only 128 MB of RAM you say?

27465433_9439.jpg


:lol :lol :lol

zOMG 512 MB FLASH SORAGE AS SYSTEM RAM

Actually, something like that would have been a decent possibility, pre-loading content from the disk to the flash ram, which would then load to the system memory. Bye bye load times. Possibly holding textures for swapping to and from the GPU.

Too bad you can't count on any of that actually 512 MB being free.
Perhaps you can just use what's there, otherwise load from disk.

Unless the 512 isn't used to store saves or downloaded games. As has been suggested, saves can be stored on GC memory cards, or even within the contoller itself. Makes it a hell of a lot easier to take your saves to a friend's house.

And downloaded games? Subscription model? Or, buy once and download whenever you want to play? NES, SNES and even N64 roms are small.

But wait - the SD storage is expandable, so that means you will store shit to it, so developers can't count on the space, so possibilities am cry.

Oh speculation.
 
But the appeal to buy games on Revolution are going to have to come solely from how unique games might be due to the controller or peripherals. I think all of us who've played Guitar Hero know how far a peripheral can go.

See I think this statement is important, especially written by a supposed N-fan. The Rev controller is being compared to a peripheral and Guitar Hero at that. The point is the Guitar Hero controller is good specifically for what it does, it's not a point of how far it can go because it cannot break out of it's main function. It would obviously suck as a fishing controller. Will the RevWand really be able to be a jack of all trades peripheral? And great at all of it?

By seemingly banking EVERYTHING on the waggle wand here, even dropping out of the graphics race, it's a huge gamble for them. I give them kudos for having the brass balls to try it, but I feel they are putting all their faith in something that makes even the hardcore of gamers question it in the back of their mind. Yeah downloading stuff is neat and i'm sure it will do well, but I think even the hardcore fan has to admit that isn't going to be enough. I lived through the Power Glove and Gyration mouse and abhored both of them, to have a console built entirely around that concept for me is not cutting it.
 
conker said:
Only 128 MB of RAM you say?

27465433_9439.jpg


:lol :lol :lol

zOMG 512 MB FLASH SORAGE AS SYSTEM RAM

Actually, something like that would have been a decent possibility, pre-loading content from the disk to the flash ram, which would then load to the system memory. Bye bye load times. Possibly holding textures for swapping to and from the GPU.

Too bad you can't count on any of that actually 512 MB being free.
Perhaps you can just use what's there, otherwise load from disk.

Unless the 512 isn't used to store saves or downloaded games. As has been suggested, saves can be stored on GC memory cards, or even within the contoller itself. Makes it a hell of a lot easier to take your saves to a friend's house.

And downloaded games? Subscription model? Or, buy and download whenever you want to play? NES, SNES and even N64 roms are small.

But wait - the SD storage is expandable, so that means you will store shit to it, so developers can't count on the space, so possibilities am cry.

Oh speculation.
unless Nintendo found someways to create unlimited re-write flash-ram, otherwise using it as cache would kill it in around a year, look forward to rebuying the console every year.
 
The popcorn from the first page or so probably ran out by now so have some more!

popcorn.jpg


(Popcorn courtesy of Joe & Co.)

:)
 
Ponn01 said:
See I think this statement is important, especially written by a supposed N-fan. The Rev controller is being compared to a peripheral and Guitar Hero at that. The point is the Guitar Hero controller is good specifically for what it does, it's not a point of how far it can go because it cannot break out of it's main function. It would obviously suck as a fishing controller. Will the RevWand really be able to be a jack of all trades peripheral? And great at all of it?
It certainly is more applicable to simulate a wider range of input than the typical game pas setup.
 
..pakbeka.. said:
THE REVOLUTION SPECS


50 red pikmin
20 blue pikmin
15 yellow pikmin
5 white pikmin
10 purple pikmin

No the purple pikmin were donated to the microsoft power supply factory.
 
Time for the meaty discussion: http://revolution.ign.com/articles/673/673799p1.html

December 6, 2005 - Just yesterday IGN Revolution launched with technical details on Nintendo's next-generation console, codenamed Revolution. And today more development sources have come forward with both clarification and even more tech specs. The latest news begins to paint a clearer picture of Nintendo's aim with its next platform.


We cannot stress this enough: Revolution is not being positioned as a competitor to either Xbox 360 or PlayStation 3. Nintendo has instead chosen to design a console that will be very affordable for consumers. For that very reason, say developers in the know, the Big N has opted out of filling the system with a massive supply of expensive RAM.
In yesterday's article, we wrote that Revolution would include 128MBs of RAM, or possibly less. Developers have clarified the makeup based on officially released Nintendo documentation. Revolution will build on GameCube's configuration of 24MBs 1T-SRAM and 16MBs D-RAM (40MBs) by adding an addition 64MBs of 1T-SRAM. The result is a supply of memory in Revolution that totals 104MBs. That number does not consider either the 512MBs of allegedly accessible (but hardly ideal) Flash RAM or the Hollywood GPU's on-board memory, said to be 3MBs by sources.

Revolution's Broadway CPU, developed by IBM, is an extension of the Gekko CPU in GameCube, according to official Nintendo documentation passed to us by software houses. The Hollywood GPU, meanwhile, is believed to be an extension of the Flipper GPU in GameCube. Since developers have not gone hands-on with the GPU, they can only go on Nintendo documentation, which is limited.

Exact clock rates were not disclosed, but one development source we spoke to had this to say of the Revolution CPU and GPU: "Basically, take a GameCube, double the clock rate of the CPU and GPU and you're done."

We presented that description to another informed studio, which clarified that the clock rates may even fall short of doubling those on GameCube.

"The CPU is the same as Gekko with one and a half to two times the performance and improved caching," said a source. "Our guys experimented with it and think they'll be able to get about twice the performance as GameCube."

"It's a gamble for the Big N," said another source. "It's not about horsepower for them -- it's about innovation and gameplay."


We've also been able to unearth firm details on the storage capacity for Revolution discs. Recent rumors suggesting that the discs can hold 12GBs of data are false. In fact, Revolution discs can store 4.7GBs of data on a single layer or 8.5GBs when double-layered on a single-side. This is a massive jump from the 1.5GB capacity of GameCube discs and more than enough storage capacity for any non-high-definition game.

Readers discouraged by Revolution's seeming lack of horsepower when compared to Xbox 360 and PlayStation 3 should remember that Nintendo is not interested in competing in the high-definition gaming arena, and as a standard-definition console, Revolution is more than capable. Capcom's Resident Evil 4 remains one of the most gorgeous games this generation and it ran on GameCube, a console at least half as powerful according to developer reports.

Software houses we spoke with also waxed on the immediate advantage to Nintendo's approach with Revolution, which is, of course, system price. Every developer was in agreement that Revolution should launch with a price tag of $149 or lower. Some speculated that based on the tech, a $99 price point would not be out of the question.
Stay tuned for more as it develops.
 
Ponn01 said:
See I think this statement is important, especially written by a supposed N-fan. The Rev controller is being compared to a peripheral and Guitar Hero at that. The point is the Guitar Hero controller is good specifically for what it does, it's not a point of how far it can go because it cannot break out of it's main function. It would obviously suck as a fishing controller. Will the RevWand really be able to be a jack of all trades peripheral? And great at all of it?

By seemingly banking EVERYTHING on the waggle wand here, even dropping out of the graphics race, it's a huge gamble for them. I give them kudos for having the brass balls to try it, but I feel they are putting all their faith in something that makes even the hardcore of gamers question it in the back of their mind. Yeah downloading stuff is neat and i'm sure it will do well, but I think even the hardcore fan has to admit that isn't going to be enough. I lived through the Power Glove and Gyration mouse and abhored both of them, to have a console built entirely around that concept for me is not cutting it.
QFT.
 
Haha you know, when Perry Kaplan said that the Revolution would be 2-3 times more powerful than the GC, some believed it to be true... some did not...

But I don't think anyone believed it would be this. :-)

That said, I'm gonna get me one on launch day. $100-$150 bucks? Sounds good to me!

~Cris
 
We presented that description to another informed studio, which clarified that the clock rates may even fall short of doubling those on GameCube.

...
 
monkeyrun said:
unless Nintendo found someways to create unlimited re-write flash-ram, otherwise using it as cache would kill it in around a year, look forward to rebuying the console every year.

How long does typical flash crap last? 10,000 writes/deletes?

It may be viable if shit is loaded once when you start playing, and a table of what is available in the flash memory is kept in main memory.

If it's in main memory, read it
Else
--If it's in flash memory, fetch it
--Else
----Read from disc

Decent memory (not the cheapo shit you get when you buy your USB flash drives on sale with rebates) should be able to last pretty long in that scenario.
 
WHY when it is clear the console would not compete on a graphicla level with PS3 and X360 do people STILL act all moany and upset or take the mickey when the actual rumours become reality?

NINTENDO ARE NOT COMPETING GRAPHICALLY - FACT.

NINTENDO HAVE A NEW CONTORL METHOD - FACT.

CONSOLE WILL BE DIRT CHEAP - FACT.

CONSOLE CAPABLE OF AT LEAST TWICE THE GRAPHICAL CAPABILITY OF THAT SEEN IN RESIDENT EVIL 4 - FACT.
 
That cheap would be insane. Insanely awesome, obviously.

I still want to know if those controllers are expensive though. Otherwise, it seems very likely any of us could pick it up for the price of a couple of games.
 
Goreomedy said:
Ugh. This seems more and more like a 32X.

With 32X being a massive leap over Megadrive? I didn't see megadrive running Star Wars Arcade - with or without the $100 cartridge chip.
 
Now I know the truth.

Matt has lost the north completely.

A Souped Up Gamecube on end 2006 when you can have a more powerful for 99$?

Where is the camera?
 
Holy shit. Even if Nintendo were to avoid a visual war, double the GC is just not enough Isn't this effectively technology from 2002-2003?
 
Revolution's Broadway CPU, developed by IBM, is an extension of the Gekko CPU in GameCube, according to official Nintendo documentation passed to us by software houses.

I called it way back when. It's gotta be either 750GX (Gobi) or 750VX (Mojave). Around 1~1.4Ghz if Gobi, and 1.5~2Ghz if Mojave.
 
Wow, Nintendo's console is going to be weaker then xbox 360 and Ps3?!? Really?

Come the fuck on guys, we all knew it would be. Who's to say it can't sell more then either if it is selling at 150 though
 
What part of "we are all about the controller" do people not understand? Do we need 3 identikit consoles or the world collapses inwards?
 
Sunski said:
WHY when it is clear the console would not compete on a graphicla level with PS3 and X360 do people STILL act all moany and upset or take the mickey when the actual rumours become reality?

NINTENDO ARE NOT COMPETING GRAPHICALLY - FACT.

NINTENDO HAVE A NEW CONTORL METHOD - FACT.

CONSOLE WILL BE DIRT CHEAP - FACT.

CONSOLE CAPABLE OF AT LEAST TWICE THE GRAPHICAL CAPABILITY OF THAT SEEN IN RESIDENT EVIL 4 - FACT.

Most of the sane Gaffers have been saying that, it's the people that cannot accept that who have been defensive about it. When you set yourselves up for dissappointment I have no sympathy for you. I'm just waiting for the spin on this news now that the majority of people have already done accepted awhile ago from what has been spoken by Nintendo PR.
 
Fucking stupid. :lol

These specs are even than the low ball speculation on this board.

It better be priced at $100 for gimping out on the consumers. But why are some of the developers still not on the same page?

Different report of the rev's power from each developer...
 
Top Bottom