duckroll said:I agree. I don't like this mindset that RPGs can only be critiqued by RPG developers or experts. It's nonsense. RPGs are games, just like any other genre of game. They may have a different focal point for the audience, but ultimately they still operate on the same basic rules. Anyone who is familiar with games or entertainment in general will be able to look at something and comment if certain things feel off or something looks poorly implemented. It can be anything from the user interface, to how intuitive a command or action is to the user, to even simple things like character motions or map layouts.
Having an experienced designer give a second opinion is invaluable for anyone who is serious about releasing a polished product that has universal acclaim. Often having someone who is not an expert in your own field will actually get you feedback that you and your own core team might not have seen because you're so used to certain staples in the genre, even if it can be further improved.
Fair enough, but we all know how extremist Miyamoto can be, if he was to act like a gameplay advisor I think it's fine, I just couldn't imagine Miyamoto being too much involved in a genre that (until today) totally goes against his design philosophy. Just to name a few ones: he doesn't like complex systems, he barely put a story in his games, and totally "hates" accesory things like cinemas and dramatic stuff... I didn't even know if he could be happy at all working in a RPG =P
However I must admit that his incurtion in the RTS genre with Pikmin was totally awesome.