nkarafo
Member
Before i go on with my rant, i want to say that i reached mission 10 and i'm having a blast with the game. The level design is amazingly done and rewards exploration just like classic DOOM.
The visuals, however, are a mixed bag. The environments look great. But the monsters... not so much. I feel like they are over-designed, does that make sense? It feels like they have too much detail for the sake of looking detailed. As a result they look less scary or intimidating and more like a children's cartoon monsters. Look at the "lost soul" enemy for instance:
This looks like a deviant art tattoo scull project with as much detail and features as possible to make it look impressive. It's not scary or intimidating. A regular flying scull (like in the original Doom) would be more creepy.
Doom 3's lost souls were also creeper:
It doesn't have too many features and it looks legitimate scary.
There's also the "pinky demon". Compare this Saturday cartoon monster:
To this amazing design:
Seriously, Doom 3's pinky demon is nightmare fuel. 2016 pinky Demon is laughable in comparison.
The worst offender is CyberDemon. Now, both Doom 3 and the 2016 version messed up the character IMO. In the original Doom, the Cyberdemon is probably my favorite monster design in all videogames.
In Doom 3 he looks like this:
And then, you have this stupidity in the 2016 version:
And making matters even worse.... he even does that dreaded "intimidation roar" at me, to convince me he is scary, with the camera even zooming to his face, hands back pose and goes "ROOOOAAAAAAAAARRRRRR, look how scary i am, i'm going to eat you, baaaaaaaah"
I swear, every time i see this cliche that all monsters do i cringe so much that my face hurts. It's stupid, it's overused, it's immature and scares nobody except maybe little children at 6.
So yeah, great game. The monsters not so much (except a few exceptions like the Revenant) but that cyberdemon was so bad that i couldn't resist ranting about it's monster designs.
Anyone agrees or want to add something?
The visuals, however, are a mixed bag. The environments look great. But the monsters... not so much. I feel like they are over-designed, does that make sense? It feels like they have too much detail for the sake of looking detailed. As a result they look less scary or intimidating and more like a children's cartoon monsters. Look at the "lost soul" enemy for instance:
This looks like a deviant art tattoo scull project with as much detail and features as possible to make it look impressive. It's not scary or intimidating. A regular flying scull (like in the original Doom) would be more creepy.
Doom 3's lost souls were also creeper:
It doesn't have too many features and it looks legitimate scary.
There's also the "pinky demon". Compare this Saturday cartoon monster:
To this amazing design:
Seriously, Doom 3's pinky demon is nightmare fuel. 2016 pinky Demon is laughable in comparison.
The worst offender is CyberDemon. Now, both Doom 3 and the 2016 version messed up the character IMO. In the original Doom, the Cyberdemon is probably my favorite monster design in all videogames.
Again, not over-designed, just the essential features, cables, some metallic parts, the horns and the rocketlauncher. I LOVE how his cyber parts look rough and low-tech and not like some fancy, high tech gadgets. I also like his "attitude". He doesn't go "booooo, look how scary i am" and doesn't do cool poses. He just walks towards you and shoots you. No emotions, no expressions. That's the beauty, he is almost like that chainsaw massacre guy.
In Doom 3 he looks like this:
It's just a generic design IMO. I hate how both of his legs are robotic. He is also using more fancy and "pleasing to look at" high tech parts. So he looks more "cool" than scary or intimidating like the original. The fight was also lame so that added to the overall disappointment.
And then, you have this stupidity in the 2016 version:
LOL, what am i even looking at? This looks more chunky than those Gears of War protagonists. And look at those fat elephant legs. Ant the tiny head. This thing should not be able to move the way it moves in the game. Of course one antler is broken because "features". Also, there is nothing "cyber" about him apart from the weapon hand. Terrible, ugly design that doesn't even pass for an amateur deviant art project.
And making matters even worse.... he even does that dreaded "intimidation roar" at me, to convince me he is scary, with the camera even zooming to his face, hands back pose and goes "ROOOOAAAAAAAAARRRRRR, look how scary i am, i'm going to eat you, baaaaaaaah"
I swear, every time i see this cliche that all monsters do i cringe so much that my face hurts. It's stupid, it's overused, it's immature and scares nobody except maybe little children at 6.
So yeah, great game. The monsters not so much (except a few exceptions like the Revenant) but that cyberdemon was so bad that i couldn't resist ranting about it's monster designs.
Anyone agrees or want to add something?