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The Legend of Zelda: Skyward Sword - $19.99 at K-Mart starting 5/6 - 5/12

Just a heads up for anyone looking to take advantage of the sale. The $19.99 price is actually a misprint in the weekly ad. It rings up as $39.99. However, if you bring the ad with you the store may honor the $19.99 listing. The Kmart I went to this morning had not gotten notice yet of the misprint from their corporate office so they override the computer and gave me the discount.
 

b3b0p

Member
I only have sealed copies of the Bundle version. and seeing how that's fetching a pretty penney, I have refrained from opening and playing. so, I'll pick this up.
 

Tookay

Member
This Zelda is the first console Zelda that I skipped on entirely. Skyrim delivered (for the most part) what I was looking for all these years in an epic adventure and really kept me happily gaming all throughout winter. It was such a refreshing experience for me. I just can't imagine trying to enjoy a Zelda game now after having my first magical experience with a TES game.

Christ. Yeah I'll take my formulaic Zelda any day over walking around and generic cave-exploring.
 

Aselith

Member
Just a heads up for anyone looking to take advantage of the sale. The $19.99 price is actually a misprint in the weekly ad. It rings up as $39.99. However, if you bring the ad with you the store may honor the $19.99 listing. The Kmart I went to this morning had not gotten notice yet of the misprint from their corporate office so they override the computer and gave me the discount.

Now can you dumbasses come back and eat the crow?
 

Mike M

Nick N
Just a heads up for anyone looking to take advantage of the sale. The $19.99 price is actually a misprint in the weekly ad. It rings up as $39.99. However, if you bring the ad with you the store may honor the $19.99 listing. The Kmart I went to this morning had not gotten notice yet of the misprint from their corporate office so they override the computer and gave me the discount.

: (

Hope I can make it in time/take the ad elsewhere for a price match...
 

Anfony O

Member
The only thing that really damned Skyward Sword was timing and expectations.

The usual "childhood memory" expectations of a Zelda game coupled with it being released as basically the final big Wii game was a recipe for trouble. It was unlikely that any game, even Zelda, could tear up the sales charts with Wii on its deathbed.

Nintendo went ahead and finished this game up because, well, it was all they could do really. Too much invested to "disappear" it, even by their standards of canceling / moving major projects. On top of that, the game does require M+, and despite the sales of Wii Sports Resort , Nintendo failed to make M+ a hot item with non-Wii Sports players. So too many potential buyers of Skyward Sword didn't feel like buying the game+hardware.

"That's why they should have done it RIGHT and had no fucking motion controls!" <-- this is the instant kneejerk response from the Skyward Sword motion control hate wagon as it passes by.

But that never could have happened, tho many people will drop dead before admitting it. Why? Because it's Zelda, ironically. It's the "native" Zelda for Wii, the game everyone expected years ago.

It seems many people have totally forgotten, after years of ingrained cynicism regarding "waggle" and the hardcore gamer's boogyman of 'casualization'. But turn the clock back to 2006, and you know what you saw? Nothing but excitement for potential. The potential of playing a Zelda game with "a real sword in hand". Stuff like that. One reason Twilight Princess was a let down for some people, at first, was that it didn't play like Nintendo promised and inferred Wii games would play. It didn't have "real" swordplay.

So people said "wait for the real Wii Zelda. Twilight Princess is just a port. It's a huge disappointment, but they'll make another Zelda." People were just angry that they'd have to wait years for the next Zelda, as is usually the case.

Fast forward back to 2011. Skyward Sword comes out, the one Wii game where Nintendo fulfilled their almost forgotten promise of the epic that made every use of the Wii's unique interface; the fundamental concept of the Wii itself.

But half or more of the audience (and potential audience) for the game approached it with years of hardened bitterness towards the 'plague' of motion control and 'gimmicks'. Regardless of how good or bad it is, how well it works, many refuse to accept that the game is exactly what it is because it could never have been otherwise. It had to be made, essentially; the long delayed validation of what the Wii was supposed to be at the beginning.

But it came too late; released into an environment practically designed to rip it to shreds for not being "conventional". (Imagine that.) On an end of life cycle platform. Requiring an accessory to play it, technology that should have been in the Wii at launch (and Nintendo knows it) that would have forestalled so many wasted opportunities and enabled the kind of games people thought they'd be getting right at the start.

This is beautiful. I salute you
 
Yep, I just got back from k-mart and it was $39.99. Kinda disappointed, but I guess this will save me some money since now I don't need to buy a motion+ controller.
 

Aselith

Member
Yep, I just got back from k-mart and it was $39.99. Kinda disappointed, but I guess this will save me some money since now I don't need to buy a motion+ controller.

Did you pick up the ad on the counter and show them?

Also on the WM+ tip, they sell Red Steel 2 at Walmart for 19.99 that has the attachment.
 

IrishNinja

Member
The only thing that really damned Skyward Sword was timing and expectations.

The usual "childhood memory" expectations of a Zelda game coupled with it being released as basically the final big Wii game was a recipe for trouble. It was unlikely that any game, even Zelda, could tear up the sales charts with Wii on its deathbed.

Nintendo went ahead and finished this game up because, well, it was all they could do really. Too much invested to "disappear" it, even by their standards of canceling / moving major projects. On top of that, the game does require M+, and despite the sales of Wii Sports Resort , Nintendo failed to make M+ a hot item with non-Wii Sports players. So too many potential buyers of Skyward Sword didn't feel like buying the game+hardware.

"That's why they should have done it RIGHT and had no fucking motion controls!" <-- this is the instant kneejerk response from the Skyward Sword motion control hate wagon as it passes by.

But that never could have happened, tho many people will drop dead before admitting it. Why? Because it's Zelda, ironically. It's the "native" Zelda for Wii, the game everyone expected years ago.

It seems many people have totally forgotten, after years of ingrained cynicism regarding "waggle" and the hardcore gamer's boogyman of 'casualization'. But turn the clock back to 2006, and you know what you saw? Nothing but excitement for potential. The potential of playing a Zelda game with "a real sword in hand". Stuff like that. One reason Twilight Princess was a let down for some people, at first, was that it didn't play like Nintendo promised and inferred Wii games would play. It didn't have "real" swordplay.

So people said "wait for the real Wii Zelda. Twilight Princess is just a port. It's a huge disappointment, but they'll make another Zelda." People were just angry that they'd have to wait years for the next Zelda, as is usually the case.

Fast forward back to 2011. Skyward Sword comes out, the one Wii game where Nintendo fulfilled their almost forgotten promise of the epic that made every use of the Wii's unique interface; the fundamental concept of the Wii itself.

But half or more of the audience (and potential audience) for the game approached it with years of hardened bitterness towards the 'plague' of motion control and 'gimmicks'. Regardless of how good or bad it is, how well it works, many refuse to accept that the game is exactly what it is because it could never have been otherwise. It had to be made, essentially; the long delayed validation of what the Wii was supposed to be at the beginning.

But it came too late; released into an environment practically designed to rip it to shreds for not being "conventional". (Imagine that.) On an end of life cycle platform. Requiring an accessory to play it, technology that should have been in the Wii at launch (and Nintendo knows it) that would have forestalled so many wasted opportunities and enabled the kind of games people thought they'd be getting right at the start.

you are on fire with these things lately, man.
 

leroidys

Member
The only thing that really damned Skyward Sword was timing and expectations.

The usual "childhood memory" expectations of a Zelda game coupled with it being released as basically the final big Wii game was a recipe for trouble. It was unlikely that any game, even Zelda, could tear up the sales charts with Wii on its deathbed.

Nintendo went ahead and finished this game up because, well, it was all they could do really. Too much invested to "disappear" it, even by their standards of canceling / moving major projects. On top of that, the game does require M+, and despite the sales of Wii Sports Resort , Nintendo failed to make M+ a hot item with non-Wii Sports players. So too many potential buyers of Skyward Sword didn't feel like buying the game+hardware.

"That's why they should have done it RIGHT and had no fucking motion controls!" <-- this is the instant kneejerk response from the Skyward Sword motion control hate wagon as it passes by.

But that never could have happened, tho many people will drop dead before admitting it. Why? Because it's Zelda, ironically. It's the "native" Zelda for Wii, the game everyone expected years ago.

It seems many people have totally forgotten, after years of ingrained cynicism regarding "waggle" and the hardcore gamer's boogyman of 'casualization'. But turn the clock back to 2006, and you know what you saw? Nothing but excitement for potential. The potential of playing a Zelda game with "a real sword in hand". Stuff like that. One reason Twilight Princess was a let down for some people, at first, was that it didn't play like Nintendo promised and inferred Wii games would play. It didn't have "real" swordplay.

So people said "wait for the real Wii Zelda. Twilight Princess is just a port. It's a huge disappointment, but they'll make another Zelda." People were just angry that they'd have to wait years for the next Zelda, as is usually the case.

Fast forward back to 2011. Skyward Sword comes out, the one Wii game where Nintendo fulfilled their almost forgotten promise of the epic that made every use of the Wii's unique interface; the fundamental concept of the Wii itself.

But half or more of the audience (and potential audience) for the game approached it with years of hardened bitterness towards the 'plague' of motion control and 'gimmicks'. Regardless of how good or bad it is, how well it works, many refuse to accept that the game is exactly what it is because it could never have been otherwise. It had to be made, essentially; the long delayed validation of what the Wii was supposed to be at the beginning.

But it came too late; released into an environment practically designed to rip it to shreds for not being "conventional". (Imagine that.) On an end of life cycle platform. Requiring an accessory to play it, technology that should have been in the Wii at launch (and Nintendo knows it) that would have forestalled so many wasted opportunities and enabled the kind of games people thought they'd be getting right at the start.

I think this is kind of insulting to people who genuinely didn't enjoy it. No amount of well integrated motion control will make a Zelda game fun for me if there is nothing to explore, and the only puzzles are insultingly easy. People have legitimate issues with the game beyond it's release date.
 
Didn't realize it was a misprint until I just revisited this topic. Not going to bother to drive back to haggle for a price match. Should've kept up with this topic lol.
 

Kai Dracon

Writing a dinosaur space opera symphony
I think this is kind of insulting to people who genuinely didn't enjoy it. No amount of well integrated motion control will make a Zelda game fun for me if there is nothing to explore, and the only puzzles are insultingly easy. People have legitimate issues with the game beyond it's release date.

I'm speaking about potential mainstream success and popularity.

You can find a lot of people who didn't enjoy any game out there you care to name, but the reason they didn't enjoy it may not have much to do with the biggest factors to the game's success or failure.

My perspective is that regardless of what Zelda fans think of the game in comparison to other Zeldas, the primary purpose for the final form the game takes - showcase for Wii interface and motion control - is an artifact out of place and time. It's a bit of its own greek tragedy.
 
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