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The Legend of Zelda: Tri Force Heroes Review Thread

Seeing this and MPH:FF I can't help but Think Nintendo thought "MH is popular let's make games like that" and these games seem to be getting the reception more in line with the Western media look at the PSP era MH games.

I wonder if there is something they really missed here.

Still this whole "it is fine but not Nintendo good. Metacritic power level of 67.29" reminds me a lot of the Gamecube era (except I don't think it was so evident in the scores back then).

If you count remakes, Kirby Super Star Ultra was a pretty big DS game [in 2008]. Sold more than the original, if I recall correctly.
If you're in Europe that was a 2009 release (literally 51 weeks later).

Is anyone actually gonna get this game for the singleplayer elements?
I considered it (even if I've not really enjoyed any Zelda games since TP...wait, I like Hyrule Warriors) but given the reviews chorus of don't do it (especially alarming is how it didn't take any control cues from Four Swords making single player overly slow) I'll wait for a price drop then decide which looking at the history of handheld Zelda games is a matter of when.

There is the thing of "arrange games with friends/streetpass group" which is true but that requires considerable effort for me that I don't think is worth it*. If I'm going to plan an event I'll do it for something I find more worthwhile.

*-On a similar note I found the beauty in Super Mario Maker. Just start a challenge and bam new levels.

Region locking the multiplayer on this is what totally killed my interest.
I completely forgot about that aspect :( I probably would be able to still have fun with Russians, South Africans and Australians thanks to wacky definitions of regions.

2008 had Brawl! Before Meta Knight ruined the game.

And Mario Kart. No More Heroes? Wario Land Shake It? Megaman 9 aka the sleeper game of the generation?
I think people are looking specifically at Q4 because games released Q1 and Q2 just vanish from shelves* in which case you have Wii Music and Animal Crossing: City Folk (I wonder if scars from this are why they went with a whimsical spin-off instead).

*-I do find this aspect very short sighted and it is clear from public events Nintendo is keen on the whole line up of the Wii U as a selling point hence bringing games like MK, SSB and Splatoon to such events usually reserved for upcoming releases. On the one hand that does do nothing for existing customers but given how poorly the Wii U has done those are a minority.
 
Its hard to judge an online multiplayer game before it launches. but I'm sure some of these reviewers played it locally which would easily be the preferred play style anyway. I never really expected perfection from this game but every time I've played it be it the online demo or at events I've had a great time. So its a buy from me.
 
2008 had Brawl! Before Meta Knight ruined the game.

And Mario Kart. No More Heroes? Wario Land Shake It? Megaman 9 aka the sleeper game of the generation?

DS got Chrono Trigger.

2008 was fantastic.

Aka remember when Nintendo actually had 3rd party support. TWEWY, Order of Ecclesia, Ninja Gaiden, Layton, Chrono actually being its very first release in Europe, all 2008, among others.
Wii Music christmas and the E3 connected to might have been awful. But this year is awful on all fronts, be it 3DS or WiiU, 1st party or 3rd party. And Wii got a reassuring conference shortly after, while Wii U is dead before it's even 3 years old and 3DS has started to drop the ball since last year too.
 
Seems about right.

I like games like zelda. Engaging epics where I can immerse myself in a grand adventure.

I dont like bullshit like this, even if its painted to look like Zelda.


+1 yet again for Nintendo fundamentally not understanding the appeal of their franchises, and thinking instead that a name or character is what we liked about the games and that anyyhing with the brand slapped on would have the same appeal.


Protip: It was the games that made the franchises iconic nintendo, not the characters.
 
2008 had Brawl! Before Meta Knight ruined the game.

And Mario Kart. No More Heroes? Wario Land Shake It? Megaman 9 aka the sleeper game of the generation?

DS got Chrono Trigger.

2008 was fantastic.

Mainly speaking from a Nintendo-publishing standpoint. Kirby and Wario were good, but you had the mass consumer drama following Brawl/MKWii/E3 2008, which painted a really dismal outlook for Nintendo's future (remember when "Nintendo abandoned us!" was a thing?). There was also the whole thing with Animal Crossing literally being a port of the DS fame. Just a really depressing Nintendo year all-around.

I'll give 2008 credit in that third-parties finally started figuring out how to make good Wii games (de Blob was the turning point for me). Paved the way for tons of obscure Wii gems, although my favorites didn't come out until 2009 (Little King's Story!).

but then 2008 brought tales of symphonia dawn of the new world to america fuck that shiiiiiit
 
Not surprising. A package like this one requires a certain something to unleash broad critical appreciation, and I didn't expect the game to have that.

I'm excited to pick it up tomorrow, though.
 
Even this game has loot?
It is a way to keep online populations healthy as you keep completionists playing for longer*. Otherwise you wind up with something like Titanfall "single player" which became a bit of a ghost town.

*-It is also that way to keep people playing for longer out of dissatisfaction out what they already have. Want to wear a dress? Well better get grinding...
this is a trend I don't particularly like in gaming. It is easy to miss the point then be stuck doing the grind and loathing the game for it instead.
 
It is a way to keep online populations healthy as you keep completionists playing for longer*. Otherwise you wind up with something like Titanfall "single player" which became a bit of a ghost town.

*-It is also that way to keep people playing for longer out of dissatisfaction out what they already have. Want to wear a dress? Well better get grinding...
this is a trend I don't particularly like in gaming. It is easy to miss the point then be stuck doing the grind and loathing the game for it instead.

I hate the idea of that mechanic, but my understanding is that in this game there are challenges to entice you to keep playing without it requiring you to do the very same thing over and over.
 
A lot of the reviews mention the game is fun with 3 players but how about as a 2 player experience? I'm disappointed by some of the reviews but I figure it might be a fun game to play with my girlfriend. Anyone that's played it able to give an opinion?
 
A lot of the reviews mention the game is fun with 3 players but how about as a 2 player experience? I'm disappointed by some of the reviews but I figure it might be a fun game to play with my girlfriend. Anyone that's played it able to give an opinion?

Can't play just two players. One or three. And just to make it so you don't need to comment yourself, yes, it's fucking stupid.
 
Nice scores, about what I expected. I'll grab this on discount. I had fun playing online in the demo so I will definitely be taking a look into it.
 
I wish there were even more. I miss Mario and DK.

I'm fatigued on arcade-y, mascot character-driven, happy-bouncey Nintendo games about overcoming obstacles and scoring points, tbh. It's all they seem to put out.

If you want more 2D platformers you could always invest in a NES or a SNES. You should also check out the indie games on the Wii U eShop. 95% of them are 2D platformers.

I don't miss Mario or DK, personally. I don't particularly care about them, either. I get nothing from jumping from stage to stage just to bounce on the head of the big bad guy. I'm just bored stiff of these emotionless, simple, one-dimensional Nintendo games focused on delivering nothing beyond cannon-fodder "fun". I just care about Monolith Soft & Xenoblade Chronicles X.
 
Sad thing is that I'd probably love this game. But I have no one to play with if I wanted to play locally and I'm not a fan of limited communication with 3DS online. I don't like having to be silent in MH4U and relying on pre-scripted chat lines to communicate. It's effective, but Nintendo really needs to get online communication together.

In MH4U and Zelda:TFH, I think it's more a hardware issue. But there's no excuse for no voice chat in Splatoon.
 
I'm sure I'm not the only one that feels this way, but I have such a hard time with not picking up a new Zelda game. I'm pretty sure it's the collector that is ingrained way too deep within, but even with mixed reviews, I still wanna pick this game up since it seems fresh and different.

Add to all of this that I am garbage at mostly all Zelda dungeons. I hope I'm not the only one. I get stuck WAY too often. :(
 
When people start scrambling to find years that were worse, that reflects badly on Nintendo; it means that they've had several bad years, which is probably why their market share has collapsed.

Yeah, I noticed the irony of this defense too. "No, there were worse years!" Well, looking at the periodicity of this, maybe there is a structural problem?

And this is not about list wars, it's not about how many games Nintendo released, but about how many bad and average games Nintendo released this year.
 
Yep, there's also the fact that the GameCube and Wii actually had third party support, while the Wii U only has Skylanders and licensed shovelware. The droughts have never been this bad. Ever.

well we can only hope Wii U will have a decent Zelda port and Star Fox turns out somewhat good, with the other games planned (SMT, Pokemon) should be a decent send off for the system as they transition to a better NX, even if that might end with Game Cube like support.
 
Seems about right.

I like games like zelda. Engaging epics where I can immerse myself in a grand adventure.

I dont like bullshit like this, even if its painted to look like Zelda.


+1 yet again for Nintendo fundamentally not understanding the appeal of their franchises, and thinking instead that a name or character is what we liked about the games and that anyyhing with the brand slapped on would have the same appeal.


Protip: It was the games that made the franchises iconic nintendo, not the characters.

Good Lord, it's a fun spin-off, not a declaration of war.

Zelda is a sacred franchise to me, but that doesn't mean things like TFH or Four Swords can't exist.
 
I'm fatigued on arcade-y, mascot character-driven, happy-bouncey Nintendo games about overcoming obstacles and scoring points, tbh. It's all they seem to put out.

If you want more 2D platformers you could always invest in a NES or a SNES. You should also check out the indie games on the Wii U eShop. 95% of them are 2D platformers.

I don't miss Mario or DK, personally. I don't particularly care about them, either. I get nothing from jumping from stage to stage just to bounce on the head of the big bad guy. I'm just bored stiff of these emotionless, simple, one-dimensional Nintendo games focused on delivering nothing beyond cannon-fodder "fun". I just care about Monolith Soft & Xenoblade Chronicles X.
What a ridiculous thing to say.
 
Sad thing is that I'd probably love this game. But I have no one to play with if I wanted to play locally and I'm not a fan of limited communication with 3DS online. I don't like having to be silent in MH4U and relying on pre-scripted chat lines to communicate. It's effective, but Nintendo really needs to get online communication together.

In MH4U and Zelda:TFH, I think it's more a hardware issue. But there's no excuse for no voice chat in Splatoon.

I don't see how it benefits MH4U, but the limited (and specific) communication options in TFH seem purposeful. It turns communication into a puzzle in itself, and makes it harder to blurt out the solutions. Instead of settling into a routine of giving people the answers, there should still be room to have an engaging experience even after mastering the puzzles.

As much as some have a problem with it, I like the idea of 3 person multiplayer precisely for that reason. Communicating with 1 other person is a little too simple, with 3+ other people a little too chaotic. A friend is excited about the game, and I'm looking forward to playing with her and a third anonymous element. In a way, it's interesting to see all these people inclined to play with one other person and a doll. Nothing about the latter experience seems inherently more fun for you and a partner, particularly when the level and puzzle design seems balanced around this "three Links" idea. The people who prefer a 2 player experience should probably have a bigger problem with the core game design, as opposed to the multiplayer choices.
 
I don't see how it benefits MH4U, but the limited (and specific) communication options in TFH seem purposeful. It turns communication into a puzzle in itself, and makes it harder to blurt out the solutions. Instead of settling into a routine of giving people the answers, there should still be room to have an engaging experience even after mastering the puzzles.

Eh. I don't see one/two people knowing the solution but then having to wait for the third person to work it out as a positive.

Four Swords Adventures played miles better than the demo of this IMO. This one is too slow paced for classic Zelda.

There's the issue. Four swords Adventures was a full fledged mainline game (made entirely by EAD!), where I assume Grezzo have done the majority of the work here. I can't help but feel like a lot of the changes they made were just for changes sake, even if they don't really benefit the game. Sorta thinking like Paper mario here where changes were either made to work with a lower budget, or just because someone higher up said "this is just four swords!", akin to them saying "this is just thousand year door!", which in both cases, is probably exactly what I would have liked.
 
Another reason to never trust the reviews,

Demo was so fun and that was only 3 dungeons. Rating it as a single player game...lol. It may have a sp mode but its not a sp game.

Can't afford it at launch but early November it will be mine! Just hope reviews don't kill online like with Steam. Steam's online is dead.
 
What a ridiculous thing to say.

Really? I don't think so. It's quite true. Their games mostly all go for the same aesthetic. The only real interesting Wii U title this holiday season is Xenoblade Chronicles X. Everything else is just usual Nintendo stuff.
 
Another reason to never trust the reviews,

Demo was so fun and that was only 3 dungeons. Rating it as a single player game...lol. It may have a sp mode but its not a sp game.

Can't afford it at launch but early November it will be mine! Just hope reviews don't kill online like with Steam. Steam's online is dead.

Many of the same review outlets also reviewed four swords very well, as recently as the DSiware rerelease. It's more likely that the game isn't as good rather than them reviewing it as a single player game.
 
A lot of the reviews mention the game is fun with 3 players but how about as a 2 player experience? I'm disappointed by some of the reviews but I figure it might be a fun game to play with my girlfriend. Anyone that's played it able to give an opinion?
GameXplain said that 2 players is impossible and you will get paired with a random guy online. So that is why reviews do not say anything.
 
Look at a Nintendo release list, are those games all that you see? They're not even the majority. Nintendo publishes and develops loads of different types of games.

It's not all I see, but it's the only type of games they seem to push down people's throats.
 
Eh. I don't see one/two people knowing the solution but then having to wait for the third person to work it out as a positive.

Well, no, having to wait for other people to find out the solution isn't what draws me to it. It's the entertainment of three people working together in a more conscious fashion, without things very quickly devolving into mindless romps through trivialized levels. A lot of people who tried out the demo seemed to find surprising joy in the communication aspect, and I'm not surprised.
 
May have been covered, but do any of the reviews mention if using Download Play allows BOTH systems to then play online?

We're hoping to use 2 copies of the game across 3 systems. 2 people in the same room, with one copy using Download Play, playing online with 1 other person 200 miles away. Would think it unlikely, but be good to know if it's been covered.
 
It really fucking annoys me that people keep listing off the 70 to 80s scores and saying Nintendo had a shit as hell year. Like they don't know how to have their own opinion on the games without looking at an array of aggregated numbers.
 
It's not all I see, but it's the only type of games they seem to push down people's throats.

Their most aggressively marketed game lately was Splatoon, probably the first time I've seen them this invested in marketing a game since Wii U's launch.
They have plenty of other types of games, if you know they're out there, why should you care they also release 2D platformers when they're not even the majority?
 
I wish there were even more. I miss Mario and DK.

After becoming quickly bored with Kirby Triple Deluxe and Chibi-Robo Ziplash I thought I was tired of 2D platformers, but I think I realized the problem.

I've played and enjoyed 2D platformers all my life, but I think last year we hit the absolute height of the genre in two different games. Donkey Kong Country: Tropical Freeze and Shovel Knight.

Tropical Freeze represented the best of everything a modern platformer could offer. Incredible, varied level design, a great visual style and one of the finest soundtracks ever created. It's a game I hop into now and again to go back and play through levels I've beaten a dozen times because I love the atmosphere.

Shovel Knight represented the best of the "throwback" style 2D platformer. It has visuals and sound that emulated the best what was on the NES. Impeccable control and fascinating challenges that made me unable to put it down. It was truly an effort to recapture why we loved old platformers and action games like Ducktales, Mega Man and Castlevania in the first place. I've gladly bought and played through it on Wii U, Steam and Xbox One (for Battletoads!).

None of these other 2D Platformers from Nintendo or anyone else have even come close to trying to top the quality from those two games, and as a result just feel flat. If I wanted to play an average 2D Platformer, there are hundreds to choose from on the NES, SNES or Genesis. If you're going to make a new 2D platformer, you either have to strive to be the best or don't even bother.
 
3DS suffers from having some of the worst sequels to long running franchises, but it also have a few great sequels or remakes.

Care to name some of that sequels which are significantly worse? I can only think of Dream Team and Sticker Star right now, and I guess 3D Land if you compare it to other 3D games, but it's still a great game on its own. On the other hand New Leaf, Luigi's Mansion 2, A Link Between Worlds, Smash Bros 4, Kid Icarus Uprising, Fire Emblem Awakening, Triple Deluxe or Mario Golf World Tour are arguably some of the best (if not the best) games released in their respective series.

There are other games like the Layton ones, Ace Attorney 5, SMT IV or MK7 which aren't among the best in their series but are far from being the worst. So yeah, good sequels easily outnumber the bad or mediocre ones IMO.
 
3DS suffers from having some of the worst sequels to long running franchises, but it also have a few great sequels or remakes. I wouldn't get rid of mine, but I can't blame those who do that.
Unless the game is actually good and get great reviews.
I can only think of Sticker Star, Mario Tennis, and New Island on that list, most sequels are decent to fantastic.
 
I was expecting the game to flop somewhat based off of my experience from the demo, but average scores seems about right. Communication in a game such as this is vital to getting through to the end, what with all the puzzles, and all that. I guess this was built more with local multiplayer in mind. No voice chat I could understand in a game like Splatoon, because that didn't really diminish the experience at all in my opinion, but for Tri Force Heroes it should've been a necessary feature considering there's a blacklist functionality.
 
Eh. I don't see one/two people knowing the solution but then having to wait for the third person to work it out as a positive.



There's the issue. Four swords Adventures was a full fledged mainline game (made entirely by EAD!), where I assume Grezzo have done the majority of the work here. I can't help but feel like a lot of the changes they made were just for changes sake, even if they don't really benefit the game. Sorta thinking like Paper mario here where changes were either made to work with a lower budget, or just because someone higher up said "this is just four swords!", akin to them saying "this is just thousand year door!", which in both cases, is probably exactly what I would have liked.

That's a weird assumption. We know that Shikata (Director) and Mouri (Lead Programmer) from Nintendo where the leads again. We don't know what Grezzo did at all.
 
Sticker Star and Dream Team are both great (and lots of reviews reflect this). YNI...very solid game. I'd like to know how many people disparaging that one actually played it.
I got it for $10 and felt like I paid $20 too much. If you liked it, more power to you. It left a bad taste in my mouth compared to DS which I actually liked more than expecting.
 
Sticker Star and Dream Team are both great (and lots of reviews reflect this). YNI...very solid game. I'd like to know how many people disparaging that one actually played it.

Sticker star reviewed a lot worse than the previous games.
Metacritic puts the m at :
PM: 93
PM:TYD 87
SPM: 85
PM:SS : 75

Plus, I'd bet several of the reviewers, if they reviewed it now, would give it lower scores. I mean, looking at the top review, the blurb says "The game retains the charm and wit of previous Paper Mario titles, and its new sticker mechanic makes combat even more engaging than before. "

Frankly, I feel that everything in that paragraph is categorically wrong.
 
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