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Banned
Anyone sort of hope they re-release OOT or MM with the Wii controls and TP graphics. It probably wouldn't take them very long, they could make it the exact same even.
Stopsign said:Well I have died about 4 times so far in Twilight Princess. (Up to 4th Dungeon Spoilers)I died twice early on for stupid reasons. I couldn't figure out how to get the guy with the hawk to stop attacking me when I was a wolf in Ordon. Then during the 4th Dungeon, I kept on running out of speed in the middle of quicksand on the spinner, and couldn't figure out where to go. Also got killed in the Lost Woods.
Amir0x said:i wish they released updated OoT and MM with GCN controls and TP graphics (but not for MM - use a special cel-shading technique for that game)
TheGreatDave said:Oh shit, DO IT NINTENDO. I don't care what control scheme they use, just give me some updated Majora's Mask.
Amir0x said:Wait did you actually DIE from that, or did it just restart you at the door?quicksand thing
Stopsign said:Well, it happened a few times, and I didn't heal after the miniboss. So yeah I died after two or three times. It was me being stupid mostly though.
Just a note: In general I'm a weak sauce gamer that likes hard games. Viewtiful Joe and F-Zero GX were two of my favorite last generation games, and suck/ed playing them.
Stopsign said:Well I have died about 4 times so far in Twilight Princess. (Up to 4th Dungeon Spoilers)I died twice early on for stupid reasons. I couldn't figure out how to get the guy with the hawk to stop attacking me when I was a wolf in Ordon. Then during the 4th Dungeon, I kept on running out of speed in the middle of quicksand on the spinner, and couldn't figure out where to go. Also got killed in the Lost Woods.
Other than that a lot of the puzzles in Twilight Princess will take you over 20 minutes to solve even if you know what you have to do. Doing it can be the hard part on some of these puzzles.
In The Wind Waker, I died the first time I met sharks, and that was it. Some of the later bosses killed me, but a fairy saved me. (The 3 bosses in a row sometime near the end) were the ones that got me. Really there were a few puzzles that got me thinking for a little while, but nothing as hard as in Twilight Princess.
gamergirly said:I died for all kinds of reasons. Enemy difficulty, careless errorsEspecially those subbosses(2nd dungeon, 4th dungeon, and 7th dungeon come to mind and some of the Twilight Guardian fights, and not being able to solve stuff before getting wiped outdiving into lava in the 2nd Temple bc I wasnt jumping right; not to mention at the 7th temple for using that Zora Armor. Just a few of my deaths. I died about double in RE 4 so at least it wasnt too bad I think.For example, those rocks on Death Mountain knocked me out as a Wolf as I couldnt figure out where the bug was before getting killed. Oooh, and that filing tiles thing in the 9th dungeon just did it in for me. Took an entire death and wolf transformation to get past that
Sean said:I really liked Wind Waker for its style. The graphics animations and effects were just beautiful. It's aged very well for being 4 years old, still looks just as good as it did back then IMO. I feel like going back to it and playing it now even though I'm not done with Twilight Princess yet.
I would like to see a Wind Waker sequel done right. Same graphical style but with Wii controls and more dungeons/items/NPC's etc. Kinda a mixture of TP and WW.
Shut up shut up shut up shut up shut up shut up shut up shut up shut upMii said:TP just annihilates WW on every level. Characters, story, dungeons, controls, items, bosses (both are weak, but TPs are fun), even art design (could have been different if WW Link didn't look like absolute shit..). Granted, TP makes a joke of every Zelda save perhaps LTTP and MM (which still aren't as good), but still.
Now after TP, WW is just the bastard child of the series that wasn't supposed to exist.
Legend of Zelda <=> Ocarina of Time
Link to the Past <=> Twilight Princess
Keep the WW art style alive on future handhelds, though. The environments themselves were very pretty. Design might even be better than TP's if it were without a shitastic Link model.
Wind Waker 2 on the Game Boy Cubed please. Get the formula right this time.
Geez that would be amazing. Somebody, please do it.Amir0x said:My ultimate fantasy, the one that merges everyone's desires into one, is that Nintendo adopts a special "deep-shading" version of cel-shading... a sort of Mike Mignola meets Wind Waker style in motion, emulating the MM artwork.
In my opinion, this would be the ultimate Zelda artstyle!
Live instrumentation:GDJustin said:
Amir0x said:i wish they released updated OoT and MM with GCN controls and TP graphics (but not for MM - use a special cel-shading technique for that game)