Shearie said:I am a living portal to good LBP levels since I have around 8 pages worth of them in my hearted levels area. I'm pretty addicted to finding hidden gems in this game.
Do you have a published level? What's your PSN ID? I want to check your list.
TheRayJ said:I cannot believe there isn't more complaining about how bad the search and filters are for playing good levels. I tried to go back and play it this morning, but it's nigh impossible to find fun levels to play. They need to do a rankings list or something instead of this cute but impractical world idea.
Jaeyden said:Well I just noticed something. Not sure if anyone else knew this but the search function also uses text in a levels description box. Which would explain why I always get the weirdest levels when I search. I typed in Portal because I was looking for this great portal inspired level from the beta. I was greeted by a level called The Orange Box which piqued my curiosity and sure enough the only word in the description was portal. I think tonight I will update all my level descriptions to include the level title and other commonly searched for words.![]()
Ranger X said:How do i unlock the race in "First Steps" so i can get the trophy "secret stickerist" ?
ruffles said:I hate your level![]()
Clipper said:Use the shoe sticker on the sticker spot early on. This will also allow you to Ace the level.
BobM said:i think it depends on your expectations. i put a week of work into my level (i admit its not great but better then ALOT of whats out there) I have under 50 plays right now, and am perectly fine with that. I am thrilled to see 2 or 3 new people played my level when i check it every few days. its just a cool feeling.
i did ALOT of level creating with Mega Man powered up, where you get no feedback, and have no idea if anyone played oyur level after oyu upload it. So just the fact that i can see people are playing my level and that i am getting some feedback here and there makes me happy.
i am just happy to be able to share my creations with other players, i am not really concerned with gettting tons of plays. If i do awesome, if not thats ok too.
I can say i am motivated to make my next level even better then the last one to see if i can get more plays. So for me, getting 30 or 40 plays has been motivating to make me want to build my next level.
EL Beefo said:Thanks for putting my level in the OP!
I started the game today and saw that my hearts and plays nearly doubled, the I come here and find out why!:lol
Hopefully my next level will be done soon. I've almost finished the game play part of it, then I just need to add some polish. It should be ready before next week.
Ranger X said:Yes the search is really shitty. It's been talked about ALOT on GAF and media molecule said they know it's broken and they will revamp it.
In the meantime I hope my thread is usefull to you.
Jaeyden said:I was unable to get onto the rose lift in the Gregarious Garden. Either the lift needs to come down a little further or the Rose needs a little step you can jump onto. I tried to get on top of the Rose for a long time but only made it up once and then fell down before I could jump to the lift. Was I missing something? I really like the work you put into it.
Wurm said:Preview of Sackhouette 3:
I've enjoyed making a level at a leisurely pace so far. I know people are eager to play the next installment, but it's quite early on and I havent gotten too far yet as I was refining some concepts. But after the madcap rush to finish the 1st before the end of the Beta (I lost my entire almost finished 1st level to the save corruption plague!) and then blast out the 2nd early on after the retail releases its been nice to go at my own pace. Anyway, heres some pics of the characters from the 3rd episode:
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Of course BestMan is back!
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This level is all about the gophers! Level starts off in a mountain range, but you'll soon learn a new interesting digging mechanic I've created to take the level underground...
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r Ivor.E won't be the main villain in this episode, but his lackeys the Tusk Force will be! Gonna have fun with them in several boss encounters hopefully!
Look forward to Sackhouette 3, currently under construction!
kittel said:Which part do you hate the most? I could tone down the difficulty![]()
Ranger X said:Wurm sent me something![]()
Amazing work as usual.![]()
ruffles said:The part where there are electric pillars moving up and down and you gotta go through them.
WretchedTruman said:Was Azure Palace taken down again? I can't find it anywhere
Ranger X said:I just published my second level.
It's 2 player mini-game. You dig in order to find bubbles and get the best score. You can activate "traps" to slow down the other player and also generate bubbles in a bonus room near the end where both players can enter.
It's called Dig It!, my PSN ID is RangerZero.
I will put some screens tomorrow.
Jaeyden said:
Ranger X said:I just published my second level.
It's 2 player mini-game. You dig in order to find bubbles and get the best score. You can activate "traps" to slow down the other player and also generate bubbles in a bonus room near the end where both players can enter.
It's called Dig It!, my PSN ID is RangerZero.
I will put some screens tomorrow.
DeadGzuz said:Ranger and I just play tested Dig It. The only thing we found was that if you get squished and die, you cannot spawn until the end and you are effectively out of first. If any creators can make a few run through maybe you all can suggest a way to keep the players on their sides while still making it competitive if a sack is squished.
Great mini-game everyone should heart it, be sure to have a friend though.
Edit: Ranger, maybe have a door near the spawn blocking the bonus area until both sacks are on a button, this should give them equal momentum at the end. Just a thought.
Ranger X said:Yes it is indeed the solution.
You know, the possible squashing is intended. Sure it would be ideal to respawn before the end but there is a need for a possibility of dying/losing other than just the points. I want it to help the stress and speed of the game, just like the player that will speed up his digging when he's getting offscreen because of the other player digging too fast.
- I will redesign the bonus room and make a dissolvable door with a "timer". It will give the couple of seconds needed for the respawning player to be able to reach it.
- I'm also glancing at changing the shape of the room so the players can enter the bonus room by 2 different entrances. This will create a little gamble situation about how will collect the most out of the bonus room.
- Lastly i'm going to add a spawn gate in the beginning right after the start pole so if both players are dying they will be back in the game faster.
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Aenima said:My new 2 levels:
- Motocross Fest - Day 1
- Motocross Fest - Day 2
(location: near Portugal/ England)
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The Bike (SAKA TTR 700) have realistic front and rear suspension. The levels are detailed, fast with some stunts, and work like a roller-coaster experience. Just give it full throttle and enjoy the ride. (More fun in multiplayer, when things can go wrong).![]()
Reach the end and you keep the bike.
The screen is from Day 1, its in the desert. The day 2 is in the jungle and the bike have another colour.
Day 3 (maybe the last) already running in my mind, maybe one more week until its finished.
Hope you guys enjoy it.
Ranger X said:Wurm sent me something![]()
Amazing work as usual.![]()
Xenon said:I have a quick play through of my level. I didn't hit any of the puzzles or secrets. This is just a straight line to the exit. I did show the entrances to a couple other areas
http://www.youtube.com/watch?v=n5cte0bWVUw