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The LittleBigPlanet USER LEVELS thread.

I am a living portal to good LBP levels since I have around 8 pages worth of them in my hearted levels area. I'm pretty addicted to finding hidden gems in this game.
 
I cannot believe there isn't more complaining about how bad the search and filters are for playing good levels. I tried to go back and play it this morning, but it's nigh impossible to find fun levels to play. They need to do a rankings list or something instead of this cute but impractical world idea.
 
Shearie said:
I am a living portal to good LBP levels since I have around 8 pages worth of them in my hearted levels area. I'm pretty addicted to finding hidden gems in this game.

Do you have a published level? What's your PSN ID? I want to check your list.
 
Do you have a published level? What's your PSN ID? I want to check your list.

No published level yet since I would be too emarrassed to show what I've made to the public. My PSN id is Shearie.
 
My level created in the Beta and updated using beta-only stickers & materials:

ms_stamp918.jpg


name: MR STAMP!
PSN: snowflakecat
Location: Below Greenland

ms_location376.jpg


Info: Since this is a beta level, it has platforming ideas that were once fresh but now overused. The level is moderately difficult with emphasis on the player knowing about LBP jump, plane-shifting, and material mechanics. A player who masters LBP platforming mechanics should have little to no problem finishing the level!

ms_intro236.jpg

*I know about the typo. I fixed it in the latest update!

Features:
* 1P and 2P paths!
* Basic 2P puzzles!
ms_puzzle796.jpg

* Platforming mayhem!
* Plenty of checkpoints to help the average player
* Hidden Areas!
ms_hidden734.jpg

* Rockets!
* Boss!
ms_boss355.jpg

*subtle GAF references!
ms_gaf481.jpg


Enjoy and please leave me some feedback in this thread, on PSN, or in the comments. Thanks!

ms_lift323.jpg
 
TheRayJ said:
I cannot believe there isn't more complaining about how bad the search and filters are for playing good levels. I tried to go back and play it this morning, but it's nigh impossible to find fun levels to play. They need to do a rankings list or something instead of this cute but impractical world idea.

Yes the search is really shitty. It's been talked about ALOT on GAF and media molecule said they know it's broken and they will revamp it.

In the meantime I hope my thread is usefull to you.
 
Well I just noticed something. Not sure if anyone else knew this but the search function also uses text in a levels description box. Which would explain why I always get the weirdest levels when I search. I typed in Portal because I was looking for this great portal inspired level from the beta. I was greeted by a level called The Orange Box which piqued my curiosity and sure enough the only word in the description was portal. I think tonight I will update all my level descriptions to include the level title and other commonly searched for words. :D
 
Jaeyden said:
Well I just noticed something. Not sure if anyone else knew this but the search function also uses text in a levels description box. Which would explain why I always get the weirdest levels when I search. I typed in Portal because I was looking for this great portal inspired level from the beta. I was greeted by a level called The Orange Box which piqued my curiosity and sure enough the only word in the description was portal. I think tonight I will update all my level descriptions to include the level title and other commonly searched for words. :D

Good find! I will update my level too.
 
Ranger X said:
How do i unlock the race in "First Steps" so i can get the trophy "secret stickerist" ?

Use the shoe sticker on the sticker spot early on. This will also allow you to Ace the level.
 
Thanks for putting my level in the OP!
I started the game today and saw that my hearts and plays nearly doubled, the I come here and find out why!:lol

Hopefully my next level will be done soon. I've almost finished the game play part of it, then I just need to add some polish. It should be ready before next week.
 
BobM said:
i think it depends on your expectations. i put a week of work into my level (i admit its not great but better then ALOT of whats out there) I have under 50 plays right now, and am perectly fine with that. I am thrilled to see 2 or 3 new people played my level when i check it every few days. its just a cool feeling.

i did ALOT of level creating with Mega Man powered up, where you get no feedback, and have no idea if anyone played oyur level after oyu upload it. So just the fact that i can see people are playing my level and that i am getting some feedback here and there makes me happy.

i am just happy to be able to share my creations with other players, i am not really concerned with gettting tons of plays. If i do awesome, if not thats ok too.

I can say i am motivated to make my next level even better then the last one to see if i can get more plays. So for me, getting 30 or 40 plays has been motivating to make me want to build my next level.

Yeah, I hear you. I guess it's just the fact that I FINALLY got it out there (even though it's not the greatest it took a while to get it to work... I can't emphasize that enough :)) and a buddy of mine who puts together random materials with some rope swings gets double the hits and hearts. Mind boggling lol.

I will definitely be doing another but I'm focusing on 100 percenting the actual game first. Just have the bunker to ace and a X2 in the dojo and I'm done.
 
EL Beefo said:
Thanks for putting my level in the OP!
I started the game today and saw that my hearts and plays nearly doubled, the I come here and find out why!:lol

Hopefully my next level will be done soon. I've almost finished the game play part of it, then I just need to add some polish. It should be ready before next week.

I'll be looking for it that's for sure. I really like Jungle Jam.
 
Gosh, there are so many great looking levels in the OP. I need to catch up on these.

I just played Sack Draft, not sure if it was pimped in the thread already, but it's quite a neat level.
 
Ranger X said:
Yes the search is really shitty. It's been talked about ALOT on GAF and media molecule said they know it's broken and they will revamp it.

In the meantime I hope my thread is usefull to you.


You're thread has been awesome. The Fiance and I were using it to find games the other night. That is until our internet crapped out.
 
Hey I should finish my new level this week-end!

It's called Dig It! and it will be a 2 player mini-game. I'll put screens and more detail when i'll be done.
 
Jaeyden said:
I was unable to get onto the rose lift in the Gregarious Garden. Either the lift needs to come down a little further or the Rose needs a little step you can jump onto. I tried to get on top of the Rose for a long time but only made it up once and then fell down before I could jump to the lift. Was I missing something? I really like the work you put into it.

I'll be sure to edit and re-publish that very soon. And yeah, the way you are supposed to get on the rose lift is by jumping on Rosemeo's arm, lol. :lol
 
Oh man, we're gonna have a meta-tag contest with people pimping their descriptions with search tags :/

I'm kind of stuck at the moment. I have a couple of ideas but nothing developed really far. Maybe you could help me decide.

Either a graphically simple puzzle-heavy level made entirely from grabbable plush cushions, or a story level somewhat similar to the original ninja levels? For the second idea, I had plans for some really intricate animated puppets but it turned out they didn't work... which gave me the idea for the story of the level.
 
Wurm sent me something :)

Wurm said:
Preview of Sackhouette 3:

I've enjoyed making a level at a leisurely pace so far. I know people are eager to play the next installment, but it's quite early on and I havent gotten too far yet as I was refining some concepts. But after the madcap rush to finish the 1st before the end of the Beta (I lost my entire almost finished 1st level to the save corruption plague!) and then blast out the 2nd early on after the retail releases its been nice to go at my own pace. Anyway, heres some pics of the characters from the 3rd episode:

Sackhouette3_BestMan_noGuardian.jpg


Of course BestMan is back!

Sackhouette3_GreatGopher.jpg


This level is all about the gophers! Level starts off in a mountain range, but you'll soon learn a new interesting digging mechanic I've created to take the level underground...

Sackhouette3_TuskTusk.jpg


r Ivor.E won't be the main villain in this episode, but his lackeys the Tusk Force will be! Gonna have fun with them in several boss encounters hopefully!

Look forward to Sackhouette 3, currently under construction!


Amazing work as usual. :)
 
LittleBigMashUp.png

LittleBigMashUp / BillyBobX

- My first published level. I think it turned out really nice. I had a blast making it with my two boys (ages 6 and 8).
- North America; Near Florida.

mashup1.jpg
mashup2.jpg


YouTube Link

Sorry for the lack of audio and crappy video, it's my first go at recording video for posting to the interweb.

If you get a moment, check it out and provide feedback. It took us a pretty long time to make (somewhere around 24 hours according to my wife). I really love playing through most all of the creations posted in this thread so far so I hope you like mine!

Thanks for this thread!
 
ruffles said:
The part where there are electric pillars moving up and down and you gotta go through them.

There's an easy way to do that part! You're supposed to "lay low" and go to the pink spots. If you stay near the pink spots at the bottom of the pillars you won't be crushed! The hint Mr. Stamp gives is "After a fight, it's best to lay low." Also I think by that part you know that pink colored areas have a special significance. In the beginning, Mr. Stamp says "Follow the pink!" To be honest, I don't know how to make it any clearer. If you want to know the trick to completing the level with ease you can add me on PSN and we can go through the level together. I'd like to know which parts you think need work.
 
LBC1 - <ERADISACK> updated! (check page 8 for game details)

---------------------------------------------------------------------------------------

1st major update:

Notes: Intended to lengthen game. First turn no longer has a major advantage. Game more balanced.

es1_timershield287.jpg


es1_hctrail477.jpg


*Angle RESETS after firing

*Light Cannon has a front shield (weakness: rear)

*Heavy Cannon has a rear shield (weakness: front)

*Heavy Cannon firing range expanded

*~50 second shared timer. Your timer will eventually run out (will not reset time per turn). This is similar to a SRPG, where a greater speed attribute (the faster you make your turn) will result in a quicker pass condition for your opponent (given that your opponent is slower than you in taking his turn).

*Score Bubble for the winner!

es1_winner383.jpg


*Tutorial updated to reflect these changes


Enjoy!
 
I made some changes to my early build, if anyone wants to give it a try. I would recommend wearing a glow in the dark skin on your sackboy since the level is very dark. I did try to lighten it up a bit. Leave a comment if you have opinion on it. Also mention your level and Ill give it a run.

PSN: XenonHMW

name: Mr Farmington's Lab BETA

Location: North pole

Vidlink: http://www.youtube.com/watch?v=n5cte0bWVUw


I really think its impossible for me to make an easy level. I thought this one was too easy but I have yet to have somone complete it. Stay away from the dark areas if you want a quick run.

e05w0o.jpg
 
I just published my second level.

It's 2 player mini-game. You dig in order to find bubbles and get the best score. You can activate "traps" to slow down the other player and also generate bubbles in a bonus room near the end where both players can enter.

It's called Dig It!, my PSN ID is RangerZero.

I will put some screens tomorrow.
 
Ranger X said:
I just published my second level.

It's 2 player mini-game. You dig in order to find bubbles and get the best score. You can activate "traps" to slow down the other player and also generate bubbles in a bonus room near the end where both players can enter.

It's called Dig It!, my PSN ID is RangerZero.

I will put some screens tomorrow.

LOL- Dig It! was a blast. Grab a friend and play it over and over again.
 
Hey, I published my level a while ago, but hardly anybody has played it, so I thought I'd mention it here.

It's called Welcome to Utopia and it's in Australia. It's not too long, so please play it and give me any feedback if you have any. :D
 
My new 2 levels:

- Motocross Fest - Day 1
- Motocross Fest - Day 2

(location: near Portugal/ England)

mfd1gh7.jpg


The Bike (SAKA TTR 700) have realistic front and rear suspension. The levels are detailed, fast with some stunts, and work like a roller-coaster experience. Just give it full throttle and enjoy the ride. (More fun in multiplayer, when things can go wrong). :D

Reach the end and you keep the bike.

The screen is from Day 1, its in the desert. The day 2 is in the jungle and the bike have another colour.

Day 3 (maybe the last) already running in my mind, maybe one more week until its finished.

Hope you guys enjoy it.
 
Ranger X said:
I just published my second level.

It's 2 player mini-game. You dig in order to find bubbles and get the best score. You can activate "traps" to slow down the other player and also generate bubbles in a bonus room near the end where both players can enter.

It's called Dig It!, my PSN ID is RangerZero.

I will put some screens tomorrow.

Ranger and I just play tested Dig It. The only thing we found was that if you get squished and die, you cannot spawn until the end and you are effectively out of first. If any creators can make a few run through maybe you all can suggest a way to keep the players on their sides while still making it competitive if a sack is squished.

Great mini-game everyone should heart it, be sure to have a friend though.


Edit: Ranger, maybe have a door near the spawn blocking the bonus area until both sacks are on a button, this should give them equal momentum at the end. Just a thought.
 
DeadGzuz said:
Ranger and I just play tested Dig It. The only thing we found was that if you get squished and die, you cannot spawn until the end and you are effectively out of first. If any creators can make a few run through maybe you all can suggest a way to keep the players on their sides while still making it competitive if a sack is squished.

Great mini-game everyone should heart it, be sure to have a friend though.


Edit: Ranger, maybe have a door near the spawn blocking the bonus area until both sacks are on a button, this should give them equal momentum at the end. Just a thought.

Yes it is indeed the solution.

You know, the possible squashing is intended. Sure it would be ideal to respawn before the end but there is a need for a possibility of dying/losing other than just the points. I want it to help the stress and speed of the game, just like the player that will speed up his digging when he's getting offscreen because of the other player digging too fast.

- I will redesign the bonus room and make a dissolvable door with a "timer". It will give the couple of seconds needed for the respawning player to be able to reach it.

- I'm also glancing at changing the shape of the room so the players can enter the bonus room by 2 different entrances. This will create a little gamble situation about how will collect the most out of the bonus room.

- Lastly i'm going to add a spawn gate in the beginning right after the start pole so if both players are dying they will be back in the game faster.


.
 
Ranger X said:
Yes it is indeed the solution.

You know, the possible squashing is intended. Sure it would be ideal to respawn before the end but there is a need for a possibility of dying/losing other than just the points. I want it to help the stress and speed of the game, just like the player that will speed up his digging when he's getting offscreen because of the other player digging too fast.

- I will redesign the bonus room and make a dissolvable door with a "timer". It will give the couple of seconds needed for the respawning player to be able to reach it.

- I'm also glancing at changing the shape of the room so the players can enter the bonus room by 2 different entrances. This will create a little gamble situation about how will collect the most out of the bonus room.

- Lastly i'm going to add a spawn gate in the beginning right after the start pole so if both players are dying they will be back in the game faster.


.

Great ideas.
 
Aenima said:
My new 2 levels:

- Motocross Fest - Day 1
- Motocross Fest - Day 2

(location: near Portugal/ England)

mfd1gh7.jpg


The Bike (SAKA TTR 700) have realistic front and rear suspension. The levels are detailed, fast with some stunts, and work like a roller-coaster experience. Just give it full throttle and enjoy the ride. (More fun in multiplayer, when things can go wrong). :D

Reach the end and you keep the bike.

The screen is from Day 1, its in the desert. The day 2 is in the jungle and the bike have another colour.

Day 3 (maybe the last) already running in my mind, maybe one more week until its finished.

Hope you guys enjoy it.

Whoa at the cycle.
 
sorry if this has been asked....

Kaspersky has found a lot of serious viruses when I opened this thread....

Have this happened to anybody else?
 
Nothing here...but im using trend micro so...


Also I really want to try to recreate the initial launch sequence of this http://www.youtube.com/watch?v=lW-wNgDoaKM for my final Black Army Saga stage.


Really need to finish my second stage...been getting sidetracked. Dunno if there is enough vertical room in the stages though. Really wish the rockets could have timed directions set to them as well. Trying to make some airplane enemies, but I might have to make them non-destructible obstacle droppers or something like that.
 
Play this level!

Count Sackula's Castle by Armitage_Shanks

The best puzzle level made so far. Seriously good stuff. I almost gave up at the beginning, but once I figured it out I was glad I didn't.

Oh yeah forgot to mention. I published my sixth level called Ninja!
 
LittleBigMashUp is well done.

I finally tried Sackeutte, but the frog part really frustrated me and I gave up :(

The two Motocross levels were great. I didn't have time to try Ninja yet, but I hearted it.
 
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