iconoclast
Member
robut said:
These two aren't really Capcom games. They were developed by Cave and Psikyo, respectively.
robut said:
Seraphis Cain said:I came into this thread ready to write up a list, then I realized that there's no way in hell I could pick just 10 or 15 Capcom games. There's just too damn many awesome ones.
By far my favorite developer ever.
seady said:Capcom - the best developer of all time.
Their output (quantity) of games is enormous, but they also manage to keep the quality and variety of games very high. I don't think any developer/publisher can do so well with quantity+quality+variety. Not even Nintendo (who loses in the 'variety' department imo).
Black Tiger is definitely a cool game. I personally wouldn't put it near the top of Capcom's output, but I have enjoyed it over the years.PepsimanVsJoe said:Holy shit not a single mention of Black Tiger? I can maybe understand Hunahan passing on it but nearly fifty posts in this thread and it's like the game didn't even exist.
I think it's one of Capcom's best games of the 80s. Obviously it's not going to have some "classic" appeal considering nobody else in this thread has brought it up but as far as action-platformers go it's solid as stone with flawless controls, an excellent difficulty curve, and hell I don't know it kicks ass.
and again Holy shit not a single mention of Dragon Quarter?
I guess Dead Rising is a viable substitute but man DQ is a masterpiece. I'd post more but I think I said everything I ever wanted to say in this blog-post.
Heh. I was waiting for someone to mention Progear. The thing about Progear to me is that it really doesn't feel like a Capcom game in any way. It's pretty much just a Cave game that happens to be published. Sort of like God Of War in Japan. Still a cool game.robut said:images
Yeah, it's super tough. I edited my list at least a dozen times before posting it.Tain said:The list of masterpieces developed by Capcom is pretty god damned big. That's what happens when you've been at the tip top of arcade game development, though.
I'll have to think about this one.
robut said:
Hunahan said:....but seriously yuck @ Strider 2. One of the worst sequels ever made, in my opinion. Completely misses every point of the original game to me.
Yeah, this is definitely true.One thing I love about Capcom, is that they are not afraid to champion the underdog platforms--Mega Drive, at least in Japan, Dreamcast, and the PSP.
Man, I love Dead Rising.Dead Rising (Xbox 360): I clearly remember the preview for this game on the 1up Show (RIP). This game sold me on the 360. I'm not really a graphic whore, but seeing all those zombies animating on screen with no slowdown, showed me that this game could not be possible on the hardware I was rocking--PS2/Gamecube. The game itself turned out to be very fun and infinitely replayable.
robut said:*pics
Even the 3DO got love! It was only home console with Super Turbo for a while there.Hunahan said:Yeah, this is definitely true.
I don't think I've ever owned a platform for which there wasn't an amazing Capcom game to play. They really know how to spread the love.
Man, I love Dead Rising.
I'm just finishing up the second game, and I am really amazed how well they did with turning that game into a franchise.
I just love the whole concept of the "perfect run" - really the first compulsorily replay driven mechanic that's worked for me since the death of relevance for "high scores" in top games.
lol, I remember wanting a 3DO just for SSF2T! :lolentrement said:Even the 3DO got love! It was only home console with Super Turbo for a while there.
woodypop said:lol, I remember wanting a 3DO just for SSF2T! :lol
entrement said:Even the 3DO got love! It was only home console with Super Turbo for a while there.
By the time the Saturn and PSone rolled around they were on the Alpha series. They did eventually release it under Street Fighter Collection.Seraphis Cain said:I would LOVE to talk to someone from Capcom and find out exactly what they saw in the 3DO to make it the only home system to get Super Turbo (for a long time, at least).
Well either that, or find out how much money Panasonic shelled out for exclusivity. :lol
Now that is a story I'd like to hear, too!Seraphis Cain said:I would LOVE to talk to someone from Capcom and find out exactly what they saw in the 3DO to make it the only home system to get Super Turbo (for a long time, at least).
woodypop said:Now that is a story I'd like to hear, too!
Does anyone know the first console game that used the yellow-and-blue "CAPCOM" logo intro with accompanying jingle (which has changed throughout the years)? SFII for SNES is what comes to mind for me, but was there anything before that?
http://www.youtube.com/watch?v=7GJ3dCE2wIA#t=0m04s
That's the first one I remember. Isn't that also where you enter the Championship Edition code?woodypop said:Now that is a story I'd like to hear, too!
Does anyone know the first console game that used the yellow-and-blue "CAPCOM" logo intro with accompanying jingle (which has changed throughout the years)? SFII for SNES is what comes to mind for me, but was there anything before that?
http://www.youtube.com/watch?v=7GJ3dCE2wIA#t=0m04s
I love this game so very much despite being terrible at it. The execution barrier is just rough, but even simple stuff can be flashy and hectic as hell so it's still good times among friends. Has an outstanding and unique cast of characters to boot.Hunahan said:
Ha ha! Me, too!Sixfortyfive said:I love this game so very much despite being terrible at it.
What's really amazing is that all of those CPS-era sprite artists seem to have just vanished off of the face of the planet. Where did they even go?woodypop said:Ha ha! Me, too!
The variety of sprites in Vampire Savior amazes me to no end. I love to pore over the Gamefan Books strategy guide and marvel at all the shocked, burned, various cursed, and win poses. The amount of work put into that game must have been staggering.
Seraphis Cain said:I would LOVE to talk to someone from Capcom and find out exactly what they saw in the 3DO to make it the only home system to get Super Turbo (for a long time, at least).
Well either that, or find out how much money Panasonic shelled out for exclusivity. :lol