Watch Da Birdie
I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Just downloaded Mega Man X off the Wii U, haven't played it in years, so I went in mostly blind...I managed to get through to the end of the game without too much difficulty, but one thing I noticed was that I had NO CLUE what weapons to use against the Mavericks. In fact there were only like three Mavericks (Armadillo, Mandrill and Chill Penguin) where I even noticed I had found their weakness weapon by unique animations, sometimes it seems like none of my weapons seemed to do much, so I just spammed the Homing Missiles.
Looking through the Weakness Guide of GameFaqs, I realize, like, none of the weaknesses really make sense except for Chill Penguin being weak to the Fire Wave.
Flame Mammoth isn't weak to the Water Boss's attack, but instead to Storm Tornado. And because Storm Eagle's level is filled with Fire Wave-destructible blocks, you'd assume it's the other way around or something.
Spark Mandrill is weak to Ice, for some reason. Chill Penguin is probably the first level you'll go to since, well, a Penguin seems weak, and he is weak,, and then you've got 7 other Bosses and no clue who to use the Ice Attack on. Could you possibly freeze the Octopus? Clip the wings of Storm Eagle? Nope, take down the Electric Boss.
Armored Armadillo is weak to Spark Mandrill, even though shocking Launch Octopus seems more logical since water conducts electricity.
Launch Octopus is weak to the Rolling Shield. Ice, Electricity, cutting his arms off with the Boomerang, all of them seem more sensible to me.
Boomer Kuwanger is weak to the Homing Torpedo. This makes sense, sort of, since he constantly teleports around, but you don't know he can do that till you reach him. Instead you might think, being a bug, Sting Chameleon's weapon would be effective.
Sting Chameleon is weak to the Boomerang Cutter, although, as I stated, it'd seem more sense to be the opposite. Personally since he camouflaged against leaves, I thought Storm Eagle was his weakness as it could blow his cover away. Nope.
Storm Eagle is weak to Sting Chameleon's attack...because...I don't know.
It sort of removes the fun of Boss Weaknesses when, instead of being intuitive and easy to figure out, you gotta trek through the level and then switch quickly between your Weapons to figure out their weakness, and even then it seems some of the Bosses don't have unique animations when hit by their weakness, so you aren't sure if you're doing more damage than usual and you need to test all your weapons while the boss attacks you while unfocused. Maybe I'm just so used to the typical RPG Pokemon-style weaknesses that Mega Man's took me by surprise.
Anyone else figure out the Boss Weaknesses on their first try?
Looking through the Weakness Guide of GameFaqs, I realize, like, none of the weaknesses really make sense except for Chill Penguin being weak to the Fire Wave.
Flame Mammoth isn't weak to the Water Boss's attack, but instead to Storm Tornado. And because Storm Eagle's level is filled with Fire Wave-destructible blocks, you'd assume it's the other way around or something.
Spark Mandrill is weak to Ice, for some reason. Chill Penguin is probably the first level you'll go to since, well, a Penguin seems weak, and he is weak,, and then you've got 7 other Bosses and no clue who to use the Ice Attack on. Could you possibly freeze the Octopus? Clip the wings of Storm Eagle? Nope, take down the Electric Boss.
Armored Armadillo is weak to Spark Mandrill, even though shocking Launch Octopus seems more logical since water conducts electricity.
Launch Octopus is weak to the Rolling Shield. Ice, Electricity, cutting his arms off with the Boomerang, all of them seem more sensible to me.
Boomer Kuwanger is weak to the Homing Torpedo. This makes sense, sort of, since he constantly teleports around, but you don't know he can do that till you reach him. Instead you might think, being a bug, Sting Chameleon's weapon would be effective.
Sting Chameleon is weak to the Boomerang Cutter, although, as I stated, it'd seem more sense to be the opposite. Personally since he camouflaged against leaves, I thought Storm Eagle was his weakness as it could blow his cover away. Nope.
Storm Eagle is weak to Sting Chameleon's attack...because...I don't know.
It sort of removes the fun of Boss Weaknesses when, instead of being intuitive and easy to figure out, you gotta trek through the level and then switch quickly between your Weapons to figure out their weakness, and even then it seems some of the Bosses don't have unique animations when hit by their weakness, so you aren't sure if you're doing more damage than usual and you need to test all your weapons while the boss attacks you while unfocused. Maybe I'm just so used to the typical RPG Pokemon-style weaknesses that Mega Man's took me by surprise.
Anyone else figure out the Boss Weaknesses on their first try?