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The Milo Molyneux Thread of SHIT! SciFi Just Got Real

spwolf said:
and p.s. whats up with him claiming that what they are doing wasnt even imaginable in sci-fi? What kind of sci-fi is he reading? I am vivid sci-fi/fantasy reader,probably read several hundred books on the topic, its just funny.

I think James should check out 'The Primer' in Neal Stephenson's 'The Diamond Age', hell or any of his books, hell, how about any good sci-fi novel. :lol
 
My heart says: holy fucking crap THIS IS TEH FYOOCHA MAN. But my mind and logic say that Peter is, as always, full of crap.
 
Forkball said:
What gamer wouldn't want to spend his time alone with a 12 year old blonde boy surrounded by idyllic scenery?

You mean the 20 dollar Jenna Jamieson (sic) DLC?

And as others said, Peter thinks he is in some sort of alternate world where he is the only one that has read sci fi and is talking to impresionable 2 year olds. Its quite sad actually.
 
Wow . . . they should have made this a sexy Asain chick with huge titties you can slap around!:D (Japan would buy that, right?)

But this whole cam thing doesn't seems like its going to turn out too well . . . and without holding anything with feed back slapping her tits wouldn't be any better than using a mouse. >_>
 
Its sort of sad that perversion is what came to mind with most of you after seeing that video. That didn't pop into my head at all until reading some of your posts.

What's wrong with having a virtual child show you around their virtual world? I'd have to see how they'd be able to turn it into a "game", but as a really interesting tech demo, I'd love to try it out.

I can be jaded sometimes, and I just saw it as something heavily scripted. However I guess I just missed the creep factor. I still thought it looked interesting, and would really want to see how interactive it really is. Does he show you around an environment? Does he really react to you? When you put images drawn on a board up to the camera, does it really incorporate it into the virtual world to be manipulated?
 
MisterSINISTER said:
its PETER MOLYNEUX.

perhaps molyneux himself is an AI construct...its just like rachel from blade runner...he thinks hes a real game designer...he actually thinks hes making all of these ground breaking achievements, but really hes just being fed created memories from some science fiction novel that he thinks are his ideas. its kind of sad really :(
:lol :lol

I've been laughing all day long, GAF delivers.
 
vas_a_morir said:
Gaf is so cynical. For shame. Normal people don't immediately be thinking of pedo scenarios when the see a young boy.

I think this is all hyperbole, but GAF does go right for the pedo. That's a little creepy too.
 
This is definitely the kind of experimentation with AI (now using more ways to sense and get feedback from the user) that I've really wanted to see since I was in middle school. I'm so glad Molyneux and Lionhead are doing this kind of stuff. This kind of stuff has me envisioning a future where there are teams of writer-designers responsible for the scripting, dialogue, and scenario design for many similarly-real seeming characters in an on-going very interactive graphic adventure. Actually acting a role with a virutal set of game actors. A murder mystery with a fairly fleshed-out set of characters would be motherfucking awesome. I'd love to see an interactive Giallo flick.
 
I'm skeptical this is anything but cheap parlor tricks that will never see the light of day, but the demo was VERY impressive. I hope I'm wrong...
 
voltron said:
Actually I think its fairly obvious how this will be implemented....

It will reside on the dashboard and we will interact with a character whenever we turn the system on. Personally, Id rather a dog than boy, but thats just me.

I mean that's the exact best scenario for some kind of dog/cat/chimera/Eyepet creature/plush toy sitting on your dashboard.

I can't think of how MS is not trying to out-dog Nintendogs with this tech. I bet they just haven't shown it yet, but they have to be preparing something in that regard.

I understand this was probably not Molyneux's focus, but MS has to do it.
 
mr jones said:
Its sort of sad that perversion is what came to mind with most of you after seeing that video. That didn't pop into my head at all until reading some of your posts.

it is... but imagine what would have happened if they had little girl?

Of course, grownups are out of the picture as 360's is game console for kids too (you dont want media talking about big tittied asian girl in 360).


Maybe have an monkey? They are smart so you can show intellect... and just lovable so you can go all jackass on them and everyone would laugh :)
 
I think we should actually wait to read what the press thought of it behind closed doors. If it's even half as impressive as the video, then I can see this technology being implemented really well in future RPG titles like Elder Scrolls and Fable.

NPCs in video games work on branch conversation. They view what you say without doubting the words because that's the only data they receive. The next logical step for game development would be expression and voice recognition.

Of course the NPC conversation will be scripted as all AI is. It will have a dialogue tree. But that's not the point. This time it'll feel a lot more real because you're giving it more choices to base it's reaction on. When he calculates what you say, how you say it and your expression while saying it, conversations will automatically become more dynamic. It's insane to think more computational choice for AI is not impressive. The AI can now be persuaded or can doubt you without having to play some silly mini game like in Oblivion or Mass Effect, all depending on your ability to be persuasive using voice, words and expression.

I'm personally excited to see what game developers are going to do with this in the next few years. It's not a break through in AI, but rather a break through in how you can play games.
 
Wow, 9 posts out of ten is making a joke with the following : Japan, rape, tits, asian, girl.

Even for GAF it's a surprisingly high rate.

It wouldn't be as annoying if every random twat didn't think he was the first one to make the joke, though.
 
joey_z said:
I think we should actually wait to read what the press thought of it behind closed doors. If it's even half as impressive as the video, then I can see this technology being implemented really well in future RPG titles like Elder Scrolls and Fable.

NPCs in video games work on branch conversation. They view what you say without doubting the words because that's the only data they receive. The next logical step for game development would be expression and voice recognition.

Of course the NPC conversation will be scripted as all AI is. It will have a dialogue tree. But that's not the point. This time it'll feel a lot more real because you're giving it more choices to base it's reaction on. When he calculates what you say, how you say it and your expression while saying it, conversations will automatically become more dynamic. It's insane to think more computational choice for AI is not impressive. The AI can now be persuaded or can doubt you without having to play some silly mini game like in Oblivion or Mass Effect, all depending on your ability to be persuasive using voice, words and expression.

I'm personally excited to see what game developers are going to do with this in the next few years. It's not a break through in AI, but rather a break through in how you can play games.


NARRATIVE AI BITCHES.
 
joey_z said:
I think we should actually wait to read what the press thought of it behind closed doors. If it's even half as impressive as the video, then I can see this technology being implemented really well in future RPG titles like Elder Scrolls and Fable.

NPCs in video games work on branch conversation. They view what you say without doubting the words because that's the only data they receive. The next logical step for game development would be expression and voice recognition.

Of course the NPC conversation will be scripted as all AI is. It will have a dialogue tree. But that's not the point. This time it'll feel a lot more real because you're giving it more choices to base it's reaction on. When he calculates what you say, how you say it and your expression while saying it, conversations will automatically become more dynamic. It's insane to think more computational choice for AI is not impressive. The AI can now be persuaded or can doubt you without having to play some silly mini game like in Oblivion or Mass Effect, all depending on your ability to be persuasive using voice, words and expression.

I'm personally excited to see what game developers are going to do with this in the next few years. It's not a break through in AI, but rather a break through in how you can play games.
God, maybe I'm alone on this one but I have zero interest in having a real conversation with NPCs. I always wondered who the people who actually shouted "Objection!" instead of using the buttons in Phoenix Wright were and I guess now I know :/
 
Saint Gregory said:
God, maybe I'm alone on this one but I have zero interest in having a real conversation with NPCs. I always wondered who the people who actually shouted "Objection!" instead of using the buttons in Phoenix Wright were and I guess now I know :/
this. I'd rather have a real convo with an real person talking through a user-created avi. But hey whatever floats some people's boat.
 
joey_z said:
I think we should actually wait to read what the press thought of it behind closed doors. If it's even half as impressive as the video, then I can see this technology being implemented really well in future RPG titles like Elder Scrolls and Fable.

NPCs in video games work on branch conversation. They view what you say without doubting the words because that's the only data they receive. The next logical step for game development would be expression and voice recognition.

Of course the NPC conversation will be scripted as all AI is. It will have a dialogue tree. But that's not the point. This time it'll feel a lot more real because you're giving it more choices to base it's reaction on. When he calculates what you say, how you say it and your expression while saying it, conversations will automatically become more dynamic. It's insane to think more computational choice for AI is not impressive. The AI can now be persuaded or can doubt you without having to play some silly mini game like in Oblivion or Mass Effect, all depending on your ability to be persuasive using voice, words and expression.

I'm personally excited to see what game developers are going to do with this in the next few years. It's not a break through in AI, but rather a break through in how you can play games.

This would be stunning. Like you said, it'd be easy to break the AI within the game, probably, but, if you're willing to hold your suspension of disbelief, this could radically change the way you deal with NPCs. I can totally see a curbed version of this work into a game in the next 5 years.
 
Black-Wind said:
Wow . . . they should have made this a sexy Asain chick with huge titties you can slap around!:D (Japan would buy that, right?)

If I were Molyneux I'd do this and retire to Aruba about 3 months after release.
 
7Th said:
It was obviously very scripted. I can't see the 360 achieving what dedicated computers can't.
It's the cloud, man...[/high]

I'm joking but this could be a reality. Microsoft (and the rest of the computer industry) is a lot more heavily involved than most think. We're also a lot further ahead in cloud computing in a research capacity in this country than you would believe as well. I say this based on the reporting for an article I've been working on for the past quarter.
 
Saint Gregory said:
God, maybe I'm alone on this one but I have zero interest in having a real conversation with NPCs. I always wondered who the people who actually shouted "Objection!" instead of using the buttons in Phoenix Wright were and I guess now I know :/

Fair enough. Never played Pheonix Wright but I guess I understand what you're saying. Personally I've always been interested in the art of persuasion. I think it's a lot more than just words and it's fun to tinker with the different variables to get a person to do what you want them to do.

Mass Effect is a good example for text persuasion. The AI is practically non existent while you're building up your evil points and then you magically have the ability to negatively persuade someone in concerned conversations. That's not immersion and that didn't move gaming forward.

If you're happy with the gaming industry lagging behind tech innovations then I guess you wouldn't be bothered with this product. If on the other hand you would like to, say, manipulate your enemy in the next Fable game with machiavellian tact all while talking like you would to a real person, then I could see this tech being of interest to you.

Edit: Also, you could always have the choice to just work with text conversations. But after talking to an NPC that is trying to discern what you really mean, for it to have a reason to doubt your words, I think that kind of immersion would be too enticing to turn away from.
 
Just watched the vid. I'm not convinced. The old trick of repeating what the person says is on display...

If it works as advertised that would be cool as hell though.
 
This shit is so obviously hypebole. It's pretty much common sense that this is scripted to few words and phrases.

idahoblue said:
Just watched the vid. I'm not convinced. The old trick of repeating what the person says is on display...

If it works as advertised that would be cool as hell though.

The amount of coding that would need to go into this would be insane. Basic talks and commands? Yeah definitely possible. But anything detailed is just being flatout unrealistic.
 
Seriously, Peter Molyneux must have read about my "Peter Molyneux is the Heaven's Gate leader dude" meme. I remember he even imitated the leader's pose form the following picture in an interview because I kept posting it (well if it wasn't on purpose it was one heck of a funny coincidence, but I can't find his picture where he was doing this pose, anyone has it? he was looking upward with a smile, hands opened like this like God was shining his light on him):

10mok0w.jpg
 
Flying_Phoenix said:
This shit is so obviously hypebole. It's pretty much common sense that this is scripted to few words and phrases.



The amount of coding that would need to go into this would be insane. Basic talks and commands? Yeah definitely possible. But anything detailed is just being flatout unrealistic.

Haters wanna hate.
 
If only Microsoft had any other researcher/developer to present this, I would have believed it to some extent. But it was Molyneux... 99% bullshit I say.
 
This probably does not work very well. I am not trolling, I am just being realistic. The things that Pete and that cute british girl were alluding to are kind of big deals. That sort of recognition is being hardcore hunted down by industries way more important (I daresay) than ours; everything from medical treatment to the department of defense. Given Pete's hyperbolic tendency of promising the moon, I seriously doubt that this software is as advanced as he'd like us to believe.
 
joey_z said:
I think we should actually wait to read what the press thought of it behind closed doors. If it's even half as impressive as the video, then I can see this technology being implemented really well in future RPG titles like Elder Scrolls and Fable.

NPCs in video games work on branch conversation. They view what you say without doubting the words because that's the only data they receive. The next logical step for game development would be expression and voice recognition.

Of course the NPC conversation will be scripted as all AI is. It will have a dialogue tree. But that's not the point. This time it'll feel a lot more real because you're giving it more choices to base it's reaction on. When he calculates what you say, how you say it and your expression while saying it, conversations will automatically become more dynamic. It's insane to think more computational choice for AI is not impressive. The AI can now be persuaded or can doubt you without having to play some silly mini game like in Oblivion or Mass Effect, all depending on your ability to be persuasive using voice, words and expression.

I'm personally excited to see what game developers are going to do with this in the next few years. It's not a break through in AI, but rather a break through in how you can play games.

How would I be interacting? You mean with my own voice? Great. Think for a minute how fundamentally bad that idea is. There's nothing good or redeeming about it. It sounds like a wet dream amazing thing. But picture yourself actually doing it. No thanks.
 
Peter Molyneux needs an award for best hype man. I swear everytime he talks about his new project, sounds like the game that will change the landscape of gaming forever!
 
RevenantKioku said:
How would I be interacting? You mean with my own voice? Great. Think for a minute how fundamentally bad that idea is. There's nothing good or redeeming about it. It sounds like a wet dream amazing thing. But picture yourself actually doing it. No thanks.

I think the development of NPC interaction is fundamental to the future of western rpgs and other genres. There's an extent to how far the AI can react to written sentences. Giving it two more options to react to would create for more realistic NPC interaction. What do you find wrong in that? Would you feel awkward talking to a screen? There could be an option for you to switch to text conversation. But I think most people would be intrigued and actually find it fun to be able to win over friends, barter with tradesmen and threaten other characters using spoken words and expression. It would be quirky but enjoyable.

Video games allow you to do things you wouldn't be able to normally. Making the interaction more realistic in a world far removed from reality makes the experience all the greater.
 
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