"Hey that tickles"Forkball said:What gamer wouldn't want to spend his time alone with a 12 year old blonde boy surrounded by idyllic scenery?
spwolf said:and p.s. whats up with him claiming that what they are doing wasnt even imaginable in sci-fi? What kind of sci-fi is he reading? I am vivid sci-fi/fantasy reader,probably read several hundred books on the topic, its just funny.
Forkball said:What gamer wouldn't want to spend his time alone with a 12 year old blonde boy surrounded by idyllic scenery?
I don't have people asking me to tell them any, so I'm in the clear on that one.TimeLike said:How many can YOU tell before repeating yourself?
:lol :lolMisterSINISTER said:its PETER MOLYNEUX.
perhaps molyneux himself is an AI construct...its just like rachel from blade runner...he thinks hes a real game designer...he actually thinks hes making all of these ground breaking achievements, but really hes just being fed created memories from some science fiction novel that he thinks are his ideas. its kind of sad really![]()
vas_a_morir said:Gaf is so cynical. For shame. Normal people don't immediately be thinking of pedo scenarios when the see a young boy.
voltron said:Actually I think its fairly obvious how this will be implemented....
It will reside on the dashboard and we will interact with a character whenever we turn the system on. Personally, Id rather a dog than boy, but thats just me.
mr jones said:Its sort of sad that perversion is what came to mind with most of you after seeing that video. That didn't pop into my head at all until reading some of your posts.
joey_z said:I think we should actually wait to read what the press thought of it behind closed doors. If it's even half as impressive as the video, then I can see this technology being implemented really well in future RPG titles like Elder Scrolls and Fable.
NPCs in video games work on branch conversation. They view what you say without doubting the words because that's the only data they receive. The next logical step for game development would be expression and voice recognition.
Of course the NPC conversation will be scripted as all AI is. It will have a dialogue tree. But that's not the point. This time it'll feel a lot more real because you're giving it more choices to base it's reaction on. When he calculates what you say, how you say it and your expression while saying it, conversations will automatically become more dynamic. It's insane to think more computational choice for AI is not impressive. The AI can now be persuaded or can doubt you without having to play some silly mini game like in Oblivion or Mass Effect, all depending on your ability to be persuasive using voice, words and expression.
I'm personally excited to see what game developers are going to do with this in the next few years. It's not a break through in AI, but rather a break through in how you can play games.
God, maybe I'm alone on this one but I have zero interest in having a real conversation with NPCs. I always wondered who the people who actually shouted "Objection!" instead of using the buttons in Phoenix Wright were and I guess now I know :/joey_z said:I think we should actually wait to read what the press thought of it behind closed doors. If it's even half as impressive as the video, then I can see this technology being implemented really well in future RPG titles like Elder Scrolls and Fable.
NPCs in video games work on branch conversation. They view what you say without doubting the words because that's the only data they receive. The next logical step for game development would be expression and voice recognition.
Of course the NPC conversation will be scripted as all AI is. It will have a dialogue tree. But that's not the point. This time it'll feel a lot more real because you're giving it more choices to base it's reaction on. When he calculates what you say, how you say it and your expression while saying it, conversations will automatically become more dynamic. It's insane to think more computational choice for AI is not impressive. The AI can now be persuaded or can doubt you without having to play some silly mini game like in Oblivion or Mass Effect, all depending on your ability to be persuasive using voice, words and expression.
I'm personally excited to see what game developers are going to do with this in the next few years. It's not a break through in AI, but rather a break through in how you can play games.
this. I'd rather have a real convo with an real person talking through a user-created avi. But hey whatever floats some people's boat.Saint Gregory said:God, maybe I'm alone on this one but I have zero interest in having a real conversation with NPCs. I always wondered who the people who actually shouted "Objection!" instead of using the buttons in Phoenix Wright were and I guess now I know :/
joey_z said:I think we should actually wait to read what the press thought of it behind closed doors. If it's even half as impressive as the video, then I can see this technology being implemented really well in future RPG titles like Elder Scrolls and Fable.
NPCs in video games work on branch conversation. They view what you say without doubting the words because that's the only data they receive. The next logical step for game development would be expression and voice recognition.
Of course the NPC conversation will be scripted as all AI is. It will have a dialogue tree. But that's not the point. This time it'll feel a lot more real because you're giving it more choices to base it's reaction on. When he calculates what you say, how you say it and your expression while saying it, conversations will automatically become more dynamic. It's insane to think more computational choice for AI is not impressive. The AI can now be persuaded or can doubt you without having to play some silly mini game like in Oblivion or Mass Effect, all depending on your ability to be persuasive using voice, words and expression.
I'm personally excited to see what game developers are going to do with this in the next few years. It's not a break through in AI, but rather a break through in how you can play games.
Black-Wind said:Wow . . . they should have made this a sexy Asain chick with huge titties you can slap around!(Japan would buy that, right?)
It's the cloud, man...[/high]7Th said:It was obviously very scripted. I can't see the 360 achieving what dedicated computers can't.
boutrosinit said:I wonder if he's been coded to react to penis exposure.
Saint Gregory said:God, maybe I'm alone on this one but I have zero interest in having a real conversation with NPCs. I always wondered who the people who actually shouted "Objection!" instead of using the buttons in Phoenix Wright were and I guess now I know :/
idahoblue said:Just watched the vid. I'm not convinced. The old trick of repeating what the person says is on display...
If it works as advertised that would be cool as hell though.
Flying_Phoenix said:This shit is so obviously hypebole. It's pretty much common sense that this is scripted to few words and phrases.
The amount of coding that would need to go into this would be insane. Basic talks and commands? Yeah definitely possible. But anything detailed is just being flatout unrealistic.
lunlunqq said:If only Microsoft had any other researcher/developer to present this, I would have believed it to some extent. But it was Molyneux... 99% bullshit I say.
joey_z said:I think we should actually wait to read what the press thought of it behind closed doors. If it's even half as impressive as the video, then I can see this technology being implemented really well in future RPG titles like Elder Scrolls and Fable.
NPCs in video games work on branch conversation. They view what you say without doubting the words because that's the only data they receive. The next logical step for game development would be expression and voice recognition.
Of course the NPC conversation will be scripted as all AI is. It will have a dialogue tree. But that's not the point. This time it'll feel a lot more real because you're giving it more choices to base it's reaction on. When he calculates what you say, how you say it and your expression while saying it, conversations will automatically become more dynamic. It's insane to think more computational choice for AI is not impressive. The AI can now be persuaded or can doubt you without having to play some silly mini game like in Oblivion or Mass Effect, all depending on your ability to be persuasive using voice, words and expression.
I'm personally excited to see what game developers are going to do with this in the next few years. It's not a break through in AI, but rather a break through in how you can play games.
vas_a_morir said:Haters wanna hate.
Huuuuhhh?WrikaWrek said:This "demo" was so bullshit it ain't even funny.
Tekken 06 ain't got shit on this.
RevenantKioku said:How would I be interacting? You mean with my own voice? Great. Think for a minute how fundamentally bad that idea is. There's nothing good or redeeming about it. It sounds like a wet dream amazing thing. But picture yourself actually doing it. No thanks.