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The Milo Molyneux Thread of SHIT! SciFi Just Got Real

gantz85 said:
(1) Molyneux DOES understand the limits of his AI project and isn't trying to let it pass the Turing Test. (If I were there I would embarass the hell out of Milo with really simple questions that most AIs can't handle.. :lol)

I'm genuinely surprised that a journalist knew what the Turing test was.
 
I wonder how it works if your TV isn't 6 feet in the air. Also, all the dialog has to be recorded, right? It doesn't sound procedural. The fact that this kind of technology exists is kind of cool.

I want Kojima to make a game where you play Otacon in a metal gear game and give snake intel he'll need to complete the mission.
 
BenjaminBirdie said:
This was the part that amazed me the most. If they can actually deliver on that sort of thing, this will really be amazing.

Hasn't the eyetoy been doing this kind of thing since it came out for PS2? I was way more impressed with the Eyepet drawing segment from GC last year than any of the NATAL stuff Milo demoed.

As for Milo himself (itself?), well I'm with most of this thread I think. I'll believe it when I see it. The whole thing looked very suspicious. If we see anything like a full retail game using this tech on this generation of hardware (people are actually talking about it being in an RPG!) I'll eat my hat.

Since we seem to have a couple of pretty knowledgable Comp Sci guys in the thread, how did the emotional and facial recognition software on display stack up to the kind of things being done in academia/private research labs? Repetition of misunderstood phrases and scripted dialogue aside, it seemed to be pretty impressive.

I did fiknd myself saying "no way" a lot the first time I saw it. But not in the vein of "I can't believe what I'm seeing", more like "I don't believe what I'm seeing. The lack of a live demo in particular led me to believe this to be bullshit.
 
I haven't Shitaku in over a year but I got a link:

http://kotaku.com/5275204/testing-molyneuxs-milo-a-virtual-boy-with-yes-a-dog

Molyneux had me wrap up the demo by approaching Milo again. He asked me to call Milo over by saying my own name and acting happy. Milo walked up to me and complimented me on my blue shirt (my shirt was indeed blue). Then he stood there, waiting for me to say things. There was a little awkwardness here. The Milo demo was partially being manipulated by a developer who was sitting nearby, and I couldn't tell if he was merely calibrating the game or how much he was pulling its strings. I said nice things to Milo and the virtual boy smiled. I said I was standing next to Peter Molyneux and he sort of sighed. The most charming moment was that blue-shirt moment. It felt like this virtual person made a connection with me.


Waht the fuck is this shit :lol :lol :lol :lol :lol :lol
 
WrikaWrek said:
That's a freak out moment if true, the blue shirt moment.

Sure, wait till he sees your avatar: "How did it feel like losing the Champions League final eh? EH? EH? AHAHAHAHAHAHAHA"





I'm a Man Utd fan
 
gantz85 said:
Sure, wait till he sees your avatar: "How did it feel like losing the Champions League final eh? EH? EH? AHAHAHAHAHAHAHA"





I'm a Man Utd fan


"Motherfuc...."

"Mom, he broke the T.V of the living room"
 
Sharp said:
In general, you want to ask questions whose context is very difficult to "guess" from the structure of the sentences alone, but is very easy for a human to think through. There was an example in the article earlier--"Do you remember when we met yesterday?" To be able to respond in a meaningful way to a sentence like that requires a whole lot of things to work that humans take for granted--keeping in mind that the human brain has a pretty large section devoted solely to natural language processing. There are a lot of very intelligent people working on these problems, but what it ultimately comes down to is that we still have a long, long way to go before we can get close to believable human-computer conversation (outside of psychiatric analysis like Eliza, of course).

Yeah, I was thinking about it, and it makes sense. There is a limitless amount of questions that can be asked, and unless the game/software is constantly updating, there will always be questions that will break it or that it really can't answer.
 
DMeisterJ said:
Yeah, I was thinking about it, and it makes sense. There is a limitless amount of questions that can be asked, and unless the game/software is constantly updating, there will always be questions that will break it or that it really can't answer.

There are a lot of context sensitive speech.

For example, if I see a pair of scissors beside you, I can just reach out my hand and say, "Scissors." and you'll know to pass it to me. It doesn't make sense to an AI unless you program that in, and there's ALOT of contingencies where context determines meaning of speech.

It also doesn't matter if the game/software is constantly updating, it needs to GENERATE answers and that means it needs to UNDERSTAND. That kind of (strong) AI simply does not exist in the world currently, and I will not expect a bunch of game developers to invent it.
 
I kinda feel insulted actually, the only bad part about MS's conference. Such BS, never shared that hate towards Peter Molineux before, but i kinda do now.

Can't believe this sucker thought i would believe this shit.
 
I like how I can differentiate who I actually am from the character I play in a video game. This whole thing seems really bizarre to me. Like if they use this technology for an RPG like Elder Scrolls or something and all the people can tell how you feel based on your facial expressions, etc. Its amazing but not sure that I want that.
 
Creepy. I'm more concerned about people not able to speak with real humans anymore.

Sure, from a social point of view, it's not good at all.

Technologically, it was very impressive instead. But I don't see myself speaking with this artificial boy anytime soon.
 
There was a little awkwardness here. The Milo demo was partially being manipulated by a developer who was sitting nearby, and I couldn't tell if he was merely calibrating the game or how much he was pulling its strings.
I knew it. A Molyneux hyperbole once again.

And as a huge science fiction fan, I was kind of offended when he said it had never been done in sci-fi before. It's harder for me to think of sci-fi where this hasn't been done. It's just wannabe AI.
 
Gilgamesh said:
I knew it. A Molyneux hyperbole once again.

And as a huge science fiction fan, I was kind of offended when he said it had never been done in sci-fi before. It's harder for me to think of sci-fi where this hasn't been done. It's just wannabe AI.
Jeez get over yourself :lol

Anyway, people here actually thinking he made a fully working artificial AI in a couple of months time with a new tech... well, do I really need to say more.
 
Anybody else get reminded of the movie Virtuosity after watching the Milo presentation?
 
BenjaminBirdie said:
This was the part that amazed me the most. If they can actually deliver on that sort of thing, this will really be amazing.
Really? That was the cheapest trick in the whole presentation, and one you could see even on PS2 eyetoy, and done similarily in some PS3 eyetoy screen savers as well.

I think the best part was the thing that we couldn't really see well in that presentation, the part where the game camera would adjust as the person in front of the TV would move, and move their head. Also, the goggle throwing moment was nice, and it would be something they can make him comment on - like "nice catch" or "why didn't you try to catch it?"
 
dose said:
You are so right...
9gx9p3.gif

Of course I am. I can't believe they had to cheat for a part that is barely more advanced than the eyetoy.
 
anyone else think this milo shit is creepy? when you go to sleep he'll crawl out of the tv and eat your brain...

and then your parents will come downstairs and see milo wearing your face like a mask
 
sorry, I'm rather myself than him.

Damn too creeper. Remind me of boy in A.I. and mum bought this game cos she lost his boy.
 
diss said:
anyone else think this milo shit is creepy? when you go to sleep he'll crawl out of the tv and eat your brain...

Just change 'Milo' to 'Milly' (female version) and 'eat your brain' to 'suck your dick' and it goes from creepy to hot.

Hope that helps.
 
There are a lot of context sensitive speech.

For example, if I see a pair of scissors beside you, I can just reach out my hand and say, "Scissors." and you'll know to pass it to me. It doesn't make sense to an AI unless you program that in, and there's ALOT of contingencies where context determines meaning of speech.

It also doesn't matter if the game/software is constantly updating, it needs to GENERATE answers and that means it needs to UNDERSTAND. That kind of (strong) AI simply does not exist in the world currently, and I will not expect a bunch of game developers to invent it.
Gantz, seriously just stop.

This is showing how such a system could interact with NPC's using voice recognition, face recognition, gestural recognition (putting on glasses), etc. It has nothing to do with 'Strong AI', or the Turing Test or any of that shit. I know you think your CompSci degree is cool, but it's really not relevant.

You're trying to set this up by saying it's trying to do something it's not, so you can tear it down when it doesn't do that.
 
Of course I am. I can't believe they had to cheat for a part that is barely more advanced than the eyetoy.
They didn't, that section is playable at E3 for journalists and works fine. The guy from Eurogamer got to splash around in it himself.

milly molyneaux will fulfill my urge to flash underage girls once and for all

MICROSOFT: PROTECTING THE PUBLIC ONE PEDO SIM AT A TIME
iDOLM@STER Natal could single handedly win Japan.
 
DMeisterJ said:
Yeah, I was thinking about it, and it makes sense. There is a limitless amount of questions that can be asked, and unless the game/software is constantly updating, there will always be questions that will break it or that it really can't answer.
Well, in that sense there are questions that "break" human beings as well, we just handle them more creatively than computers generally do. In an ambiguous language like English, finding the "best" meaning of a sentence may be NP-complete in the worst case (theoretically anyway) and, thanks to the potential for limitlessly murky sentences, can be highly subjective to boot. This is why English is such a good language for wordplay, but it frustrates the hell out of computers. If we switched to a nonambiguous language a huge number of the parsing problems would either disappear entirely or become drastically diminished in scope, but unfortunately it doesn't look like everyone is going to be learning Esperanto anytime soon, so we're stuck with the current state of things.
 
I could see this stuff being useful for an Xbox 1080 Mass Effect game. Instead of a 3-branch speech wheel, you could have tone of voice combined with keywords. You would have to say things relevent to the situation for it to work though, but that's fine. Oldschool text command adventure games let you type anything you want, but only did anything if it was a recognized phrase.
 
Mr. Durden said:
Jeez get over yourself :lol
Yeah, I couldn't really word it how I felt very well. I guess what I was trying to say was that I was just baffled at his claims that it had never been thought of before in sci-fi.
 
Zzoram said:
I could see this stuff being useful for an Xbox 1080 Mass Effect game. Instead of a 3-branch speech wheel, you could have tone of voice combined with keywords. You would have to say things relevent to the situation for it to work though, but that's fine. Oldschool text command adventure games let you type anything you want, but only did anything if it was a recognized phrase.
Haha, hopefully it would have a better parser than the old-school adventure games then, because I'm not sure it would improve the immersiveness for me to say shit like "get gun" rather than select it from a menu. Plus not everyone enjoys the sort of frustrating trial-and-error that those games occasionally became and these games would risk becoming if they just based stuff off keywords.
 
Gilgamesh said:
Yeah, I couldn't really word it how I felt very well. I guess what I was trying to say was that I was just baffled at his claims that it had never been thought of before in sci-fi.
it's molyneux. everything he does is the first time it's been done and it changes everything.
 
Teasel said:
i keep looking at the image but i don't get it...
He's trying to imply the whole thing is fake because it registered that she was moving her hand through the water when she actually wasn't. This seems more like an experimental camera's error than evidence the whole thing was faked.
 
Sharp said:
Haha, hopefully it would have a better parser than the old-school adventure games then, because I'm not sure it would improve the immersiveness for me to say shit like "get gun" rather than select it from a menu. Plus not everyone enjoys the sort of frustrating trial-and-error that those games occasionally became and these games would risk becoming if they just based stuff off keywords.


You guys seem to think natal would be the only controller. Just because Xbox 1080 might have natal, doesn't mean it can't have a regular controller as well. Natal would just be used when it makes sense, like NPC conversation, but combat/menu scrolling wouldn't be voice command, and probably not even gesture command.

They could just use that break-apart gamepad with Wii Motion+ style tech in it.
 
Davidion said:
The water parts and ripples right before she actually thrusts her arm out.
ah you are right! image should have been stopped after the water ripples and before her arm trusted,this way is kinda hard to notice (or maybe i'm just slow)
 
Raist said:
Of course I am. I can't believe they had to cheat for a part that is barely more advanced than the eyetoy.

You are confusing one of those little fishies for her hand.

Natal >> Your own eyes

But it incorrectly thought she splashed it when she held her hand back so Natal == your eyes
 
Gilgamesh said:
He's trying to imply the whole thing is fake because it registered that she was moving her hand through the water when she actually wasn't. This seems more like an experimental camera's error than evidence the whole thing was faked.

it looks more like she actually starts pushing her arm out in the 'reflection' before she does it. just before the bit where it says 'oops' if you watch the water you can see her start to move her hand forwards, whereas she only starts doing that after.. looks a bit like she was miming along to it but its hard to tell from the gif
 
Zzoram said:
You guys seem to think natal would be the only controller. Just because Xbox 1080 might have natal, doesn't mean it can't have a regular controller as well. Natal would just be used when it makes sense, like NPC conversation, but combat/menu scrolling wouldn't be voice command, and probably not even gesture command.

They could just use that break-apart gamepad with Wii Motion+ style tech in it.
Absolutely, I'm just not sure that I'd want to play the conversation portions of a dialogue-heavy game primarily through voice recognition unless the recognition technology was a lot further along than what you're proposing. I think it could definitely be done, and done reasonably well, but only if the developer is willing to put a significant amount of time and resources towards it.
 
Teasel said:
ah you are right! image should have been stopped after the water ripples and before her arm trusted,this way is kinda hard to notice (or maybe i'm just slow)

It's more fun if you pretend the system is prescient and knows what's going to happen next. :lol
 
It might be a small thing but the best news I got out of that Kotaku demo write up was that they have the head tracking up and working for Milo.

yes! The addition of head tracking to traditional controller based (or wheel based) games is gonna be pretty friggin' awesome.

oh, I loved the eurogamer write up. the "times new roman" joke was so silly. Anyone else get shudders when he said Milo could be a Milly? there's gonna be some messed up shit happening with this game when it hits.
 
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