iceatcs said:Ok lazy!
I said, they have add up with number of sources. simple.
cjelly said:Mafia 2? Lol.
echoshifting said:No, it isn't 1:1, but if it's closer to 1:1000, hard-line DRM which frustrates or even dissuades customers is beyond stupid...it's counter-intuitive. No offense but your anecdote does little to defend your point.
The more compelling numbers to look at are sales data. Obviously, these numbers aren't reassuring by any stretch, but they also don't paint a vivid picture of what exactly is going on.plufim said:Even accepting that a pirated copy is not a lost sale: the PC piracy numbers absolutely dwarf that of the consoles. If you had to pick either PC or HD twins, this is some pretty compelling evidence that PC is a risky strategy.
Ranger X said:Easy, voting with your wallet is the way to go. If people don't buy a product they will change it or stop making it. You don't want stupid DRMs in your games? Don't pirate them and don't buy games with said stupid DRM.
Also, this is not about getting rid of piracy completely. I don't know why people are thinking completely white or black. How about we slowdown piracy to a point it doesn't matter much for publishers so you don't get those draconian protections on your games anymore?
Problem here is that this is as much an educational and society problem than a technology one.
Steve Youngblood said:The more compelling numbers to look at are sales data. Obviously, these numbers aren't reassuring by any stretch, but they also don't paint a vivid picture of what exactly is going on.
Sure, but what fraction of those PCs are actually capable of modern gaming? Whenever a multiplatform game comes out, the PC sales are always the lowest, sometimes even beaten by the half-assed Wii port. If PC sales of BLOPs are the lowest and piracy rates of BLOPs are the highest, what does that say?iam220 said:More people have pcs than 360's. So yeah.
Its still going to get broken and pirated. Its just going to take a little while.bee said:will be interesting to see what happens
plufim said:Sure, but what fraction of those PCs are actually capable of modern gaming? Whenever a multiplatform game comes out, the PC sales are always the lowest, sometimes even beaten by the half-assed Wii port. If PC sales of BLOPs are the lowest and piracy rates of BLOPs are the highest, what does that say?
...Emonga said:So did Epic Mickey, that's probably number 6 or so on the list.
Other M is probably 17 or so.
uhechoshifting said:It doesn't say anything. You are implying a causal relationship exists when many alternative explanations cannot be disproven (i.e., the PC version of a multiplatform console game is often the worst version; gamers with multiple platforms typically buy console games on consoles; the PC version of multiplatform games is often the last to see release, sometimes by a wide margin...etc etc etc).
Lostconfused said:Its still going to get broken and pirated. Its just going to take a little while.
Maybe they have nieces and nephews. We sure as hell know they don't have any kids of their own.Y2Kev said:Bullshit. No hackers gonna pirate wii party.
These reasons you are listing? They are reasons to buy the console version over the PC version, I guess, but what reason are they to pirate the PC version? Is it something along the lines of "Well, this is the shittier version of the game, so fuck paying for it"?echoshifting said:It doesn't say anything. You are implying a causal relationship exists when many alternative explanations cannot be disproven (i.e., the PC version of a multiplatform console game is often the worst version; gamers with multiple platforms typically buy console games on consoles; the PC version of multiplatform games is often the last to see release, sometimes by a wide margin...etc etc etc).
John said:
they are still, with few exceptions, by leagues the best versions of the games.echoshifting said:Well, it is.
I know he referenced BLOPS and obviously that does not apply to BLOPS. Are you saying there aren't a lot of shitty PC ports?
plufim said:If you seriously believe that no trend can be taken from this regarding PC games and lost sales to piracy, you have your head in the sand. You can argue all you want about minor details, but there clearly are more sales lost to piracy on PC than any other platform.
So the purpose of DRM is to annoy customers and delay piracy for an undetermined period of time? Then why not just you steam and not alienate a part of your consumer base?bee said:but if that little while happens to be 6 months or longer then it will have served its purpose and hopefully by then will have updated to fix the vulnerabilities that will inevitably be found
BloodySinner said:How are they forced to steal? And wouldn't that stealing justify the publisher to find new "annoying" ways for protection? The cycle continues.
I love PC gaming as much as the next guy, but some of you are full of shit.
If I'm absolutely determined to pirate Black Ops, I can do so on the consoles as well. The only thing that should matter to a publisher is the following: do they make money on a PC port? If the answer is "yes," then the fact that they are losing boatloads of theoretical dollars to piracy is beside the point.plufim said:Sure, but what fraction of those PCs are actually capable of modern gaming? Whenever a multiplatform game comes out, the PC sales are always the lowest, sometimes even beaten by the half-assed Wii port. If PC sales of BLOPs are the lowest and piracy rates of BLOPs are the highest, what does that say?
Unless you're Capcom of course!Steve Youngblood said:If I'm absolutely determined to pirate Black Ops, I can do so on the consoles as well. The only thing that should matter to a publisher is the following: do they make money on a PC port? If the answer is "yes," then the fact that they are losing boatloads of theoretical dollars to piracy is beside the point.
What a fun thread that was.Firestorm said:Unless you're Capcom of course!
echoshifting said:You don't think your approach is a little black and white? The problem with your suggestion is the perception of piracy numbers within the publishing arm of the industry. So let's say, a big game like Dragon Age II ends up coming packed with some obscene, hateful DRM. If I'm a huge Dragon Age fan, of course I'm gonna pick it up. But even if I don't, even if lots of people don't...the perception always seems to be that the DRM isn't strong enough, not that it's too strong. The perception is that people aren't buying it because they can crack it.
This blanket assumption that every customer is a potential hacker who presents a danger to the publisher's bottom line is both absurd and insulting. There's a right way to protect a game, and a wrong way. The wrong way results in an antagonistic relationship between the publisher and the customer base; it is incredibly alienating and demeaning to know that (for instance) you have to be online at all times while playing a game...just in case you're thinking about stealing it. Who wins? The hacker does; the DRM is always cracked eventually anyway. It is the actual customer who will have to deal with the DRM as long as they have the game (unless they resort to cracking it), and it is the publisher who has to deal with the negative perception.
Kind of reminds me of the "don't like it, don't fly" argument in support of the TSA's current actions. "Don't like it, don't buy" is a lose-lose for the publisher and the customer. The hacker still gets to play the game; he is the only one who gets exactly what he wants, every time.
Yeah. I don't know about these days, but it used to be really common to download boot hacks and NO-CD on every game you purchased to get rid of the long title screens, drm, and being able to play without a disc in the tray. Downloadable games have solved some of those things, though.Leondexter said:"Forced" is BS, but "pirating" a game you bought in order to get away from intrusive DRM does happen. I've done it, and know others who have as well.
This is 4.5 times the downloads. And yet sales were much leaner on PC.subversus said:PC
1) Call of Duty: Black Ops (4,270,000)
Xbox 360
5) Call of Duty: Black Ops (930,000)
plufim said:Whenever a multiplatform game comes out, the PC sales are always the lowest
plufim said:This is 4.5 times the downloads. And yet sales were much leaner on PC.
You can argue all sorts of excuses, but there is absolutely no way you can realistically argue there is no significant effect on PC when compared to console.
Where do you get that from?Stumpokapow said:Question: Why are PC piracy numbers higher?
Answer: Eastern Europe, Russia, and China.
Lostconfused said:So the purpose of DRM is to annoy customers and delay piracy for an undetermined period of time? Then why not just you steam and not alienate a part of your consumer base?
PetriP-TNT said:I bet the servers have been hacked from day one.!
Um the flaws in your argument have been already pointed out. You are using sales numbers for only one region of the world. The torrent numbers only tell you how many times data was transferred. To be quiet honest you can't even make any other claims besides how many times a game was downloaded. Unless of course you care to tell us what clever way you use to derive how many lost sales per platform one of those downloads results in. You don't even need excuses your argument isn't based on sound logic.plufim said:This is 4.5 times the downloads. And yet sales were much leaner on PC.
You can argue all sorts of excuses, but there is absolutely no way you can realistically argue there is no significant effect on PC when compared to console.
Anasui Kishibe said:poor Red Steel
Racist.Stumpokapow said:Question: Why are PC piracy numbers higher?
Answer: Eastern Europe, Russia, and China.
BloodySinner said:Haha. What? Pirated copy = lost sale. That's all there is to that.
But try extrapolating this to a conclusion that actually matters. Publishers long ago decided not to target the PC exclusively with these high budget AAA blockbusters, so the question of whether or not a publisher should target the PC or the HD consoles is irrelevant. What actually matters is answering whether or not a publisher should release a PC version. And I don't understand why this data would suggest that they shouldn't. Multiply those numbers by ten and I'll still say we're missing a crucial piece of information: how did the title sell? Did those sales justify the port existing? If yes, then why are we wasting time crying over sales that are merely theoretical in nature?plufim said:This is 4.5 times the downloads. And yet sales were much leaner on PC.
You can argue all sorts of excuses, but there is absolutely no way you can realistically argue there is no significant effect on PC when compared to console.
Does that even work without the Motion Plus peripheral?Anasui Kishibe said:poor Red Steel
CozMick said:Jesus Christ, PC piracy is fucking insane!
No wonder Developers are going elsewhere.
Nope. The only purchase one of the notorious Wii pirates I know in the past 2 years was a standalone motion plus. I like the guy, but geeze... and of course, he works in IT and lives alone, so he could easily afford to buy the games. He just chooses not to.Emonga said:Does that even work without the Motion Plus peripheral?
gkryhewy said:These are crazy big numbers.
There's no way all those pirates bought standalone Motion Pluses.plufim said:Nope. The only purchase one of the notorious Wii pirates I know in the past 2 years was a standalone motion plus. I like the guy, but geeze... and of course, he works in IT and lives alone, so he could easily afford to buy the games. He just chooses not to.
360 owners love a bit of Devil cock.Legendary Warrior said:Why Dante's Inferno?
BloodySinner said:Haha. What? Pirated copy = lost sale. That's all there is to that.