VanMardigan said:Not gaming execs, but funny nevertheless:
I would very much like to see this bring some new and interesting games to the table. I just don't think it's going to happen. I'm also going to make a bold prediction: The Nintendo DS will cease to be manufactured in 2006.
-Chris Roper, IGN
Sounds like crap. Crap, crappity, crap-crap-crap.
Focusing on one GBA screen can be difficult sometimes, but two? They're reaching and this is a horrible idea. Sure there might be one or two games that really use the feature well, but they might as well scrap the top screen and pack in some LEDs that'll illuminate the bottom screen.
Sometimes Nintendo acts like Apple and is convinced that everything they do is for the betterment of mankind, but they haven't actually tried to use the damn thing. When Apple learns how to make a mouse I'll start to take them more seriously. When Nintendo can make a decent controller, I'll play some Zelda again.
If there is any true gain to be had with the two screens, which is doubtful, there already is a solution that happens in most games, you toggle between views. If only one screen is being looked at at one point, then just use one screen and save the gamer some money.
-Ed Lewis, IGN
I don't really understand why Nintendo is doing this, other than that it's their attempt at a response to the PSP. Was there a demand for this? I understand, from a creative standpoint, the desire to do something new, but this seems like a terrible business decision. A game that truly utilizes the dual-screen feature will have to be radically different on the GBA (since it has one screen), forcing most DS games to do well on just that system. Why, as a handheld developer, would I develop for Nintendo's DS when I could develop for a huge install base on the GBA?
-Hilary Goldstein, IGN
Had the inclusion of a touch screen been announced then? If not, I'd say those quotes are almost valid.