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The most "State of the Art" game ever released

The Order: 1886: The Thread

This for me.

The Order:1886 came out at time when there where no examples of "next gen" and all we kept getting where PS3/360 up ports. When it finally came out, it literally matched modern CGI rendering in a lot of ways.

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Unreal bears mention in each and every one of these threads. It's mind blowing how good that game looked at the time.

There aren't many cases I can think of where something was this far ahead of the pack though. It happened a ton with arcade stuff back in the day and it's happened a few times with PC games until new systems launch.
 
When I was a kid, this is what I used to show NES kids to make them jealous:

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Seeing the game draw directly to the background to draw impossibly huge sprites with so many colors, all in stereoscopic 3D, was amazing at the time.
 
Unreal bears mention in each and every one of these threads. It's mind blowing how good that game looked at the time.

There aren't many cases I can think of where something was this far ahead of the pack though. It happened a ton with arcade stuff back in the day and it's happened a few times with PC games until new systems launch.

Unreal had great lighting but Shenmue was out in a similar timeframe
 
Considering the sheer scale, complexity of world, number of NPCs, flawless interaction with people and objects, audio...I'm going to have to say GTAV. Especially considering it was launched last gen.
 
Gonna' go with Shenmue, but I think that DF video might have biased my choice somewhat.

Also thought about Crysis, Half Life 2, Starfox and Mario 64. I wasn't paying much attention to PC gaming in the 90s.
 
I had never before or since seen anything that was such a leap forward as Mario 64.

Just seeing the game had my mind racing with what was now going to be possible in games. Then getting to play it with full analogue control was another eye-opener.
 
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When i saw that in arcade it was like Games just reached a new level. Funny thing is that it was ported on PS soon after. It wasn't that advanced technically, but the art, the animation..
 
No mention of GTA3? The fully 3D open world was mind blowing at the time.

Sim Copter had a 3D urban open world (generated from Sim City 2000 city saves, no less) in 1996, a year before even the first GTA came out. And there were probably others before it as well.

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Ever thought I was the only one remembering this title and thinking it was way ahead its times

Yes, it was! And I made a mistake, it was actually from 1983! So even more amazing for its time.

(Talking about I, Robot arcade game -- from my post on page 1 of this thread)
 
I, Robot is a tough one to beat.

I remember when that first arrived in the arcades, there was literally nothing like it.

Stuff like Space Harrier was impressive, but it was an obvious evolution from other sprite-based games. I, Robot had a freakin' "draw" mode where you could *pay* to just manipulate various models and objects onscreen - that's how radical it was at the time.
 
I don't agree with all you people choosing Crysis. I mean, it was a great game, with crazy graphics, but I think it's not what OP wanted you to think about.

Metal Gear Solid is my call.
 
Final Fantasy 7, Phantasy Star Online, Shenmue, Mario 64 and Ocarina of Time.

Along with: Half Life, Grand Theft Auto 3, Crysis and Uncharted 4.
 
I was surprised when I saw this back in 1993:
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Starfox

The same year games like Doom and X-wing were released but this was for a $100-$150 home console.
 
Virtua fighter 1 was amazing in release. A fully 3D fighter with fast and fluid movement was something brand new at the time (or at least seemed new, perhaps some obscure game did it first.)
 
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