IcyRhythms
Member
I love these titles, but a friend of mine made a very interesting point the other day. The world doesn't seem as alive as it should at times. A lot of the NPCs(even important characters)are always standing around doing the same thing.(which is usually nothing)Some of the NPCs will eat and sleep, where others don't. You travel from town to town, location to location, just to find that those same people are doing nothing. The side quests you get in these games, at least to me, are often more fun and interesting than the main quest. Problem? The NPCs that give the quests are just standing around in these locations waiting for you to walk by. They don't appear to live any sort of real life. They don't seem to eat, sleep, take a piss, and maybe they have a family but they never bother to go and spend time with them etc
Maybe someone that understands how the programming of AI works a lot better than myself could help me. Are things like this difficult to accomplish? Am I asking too much? I'm just asking for a more living breathing world. There is one NPC in Fallout NV you can find in Goodsrpings tending to his garden day AND night with the same animation. Another thing that would make things a little bit better is give ALL NPCs a name. Instead of 100 Goblins or 200 NCR NPC's with the name trooper, give them some actual names...
Maybe someone that understands how the programming of AI works a lot better than myself could help me. Are things like this difficult to accomplish? Am I asking too much? I'm just asking for a more living breathing world. There is one NPC in Fallout NV you can find in Goodsrpings tending to his garden day AND night with the same animation. Another thing that would make things a little bit better is give ALL NPCs a name. Instead of 100 Goblins or 200 NCR NPC's with the name trooper, give them some actual names...