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The Official Fight Night Round 4 thread of Analog sticks

ph33nix said:
Ok I came here to post the same thing and bitch about a fight I just had. First round this guy literally comes out and just starts swinging at me from ALL angles. I'm sure there wasn't a second where he WASN'T punching. I also couldn't even escape him no matter how hard I tried and I hate having arcade-like slugfests.

I thought that maybe I just suck but for 2 rounds he punched non-stop and it was constantly the same speed, same power. I'm not playing online again till this shit's patched.
Sounds like the solution is to get really good at countering/block timing. I think if you master that, you'll destroy dudes that don't pick their punches.
 
DrBo42 said:
Sounds like the solution is to get really good at countering/block timing. I think if you master that, you'll destroy dudes that don't pick their punches.

No, you're being naive brother. It's not as simple as timing a punch as master spammers mix it up enough that you can't predict it.

I have a 94-13 record across ranked games and the championship modes online. For fuckers that like to throw throw throw, the only remedy is to unfortunately fight fire with fire.
 
Shawnwhann said:
No, you're being naive brother. It's not as simple as timing a punch as master spammers mix it up enough that you can't predict it.

I have a 94-13 record across ranked games and the championship modes online. For fuckers that like to throw throw throw, the only remedy is to unfortunately fight fire with fire.

Yeah, I was hoping this wasn't the case. What about just working the body and slowing the bastard down?
 
DrBo42 said:
Yeah, I was hoping this wasn't the case. What about just working the body and slowing the bastard down?

Typically the "experts" spam the body with incessant hooks until you have no stamina. Then they start firing off shots to the head when you're most vulnerable and susceptible to stun punches and flash KOs. It's not pretty right now...
 
When I first started playing, I found my boxers getting pretty low on stamina and pretty sluggish in the later rounds if I took too many body blows or start wasting too many punches, even if their stamina ratings are pretty high.

I've been experiencing it much less as I started using outboxers and getting used to counter punching. But then, I haven't tried playing a single match online just yet.

So, I love Round 4, I like the direction they're heading in... But I still think the boxers are too slow on their feet. I know there will likely eventually be a wall later down the road where developers are going to have to choose between realism and functional gameplay, but I hope they'll push it as far as they possibly can.
 
They just need to make it so that you can have "private" divisions and then you could just have a bunch GAFers fighting each other for the titles.
 
Shawnwhann said:
No, you're being naive brother. It's not as simple as timing a punch as master spammers mix it up enough that you can't predict it.

I have a 94-13 record across ranked games and the championship modes online. For fuckers that like to throw throw throw, the only remedy is to unfortunately fight fire with fire.

Yes, this. And even after a while your blocks don't mean anything. It's literally impossible to fight off these guys.

He was 120-1. So I'll take this as a hint from now on...
 
Shawnwhann said:
No, you're being naive brother. It's not as simple as timing a punch as master spammers mix it up enough that you can't predict it.

I have a 94-13 record across ranked games and the championship modes online. For fuckers that like to throw throw throw, the only remedy is to unfortunately fight fire with fire.

If they spam, doesn't that decrease their stamina to the point that their punches are barely effective? (note: I haven't played online yet)
 
professor_t said:
If they spam, doesn't that decrease their stamina to the point that their punches are barely effective? (note: I haven't played online yet)

It does if the fight lasts long enough. The problem right now, though, is that stamina decreases too slowly relative to the amount of punches that are thrown.
 
this game is really pissing me off. The cpu counters everything. I just had a fight where the cpu had over 100 counters and only 200 punches. wtf is that shit.

I'm trying my best to block the things but it doesn't let you move quick enough. It makes no effort to attack, just sits back countering.
 
Zeliard said:
It does if the fight lasts long enough.

Unfortunately not. Even with a long fight, a spammer can totally recoup their stamina because they can assign their "points" however they want in between rounds. It's very broken right now...
 
Zeliard said:
It does if the fight lasts long enough. The problem right now, though, is that stamina decreases too slowly relative to the amount of punches that are thrown.

That makes sense, but what about the temporary loss in stamina. If you throw hard punches incessantly, doesn't your stamina gauge temporarily drop to near zero and essentially neuter your power?
 
These CABS aren't mine, although I tweaked them a bit. There's alot of strong user content out there. The vid editor is sick, IMO.

Kobe/Bron I

Lol @ the trainer was hyped...then stops mid clap. :lol
 
Ok, after spending 1 night playing online, I'm retiring with a (ranked) 11-4 record. 3 of the losses came from body spammers. I can sorta fight them off, just basically spamming block/counters and inflicting as must damage as possible in the first 2 rounds, but it's just not that fun right now :(

I did have some legitimately awesome regular fights though.

Overall, the most fun I've had with the game was taking on Tyson and Ali on GOAT difficulty. Tyson is surprisingly easy to beat with Ali. He goes down really fast soemtimes, like this 1 second knockdown in the start of the 2nd round: http://beta.easports.com/media/play/video/6771556
Ali is very easily beaten with Foreman.
 
professor_t said:
That makes sense, but what about the temporary loss in stamina. If you throw hard punches incessantly, doesn't your stamina gauge temporarily drop to near zero and essentially neuter your power?

It drops a lot slower if you land the blows.
 
Got my copy earlier today, but haven't had much time to sink into the game yet, woei.

Retard-mode question incoming, please bear with me:

How do I do that Game Face thingy? Can't find anything (PS3 version).
 
BeeDog said:
Got my copy earlier today, but haven't had much time to sink into the game yet, woei.

Retard-mode question incoming, please bear with me:

How do I do that Game Face thingy? Can't find anything (PS3 version).


You either need a USB camera or a jpg with a close up of your face. the game walks you through it, it is pretty easy.
 
dskillzhtown said:
You either need a USB camera or a jpg with a close up of your face. the game walks you through it, it is pretty easy.

Oh, I assumed you had to do it through the EA Sports World website. So I should take a pic of myself, put the .jpg on my PS3 HDD, and do it that way?
 
I'm really liking Foreman and Lennox. They're just so damn big and powerful that I'm loving pounding Tyson and Ali into the ground. Their reach is my new defense against players who spam hooks to the body. I've had my last two fights stopped because of swelling.

Also, that uppercut haymaker is deadly if you can bait someone to step into it.
 
BeeDog said:
Oh, I assumed you had to do it through the EA Sports World website. So I should take a pic of myself, put the .jpg on my PS3 HDD, and do it that way?


You could do that on the 360 version, I assume the PS3 version is the same.
 
Just got this in. Dissappointed there are no face button control options but oh well I guess.

What's the best way to learn the moves? Just play tons of matches because that isn't a very good tutorial at the beginning imo.
 
Stoney Mason said:
Just got this in. Dissappointed there are no face button control options but oh well I guess.

What's the best way to learn the moves? Just play tons of matches because that isn't a very good tutorial at the beginning imo.

Really? I found the tutorial a good way of learning the controls.

You can also do the training in legacy mode, that will teach you as well. At this point it is second nature to me now.
 
Stoney Mason said:
Just got this in. Dissappointed there are no face button control options but oh well I guess.

What's the best way to learn the moves? Just play tons of matches because that isn't a very good tutorial at the beginning imo.

The tutorial shows you how to do everything. There's nothing else to learn.
 
Hmmm... Perhaps I just blow through it too fast then. I'll go through it a couple more times.

EDIT: Ah I notice there are also some short videos.
 
Having another retard-mode question, sorry:

I'm a heavyweighter, rank 1 and with a good P4P score and all that (22 wins, 0 losses, 22 KO's). What do I need to do to be able to win any championship belts, or even partake in them? Right now I'm just picking an opponent in the calendar, beating him up, rinse, repeat.
 
BeeDog said:
Having another retard-mode question, sorry:

I'm a heavyweighter, rank 1 and with a good P4P score and all that (22 wins, 0 losses, 22 KO's). What do I need to do to be able to win any championship belts, or even partake in them? Right now I'm just picking an opponent in the calendar, beating him up, rinse, repeat.

Before long you'll be able to pick the title holders as opponents.
 
I love this game so much. The fighting truly never gets old. I don't think I've played as many regular single exhibition fights in a fighting game, ever. Normally I'll play a few to get used to the controls and certain characters, and then move on to arcade mode or campaign or online or whatever, since single exhibitions get old fairly quickly (or at least once you've seen everyone's moves).

But with Fight Night 4 I keep playing regular matches with and against various characters. Different matchups can result in very different experiences, and the A.I. is fun to fight against. I had a really fun fight as George Foreman against Lennox Lewis on GOAT difficulty. It went right up to the very end, where I ended up knocking him out with about 15 seconds left in the 10th round. Amusingly, he would have won in points had he survived those 15 seconds. Both are built similarly, too - tall and massive with long reaches and powerful punches. Lennox' chin ended up being his downfall.
 
Alright, finished the Legacy Mode today on Easy, perhaps I should blame the low difficulty setting but it was pretty boring, but mostly because it was so... static compared to even Fight Night 3. The end-of-year awards were completely impactless (the P4P increase was worthless), and it would've been sweet if you actually had a trophy/award case where you could collect them (and perhaps get unlocks afterwards). The e-mail stuff was just poorly implemented (very repetitive), and aside from higher legacy rank hunting, there was no incentives to keep fighting in the career mode (like in the previous game where you actually earned money and could buy a lot of gear). Also, too few unlocks I feel, which was unfortunate. PS. of course I might be (completely) mistaken with some of my observations above, so correct me if it's so. :p

Anyway, have a question regarding the Legacy Mode; I was a heavyweighter, but was there a way of climbing into the lower weight classes to earn belts there?

The fighting itself is really great, and the physics based hit reactions rock. My memory might be off when it comes to FNR3 (a long time ago since I played it), but from what I can remember, one thing FNR3 did very well was actual combos. You couldn't simply rotate the analogue stick to perform combos, you had to time the rotations between the left/right arms to keep the combo up (and fast). In FNR4 it sorta feels like you're queuing up hits just by rotating the stick, which doesn't feel as good (since if you're an ADD fighter like myself, I like to rotate it like crazy, but then my fighter will perform hits to parts which I don't want to hit at the moment). This coupled with the extreme stamina as some have mentioned makes some fight even more insane than the Rocky movie fights.

Buuuut anyway, aside from the negativity, my bout with Muhammed Ali (I was Foreman) on GOAT difficulty was incredibly fun (my hands haven't been this moist in several years :lol ). I had a veeery hard time against him, he knocked me down once, after which I turned into defensive mode, trying to counter-punch him instead. It was still hard as fuck, but by the 8th fucking round I managed to knock him down 3 times, thus winning the fight. Booyah!
 
Zeliard said:
I love this game so much. The fighting truly never gets old. I don't think I've played as many regular single exhibition fights in a fighting game, ever. Normally I'll play a few to get used to the controls and certain characters, and then move on to arcade mode or campaign or online or whatever, since single exhibitions get old fairly quickly (or at least once you've seen everyone's moves).

But with Fight Night 4 I keep playing regular matches with and against various characters. Different matchups can result in very different experiences, and the A.I. is fun to fight against. I had a really fun fight as George Foreman against Lennox Lewis on GOAT difficulty. It went right up to the very end, where I ended up knocking him out with about 15 seconds left in the 10th round. Amusingly, he would have won in points had he survived those 15 seconds. Both are built similarly, too - tall and massive with long reaches and powerful punches. Lennox' chin ended up being his downfall.


Amen, I got this game for the EB 3 game for FN deal and anticipating trading it in the moment Madden hit the shelf. That plan has been scrapped. This game is awesome.
 
So can somebody describe the different haymayer punches and how you do them (stick roll I mean). I want to make sure I'm doing them right and have them all.
 
So I finally beat Tyson and Ali on GOAT :lol both fights were not pretty, but I got the job done.

With Tyson I picked Ali, I was picking Tyson apart from ranged pretty well until the 6th round when he knocked me down....all of a sudden the ref called the fight right there + awarded me the match even though I was on the ground :lol

I think I had seriously messed up one side of Tyson's face though, and maybe the ref's stopped the fight because of bleeding or something. But Tyson did get all the knockdowns in the fight.

Against Ali I wound up taking George Foreman. I couldn't beat Ali because his reach was too much with other boxers, but then I noticed Foreman had a 4" reach advantage on him.

Foreman also had insane amounts of power, so I basically traded punches with Ali and wound up mauling him with 4 knockdowns on the 3rd round. Ali didn't get up on the 4th.

Old school Foreman was a beast though, he had a really long reach and 99 power on both fists.
 
dskillzhtown said:
What training are you doing to get your power stats up? Are you doing them yourself or the auto-train?
I can get Champion on heavy bag combo and sparring. The big thing with the heavy bag is that you need to just not make any mistakes. Even if it means you slow down a little, you got to be running five punch chains as long as possible. In sparring its all about the knock downs, I scored about 40,000 points in it last time.

I've gotten Contender with consistency on the heavy bag track one, but its tough. The maize bag I'm a shoe in for a Contender rank most of the time but I can't make up ground on getting up to Champion. The double ended bag has been pissing me off of late because I've had multiple flawless runs on upper cuts with just a couple accidental hooks, 22 straight is my best, yet I've topped out at 16,400, 100 points shy of Contender. It feels like they forgot to put a bonus in for 20 consecutive and that is why I can't make it, but maybe its just that I'm too damn slow (6'7" heavyweight with a low speed).
 
Played a few hours with relatives today over for the 4th. Fun game. Can get very strategic at times and some of the different fighters actually feel differently which is nice.

The analog only thing though I can see turning some people off. It's a pretty high learning curve. Everybody had the exact same problems I had at first which is remembering the moves and being able to execute them when they wanted to. You improve and get over it, but its definitely a stumbling block for a lot of beginners.
 
Stoney Mason said:
So can somebody describe the different haymayer punches and how you do them (stick roll I mean). I want to make sure I'm doing them right and have them all.
? There aren´t any special haymakers, you execute them the same way like normal punches (except Jabs) while holding the modifier.
 
Autofokus said:
? There aren´t any special haymakers, you execute them the same way like normal punches (except Jabs) while holding the modifier.

I don't mean "special" I meant more what you were getting at with the jab comment. Specifically which of the regular punches have a haymaker variant.

Like is there a haymaker straight done by just holding down RB and throwing a straight because I tried that and it didn't seem to do anything special. Am I wrong in that case?

If I am then cool. You are saying a haymaker modifies every single punch that exists without holding the RB into a haymaker version by holding the RB except the jab.
 
Stoney Mason said:
I don't mean "special" I meant more what you were getting at with the jab comment. Specifically which of the regular punches have a haymaker variant.

Like is there a haymaker straight done by just holding down RB and throwing a straight because I tried that and it didn't seem to do anything special. Am I wrong in that case?

If I am then cool. You are saying a haymaker modifies every single punch that exists without holding the RB into a haymaker version by holding the RB except the jab.

It doesn't modify the straight. Just hooks and uppercuts.
 
It can definitely be disconcerting at times Stoney, I just meant for my part that there aren't many moves so the more you fight, the more it comes to you. It's not as hard as most traditional fighting games in that sense. I'm still early on, and I'm pulling some really pretty combos at times.

I had a fight today in Legacy mode against a strong, defensive fighter who was tearing me apart. He didn't have the power to put me down, but he picked me apart and I was losing all but maybe two rounds in the 9th. Finally I wore him down a bit and hit him with a Signature Punch that put his ass on the ground. I hopped out of the chair and yelled out loud. It was such an uphill battle. I hadn't enjoyed a singular moment in a game like that in some while. Wonderful.
 
What platform are you guys playing on? I'd like to play vs. some of you on occasion (have the PS3 version, add me, PSN same as my nick here). Beware, I freaking suck at this game. :lol
 
Button control incoming - plus other free updates:

EA Sports announced two upcoming free releases of downloadable content for Fight Night Round 4 today. The first, slated for early August, will add a new gym, "new gameplay sliders" and new equipment plus an alternate version of Sugar Ray Leonard exclusive to the Xbox 360 version.

An early September release may be even more well-received as it will offer face-button control for all of Fight Night's punched. That update, for PS3 and Xbox 360 will be free.

Details on the newly addeed sliders:
Those sliders will allow gamers to "tun and tweak the following attributes: Counter Punch Window, Boxer Stamina, Punch Accuracy."

http://kotaku.com/5309408/ea-announces-fight-night-round-4-dlc-button-controls-slated-for-september
 
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