Keyser Soze
Member
*Orders*
Goes outside to enjoy last fews days of social life....
Goes outside to enjoy last fews days of social life....
Keyser Soze said:*Orders*
Goes outside to enjoy last fews days of social life....
Gaming-Ryu said:I've been doing all the license tests and I am up to International A license(all silvers and up). Will do some real racing first before going for the S license.
The last couple of tests in IA are interesting. IA-15 is a full lap of the difficult Nurburgring, and IA-16 have you driving in a Nissan racecar going more than 370km/h or 230MPH. Wow! The sense of speed is amazing.
Also finish several missions in Mission Hall. This is where the game teaches/tests your overtaking skills. I like this mode.
Oh, and the Photo Mode is great as well. Much more intesting than I had first thought.
cobragt3 said:I'd love an impression of gt4's visuals. how does the most realistic looking racer this gen fair against other racing games?
Yeah, I've noticed that, but I thought that the "original" photo was just a bit overcompressed with JPEG, and that's just one of those banding artifacts that can appear after heavy color manipulaiton on JPEG picture in Photoshop. It really had me fooled.The sky has a bit of compression artifacts/banding there though: I guess you cannot have everything as everything else looked beyond great .
Marty Chinn said:Am I the only one a bit underwhelmed with the visuals because of all the flickering going on in the background? This is regardless if its in 1080i or 480p. I haven't tried 480i yet. It's sorta takes away from the visual quality.
what car is that?
Dodge
SRT-4 ('03)
mr2mike said:Why is a wet road lame? At least it's something that's possible. I can assure you I've driven wet roads when there was no rain a million times.
There are far lamer things you can be sure of that, like "headlamps" that dont light the environment, indestructible cars, huge turbos without any real lag, just an offset in the power curve, etc...
AlphaSnake said:I also did the first 10 Missions...man, you get one hell of a fucking car once you do. =D
AlphaSnake said:GT4 is impressive. Far more impressive that I thought it would be. The open course locales (like Midfield Raceway and etc.) are a lot sharper, brighter, and overall more pleasing to look at when compared to their much duller GT3 counterparts. The new tracks, like El Capitan, Grand Canyon, Cita de Azure, etc. etc., are fucking mindblowing. El Capitan is without a doubt the most gorgeous track you'll ever lay eyes on. The background detail is stupendous. The city tracks (Hong Kong, Tokyo, Seoul, NYC, Seattle) are sooooo gorgeous and vivid. And vivid is something I've noticed GT4 is -- PD used a much more vivid color palette to make sure nothing about the game's overall look is muddy (like some parts of GT3 were).
The lighting is noticeably better, as cars will reflect the surroundings in more defined detail. The car detail is downright flawless. And when you add 60 frames, 1080i and 480p into the mix...you definitely have the best looking racer on the market.
Marty Chinn said:Am I the only one a bit underwhelmed with the visuals because of all the flickering going on in the background? This is regardless if its in 1080i or 480p. I haven't tried 480i yet. It's sorta takes away from the visual quality.
mr2mike said:defending?
to quote myself:
"There are far lamer things you can be sure of that, like "headlamps" that dont light the environment, indestructible cars, huge turbos without any real lag, just an offset in the power curve, etc..."
Oh and actually. from a driving point of view, a wet road without rain would be like a fire without smoke, since even if there is no rain, if the road is wet, you'll have wet driving conditions all the same. Now if it showed rain but didn't affect driving, now THAT would be smoke without fire.
Kanbee-san said:Of course you were defending it, dont try that shit with me. :lol
Wet road without rain is wrong, part of the joy of riding in the wet is the decreased visibility in addition to the loss of traction.
Kanbee-san said:Of course you were defending it, dont try that shit with me. :lol
Wet road without rain is wrong, part of the joy of riding in the wet is the decreased visibility in addition to the loss of traction.
Gek54 said:Its not too bright under that bridge is it?
I guess driving on ice or snow is not fun without snowfall. :megarolleyes
ourumov said:I would have liked to see clutch + the chance to use a non-sequential manual drive ... This is IMO the biggest letdown.
I personally would like to see a GT game with only classics from the 50/60/70s.
ActionMan said:idea for a way to implement a man tran
The first thing you will notice that has changed in this game is the layout. There are no more separate menus once you begin GT Mode, rather one large menu, titled GT World. Everything is accessible from GT World, and it makes getting around just a little faster. The only real complaint about GT World is that at times it can seem a bit unorganized, but with a little experience you will soon learn to navigate around quickly, and this issue is soon left behind.
When you begin a race, you will almost instantly notice the difference in car control. With a new physics engine, GT4 is another step closer to reality, which is always welcome in a simulator. Cars now react to nearly everything going on in the race. If you draft off of another car for too long, you may find yourself, as well as your opponent, in a spin out frenzy from too much air turbulence. In other cases you will find your self flying at high speeds down a back straight, and one touch to the grass can send you into a world of turmoil. Even with all of the new additions, GT4 still features many assists to make the game accessible to fans of all sorts, and is not entirely impossible to grasp.
Visually, GT4 is a step above its older brothers, in many ways. The first thing you will notice is that the tracks are exceptionally photo-realisitc, given the hardware they are on. Often times, at first glance, some may mistake parts of GT4 to be a real broadcast. Another amazing feature in the visuals department is the addition of a Pit Crew. Prior to GT4, a pit stop meant 20 seconds floating in the air and viola, new tires. Now when you pit, a full pit crew will come out and change your tires, and re-fuel your car (yes fuel, another welcome addition). This is especially pleasing, as it adds to the ever growing sense of realism that the GT series carries.
So far it is safe to say that GT4 is everything any race fan could hope for. While it doesn't offer some of the more popular features, such as custom body kits and flashy paint jobs, it definitely stands alone in terms of quality and replay value. We will keep you posted in the coming weeks and months for any updates on the US release of GT4, as well as a full review of the import, in-depth features on new modes, and a plethora of gameplay tips.
ActionMan said:That way, you could still steer using the lest stick or the d-pad and could even brakeshift and switch to whatever gear you like. 5th -> 1st. And you could brake with your clutch pressed, so the rear end would swing more easily on RWD cars.
mr2mike said:eh, if the Logitech GT5 Driving force ultra pro 1080 degree wheel doesn't have a clutch and H gate I'm going to murder someone.
AlphaSnake said:This is so weird...
I have a used 94 Mitsubishi FTP. Stock the car is 220PS and weighs about 2900lbs. Now, putting the car on a diet and bringing it down to about 2300lbs and pushing 288ps -- I'm only getting into the mid 14s?! Ahaha...there is something terribly wrong with that.
Gek54 said:Nah FTO's are ass.