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The Official Gran Turismo 4 Thread (Now with sexier graphics)

Keyser Soze said:
*Orders*

Goes outside to enjoy last fews days of social life....

Yeah, pretty much. I've had it for less than 2 days...and I've put around 20 hours into already. It's pathetic what this game does to me, really. I'm going to climb upstairs for 3 minutes, scream HAPPY NEW YEAR and crawl back downstairs to the game room. =(
 
I've been doing all the license tests and I am up to International A license(all silvers and up). Will do some real racing first before going for the S license.

The last couple of tests in IA are interesting. IA-15 is a full lap of the difficult Nurburgring, and IA-16 have you driving in a Nissan racecar going more than 370km/h or 230MPH. Wow! The sense of speed is amazing.

Also finish several missions in Mission Hall. This is where the game teaches/tests your overtaking skills. I like this mode.

Oh, and the Photo Mode is great as well. Much more intesting than I had first thought.
 
Gaming-Ryu said:
I've been doing all the license tests and I am up to International A license(all silvers and up). Will do some real racing first before going for the S license.

The last couple of tests in IA are interesting. IA-15 is a full lap of the difficult Nurburgring, and IA-16 have you driving in a Nissan racecar going more than 370km/h or 230MPH. Wow! The sense of speed is amazing.

Also finish several missions in Mission Hall. This is where the game teaches/tests your overtaking skills. I like this mode.

Oh, and the Photo Mode is great as well. Much more intesting than I had first thought.

I managed to pass driving the Benz on Nur in one shot. Seriously, could you imagine failing that when you're already 7 minutes into it? Hardest license test ever. Shit, I was being so cautious, and I still managed to get a silver.

I also did the first 10 Missions...man, you get one hell of a fucking car once you do. =D
 
Alpha you have the game already???????????

Give impressions of the graphics ddue. I mean, in your opinion are they better than RalliSport Challenge II? Burnout 3? PGR2(probably a dumb question)?

What kind of TV do you have? HDTV? Is it super duper clear?

Do you have the logitech wheel?

Are the license tests easier or harder than GT3?
 
Found another bug:

I bought a WRX STi Spec-C. Showroom said the car had 280ps, when I looked at it in my garage in said 326ps. Heh :\
 
I'd love an impression of gt4's visuals. how does the most realistic looking racer this gen fair against other racing games?
 
cobragt3 said:
I'd love an impression of gt4's visuals. how does the most realistic looking racer this gen fair against other racing games?

GT4 is impressive. Far more impressive that I thought it would be. The open course locales (like Midfield Raceway and etc.) are a lot sharper, brighter, and overall more pleasing to look at when compared to their much duller GT3 counterparts. The new tracks, like El Capitan, Grand Canyon, Cita de Azure, etc. etc., are fucking mindblowing. El Capitan is without a doubt the most gorgeous track you'll ever lay eyes on. The background detail is stupendous. The city tracks (Hong Kong, Tokyo, Seoul, NYC, Seattle) are sooooo gorgeous and vivid. And vivid is something I've noticed GT4 is -- PD used a much more vivid color palette to make sure nothing about the game's overall look is muddy (like some parts of GT3 were).

The lighting is noticeably better, as cars will reflect the surroundings in more defined detail. The car detail is downright flawless. And when you add 60 frames, 1080i and 480p into the mix...you definitely have the best looking racer on the market.
 
The rain course looks so aweosme:

1104508637618o9uz.jpg

1104519075763o9ww.jpg
 
Question for anyone playing the game - in the intro they show some really pretty snowy track with a lake that reflects the mountain above it, and some really nice looking evergreen trees. Is that track there in game and does it really look that good?

The sky has a bit of compression artifacts/banding there though: I guess you cannot have everything as everything else looked beyond great .
Yeah, I've noticed that, but I thought that the "original" photo was just a bit overcompressed with JPEG, and that's just one of those banding artifacts that can appear after heavy color manipulaiton on JPEG picture in Photoshop. It really had me fooled.
 
Am I the only one a bit underwhelmed with the visuals because of all the flickering going on in the background? This is regardless if its in 1080i or 480p. I haven't tried 480i yet. It's sorta takes away from the visual quality.
 
Marty Chinn said:
Am I the only one a bit underwhelmed with the visuals because of all the flickering going on in the background? This is regardless if its in 1080i or 480p. I haven't tried 480i yet. It's sorta takes away from the visual quality.

Yeah, I'd say it is a bit annoying, but it's an improvement over GT3. Wonder if it still flickers in 1080 or 480.
 
I'm really sad my car did not make it (2003 Mazdaspeed Protoge) but this game looks so freaking awesome I can't say it bothers me too much.
 
are there any Nissan SE-R's in the game? And you can save the pics over onto a USB Memory Card??? If so, AWESOME, I've got one of them :D

Can I hold off importing AND modding my PS2... :D
 
Yeah, seriously...I've posted the most here. I suppose because it's an import not that many people here have it.
 
Is it that hard to answer a question? Does this game have actual rain or is it another lame ass "wet road" track?
 
Why is a wet road lame? At least it's something that's possible. I can assure you I've driven wet roads when there was no rain a million times.

There are far lamer things you can be sure of that, like "headlamps" that dont light the environment, indestructible cars, huge turbos without any real lag, just an offset in the power curve, etc...
 
mr2mike said:
Why is a wet road lame? At least it's something that's possible. I can assure you I've driven wet roads when there was no rain a million times.

There are far lamer things you can be sure of that, like "headlamps" that dont light the environment, indestructible cars, huge turbos without any real lag, just an offset in the power curve, etc...

Why isnt it lame ? Its like having a fire without smoke.

Stop defending the game like its your moms honor.
 
defending?

to quote myself:

"There are far lamer things you can be sure of that, like "headlamps" that dont light the environment, indestructible cars, huge turbos without any real lag, just an offset in the power curve, etc..."

Oh and actually. from a driving point of view, a wet road without rain would be like a fire without smoke, since even if there is no rain, if the road is wet, you'll have wet driving conditions all the same. Now if it showed rain but didn't affect driving, now THAT would be smoke without fire.
 
AlphaSnake said:
I also did the first 10 Missions...man, you get one hell of a fucking car once you do. =D

Great to hear, I'll have to do more missions then. :)


AlphaSnake said:
GT4 is impressive. Far more impressive that I thought it would be. The open course locales (like Midfield Raceway and etc.) are a lot sharper, brighter, and overall more pleasing to look at when compared to their much duller GT3 counterparts. The new tracks, like El Capitan, Grand Canyon, Cita de Azure, etc. etc., are fucking mindblowing. El Capitan is without a doubt the most gorgeous track you'll ever lay eyes on. The background detail is stupendous. The city tracks (Hong Kong, Tokyo, Seoul, NYC, Seattle) are sooooo gorgeous and vivid. And vivid is something I've noticed GT4 is -- PD used a much more vivid color palette to make sure nothing about the game's overall look is muddy (like some parts of GT3 were).

The lighting is noticeably better, as cars will reflect the surroundings in more defined detail. The car detail is downright flawless. And when you add 60 frames, 1080i and 480p into the mix...you definitely have the best looking racer on the market.

Yep, everthing looks sharper and more refined, even the textures seem better looking. I also notice the richer and more vivid colors as well, giving the older tracks a fresher look.

El Capitan is the most gorgeous looking track so far, driving around in the majestic mountain terrain is jaw-dropping. I bet you can take some gorgeous photos doing Photo Drive in this track. Hong Kong, New York, Grand Canyon and the Italian tracks look very good as well.


Marty Chinn said:
Am I the only one a bit underwhelmed with the visuals because of all the flickering going on in the background? This is regardless if its in 1080i or 480p. I haven't tried 480i yet. It's sorta takes away from the visual quality.


About the only flaw graphically is the flickering which, unfortunately, is still quite visible at times.
 
mr2mike said:
defending?

to quote myself:

"There are far lamer things you can be sure of that, like "headlamps" that dont light the environment, indestructible cars, huge turbos without any real lag, just an offset in the power curve, etc..."

Oh and actually. from a driving point of view, a wet road without rain would be like a fire without smoke, since even if there is no rain, if the road is wet, you'll have wet driving conditions all the same. Now if it showed rain but didn't affect driving, now THAT would be smoke without fire.

Of course you were defending it, dont try that shit with me. :lol

Wet road without rain is wrong, part of the joy of riding in the wet is the decreased visibility in addition to the loss of traction.
 
Kanbee-san said:
Of course you were defending it, dont try that shit with me. :lol

Wet road without rain is wrong, part of the joy of riding in the wet is the decreased visibility in addition to the loss of traction.

not good at reading into a post are you :lol
 
Kanbee-san said:
Of course you were defending it, dont try that shit with me. :lol

Wet road without rain is wrong, part of the joy of riding in the wet is the decreased visibility in addition to the loss of traction.

Its not too bright under that bridge is it?

I guess driving on ice or snow is not fun without snowfall. :megarolleyes
 
Gek54 said:
Its not too bright under that bridge is it?

I guess driving on ice or snow is not fun without snowfall. :megarolleyes

The corn in my crap is smarter and more witty than you. :superduperinternetpenisrolleyes:
 
I would have liked to see clutch + the chance to use a non-sequential manual drive ... This is IMO the biggest letdown. Graphically and gameplay wise the game seems to have lived up to the hype.
Now I wonder if they'll add something really valuable for NTSC US/PAL releases...And I also wonder if a GT4 concept or similar will make appearance...I personally would like to see a GT game with only classics from the 50/60/70s.
 
ourumov said:
I would have liked to see clutch + the chance to use a non-sequential manual drive ... This is IMO the biggest letdown.

I personally would like to see a GT game with only classics from the 50/60/70s.

Come to think of it - that would not be such a bad idea. The L1 should be the clutch button, and the Right analog stick should act like the gear lever. How hard would it be to recognize your right thumb movements as shifts?

This might just work:
L1 = clutch
L2 = handbrake
R1 = accelerator
R2 = brake
Left+Up = 1st
Left+Down = 2nd
Up = 3rd
Down = 4th
Right+Up = 5th
Right+Down = 6th
R3+Left+Up = Reverse
R3 = N

For 5-gear manual boxes the Reverse could go Right+Down

Sure it would be a pain to get used to it, so it should be selectable as an option in say GT5 (that is if the PS3 has DualShock3). That way, you could still steer using the lest stick or the d-pad and could even brakeshift and switch to whatever gear you like. 5th -> 1st. And you could brake with your clutch pressed, so the rear end would swing more easily on RWD cars. The "Real driving simulator" would get even more real.


As for the 50/60/70s only GT, well, then you would miss >50% of what GT is all about - driving your own soprtscar in the game. No Civics, no Celicas, no RX-7's or Supras.
 
ActionMan said:
idea for a way to implement a man tran

That would actually work really well. Hell, even if it didn't, I'd like to have the option. I think that may be where it's going next, but who knows. There was that one comment made about Enthusia where they said (I'm paraphrasing here) "I think they might be making it too realistic".

Hard to say, but I can tell you right now if they implemented something like that, I wouldn't complain
 
eh, if the Logitech GT5 Driving force ultra pro 1080 degree wheel doesn't have a clutch and H gate I'm going to murder someone.
 
We go in-depth and hardcore into the recent import release of the most anticipated racing game of all time. Find out how well it drives...

The first thing you will notice that has changed in this game is the layout. There are no more separate menus once you begin GT Mode, rather one large menu, titled GT World. Everything is accessible from GT World, and it makes getting around just a little faster. The only real complaint about GT World is that at times it can seem a bit unorganized, but with a little experience you will soon learn to navigate around quickly, and this issue is soon left behind.

When you begin a race, you will almost instantly notice the difference in car control. With a new physics engine, GT4 is another step closer to reality, which is always welcome in a simulator. Cars now react to nearly everything going on in the race. If you draft off of another car for too long, you may find yourself, as well as your opponent, in a spin out frenzy from too much air turbulence. In other cases you will find your self flying at high speeds down a back straight, and one touch to the grass can send you into a world of turmoil. Even with all of the new additions, GT4 still features many assists to make the game accessible to fans of all sorts, and is not entirely impossible to grasp.

Visually, GT4 is a step above its older brothers, in many ways. The first thing you will notice is that the tracks are exceptionally photo-realisitc, given the hardware they are on. Often times, at first glance, some may mistake parts of GT4 to be a real broadcast. Another amazing feature in the visuals department is the addition of a Pit Crew. Prior to GT4, a pit stop meant 20 seconds floating in the air and viola, new tires. Now when you pit, a full pit crew will come out and change your tires, and re-fuel your car (yes fuel, another welcome addition). This is especially pleasing, as it adds to the ever growing sense of realism that the GT series carries.

So far it is safe to say that GT4 is everything any race fan could hope for. While it doesn't offer some of the more popular features, such as custom body kits and flashy paint jobs, it definitely stands alone in terms of quality and replay value. We will keep you posted in the coming weeks and months for any updates on the US release of GT4, as well as a full review of the import, in-depth features on new modes, and a plethora of gameplay tips.

More
http://www.gamers.com/index.html?run=news&news_id=3369
 
This is so weird...

I have a used 94 Mitsubishi FTP. Stock the car is 220PS and weighs about 2900lbs. Now, putting the car on a diet and bringing it down to about 2300lbs and pushing 288ps -- I'm only getting into the mid 14s?! Ahaha...there is something terribly wrong with that.
 
ActionMan said:
That way, you could still steer using the lest stick or the d-pad and could even brakeshift and switch to whatever gear you like. 5th -> 1st. And you could brake with your clutch pressed, so the rear end would swing more easily on RWD cars.

WTF are you talking about? Pushing in a clutch and braking in a RWD does not make it easier to pull the rear out. Brakeshifting? You mean engine braking? There is no real good reason to shift from 5th to first. A good sequencial shifter is always better than an H gate shift. Clutch is only needed for launch and emergency disengagement.

mr2mike said:
eh, if the Logitech GT5 Driving force ultra pro 1080 degree wheel doesn't have a clutch and H gate I'm going to murder someone.

1080 for what? Super Truck racing?

AlphaSnake said:
This is so weird...

I have a used 94 Mitsubishi FTP. Stock the car is 220PS and weighs about 2900lbs. Now, putting the car on a diet and bringing it down to about 2300lbs and pushing 288ps -- I'm only getting into the mid 14s?! Ahaha...there is something terribly wrong with that.

Nah FTO's are ass.
 
Gek54 said:
Nah FTO's are ass.

Well when you put a new flywheel, transmission, HLSD and etc...it's a different story. It still doesn't make sense to me.
 
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